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Zhu Han

Publications and source records attributed to Zhu Han.

At least 433 records · Page 24Linked to original sources

Contract-based Incentive Mechanism for LTE over Unlicensed Channels

In this paper, a novel economic approach, based on the framework of contract theory, is proposed for providing incentives for LTE over unlicensed channels (LTE-U) in cellular-networks. In this model, a mobile network operator (MNO) designs and offers a set of contracts to the users to motivate them to accept being served over the unlicensed bands. A practical model in which the information about the quality-of-service (QoS) required by every user is not known to the MNO and other users, is considered. For this contractual model, the closed-form expression of the price charged by the MNO for every user is derived and the problem of spectrum allocation is formulated as a matching game with incomplete information. For the matching problem, a distributed algorithm is proposed to assign the users to the licensed and unlicensed spectra. Simulation results show that the proposed pricing mechanism can increase the fraction of users that achieve their QoS requirements by up to 45\% compared to classical algorithms that do not account for users requirements. Moreover, the performance of the proposed algorithm in the case of incomplete information is shown to approach the performance of the same mechanism with complete information.

cs.IT↗

Dynamic Pricing for Revenue Maximization in Mobile Social Data Market with Network Effects

Mobile data demand is increasing tremendously in wireless social networks, and thus an efficient pricing scheme for social-enabled services is urgently needed. Though static pricing is dominant in the actual data market, price intuitively ought to be dynamically changed to yield greater revenue. The critical question is how to design the optimal dynamic pricing scheme, with prospects for maximizing the expected long-term revenue. In this paper, we study the sequential dynamic pricing scheme of a monopoly mobile network operator in the social data market. In the market, the operator, i.e., the seller, individually offers each mobile user, i.e., the buyer, a certain price in multiple time periods dynamically and repeatedly. The proposed scheme exploits the network effects in the mobile users' behaviors that boost the social data demand. Furthermore, due to limited radio resource, the impact of wireless network congestion is taken into account in the pricing scheme. Thereafter, we propose a modified sequential pricing policy in order to ensure social fairness among mobile users in terms of their individual utilities. We analytically demonstrate that the proposed sequential dynamic pricing scheme can help the operator gain greater revenue and mobile users achieve higher total utilities than those of the baseline static pricing scheme. To gain more insights, we further study a simultaneous dynamic pricing scheme in which the operator determines the pricing strategy at the beginning of each time period. Mobile users decide on their individual data demand in each time period simultaneously, considering the network effects in the social domain and the congestion effects in the network domain. We construct the social graph using Erdős-Rényi (ER) model and the real dataset based social network for performance evaluation.

cs.GT↗

A Hierarchical Game with Strategy Evolution for Mobile Sponsored Content and Service Markets

In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the network operator to the mobile users. The sponsoring mechanism leads to a surge in mobile data and service demand, which in return compensates for the sponsoring cost and benefits the content/service providers. In this paper, we study the interactions among the three parties in the market, namely, the mobile users, the content/service providers and the network operator, as a two-level game with multiple Stackelberg (i.e., leader) players. Our study is featured by the consideration of global network effects owning to consumers' grouping. Since the mobile users may have bounded rationality, we model the service-selection process among them as an evolutionary-population follower sub-game. Meanwhile, we model the pricing-then-sponsoring process between the content/service providers and the network operator as a non-cooperative equilibrium searching problem. By investigating the structure of the proposed game, we reveal a few important properties regarding the equilibrium existence, and propose a distributed, projection-based algorithm for iterative equilibrium searching. Simulation results validate the convergence of the proposed algorithm, and demonstrate how sponsoring helps improve both the providers' profits and the users' experience.

cs.NI↗

Market-Oriented Information Trading in Internet of Things (IoT) for Smart Cities

Internet of Things (IoT) technology is a fundamental infrastructure for information transmission and integration in smart city implementations to achieve effective fine-grained city management, efficient operations, and improved life quality of citizens. Smart-city IoT systems usually involve high volume and variety of information circulation. The information lifecycle also involves many parties, stakeholders, and entities such as individuals, businesses, and government agencies with their own objectives which needed to be incentivized properly. As such, recent studies have modeled smart-city IoT systems as a market, where information is treated as a commodity by market participants. In this work, we first present a general information-centric system architecture to analyze smart-city IoT systems. We then discuss features of market-oriented approaches in IoT, including market incentive, IoT service pattern, information freshness, and social impacts. System design chanlenges and related work are also reviewed. Finally, we optimize information trading in smart-city IoT systems, considering direct and indirect network externalities in a social domain.

cs.DC↗

Downlink Interference Management in Dense Interference-Aware Drone Small Cells Networks Using Mean-Field Game Theory

