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Zhou Zhou

Publications and source records attributed to Zhou Zhou.

At least 73 records · Page 4Linked to original sources

Machine-learning-based head impact subtyping based on the spectral densities of the measurable head kinematics

Objective: Traumatic brain injury can be caused by head impacts, but many brain injury risk estimation models are not equally accurate across the variety of impacts that patients may undergo and the characteristics of different types of impacts are not well studied. We investigated the spectral characteristics of different head impact types with kinematics classification. Methods: Data was analyzed from 3,262 head impacts from lab reconstruction, American football, mixed martial arts, and publicly available car crash data. A random forest classifier with spectral densities of linear acceleration and angular velocity was built to classify head impact types (e.g., football, car crash, mixed martial arts). To test the classifier robustness, another 271 lab-reconstructed impacts were obtained from 5 other instrumented mouthguards. Finally, with the classifier, type-specific, nearest-neighbor regression models were built for brain strain. Results: The classifier reached a median accuracy of 96% over 1,000 random partitions of training and test sets. The most important features in the classification included both low-frequency and high-frequency features, both linear acceleration features and angular velocity features. Different head impact types had different distributions of spectral densities in low-frequency and high-frequency ranges (e.g., the spectral densities of MMA impacts were higher in high-frequency range than in the low-frequency range). The type-specific regression showed a generally higher R^2-value than baseline models without classification. Conclusion: The machine-learning-based classifier enables a better understanding of the impact kinematics spectral density in different sports, and it can be applied to evaluate the quality of impact-simulation systems and on-field data augmentation.

q-bio.QM↗

Efficient and Accurate Quantized Image Super-Resolution on Mobile NPUs, Mobile AI & AIM 2022 challenge: Report

Image super-resolution is a common task on mobile and IoT devices, where one often needs to upscale and enhance low-resolution images and video frames. While numerous solutions have been proposed for this problem in the past, they are usually not compatible with low-power mobile NPUs having many computational and memory constraints. In this Mobile AI challenge, we address this problem and propose the participants to design an efficient quantized image super-resolution solution that can demonstrate a real-time performance on mobile NPUs. The participants were provided with the DIV2K dataset and trained INT8 models to do a high-quality 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated edge NPU capable of accelerating quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 60 FPS rate when reconstructing Full HD resolution images. A detailed description of all models developed in the challenge is provided in this paper.

eess.IV↗

Equilibria of Time-inconsistent Stopping for One-dimensional Diffusion Processes

We consider three equilibrium concepts proposed in the literature for time-inconsistent stopping problems, including mild equilibria, weak equilibria and strong equilibria. The discount function is assumed to be log sub-additive and the underlying process is one-dimensional diffusion. We first provide necessary and sufficient conditions for the characterization of weak equilibria. The smooth-fit condition is obtained as a by-product. Next, based on the characterization of weak equilibria, we show that an optimal mild equilibrium is also weak. Then we provide conditions under which a weak equilibrium is strong. We further show that an optimal mild equilibrium is also strong under a certain condition. Finally, we provide several examples including one shows a weak equilibrium may not be strong, and another one shows a strong equilibrium may not be optimal mild.

math.PR↗

Stability of Time-inconsistent Stopping for One-dimensional Diffusion -- A Longer Version

We investigate the stability of the equilibrium-induced optimal value in one-dimensional diffusion setting for a time-inconsistent stopping problem under non-exponential discounting. We show that the optimal value is semi-continuous with respect to the drift, volatility, and reward function. An example is provided showing that the exact continuity may fail. With equilibria extended to $\varepsilon$-equilibria, we establish the relaxed continuity of the optimal value.

math.PR↗

RC-Struct: A Structure-based Neural Network Approach for MIMO-OFDM Detection

In this paper, we introduce a structure-based neural network architecture, namely RC-Struct, for MIMO-OFDM symbol detection. The RC-Struct exploits the temporal structure of the MIMO-OFDM signals through reservoir computing (RC). A binary classifier leverages the repetitive constellation structure in the system to perform multi-class detection. The incorporation of RC allows the RC-Struct to be learned in a purely online fashion with extremely limited pilot symbols in each OFDM subframe. The binary classifier enables the efficient utilization of the precious online training symbols and allows an easy extension to high-order modulations without a substantial increase in complexity. Experiments show that the introduced RC-Struct outperforms both the conventional model-based symbol detection approaches and the state-of-the-art learning-based strategies in terms of bit error rate (BER). The advantages of RC-Struct over existing methods become more significant when rank and link adaptation are adopted. The introduced RC-Struct sheds light on combining communication domain knowledge and learning-based receive processing for 5G/5G-Advanced and Beyond.

