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Zhu Li

Publications and source records attributed to Zhu Li.

At least 19 recordsLinked to original sources

When Models Hear What They Expect: Diagnosing Prosodic Heuristics in Multimodal Sarcasm Detection

Multimodal Large Language Models (MLLMs) process speech and text jointly, yet whether they exploit prosodic cues for pragmatic inference or rely on surface acoustic patterns has received little systematic investigation. We address this through sarcasm detection, evaluating Qwen2.5-Omni and Qwen3-Omni on Mandarin Chinese and English under five modality conditions that decompose the contributions of lexical content, vocal semantics, and prosodic structure. Adding audio systematically inflates false positives without improving true positive detection. Acoustic error diagnosis reveals that model errors cluster on a shared stereotype of expressive prosody, namely elevated pitch and irregular pausing, that diverges from the actual cues marking sarcasm in both languages. Targeted manipulation of only these two dimensions causally confirms the heuristic, inducing false positive rates of up to 60%. Applying the same manipulation template to Gemini~3 Flash Preview without modification replicates the effect, suggesting that the stereotype extends beyond the Qwen Omni family rather than arising from a single model architecture.

cs.CL

3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment

3D Gaussian Splatting (3DGS) has become a dominant representation for real-time novel view synthesis (NVS), yet its storage footprint makes compression indispensable for practical deployment. 3DGS training and compression introduce representation-specific distortions such as floating artifacts and surface scattering, which conventional image quality assessment (IQA) metrics fail to capture. Moreover, the independent compression of geometric and color attributes may lead to decoupled dimension-specific distortions that must be diagnosed separately, yet existing metrics report only a single overall score. To address these gaps, we present 3DGS-IEval-15K+, a large-scale, multi-dimensional IQA dataset for compressed 3DGS, comprising 15,200 images from 10 diverse scenes, produced by 6 representative 3DGS algorithms at systematically designed compression levels and rendered from 20 strategically selected viewpoints spanning both training views and challenging novel views, annotated with 45,600 mean opinion scores (MOSs) across overall, geometry, and color quality. Based on 3DGS-IEval-15K+, we propose 3DGSI-Assessor, an all-in-one 3DGS IQA framework that integrates global semantic and dimension-specific local features within a large multimodal model (LMM), predicting all three dimensions in a single forward pass. 3DGSI-Assessor achieves state-of-the-art performance on 3DGS-IEval-15K+, and exhibits competitive generalization on other NVS benchmarks. Dataset and code will be released at https://github.com/YukeXing/3DGSI-Assessor.

cs.CV

SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming

Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant challenges for adaptive streaming. This paper presents SplatStream, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery. The proposed method decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability. For temporal direction, B-frames are introduced to have temporal quality scalability. A lightweight cross-layer transformer based predictor is utilized for both cross layer and temporal predictions. In addition, a volume-opacity based importance measure is used for fine-grained Gaussian packetization, allowing visually important primitives to be transmitted earlier for progressive refinement. Finally, the scalable GS bitstream is mapped to an MPEG-DASH compatible sub-representation structure, enabling fine granular adaptive, low-latency delivery of dynamic Gaussian splatting content under bandwidth-varying conditions.

eess.IV

PrivDNN: A Secure Multi-Party Computation Framework for Deep Learning using Partial DNN Encryption

In the past decade, we have witnessed an exponential growth of deep learning models, platforms, and applications. While existing DL applications and Machine Learning as a service (MLaaS) frameworks assume fully trusted models, the need for privacy-preserving DNN evaluation arises. In a secure multi-party computation scenario, both the model and the data are considered proprietary, i.e., the model owner does not want to reveal the highly valuable DL model to the user, while the user does not wish to disclose their private data samples either. Conventional privacy-preserving deep learning solutions ask the users to send encrypted samples to the model owners, who must handle the heavy lifting of ciphertext-domain computation with homomorphic encryption. In this paper, we present a novel solution, namely, PrivDNN, which (1) offloads the computation to the user side by sharing an encrypted deep learning model with them, (2) significantly improves the efficiency of DNN evaluation using partial DNN encryption, (3) ensures model accuracy and model privacy using a core neuron selection and encryption scheme. Experimental results show that PrivDNN reduces privacy-preserving DNN inference time and memory requirement by up to 97% while maintaining model performance and privacy. Codes can be found at https://github.com/LiangqinRen/PrivDNN

cs.CR

What Makes Synthetic Speech Sound Sarcastic? A Prosody-Controlled Perception Study

Prosody plays an important role in sarcasm perception, yet previous studies have relied on naturally produced speech that lacks fine-grained control over individual acoustic dimensions. As prosodic cues co-vary in natural data, isolating their independent contributions remains challenging. We introduce a controlled framework using neural text-to-speech (TTS) with prompt-based prosodic conditioning to manipulate speech rate, pitch variation, and loudness. An orthogonal stimulus set was constructed to enable causal testing of prosodic cue effects. Human listeners rated sarcasm and naturalness, and their judgments were compared with predictions from a foundation model capable of processing audio input. Results show that loudness primarily drives human sarcasm perception, whereas the model assigns greater weight to speech rate, indicating limited behavioral alignment. This study shows how controllable neural TTS enables investigation of prosodic cue weighting in speech perception.

