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Zhou Yu

Publications and source records attributed to Zhou Yu.

At least 145 records · Page 8Linked to original sources

Sociocultural Norm Similarities and Differences via Situational Alignment and Explainable Textual Entailment

Designing systems that can reason across cultures requires that they are grounded in the norms of the contexts in which they operate. However, current research on developing computational models of social norms has primarily focused on American society. Here, we propose a novel approach to discover and compare descriptive social norms across Chinese and American cultures. We demonstrate our approach by leveraging discussions on a Chinese Q&A platform (Zhihu) and the existing SocialChemistry dataset as proxies for contrasting cultural axes, align social situations cross-culturally, and extract social norms from texts using in-context learning. Embedding Chain-of-Thought prompting in a human-AI collaborative framework, we build a high-quality dataset of 3,069 social norms aligned with social situations across Chinese and American cultures alongside corresponding free-text explanations. To test the ability of models to reason about social norms across cultures, we introduce the task of explainable social norm entailment, showing that existing models under 3B parameters have significant room for improvement in both automatic and human evaluation. Further analysis of cross-cultural norm differences based on our dataset shows empirical alignment with the social orientations framework, revealing several situational and descriptive nuances in norms across these cultures.

cs.CL

KRLS: Improving End-to-End Response Generation in Task Oriented Dialog with Reinforced Keywords Learning

In task-oriented dialogs (TOD), reinforcement learning (RL) algorithms train a model to directly optimize response for task-related metrics. However, RL needs to perform exploration, which can be time-consuming due to the slow auto-regressive sequence generation process. We investigate an approach to create a more efficient RL-based algorithm to improve TOD performance in an offline setting. First, we use a faster generation procedure that samples from independent next-word distributions after training the language model (LM) with supervised learning. We then introduce a fine-grained reward function to help the model focus on learning key information in a dialog, by measuring the importance and semantic closeness of each generated token. Experiments on the MultiWoZ dataset show our new training algorithm, Keywords Reinforcement Learning with Next-word Sampling (KRLS), achieves state-of-the-art performance on the end-to-end response generation task, with a 15% training time reduction compared to a standard RL algorithm using auto-regressive generation.

cs.CL

Prompt-Based Monte-Carlo Tree Search for Goal-Oriented Dialogue Policy Planning

Planning for goal-oriented dialogue often requires simulating future dialogue interactions and estimating task progress. Many approaches thus consider training neural networks to perform look-ahead search algorithms such as A* search and Monte Carlo Tree Search (MCTS). However, this training often requires abundant annotated data, which creates challenges when faced with noisy annotations or low-resource settings. We introduce GDP-Zero, an approach using Open-Loop MCTS to perform goal-oriented dialogue policy planning without any model training. GDP-Zero prompts a large language model to act as a policy prior, value function, user simulator, and system model during the tree search. We evaluate GDP-Zero on the goal-oriented task PersuasionForGood, and find that its responses are preferred over ChatGPT up to 59.32% of the time, and are rated more persuasive than ChatGPT during interactive evaluations.

cs.CL

Mixture of Soft Prompts for Controllable Data Generation

Large language models (LLMs) effectively generate fluent text when the target output follows natural language patterns. However, structured prediction tasks confine the output format to a limited ontology, causing even very large models to struggle since they were never trained with such restrictions in mind. The difficulty of using LLMs for direct prediction is exacerbated in few-shot learning scenarios, which commonly arise due to domain shift and resource limitations. We flip the problem on its head by leveraging the LLM as a tool for data augmentation rather than direct prediction. Our proposed Mixture of Soft Prompts (MSP) serves as a parameter-efficient procedure for generating data in a controlled manner. Denoising mechanisms are further applied to improve the quality of synthesized data. Automatic metrics show our method is capable of producing diverse and natural text, while preserving label semantics. Moreover, MSP achieves state-of-the-art results on three benchmarks when compared against strong baselines. Our method offers an alternate data-centric approach for applying LLMs to complex prediction tasks.