The use of drone small cells (DSCs) has recently drawn significant attentions as one key enabler for providing air-to-ground communication services in various situations. This paper investigates the co-channel deployment of dense DSCs, which are mounted on captive unmanned aerial vehicles (UAVs). As the altitude of a DSC has a huge impact on the performance of downlink, the downlink interference control problem is mapped to an altitude control problem in this paper. All DSCs adjust their altitude to improve the available signal-to-interference-plus-noise ratio (SINR). The control problem is modeled as a mean-field game (MFG), where the cost function is designed to combine the available SINR with the cost of altitude controling. The interference introduced from a big amount of DSCs is derived through a mean-field approximation approach. Within the proposed MFG framework, the related Hamilton-Jacobi-Bellman and Fokker-Planck-Kolmogorov equations are deduced to describe and explain the control policy. The optimal altitude control policy is obtained by solving the partial differential equations with a proposed finite difference algorithm based on the upwind scheme. The simulations illustrate the optimal power controls and corresponding mean field distribution of DSCs. The numerical results also validate that the proposed control policy achieves better SINR performance of DSCs compared to the uniform control scheme.

eess.SP↗

D2D Communications Underlaying Wireless Powered Communication Networks

In this paper, we investigate the resource allocation problem for D2D communications underlaying wireless powered communication networks, where multiple D2D pairs harvest energy from a power station equipped with multiple antennas and then transmit information signals simultaneously over the same spectrum resource. The aim is to maximize the sum throughput via joint time scheduling and power control, while satisfying the energy causality constraints. The formulated non-convex problem is first transformed into a nonlinear fractional programming problem with a tactful reformulation. Then, by leveraging D.C. (difference of two convex functions) programming, a suboptimal solution to the non-convex problem is obtained by iteratively solving a sequence of convex problems. Simulation results demonstrate that the proposed scheme works well in different scenarios and can significantly improve the system throughput compared with the-state-of-the-art schemes.

cs.IT↗

Performance Analysis and Optimization of Cooperative Full-Duplex D2D Communication Underlaying Cellular Networks

This paper investigates the cooperative full-duplex device-to-device (D2D) communication underlaying cellular network, where the cellular user (CU) acts as a full-duplex relay to assist the D2D communication. To simultaneously support D2D relaying and uplink transmission, superposition coding and successive interference cancellation are adopted at the CU and the D2D receiver, respectively. The achievable rate region and joint outage probability are derived to characterize the performance of the considered system. An optimal power allocation scheme is proposed to maximize the minimum achievable rate. Besides, by analyzing the upper bound of the joint outage probability, we study a suboptimal power allocation to improve the outage performance. The simulation results confirm the theoretical analysis and the advantages of the proposed power allocation schemes.

cs.IT↗

When Mobile Blockchain Meets Edge Computing

Blockchain, as the backbone technology of the current popular Bitcoin digital currency, has become a promising decentralized data management framework. Although blockchain has been widely adopted in many applications, e.g., finance, healthcare, and logistics, its application in mobile services is still limited. This is due to the fact that blockchain users need to solve preset proof-of-work puzzles to add new data, i.e., a block, to the blockchain. Solving the proof-of-work, however, consumes substantial resources in terms of CPU time and energy, which is not suitable for resource-limited mobile devices. To facilitate blockchain applications in future mobile Internet of Things systems, multiple access mobile edge computing appears to be an auspicious solution to solve the proof-of-work puzzles for mobile users. We first introduce a novel concept of edge computing for mobile blockchain. Then, we introduce an economic approach for edge computing resource management. Moreover, a prototype of mobile edge computing enabled blockchain systems is presented with experimental results to justify the proposed concept.

cs.DC↗

Joint Communication, Computation, Caching, and Control in Big Data Multi-access Edge Computing

The concept of multi-access edge computing (MEC) has been recently introduced to supplement cloud computing by deploying MEC servers to the network edge so as to reduce the network delay and alleviate the load on cloud data centers. However, compared to a resourceful cloud, an MEC server has limited resources. When each MEC server operates independently, it cannot handle all of the computational and big data demands stemming from the users devices. Consequently, the MEC server cannot provide significant gains in overhead reduction due to data exchange between users devices and remote cloud. Therefore, joint computing, caching, communication, and control (4C) at the edge with MEC server collaboration is strongly needed for big data applications. In order to address these challenges, in this paper, the problem of joint 4C in big data MEC is formulated as an optimization problem whose goal is to maximize the bandwidth saving while minimizing delay, subject to the local computation capability of user devices, computation deadline, and MEC resource constraints. However, the formulated problem is shown to be non-convex. To make this problem convex, a proximal upper bound problem of the original formulated problem that guarantees descent to the original problem is proposed. To solve the proximal upper bound problem, a block successive upper bound minimization (BSUM) method is applied. Simulation results show that the proposed approach increases bandwidth-saving and minimizes delay while satisfying the computation deadlines.