cs.SD

Metaphors We Compute By: A Computational Audit of Cultural Translation vs. Thinking in LLMs

Large language models (LLMs) are often described as multilingual because they can understand and respond in many languages. However, speaking a language is not the same as reasoning within a culture. This distinction motivates a critical question: do LLMs truly conduct culture-aware reasoning? This paper presents a preliminary computational audit of cultural inclusivity in a creative writing task. We empirically examine whether LLMs act as culturally diverse creative partners or merely as cultural translators that leverage a dominant conceptual framework with localized expressions. Using a metaphor generation task spanning five cultural settings and several abstract concepts as a case study, we find that the model exhibits stereotyped metaphor usage for certain settings, as well as Western defaultism. These findings suggest that merely prompting an LLM with a cultural identity does not guarantee culturally grounded reasoning.

cs.CL

Lighting Up or Dimming Down? Exploring Dark Patterns of LLMs in Co-Creativity

Large language models (LLMs) are increasingly acting as collaborative writing partners, raising questions about their impact on human agency. In this exploratory work, we investigate five "dark patterns" in human-AI co-creativity -- subtle model behaviors that can suppress or distort the creative process: Sycophancy, Tone Policing, Moralizing, Loop of Death, and Anchoring. Through a series of controlled sessions where LLMs are prompted as writing assistants across diverse literary forms and themes, we analyze the prevalence of these behaviors in generated responses. Our preliminary results suggest that Sycophancy is nearly ubiquitous (91.7% of cases), particularly in sensitive topics, while Anchoring appears to be dependent on literary forms, surfacing most frequently in folktales. This study indicates that these dark patterns, often byproducts of safety alignment, may inadvertently narrow creative exploration and proposes design considerations for AI systems that effectively support creative writing.

cs.CL

A Multi-Agent Framework for Democratizing XR Content Creation in K-12 Classrooms

Generative AI (GenAI) combined with Extended Reality (XR) offers potential for K-12 education, yet classroom adoption remains limited by the high technical barrier of XR content authoring. Moreover, the probabilistic nature of GenAI introduces risks of hallucination that may cause severe consequences in K-12 education settings. In this work, we present a multi-agent XR authoring framework. Our prototype system coordinates four specialized agents: a Pedagogical Agent outlining grade-appropriate content specifications with learning objectives; an Execution Agent assembling 3D assets and XR contents; a Safeguard Agent validating generated content against five safety criteria; and a Tutor Agent embedding educational notes and quiz questions within the scene. Our teacher-facing system combines pedagogical intent, safety validation, and educational enrichment. It does not require technical expertise and targets commodity devices.

cs.HC

SarcasmMiner: A Dual-Track Post-Training Framework for Robust Audio-Visual Sarcasm Reasoning

Multimodal sarcasm detection requires resolving pragmatic incongruity across textual, acoustic, and visual cues through cross-modal reasoning. To enable robust sarcasm reasoning with foundation models, we propose SarcasmMiner, a reinforcement learning based post-training framework that resists hallucination in multimodal reasoning. We reformulate sarcasm detection as structured reasoning and adopt a dual-track distillation strategy: high-quality teacher trajectories initialize the student model, while the full set of trajectories trains a generative reward model (GenRM) to evaluate reasoning quality. The student is optimized with group relative policy optimization (GRPO) using decoupled rewards for accuracy and reasoning quality. On MUStARD++, SarcasmMiner increases F1 from 59.83% (zero-shot), 68.23% (supervised finetuning) to 70.22%. These findings suggest that reasoning-aware reward modeling enhances both performance and multimodal grounding.

cs.MM

Seeking Necessary and Sufficient Information from Multimodal Medical Data

Learning multimodal representations from medical images and other data sources can provide richer information for decision-making. While various multimodal models have been developed for this, they overlook learning features that are both necessary (must be present for the outcome to occur) and sufficient (enough to determine the outcome). We argue learning such features is crucial as they can improve model performance by capturing essential predictive information, and enhance model robustness to missing modalities as each modality can provide adequate predictive signals. Such features can be learned by leveraging the Probability of Necessity and Sufficiency (PNS) as a learning objective, an approach that has proven effective in unimodal settings. However, extending PNS to multimodal scenarios remains underexplored and is non-trivial as key conditions of PNS estimation are violated. We address this by decomposing multimodal representations into modality-invariant and modality-specific components, then deriving tractable PNS objectives for each. Experiments on synthetic and real-world medical datasets demonstrate our method's effectiveness. Code will be available on GitHub.