cs.IT↗

Stability of Equilibria in Time-inconsistent Stopping Problems

We investigate the stability of equilibrium-induced optimal values with respect to (w.r.t.) reward functions $f$ and transition kernels $Q$ for time-inconsistent stopping problems under nonexponential discounting in discrete time. First, with locally uniform convergence of $f$ and $Q$ equipped with total variation distance, we show that the optimal value is semi-continuous w.r.t. $(f,Q)$. We provide examples showing that continuity may fail in general, and the convergence for $Q$ in total variation cannot be replaced by weak convergence. Next we show that with the uniform convergence of $f$ and $Q$, the optimal value is continuous w.r.t. $(f,Q)$ when we consider a relaxed limit over $\varepsilon$-equilibria. We also provide an example showing that for such continuity the uniform convergence of $(f,Q)$ cannot be replaced by locally uniform convergence.

math.OC↗

Simultaneous Sieve Inference for Time-Inhomogeneous Nonlinear Time Series Regression

In this paper, we consider the time-inhomogeneous nonlinear time series regression for a general class of locally stationary time series. On one hand, we propose sieve nonparametric estimators for the time-varying regression functions which can achieve the min-max optimal rate. On the other hand, we develop a unified simultaneous inferential theory which can be used to conduct both structural and exact form testings on the functions. Our proposed statistics are powerful even under locally weak alternatives. We also propose a multiplier bootstrapping procedure for practical implementation. Our methodology and theory do not require any structural assumptions on the regression functions and we also allow the functions to be supported in an unbounded domain. We also establish sieve approximation theory for 2-D functions in unbounded domain and a Gaussian approximation result for affine and quadratic forms for high dimensional locally stationary time series, which can be of independent interest. Numerical simulations and a real financial data analysis are provided to support our results.

math.ST↗

A Time-Inconsistent Dynkin Game: from Intra-personal to Inter-personal Equilibria

This paper studies a nonzero-sum Dynkin game in discrete time under non-exponential discounting. For both players, there are two levels of game-theoretic reasoning intertwined. First, each player looks for an intra-personal equilibrium among her current and future selves, so as to resolve time inconsistency triggered by non-exponential discounting. Next, given the other player's chosen stopping policy, each player selects a best response among her intra-personal equilibria. A resulting inter-personal equilibrium is then a Nash equilibrium between the two players, each of whom employs her best intra-personal equilibrium with respect to the other player's stopping policy. Under appropriate conditions, we show that an inter-personal equilibrium exists, based on concrete iterative procedures along with Zorn's lemma. To illustrate our theoretic results, we investigate a two-player real options valuation problem: two firms negotiate a deal of cooperation to initiate a project jointly. By deriving inter-personal equilibria explicitly, we find that coercive power in negotiation depends crucially on the impatience levels of the two firms.

math.OC↗

State-domain Change Point Detection for Nonlinear Time Series Regression

Change point detection in time series has attracted substantial interest, but most of the existing results have been focused on detecting change points in the time domain. This paper considers the situation where nonlinear time series have potential change points in the state domain. We apply a density-weighted anti-symmetric kernel function to the state domain and therefore propose a nonparametric procedure to test the existence of change points. When the existence of change points is affirmative, we further introduce an algorithm to estimate the number of change points together with their locations. Theoretical results of the proposed detection and estimation procedures are given and a real dataset is used to illustrate our methods.

stat.ME↗

A comparison of sports-related head accelerations with and without direct head impacts

Concussion and repeated exposure to mild traumatic brain injury are risks for athletes in many sports. While direct head impacts are analyzed to improve the detection and awareness of head acceleration events so that an athlete's brain health can be appropriately monitored and treated. However, head accelerations can also be induced by impacts with little or no head involvement. In this work we evaluated if impacts that do not involve direct head contact, such as being pushed in the torso, can be sufficient in collegiate American football to induce head accelerations comparable to direct head impacts. Datasets of impacts with and without direct head contact were collected and compared. These datasets were gathered using a state-of-the-art impact detection algorithm embedded in an instrumented mouthguard to record head kinematics. Video analysis was used to differentiate between impact types. In total, 15 impacts of each type were used in comparison, with clear video screenshots available to distinguish each impact type. Analysis of the kinematics showed that the impacts without direct head contact achieved similar levels of linear and angular accelerations during impact compared to those from direct head impacts. Finite element analyses using the median and peak kinematic signals were used to calculate maximum principal strain of the brain. Statistical analysis revealed that no significant difference was found between the two datasets based on a Bonferroni-adjusted p-value threshold of 0.017 , with the exception of peak linear acceleration. Impacts without direct head contact showed higher mean values of peak linear acceleration values of 17.6 g compared to the direct-head impact mean value of 6.1g. These results indicated that impacts other than direct head impacts could still produce meaningful kinematic loads in the head and as such should be included in athlete health monitoring.

