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Zhou Yu

Publications and source records attributed to Zhou Yu.

At least 73 records · Page 4Linked to original sources

Exploring the Use of VLMs for Navigation Assistance for People with Blindness and Low Vision

This paper investigates the potential of vision-language models (VLMs) to assist people with blindness and low vision (pBLV) in navigation tasks. We evaluate state-of-the-art closed-source models, including GPT-4V, GPT-4o, Gemini-1.5-Pro, and Claude-3.5-Sonnet, alongside open-source models, such as Llava-v1.6-mistral and Llava-onevision-qwen, to analyze their capabilities in foundational visual skills: counting ambient obstacles, relative spatial reasoning, and common-sense wayfinding-pertinent scene understanding. We further assess their performance in navigation scenarios, using pBLV-specific prompts designed to simulate real-world assistance tasks. Our findings reveal notable performance disparities between these models: GPT-4o consistently outperforms others across all tasks, particularly in spatial reasoning and scene understanding. In contrast, open-source models struggle with nuanced reasoning and adaptability in complex environments. Common challenges include difficulties in accurately counting objects in cluttered settings, biases in spatial reasoning, and a tendency to prioritize object details over spatial feedback, limiting their usability for pBLV in navigation tasks. Despite these limitations, VLMs show promise for wayfinding assistance when better aligned with human feedback and equipped with improved spatial reasoning. This research provides actionable insights into the strengths and limitations of current VLMs, guiding developers on effectively integrating VLMs into assistive technologies while addressing key limitations for enhanced usability.

cs.CV

Business Logic-Driven Text-to-SQL Data Synthesis for Business Intelligence

Evaluating Text-to-SQL agents in private business intelligence (BI) settings is challenging due to the scarcity of realistic, domain-specific data. While synthetic evaluation data offers a scalable solution, existing generation methods fail to capture business realism--whether questions reflect realistic business logic and workflows. We propose a Business Logic-Driven Data Synthesis framework that generates data grounded in business personas, work scenarios, and workflows. In addition, we improve the data quality by imposing a business reasoning complexity control strategy that diversifies the analytical reasoning steps required to answer the questions. Experiments on a production-scale Salesforce database show that our synthesized data achieves high business realism (98.44%), substantially outperforming OmniSQL (+19.5%) and SQL-Factory (+54.7%), while maintaining strong question-SQL alignment (98.59%). Our synthetic data also reveals that state-of-the-art Text-to-SQL models still have significant performance gaps, achieving only 42.86% execution accuracy on the most complex business queries.

cs.CL

On Conditional Stochastic Interpolation for Generative Nonlinear Sufficient Dimension Reduction

Identifying low-dimensional sufficient structures in nonlinear sufficient dimension reduction (SDR) has long been a fundamental yet challenging problem. Most existing methods lack theoretical guarantees of exhaustiveness in identifying lower dimensional structures, either at the population level or at the sample level. We tackle this issue by proposing a new method, generative sufficient dimension reduction (GenSDR), which leverages modern generative models. We show that GenSDR is able to fully recover the information contained in the central $σ$-field at both the population and sample levels. In particular, at the sample level, we establish a consistency property for the GenSDR estimator from the perspective of conditional distributions, capitalizing on the distributional learning capabilities of deep generative models. Moreover, by incorporating an ensemble technique, we extend GenSDR to accommodate scenarios with non-Euclidean responses, thereby substantially broadening its applicability. Extensive numerical results demonstrate the outstanding empirical performance of GenSDR and highlight its strong potential for addressing a wide range of complex, real-world tasks.

stat.ML

TOD-ProcBench: Benchmarking Complex Instruction-Following in Task-Oriented Dialogues