cs.NI↗

Deep Reinforcement Learning for Traffic Light Control in Vehicular Networks

Existing inefficient traffic light control causes numerous problems, such as long delay and waste of energy. To improve efficiency, taking real-time traffic information as an input and dynamically adjusting the traffic light duration accordingly is a must. In terms of how to dynamically adjust traffic signals' duration, existing works either split the traffic signal into equal duration or extract limited traffic information from the real data. In this paper, we study how to decide the traffic signals' duration based on the collected data from different sensors and vehicular networks. We propose a deep reinforcement learning model to control the traffic light. In the model, we quantify the complex traffic scenario as states by collecting data and dividing the whole intersection into small grids. The timing changes of a traffic light are the actions, which are modeled as a high-dimension Markov decision process. The reward is the cumulative waiting time difference between two cycles. To solve the model, a convolutional neural network is employed to map the states to rewards. The proposed model is composed of several components to improve the performance, such as dueling network, target network, double Q-learning network, and prioritized experience replay. We evaluate our model via simulation in the Simulation of Urban MObility (SUMO) in a vehicular network, and the simulation results show the efficiency of our model in controlling traffic lights.

cs.LG↗

Wireless Powered Asynchronous Backscatter Networks with Sporadic Short Packets: Performance Analysis and Optimization

In the fifth generation era, the pervasive applications of Internet of Things and massive machine-type communications have initiated increasing research interests on the backscatter wireless powered communication (B-WPC) technique due to its ultra high energy efficiency and low cost. The ubiquitous B-WPC network is characterized by nodes with dynamic spatial positions and sporadic short packets, of which the performance has not been fully investigated. In this paper, we give a comprehensive analysis of a multi-antenna B-WPC network with sporadic short packets under a stochastic geometry framework. By exploiting a time-space Poisson point process model, the behavior of the network is well captured in a decentralized and asynchronous transmission way. We then analyze the energy and information outage performance in the energy harvest and backscatter modulation phases of the backscatter network, respectively. The optimal transmission slot length and division are obtained by maximizing the network-wide spatial throughput. Moreover, we find an interesting result that there exists the optimal tradeoff between the durations of the energy harvest and backscatter modulation phases for spatial throughput maximization. Numerical results are demonstrated to verify our analytical findings and show that this tradeoff region gets shrunk when the outage constraints become more stringent.

cs.IT↗

Device-to-Device Communications Enabled Energy Efficient Multicast Scheduling in mmWave Small Cells

To keep pace with the rapid growth of mobile traffic demands, dense deployment of small cells in millimeter wave (mmWave) bands has become a promising candidate for next generation wireless communication systems. With a greatly increased data rate from huge bandwidth of mmWave communications, energy consumption should be mitigated for higher energy efficiency. Due to content popularity, many content-based mobile applications can be supported by the multicast service. mmWave communications exploit directional antennas to overcome high path loss, and concurrent transmissions can be enabled for better multicast service. On the other hand, device-to-device (D2D) communications in physical proximity should be exploited to improve multicast performance. In this paper, we propose an energy efficient multicast scheduling scheme, referred to as EMS, which utilizes both D2D communications and concurrent transmissions to achieve high energy efficiency. In EMS, a D2D path planning algorithm establishes multi-hop D2D transmission paths, and a concurrent scheduling algorithm allocates the links on the D2D paths into different pairings. Then the transmission power of links is adjusted by the power control algorithm. Furthermore, we theoretically analyze the roles of D2D communications and concurrent transmissions in reducing energy consumption. Extensive simulations under various system parameters demonstrate the superior performance of EMS in terms of energy consumption compared with the state-of-the-art schemes. Furthermore, we also investigate the choice of the interference threshold to optimize network performance.

cs.NI↗

Performance Analysis and Application of Mobile Blockchain

Mobile security has become more and more important due to the boom of mobile commerce (m-commerce). However, the development of m-commerce is facing many challenges regarding data security problems. Recently, blockchain has been introduced as an effective security solution deployed successfully in many applications in practice, such as, Bitcoin, cloud computing, and Internet-of-Things. However, the blockchain technology has not been adopted and implemented widely in m-commerce because its mining processes usually require to be performed on standard computing units, e.g., computers. Therefore, in this paper, we introduce a new m-commerce application using blockchain technology, namely, MobiChain, to secure transactions in the m-commerce. Especially, in the MobiChain application, the mining processes can be executed efficiently on mobile devices using our proposed Android core module. Through real experiments, we evaluate the performance of the proposed model and show that blockchain will be an efficient security solution for future m-commerce.

cs.CR↗

Wireless-Powered Device-to-Device Communications with Ambient Backscattering: Performance Modeling and Analysis