physics.data-an↗

Physics-informed machine learning improves detection of head impacts

In this work we present a new physics-informed machine learning model that can be used to analyze kinematic data from an instrumented mouthguard and detect impacts to the head. Monitoring player impacts is vitally important to understanding and protecting from injuries like concussion. Typically, to analyze this data, a combination of video analysis and sensor data is used to ascertain the recorded events are true impacts and not false positives. In fact, due to the nature of using wearable devices in sports, false positives vastly outnumber the true positives. Yet, manual video analysis is time-consuming. This imbalance leads traditional machine learning approaches to exhibit poor performance in both detecting true positives and preventing false negatives. Here, we show that by simulating head impacts numerically using a standard Finite Element head-neck model, a large dataset of synthetic impacts can be created to augment the gathered, verified, impact data from mouthguards. This combined physics-informed machine learning impact detector reported improved performance on test datasets compared to traditional impact detectors with negative predictive value and positive predictive values of 88% and 87% respectively. Consequently, this model reported the best results to date for an impact detection algorithm for American Football, achieving an F1 score of 0.95. In addition, this physics-informed machine learning impact detector was able to accurately detect true and false impacts from a test dataset at a rate of 90% and 100% relative to a purely manual video analysis workflow. Saving over 12 hours of manual video analysis for a modest dataset, at an overall accuracy of 92%, these results indicate that this model could be used in place of, or alongside, traditional video analysis to allow for larger scale and more efficient impact detection in sports such as American Football.

cs.CE↗

Learning to Equalize OTFS

Orthogonal Time Frequency Space (OTFS) is a novel framework that processes modulation symbols via a time-independent channel characterized by the delay-Doppler domain. The conventional waveform, orthogonal frequency division multiplexing (OFDM), requires tracking frequency selective fading channels over the time, whereas OTFS benefits from full time-frequency diversity by leveraging appropriate equalization techniques. In this paper, we consider a neural network-based supervised learning framework for OTFS equalization. Learning of the introduced neural network is conducted in each OTFS frame fulfilling an online learning framework: the training and testing datasets are within the same OTFS-frame over the air. Utilizing reservoir computing, a special recurrent neural network, the resulting one-shot online learning is sufficiently flexible to cope with channel variations among different OTFS frames (e.g., due to the link/rank adaptation and user scheduling in cellular networks). The proposed method does not require explicit channel state information (CSI) and simulation results demonstrate a lower bit error rate (BER) than conventional equalization methods in the low signal-to-noise (SNR) regime under large Doppler spreads. When compared with its neural network-based counterparts for OFDM, the introduced approach for OTFS will lead to a better tradeoff between the processing complexity and the equalization performance.

eess.SP↗

Federated Dynamic Spectrum Access

Due to the growing volume of data traffic produced by the surge of Internet of Things (IoT) devices, the demand for radio spectrum resources is approaching their limitation defined by Federal Communications Commission (FCC). To this end, Dynamic Spectrum Access (DSA) is considered as a promising technology to handle this spectrum scarcity. However, standard DSA techniques often rely on analytical modeling wireless networks, making its application intractable in under-measured network environments. Therefore, utilizing neural networks to approximate the network dynamics is an alternative approach. In this article, we introduce a Federated Learning (FL) based framework for the task of DSA, where FL is a distributive machine learning framework that can reserve the privacy of network terminals under heterogeneous data distributions. We discuss the opportunities, challenges, and opening problems of this framework. To evaluate its feasibility, we implement a Multi-Agent Reinforcement Learning (MARL)-based FL as a realization associated with its initial evaluation results.

eess.SP↗

Predictive Factors of Kinematics in Traumatic Brain Injury from Head Impacts Based on Statistical Interpretation