In real-world task-oriented dialogue (TOD) settings, agents are required to strictly adhere to complex instructions while conducting multi-turn conversations with customers. These instructions are typically presented in natural language format and include general guidelines and step-by-step procedures with complex constraints. Existing TOD benchmarks often oversimplify the complex nature of these instructions by reducing them to simple schemas composed of intents, slots, and API call configurations. To address this gap and systematically benchmark LLMs' instruction-following capabilities, we propose TOD-ProcBench, a challenging benchmark featuring complex process instructions with intricate, fine-grained constraints that evaluates various LLMs' abilities to understand and follow instructions in multi-turn TODs. Our benchmark dataset comprises instruction documents derived from the high-quality ABCD dataset with corresponding conversations under human quality control. We formulate fine-grained constraints and action procedures as multi-level condition-action instruction statements. We design three tasks to comprehensively benchmark LLMs' complex instruction-following capabilities in multi-turn TODs. Task 1 evaluates how LLMs retrieve the most relevant statement from a complex instruction and predict the corresponding next action. In Task 2, we synthesize instruction-violating responses by injecting inconsistencies and manipulating the original instructions, and then we analyze how effectively LLMs can identify instruction-violating responses. Task 3 investigates LLMs' abilities in conditional generation of instruction-following responses based on the original complex instructions. Additionally, we conduct studies on the impact of multilingual settings and different instruction text formats on compliance performance. We release our benchmark under the Llama 3.3 Community License Agreement.

cs.CL

SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images

Feed-forward 3D reconstruction from sparse, low-resolution (LR) images is a crucial capability for real-world applications, such as autonomous driving and embodied AI. However, existing methods often fail to recover fine texture details. This limitation stems from the inherent lack of high-frequency information in LR inputs. To address this, we propose \textbf{SRSplat}, a feed-forward framework that reconstructs high-resolution 3D scenes from only a few LR views. Our main insight is to compensate for the deficiency of texture information by jointly leveraging external high-quality reference images and internal texture cues. We first construct a scene-specific reference gallery, generated for each scene using Multimodal Large Language Models (MLLMs) and diffusion models. To integrate this external information, we introduce the \textit{Reference-Guided Feature Enhancement (RGFE)} module, which aligns and fuses features from the LR input images and their reference twin image. Subsequently, we train a decoder to predict the Gaussian primitives using the multi-view fused feature obtained from \textit{RGFE}. To further refine predicted Gaussian primitives, we introduce \textit{Texture-Aware Density Control (TADC)}, which adaptively adjusts Gaussian density based on the internal texture richness of the LR inputs. Extensive experiments demonstrate that our SRSplat outperforms existing methods on various datasets, including RealEstate10K, ACID, and DTU, and exhibits strong cross-dataset and cross-resolution generalization capabilities.

cs.CV

Semantic Volume: Quantifying and Detecting both External and Internal Uncertainty in LLMs

Large language models (LLMs) have demonstrated remarkable performance across diverse tasks by encoding vast amounts of factual knowledge. However, they are still prone to hallucinations, generating incorrect or misleading information, often accompanied by high uncertainty. Existing methods for hallucination detection primarily focus on quantifying internal uncertainty, which arises from missing or conflicting knowledge within the model. However, hallucinations can also stem from external uncertainty, where ambiguous user queries lead to multiple possible interpretations. In this work, we introduce Semantic Volume, a novel mathematical measure for quantifying both external and internal uncertainty in LLMs. Our approach perturbs queries and responses, embeds them in a semantic space, and computes the Gram matrix determinant of the embedding vectors, capturing their dispersion as a measure of uncertainty. Our framework provides a generalizable and unsupervised uncertainty detection method without requiring internal access to LLMs. We conduct extensive experiments on both external and internal uncertainty detections, demonstrating that our Semantic Volume method consistently outperforms existing baselines in both tasks. Additionally, we provide theoretical insights linking our measure to differential entropy, unifying and extending previous sampling-based uncertainty measures such as the semantic entropy. Semantic Volume is shown to be a robust and interpretable approach to improving the reliability of LLMs by systematically detecting uncertainty in both user queries and model responses.

cs.CL

Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction

Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets.

cs.CV

Program Synthesis Dialog Agents for Interactive Decision-Making

Many real-world eligibility problems, ranging from medical diagnosis to tax planning, can be mapped to decision problems expressed in natural language, wherein a model must make a binary choice based on user features. Large-scale domains such as legal codes or frequently updated funding opportunities render human annotation (e.g., web forms or decision trees) impractical, highlighting the need for agents that can automatically assist in decision-making. Since relevant information is often only known to the user, it is crucial that these agents ask the right questions. As agents determine when to terminate a conversation, they face a trade-off between accuracy and the number of questions asked, a key metric for both user experience and cost. To evaluate this task, we propose BeNYfits, a new benchmark for determining user eligibility for multiple overlapping social benefits opportunities through interactive decision-making. Our experiments show that current language models struggle with frequent hallucinations, with GPT-4o scoring only 35.7 F1 using a ReAct-style chain-of-thought. To address this, we introduce ProADA, a novel approach that leverages program synthesis to assist in decision-making by mapping dialog planning to a code generation problem and using gaps in structured data to determine the best next action. Our agent, ProADA, improves the F1 score to 55.6 while maintaining nearly the same number of dialog turns.