cs.CL

Building Persona Consistent Dialogue Agents with Offline Reinforcement Learning

Maintaining a consistent persona is a key quality for any open domain dialogue system. Current state-of-the-art systems do this by training agents with supervised learning or online reinforcement learning (RL). However, systems trained with supervised learning often lack consistency as they are never punished for uttering contradictions. Additional training with RL can alleviate some of these issues, however the training process is expensive. Instead, we propose an offline RL framework to improve the persona consistency of dialogue systems. Our framework allows us to combine the advantages of previous methods as we can inexpensively train our model on existing data as in supervised learning, while punishing and rewarding specific utterances as in RL. We also introduce a simple importance sampling method to reduce the variance of importance weights in offline RL training which we call Variance-Reducing MLE-Initialized (VaRMI) importance sampling. Our automatic and human evaluations show that our framework improves both the persona consistency and dialogue quality of a state-of-the-art social chatbot.

cs.CL

Simulation Guided Molecular Design of Hydrofluoroether Solvent for High Energy Batteries

Electrolyte design is critical for enabling next-generation batteries with higher energy densities. Hydrofluoroether (HFE) solvents have drawn a lot of attention as the electrolytes based on HFEs showed great promise to deliver highly desired properties, including high oxidative stability, ionic conductivity, as well as enhanced lithium metal compatibility. However, the structure-dynamics-properties relationships and design principles for high-performance HFE solvents are still poorly understood. Herein, we proposed four novel asymmetric HFE designs by systematically varying polyether and fluorocarbon structural building blocks. By leveraging molecular dynamics (MD) modeling to analyze the solvation structures and predict the properties of the corresponding 1 M lithium bis(fluorosulfonyl)imide (LiTFSI) solutions, we downselected the most promising candidate based on high conductivity, solvation species distribution, and oxidative stability for extensive electrochemical characterizations. The formulated electrolyte demonstrated properties consistent with the predictions from the simulations and showed much-improved capacity retention as well as Coulombic efficiency compared to the baseline electrolytes when cycled in lithium metal cells. This work exemplifies the construction of candidate electrolytes from building block functional moieties to engineer fundamental solvation structures for desired electrolyte properties and guide the discovery and rational design of new solvent materials.

cond-mat.mtrl-sci

AI Safety Subproblems for Software Engineering Researchers

In this 4-page manuscript we discuss the problem of long-term AI Safety from a Software Engineering (SE) research viewpoint. We briefly summarize long-term AI Safety, and the challenge of avoiding harms from AI as systems meet or exceed human capabilities, including software engineering capabilities (and approach AGI / "HLMI"). We perform a quantified literature review suggesting that AI Safety discussions are not common at SE venues. We make conjectures about how software might change with rising capabilities, and categorize "subproblems" which fit into traditional SE areas, proposing how work on similar problems might improve the future of AI and SE.

cs.SE

Sources of Noise in Dialogue and How to Deal with Them

Training dialogue systems often entails dealing with noisy training examples and unexpected user inputs. Despite their prevalence, there currently lacks an accurate survey of dialogue noise, nor is there a clear sense of the impact of each noise type on task performance. This paper addresses this gap by first constructing a taxonomy of noise encountered by dialogue systems. In addition, we run a series of experiments to show how different models behave when subjected to varying levels of noise and types of noise. Our results reveal that models are quite robust to label errors commonly tackled by existing denoising algorithms, but that performance suffers from dialogue-specific noise. Driven by these observations, we design a data cleaning algorithm specialized for conversational settings and apply it as a proof-of-concept for targeted dialogue denoising.

cs.CL

Solvation Structures and Ion Dynamics of CaCl$_2$ Aqueous Electrolytes Using Metadynamics and Machine Learning Molecular Dynamics Simulations

The solvation structures and ion dynamics of CaCl$_2$ aqueous electrolytes have been investigated using ab initio molecular dynamics simulations and molecular dynamics simulations with deep learning potentials. We found multiple solvation structures around the Ca$^{2+}$ ion, including fully hydrated single Ca$^{2+}$ ion, Ca-Cl contact ion pair, and Ca-2Cl bridged ion pair, could coexist. The ion-pairing condition plays an important role in the translational and orientational distribution of water molecules in the solvation shell. And the local ordering introduced by the Ca$^{2+}$ ion can extend to the second solvation shell. Furthermore, we found the lifetime of water molecules in the solvation shell is sensitive to the ion-pairing conditions. The self-diffusivities of ions and water molecules, as calculated in molecular dynamics simulations with deep learning potentials, are in good agreement with experimental measurements. Finally, we elucidate the transition of Ca$^{2+}$ ion dynamics between different regimes by analyzing angle probability distribution histograms and van Hove correlation function.

physics.chem-ph

Do Models Explain Themselves? Counterfactual Simulatability of Natural Language Explanations