Brain tissue deformation resulting from head impacts is primarily caused by rotation and can lead to traumatic brain injury. To quantify brain injury risk based on measurements of kinematics on the head, finite element (FE) models and various brain injury criteria based on different factors of these kinematics have been developed, but the contribution of different kinematic factors has not been comprehensively analyzed across different types of head impacts in a data-driven manner. To better design brain injury criteria, the predictive power of rotational kinematics factors, which are different in 1) the derivative order (angular velocity, angular acceleration, angular jerk), 2) the direction and 3) the power (e.g., square-rooted, squared, cubic) of the angular velocity, were analyzed based on different datasets including laboratory impacts, American football, mixed martial arts (MMA), NHTSA automobile crashworthiness tests and NASCAR crash events. Ordinary least squares regressions were built from kinematics factors to the 95\% maximum principal strain (MPS95), and we compared zero-order correlation coefficients, structure coefficients, commonality analysis, and dominance analysis. The angular acceleration, the magnitude, and the first power factors showed the highest predictive power for the majority of impacts including laboratory impacts, American football impacts, with few exceptions (angular velocity for MMA and NASCAR impacts). The predictive power of rotational kinematics in three directions (x: posterior-to-anterior, y: left-to-right, z: superior-to-inferior) of kinematics varied with different sports and types of head impacts.

physics.bio-ph↗

Teamwise Mean Field Competitions

This paper studies competitions with rank-based reward among a large number of teams. Within each sizable team, we consider a mean-field contribution game in which each team member contributes to the jump intensity of a common Poisson project process; across all teams, a mean field competition game is formulated on the rank of the completion time, namely the jump time of Poisson project process, and the reward to each team is paid based on its ranking. On the layer of teamwise competition game, three optimization problems are introduced when the team size is determined by: (i) the team manager; (ii) the central planner; (iii) the team members' voting as partnership. We propose a relative performance criteria for each team member to share the team's reward and formulate some special cases of mean field games of mean field games, which are new to the literature. In all problems with homogeneous parameters, the equilibrium control of each worker and the equilibrium or optimal team size can be computed in an explicit manner, allowing us to analytically examine the impacts of some model parameters and discuss their economic implications. Two numerical examples are also presented to illustrate the parameter dependence and comparison between different team size decision making.

cs.GT↗

Optimal Bookmaking

We introduce a general framework for continuous-time betting markets, in which a bookmaker can dynamically control the prices of bets on outcomes of random events. In turn, the prices set by the bookmaker affect the rate or intensity of bets placed by gamblers. The bookmaker seeks a price process that maximizes his expected (utility of) terminal wealth. We obtain explicit solutions or characterizations to the bookmaker's optimal bookmaking problem in various interesting models.

q-fin.MF↗

Time Window of Head Impact Kinematics Measurement for Calculation of Brain Strain and Strain Rate in American Football

Wearable devices have been shown to effectively measure the head movement during impacts in sports like American football. When a head impact occurs, the device is triggered to collect and save the kinematic measurements during a predefined time window. Then, based on the collected kinematics, finite element (FE) head models can calculate brain strain, which is used to evaluate the risk of mild traumatic brain injury. To find a time window that can provide a sufficient duration of kinematics for FE analysis, we investigated 118 on-field video-confirmed head impacts collected by the Stanford Instrumented Mouthguard. Because the individual differences in brain geometry influence these calculations, we included six representative brain geometries and found that larger brains need a longer time window of kinematics for accurate calculation. Among the different sizes of brains, a pre-trigger time of 20 ms and a post-trigger time of 70 ms were found to yield calculations of brain strain and strain rate that were not significantly different from calculations using the original 200 ms time window recorded by the mouthguard.

physics.med-ph↗

Making Intelligent Reflecting Surfaces More Intelligent: A Roadmap Through Reservoir Computing

This article introduces a neural network-based signal processing framework for intelligent reflecting surface (IRS) aided wireless communications systems. By modeling radio-frequency (RF) impairments inside the "meta-atoms" of IRS (including nonlinearity and memory effects), we present an approach that generalizes the entire IRS-aided system as a reservoir computing (RC) system, an efficient recurrent neural network (RNN) operating in a state near the "edge of chaos". This framework enables us to take advantage of the nonlinearity of this "fabricated" wireless environment to overcome link degradation due to model mismatch. Accordingly, the randomness of the wireless channel and RF imperfections are naturally embedded into the RC framework, enabling the internal RC dynamics lying on the edge of chaos. Furthermore, several practical issues, such as channel state information acquisition, passive beamforming design, and physical layer reference signal design, are discussed.

eess.SP↗