cs.AI

Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents

Recent progress in reasoning with large language models (LLMs), such as DeepSeek-R1, demonstrates impressive capabilities in domains like mathematics and coding, by exhibiting complex cognitive behaviors such as verification, goal decomposition, and self-reflection. However, it is unclear what behavior is effective and what behavior is missing for long-horizon AI agents tasks. In this work, we propose Dyna-Think, a thinking framework that integrates planning with an internal world model with reasoning and acting to enhance AI agent performance. To enable Dyna-Think, we propose Dyna-Think Imitation Learning (DIT) and Dyna-Think Dyna Training (DDT). To initialize a policy with Dyna-Think, DIT reconstructs the thinking process of R1 to focus on performing world model simulation relevant to the proposed (and planned) action, and trains the policy using this reconstructed data. To enhance Dyna-Think, DDT uses a two-stage training process to first improve the agent's world modeling ability via objectives such as state prediction or critique generation, and then improve the agent's action via policy training. We evaluate our methods on OSWorld and WindowsAgentArena, and demonstrate that Dyna-Think improves the agent's in-domain and out-of-domain performance, achieving similar best-of-n performance compared to R1 while generating 2x less tokens on average. Our extensive empirical studies reveal that 1) using critique generation for world model training is effective to improve policy performance; and 2) AI agents with better performance correlate with better world modeling abilities. We believe our results suggest a promising research direction to integrate world model simulation into AI agents to enhance their reasoning, planning, and acting capabilities.

cs.AI

Dyna-Mind: Learning to Simulate from Experience for Better AI Agents

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web navigation and computer/phone-use. Inspired by literature on human cognition, we argue that current AI agents need ''vicarious trial and error'' - the capacity to mentally simulate alternative futures before acting - in order to enhance their understanding and performance in complex interactive environments. We introduce Dyna-Mind, a two-stage training framework that explicitly teaches (V)LM agents to integrate such simulation into their reasoning. In stage 1, we introduce Reasoning with Simulations (ReSim), which trains the agent to generate structured reasoning traces from expanded search trees built from real experience gathered through environment interactions. ReSim thus grounds the agent's reasoning in faithful world dynamics and equips it with the ability to anticipate future states in its reasoning. In stage 2, we propose Dyna-GRPO, an online reinforcement learning method to further strengthen the agent's simulation and decision-making ability by using both outcome rewards and intermediate states as feedback from real rollouts. Experiments on two synthetic benchmarks (Sokoban and ALFWorld) and one realistic benchmark (AndroidWorld) demonstrate that (1) ReSim effectively infuses simulation ability into AI agents, and (2) Dyna-GRPO leverages outcome and interaction-level signals to learn better policies for long-horizon, planning-intensive tasks. Together, these results highlight the central role of simulation in enabling AI agents to reason, plan, and act more effectively in the ever more challenging environments.

cs.CL

Mind the Gap: Linguistic Divergence and Adaptation Strategies in Human-LLM Assistant vs. Human-Human Interactions

As Large Language Models (LLMs) are increasingly deployed in customer-facing applications, a critical yet underexplored question is how users communicate differently with LLM chatbots compared to human agent. In this study, we present empirical evidence that users adopt distinct communication styles when users interact with chatbots versus human agents. Our analysis reveals significant differences in grammatical fluency, politeness, and lexical diversity in user language between the two settings. These findings suggest that models trained exclusively on human-human interaction data may not adequately accommodate the communication style shift that occurs once an LLM chatbot is deployed. To enhance LLM robustness to post-launch communication style changes, we experimented with two strategies: (1) data augmentation during the post-training phase and (2) inference-time user message reformulation. Our results indicate that models trained on stylistically diverse datasets significantly outperform those trained exclusively on original or stylistically uniform datasets, while inference-time reformulation proved less effective. These insights help us to better adapt our models for improved LLM-user interaction experiences.