The recent advanced wireless energy harvesting technology has enabled wireless-powered communications to accommodate wireless data services in a self-sustainable manner. However, wireless-powered communications rely on active RF signals to communicate, and result in high power consumption. On the other hand, ambient backscatter technology that passively reflects existing RF signal sources in the air to communicate has the potential to facilitate an implementation with ultra-low power consumption. In this paper, we introduce a hybrid D2D communication paradigm by integrating ambient backscattering with wireless-powered communications. The hybrid D2D communications are self-sustainable, as no dedicated external power supply is required. However, since the radio signals for energy harvesting and for backscattering come from the ambient, the performance of the hybrid D2D communications depends largely on environment factors, e.g., distribution, spatial density, and transmission load of ambient energy sources. Therefore, we design two mode selection protocols for the hybrid D2D transmitter, allowing a more flexible adaptation to the environment. We then introduce analytical models to characterize the impacts of the considered environment factors on the hybrid D2D communication performance. Together with extensive simulations, our analysis shows that the communication performance benefits from larger repulsion, transmission load and density of ambient energy sources. Further, we investigate how different mode selection mechanisms affect the communication performance.

cs.NI↗

Low-Complexity and High-Resolution DOA Estimation for Hybrid Analog and Digital Massive MIMO Receive Array

A large-scale fully-digital receive antenna array can provide very high-resolution direction of arrival (DOA) estimation, but resulting in a significantly high RF-chain circuit cost. Thus, a hybrid analog and digital (HAD) structure is preferred. Two phase alignment (PA) methods, HAD PA (HADPA) and hybrid digital and analog PA (HDAPA), are proposed to estimate DOA based on the parametric method. Compared to analog phase alignment (APA), they can significantly reduce the complexity in the PA phases. Subsequently, a fast root multiple signal classification HDAPA (Root-MUSIC-HDAPA) method is proposed specially for this hybrid structure to implement an approximately analytical solution. Due to the HAD structure, there exists the effect of direction-finding ambiguity. A smart strategy of maximizing the average receive power is adopted to delete those spurious solutions and preserve the true optimal solution by linear searching over a set of limited finite candidate directions. This results in a significant reduction in computational complexity. Eventually, the Cramer-Rao lower bound (CRLB) of finding emitter direction using the HAD structure is derived. Simulation results show that our proposed methods, Root-MUSIC-HDAPA and HDAPA, can achieve the hybrid CRLB with their complexities being significantly lower than those of pure linear searching-based methods, such as APA.

cs.IT↗

Spectrum Sensing under Spectrum Misuse Behaviors: A Multi-Hypothesis Test Perspective

Spectrum misuse behaviors, brought either by illegitimate access or by rogue power emission, endanger the legitimate communication and deteriorate the spectrum usage environment. In this paper, our aim is to detect whether the spectrum band is occupied, and if it is occupied, recognize whether the misuse behavior exists. One vital challenge is that the legitimate spectrum exploitation and misuse behaviors coexist and the illegitimate user may act in an intermittent and fast-changing manner, which brings about much uncertainty for spectrum sensing. To tackle it, we firstly formulate the spectrum sensing problems under illegitimate access and rogue power emission as a uniform ternary hypothesis test. Then, we develop a novel test criterion, named the generalized multi-hypothesis N-P criterion. Following the criterion, we derive two test rules based on the generalized likelihood ratio test and the R-test, respectively, whose asymptotic performances are analyzed and an upper bound is also given. Furthermore, a cooperative spectrum sensing scheme is designed based on the global N-P criterion to further improve the detection performances. In addition, extensive simulations are provided to verify the proposed schemes' performance under various parameter configurations.

eess.SP↗

Realtime Profiling of Fine-Grained Air Quality Index Distribution using UAV Sensing

Given significant air pollution problems, air quality index (AQI) monitoring has recently received increasing attention. In this paper, we design a mobile AQI monitoring system boarded on unmanned-aerial-vehicles (UAVs), called ARMS, to efficiently build fine-grained AQI maps in realtime. Specifically, we first propose the Gaussian plume model on basis of the neural network (GPM-NN), to physically characterize the particle dispersion in the air. Based on GPM-NN, we propose a battery efficient and adaptive monitoring algorithm to monitor AQI at the selected locations and construct an accurate AQI map with the sensed data. The proposed adaptive monitoring algorithm is evaluated in two typical scenarios, a two-dimensional open space like a roadside park, and a three-dimensional space like a courtyard inside a building. Experimental results demonstrate that our system can provide higher prediction accuracy of AQI with GPM-NN than other existing models, while greatly reducing the power consumption with the adaptive monitoring algorithm.

eess.SP↗

Game Theoretic Approaches to Massive Data Processing in Wireless Networks

Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed.

cs.DC↗