Large language models (LLMs) are trained to imitate humans to explain human decisions. However, do LLMs explain themselves? Can they help humans build mental models of how LLMs process different inputs? To answer these questions, we propose to evaluate $\textbf{counterfactual simulatability}$ of natural language explanations: whether an explanation can enable humans to precisely infer the model's outputs on diverse counterfactuals of the explained input. For example, if a model answers "yes" to the input question "Can eagles fly?" with the explanation "all birds can fly", then humans would infer from the explanation that it would also answer "yes" to the counterfactual input "Can penguins fly?". If the explanation is precise, then the model's answer should match humans' expectations. We implemented two metrics based on counterfactual simulatability: precision and generality. We generated diverse counterfactuals automatically using LLMs. We then used these metrics to evaluate state-of-the-art LLMs (e.g., GPT-4) on two tasks: multi-hop factual reasoning and reward modeling. We found that LLM's explanations have low precision and that precision does not correlate with plausibility. Therefore, naively optimizing human approvals (e.g., RLHF) may not be a sufficient solution.

cs.CL

Filter Pruning for Efficient CNNs via Knowledge-driven Differential Filter Sampler

Filter pruning simultaneously accelerates the computation and reduces the memory overhead of CNNs, which can be effectively applied to edge devices and cloud services. In this paper, we propose a novel Knowledge-driven Differential Filter Sampler~(KDFS) with Masked Filter Modeling~(MFM) framework for filter pruning, which globally prunes the redundant filters based on the prior knowledge of a pre-trained model in a differential and non-alternative optimization. Specifically, we design a differential sampler with learnable sampling parameters to build a binary mask vector for each layer, determining whether the corresponding filters are redundant. To learn the mask, we introduce masked filter modeling to construct PCA-like knowledge by aligning the intermediate features from the pre-trained teacher model and the outputs of the student decoder taking sampling features as the input. The mask and sampler are directly optimized by the Gumbel-Softmax Straight-Through Gradient Estimator in an end-to-end manner in combination with global pruning constraint, MFM reconstruction error, and dark knowledge. Extensive experiments demonstrate the proposed KDFS's effectiveness in compressing the base models on various datasets. For instance, the pruned ResNet-50 on ImageNet achieves $55.36\%$ computation reduction, and $42.86\%$ parameter reduction, while only dropping $0.35\%$ Top-1 accuracy, significantly outperforming the state-of-the-art methods. The code is available at \url{https://github.com/Osilly/KDFS}.

cs.CV

DIONYSUS: A Pre-trained Model for Low-Resource Dialogue Summarization

Dialogue summarization has recently garnered significant attention due to its wide range of applications. However, existing methods for summarizing dialogues have limitations because they do not take into account the inherent structure of dialogue and rely heavily on labeled data, which can lead to poor performance in new domains. In this work, we propose DIONYSUS (dynamic input optimization in pre-training for dialogue summarization), a pre-trained encoder-decoder model for summarizing dialogues in any new domain. To pre-train DIONYSUS, we create two pseudo summaries for each dialogue example: one is produced by a fine-tuned summarization model, and the other is a collection of dialogue turns that convey important information. We then choose one of these pseudo summaries based on the difference in information distribution across different types of dialogues. This selected pseudo summary serves as the objective for pre-training DIONYSUS using a self-supervised approach on a large dialogue corpus. Our experiments show that DIONYSUS outperforms existing methods on six datasets, as demonstrated by its ROUGE scores in zero-shot and few-shot settings.

cs.CL

IdEALS: Idiomatic Expressions for Advancement of Language Skills

Although significant progress has been made in developing methods for Grammatical Error Correction (GEC), addressing word choice improvements has been notably lacking and enhancing sentence expressivity by replacing phrases with advanced expressions is an understudied aspect. In this paper, we focus on this area and present our investigation into the task of incorporating the usage of idiomatic expressions in student writing. To facilitate our study, we curate extensive training sets and expert-annotated testing sets using real-world data and evaluate various approaches and compare their performance against human experts.

cs.CL

Stateful Memory-Augmented Transformers for Efficient Dialogue Modeling

Transformer encoder-decoder models have achieved great performance in dialogue generation tasks, however, their inability to process long dialogue history often leads to truncation of the context To address this problem, we propose a novel memory-augmented transformer that is compatible with existing pre-trained encoder-decoder models and enables efficient preservation of the dialogue history information. By incorporating a separate memory module alongside the pre-trained transformer, the model can effectively interchange information between the memory states and the current input context. We evaluate our model on three dialogue datasets and two language modeling datasets. Experimental results show that our method has achieved superior efficiency and performance compared to other pre-trained Transformer baselines.