cs.CL

AutoSpec: An Agentic Framework for Automatically Drafting Patent Specification

Patents play a critical role in driving technological innovation by granting inventors exclusive rights to their inventions. However the process of drafting a patent application is often expensive and time-consuming, making it a prime candidate for automation. Despite recent advancements in language models, several challenges hinder the development of robust automated patent drafting systems. First, the information within a patent application is highly confidential, which often prevents the use of closed-source LLMs for automating this task. Second, the process of drafting a patent application is difficult for even the most advanced language models due to their long context, technical writing style, and specialized domain knowledge. To address these challenges, we introduce AutoSpec, a secure, agentic framework for Automatically drafting patent Specification. Our approach decomposes the drafting process into a sequence of manageable subtasks, each solvable by smaller, open-source language models enhanced with custom tools tailored for drafting patent specification. To assess our system, we design a novel evaluation protocol in collaboration with experienced patent attorneys. Our automatic and expert evaluations show that AutoSpec outperforms existing baselines on a patent drafting task.

cs.CL

Bringing Pedagogy into Focus: Evaluating Virtual Teaching Assistants' Question-Answering in Asynchronous Learning Environments

Asynchronous learning environments (ALEs) are widely adopted for formal and informal learning, but timely and personalized support is often limited. In this context, Virtual Teaching Assistants (VTAs) can potentially reduce the workload of instructors, but rigorous and pedagogically sound evaluation is essential. Existing assessments often rely on surface-level metrics and lack sufficient grounding in educational theories, making it difficult to meaningfully compare the pedagogical effectiveness of different VTA systems. To bridge this gap, we propose an evaluation framework rooted in learning sciences and tailored to asynchronous forum discussions, a common VTA deployment context in ALE. We construct classifiers using expert annotations of VTA responses on a diverse set of forum posts. We evaluate the effectiveness of our classifiers, identifying approaches that improve accuracy as well as challenges that hinder generalization. Our work establishes a foundation for theory-driven evaluation of VTA systems, paving the way for more pedagogically effective AI in education.

cs.CL

AI Agents for Web Testing: A Case Study in the Wild

Automated web testing plays a critical role in ensuring high-quality user experiences and delivering business value. Traditional approaches primarily focus on code coverage and load testing, but often fall short of capturing complex user behaviors, leaving many usability issues undetected. The emergence of large language models (LLM) and AI agents opens new possibilities for web testing by enabling human-like interaction with websites and a general awareness of common usability problems. In this work, we present WebProber, a prototype AI agent-based web testing framework. Given a URL, WebProber autonomously explores the website, simulating real user interactions, identifying bugs and usability issues, and producing a human-readable report. We evaluate WebProber through a case study of 120 academic personal websites, where it uncovered 29 usability issues--many of which were missed by traditional tools. Our findings highlight agent-based testing as a promising direction while outlining directions for developing next-generation, user-centered testing frameworks.

cs.SE

When Thinking Fails: The Pitfalls of Reasoning for Instruction-Following in LLMs

Reasoning-enhanced large language models (RLLMs), whether explicitly trained for reasoning or prompted via chain-of-thought (CoT), have achieved state-of-the-art performance on many complex reasoning tasks. However, we uncover a surprising and previously overlooked phenomenon: explicit CoT reasoning can significantly degrade instruction-following accuracy. Evaluating 15 models on two benchmarks: IFEval (with simple, rule-verifiable constraints) and ComplexBench (with complex, compositional constraints), we consistently observe performance drops when CoT prompting is applied. Through large-scale case studies and an attention-based analysis, we identify common patterns where reasoning either helps (e.g., with formatting or lexical precision) or hurts (e.g., by neglecting simple constraints or introducing unnecessary content). We propose a metric, constraint attention, to quantify model focus during generation and show that CoT reasoning often diverts attention away from instruction-relevant tokens. To mitigate these effects, we introduce and evaluate four strategies: in-context learning, self-reflection, self-selective reasoning, and classifier-selective reasoning. Our results demonstrate that selective reasoning strategies, particularly classifier-selective reasoning, can substantially recover lost performance. To our knowledge, this is the first work to systematically expose reasoning-induced failures in instruction-following and offer practical mitigation strategies.

cs.CL

Prefill-Decode Aggregation or Disaggregation? Unifying Both for Goodput-Optimized LLM Serving

An ongoing debate considers whether prefill-decode (PD) aggregation or disaggregation is superior for serving large language models (LLMs). This has driven optimizations for both approaches, each showing distinct advantages. This paper compares PD aggregation and disaggregation, showing that each excels under different service-level objectives (SLOs): aggregation is optimal for tight time-to-first-token (TTFT) and relaxed time-per-output-token (TPOT), while disaggregation excels for strict TPOT and relaxed TTFT. However, under balanced TTFT and TPOT SLOs, neither approach delivers optimal goodput. This paper proposes TaiChi, an LLM serving system that unifies PD disaggregation and aggregation for optimal goodput under any combination of TTFT and TPOT SLOs. TaiChi uses a unified disaggregation-aggregation architecture with differentiated-capability GPU instances: prefill-heavy (fast prefill, high-interference decode) and decode-heavy (low-interference decode, slow prefill). Three configurable sliders control the ratio between these instances and their chunk sizes. TaiChi adapts to various SLO regimes by adjusting sliders. When TTFT constraints are tight, TaiChi resembles a PD aggregation configuration; when TPOT dominates, it adapts toward PD disaggregation. Crucially, under balanced SLOs, TaiChi enables a hybrid mode for superior goodput. The key innovation behind this hybrid mode is latency shifting: selectively reallocating GPU resources from requests that meet SLOs to those at risk of violation, maximizing the number of SLO-satisfied requests. This fine-grained latency shifting is orchestrated by two scheduling mechanisms: flowing decode scheduling to control TPOTs and length-aware prefill scheduling to manage TTFTs, which jointly optimize request assignment. Our experiments show TaiChi improves goodput by up to 77% over state-of-the-art systems under balanced TTFT and TPOT SLOs.

cs.DC

Not All Tokens Are What You Need In Thinking

Modern reasoning models, such as OpenAI's o1 and DeepSeek-R1, exhibit impressive problem-solving capabilities but suffer from critical inefficiencies: high inference latency, excessive computational resource consumption, and a tendency toward overthinking -- generating verbose chains of thought (CoT) laden with redundant tokens that contribute minimally to the final answer. To address these issues, we propose Conditional Token Selection (CTS), a token-level compression framework with a flexible and variable compression ratio that identifies and preserves only the most essential tokens in CoT. CTS evaluates each token's contribution to deriving correct answers using conditional importance scoring, then trains models on compressed CoT. Extensive experiments demonstrate that CTS effectively compresses long CoT while maintaining strong reasoning performance. Notably, on the GPQA benchmark, Qwen2.5-14B-Instruct trained with CTS achieves a 9.1% accuracy improvement with 13.2% fewer reasoning tokens (13% training token reduction). Further reducing training tokens by 42% incurs only a marginal 5% accuracy drop while yielding a 75.8% reduction in reasoning tokens, highlighting the prevalence of redundancy in existing CoT.

cs.CL

Graph-based Square-Root Estimation for Sparse Linear Regression

Sparse linear regression is one of the classic problems in the field of statistics, which has deep connections and high intersections with optimization, computation, and machine learning. To address the effective handling of high-dimensional data, the diversity of real noise, and the challenges in estimating standard deviation of the noise, we propose a novel and general graph-based square-root estimation (GSRE) model for sparse linear regression. Specifically, we use square-root-loss function to encourage the estimators to be independent of the unknown standard deviation of the error terms and design a sparse regularization term by using the graphical structure among predictors in a node-by-node form. Based on the predictor graphs with special structure, we highlight the generality by analyzing that the model in this paper is equivalent to several classic regression models. Theoretically, we also analyze the finite sample bounds, asymptotic normality and model selection consistency of GSRE method without relying on the standard deviation of error terms. In terms of computation, we employ the fast and efficient alternating direction method of multipliers. Finally, based on a large number of simulated and real data with various types of noise, we demonstrate the performance advantages of the proposed method in estimation, prediction and model selection.

stat.ME