cs.CL

Using Textual Interface to Align External Knowledge for End-to-End Task-Oriented Dialogue Systems

Traditional end-to-end task-oriented dialogue systems have been built with a modularized design. However, such design often causes misalignment between the agent response and external knowledge, due to inadequate representation of information. Furthermore, its evaluation metrics emphasize assessing the agent's pre-lexicalization response, neglecting the quality of the completed response. In this work, we propose a novel paradigm that uses a textual interface to align external knowledge and eliminate redundant processes. We demonstrate our paradigm in practice through MultiWOZ-Remake, including an interactive textual interface built for the MultiWOZ database and a correspondingly re-processed dataset. We train an end-to-end dialogue system to evaluate this new dataset. The experimental results show that our approach generates more natural final responses and achieves a greater task success rate compared to the previous models.

cs.CL

Bilaterally Slimmable Transformer for Elastic and Efficient Visual Question Answering

Recent advances in Transformer architectures [1] have brought remarkable improvements to visual question answering (VQA). Nevertheless, Transformer-based VQA models are usually deep and wide to guarantee good performance, so they can only run on powerful GPU servers and cannot run on capacity-restricted platforms such as mobile phones. Therefore, it is desirable to learn an elastic VQA model that supports adaptive pruning at runtime to meet the efficiency constraints of different platforms. To this end, we present the bilaterally slimmable Transformer (BST), a general framework that can be seamlessly integrated into arbitrary Transformer-based VQA models to train a single model once and obtain various slimmed submodels of different widths and depths. To verify the effectiveness and generality of this method, we integrate the proposed BST framework with three typical Transformer-based VQA approaches, namely MCAN [2], UNITER [3], and CLIP-ViL [4], and conduct extensive experiments on two commonly-used benchmark datasets. In particular, one slimmed MCAN-BST submodel achieves comparable accuracy on VQA-v2, while being 0.38x smaller in model size and having 0.27x fewer FLOPs than the reference MCAN model. The smallest MCAN-BST submodel only has 9M parameters and 0.16G FLOPs during inference, making it possible to deploy it on a mobile device with less than 60 ms latency.

cs.CV

Controllable Mixed-Initiative Dialogue Generation through Prompting

Mixed-initiative dialogue tasks involve repeated exchanges of information and conversational control. Conversational agents gain control by generating responses that follow particular dialogue intents or strategies, prescribed by a policy planner. The standard approach has been fine-tuning pre-trained language models to perform generation conditioned on these intents. However, these supervised generation models are limited by the cost and quality of data annotation. We instead prompt large language models as a drop-in replacement to fine-tuning on conditional generation. We formalize prompt construction for controllable mixed-initiative dialogue. Our findings show improvements over fine-tuning and ground truth responses according to human evaluation and automatic metrics for two tasks: PersuasionForGood and Emotional Support Conversations.

cs.CL

ANetQA: A Large-scale Benchmark for Fine-grained Compositional Reasoning over Untrimmed Videos

Building benchmarks to systemically analyze different capabilities of video question answering (VideoQA) models is challenging yet crucial. Existing benchmarks often use non-compositional simple questions and suffer from language biases, making it difficult to diagnose model weaknesses incisively. A recent benchmark AGQA poses a promising paradigm to generate QA pairs automatically from pre-annotated scene graphs, enabling it to measure diverse reasoning abilities with granular control. However, its questions have limitations in reasoning about the fine-grained semantics in videos as such information is absent in its scene graphs. To this end, we present ANetQA, a large-scale benchmark that supports fine-grained compositional reasoning over the challenging untrimmed videos from ActivityNet. Similar to AGQA, the QA pairs in ANetQA are automatically generated from annotated video scene graphs. The fine-grained properties of ANetQA are reflected in the following: (i) untrimmed videos with fine-grained semantics; (ii) spatio-temporal scene graphs with fine-grained taxonomies; and (iii) diverse questions generated from fine-grained templates. ANetQA attains 1.4 billion unbalanced and 13.4 million balanced QA pairs, which is an order of magnitude larger than AGQA with a similar number of videos. Comprehensive experiments are performed for state-of-the-art methods. The best model achieves 44.5% accuracy while human performance tops out at 84.5%, leaving sufficient room for improvement.

cs.CV