cs.CV

HybridINR-PCGC: Hybrid Lossless Point Cloud Geometry Compression Bridging Pretrained Model and Implicit Neural Representation

Learning-based point cloud compression presents superior performance to handcrafted codecs. However, pretrained-based methods, which are based on end-to-end training and expected to generalize to all the potential samples, suffer from training data dependency. Implicit neural representation (INR) based methods are distribution-agnostic and more robust, but they require time-consuming online training and suffer from the bitstream overhead from the overfitted model. To address these limitations, we propose HybridINR-PCGC, a novel hybrid framework that bridges the pretrained model and INR. Our framework retains distribution-agnostic properties while leveraging a pretrained network to accelerate convergence and reduce model overhead, which consists of two parts: the Pretrained Prior Network (PPN) and the Distribution Agnostic Refiner (DAR). We leverage the PPN, designed for fast inference and stable performance, to generate a robust prior for accelerating the DAR's convergence. The DAR is decomposed into a base layer and an enhancement layer, and only the enhancement layer needed to be packed into the bitstream. Finally, we propose a supervised model compression module to further supervise and minimize the bitrate of the enhancement layer parameters. Based on experiment results, HybridINR-PCGC achieves a significantly improved compression rate and encoding efficiency. Specifically, our method achieves a Bpp reduction of approximately 20.43% compared to G-PCC on 8iVFB. In the challenging out-of-distribution scenario Cat1B, our method achieves a Bpp reduction of approximately 57.85% compared to UniPCGC. And our method exhibits a superior time-rate trade-off, achieving an average Bpp reduction of 15.193% relative to the LINR-PCGC on 8iVFB.

cs.CV

RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are sensitive to the number and selection of views, rely on specialized differentiable rasterizers, and have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules and limiting scalability and generalization. To address these issues, we propose RAP, a fast feedforward rendering-free attribute-guided method for efficient importance score prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding rendering-based or visibility-dependent computations. A compact MLP predicts per-primitive importance scores using rendering loss, pruning-aware loss, and significance distribution regularization. After training on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines. Our code is publicly available at https://github.com/yyyykf/RAP.

cs.CV

HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression

While dynamic Gaussian Splatting has driven significant advances in free-viewpoint video, maintaining its rendering quality with a small memory footprint for efficient streaming transmission still presents an ongoing challenge. Existing streaming dynamic Gaussian Splatting compression methods typically leverage a latent representation to drive the neural network for predicting Gaussian residuals between frames. Their core latent representations can be categorized into structured grid-based and unstructured point-based paradigms. However, the former incurs significant parameter redundancy by inevitably modeling unoccupied space, while the latter suffers from limited compactness as it fails to exploit local correlations. To relieve these limitations, we propose HPC, a novel streaming dynamic Gaussian Splatting compression framework. It employs a hierarchical point-based latent representation that operates on a per-Gaussian basis to avoid parameter redundancy in unoccupied space. Guided by a tailored aggregation scheme, these latent points achieve high compactness with low spatial redundancy. To improve compression efficiency, we further undertake the first investigation to compress neural networks for streaming dynamic Gaussian Splatting through mining and exploiting the inter-frame correlation of parameters. Combined with latent compression, this forms a fully end-to-end compression framework. Comprehensive experimental evaluations demonstrate that HPC substantially outperforms state-of-the-art methods. It achieves a storage reduction of 67% against its baseline while maintaining high reconstruction fidelity.

cs.CV

DeepRAHT: Learning Predictive RAHT for Point Cloud Attribute Compression

Regional Adaptive Hierarchical Transform (RAHT) is an effective point cloud attribute compression (PCAC) method. However, its application in deep learning lacks research. In this paper, we propose an end-to-end RAHT framework for lossy PCAC based on the sparse tensor, called DeepRAHT. The RAHT transform is performed within the learning reconstruction process, without requiring manual RAHT for preprocessing. We also introduce the predictive RAHT to reduce bitrates and design a learning-based prediction model to enhance performance. Moreover, we devise a bitrate proxy that applies run-length coding to entropy model, achieving seamless variable-rate coding and improving robustness. DeepRAHT is a reversible and distortion-controllable framework, ensuring its lower bound performance and offering significant application potential. The experiments demonstrate that DeepRAHT is a high-performance, faster, and more robust solution than the baseline methods. Project Page: https://github.com/zb12138/DeepRAHT.

eess.IV

DALD-PCAC: Density-Adaptive Learning Descriptor for Point Cloud Lossless Attribute Compression

Recently, deep learning has significantly advanced the performance of point cloud geometry compression. However, the learning-based lossless attribute compression of point clouds with varying densities is under-explored. In this paper, we develop a learning-based framework, namely DALD-PCAC that leverages Levels of Detail (LoD) to tailor for point cloud lossless attribute compression. We develop a point-wise attention model using a permutation-invariant Transformer to tackle the challenges of sparsity and irregularity of point clouds during context modeling. We also propose a Density-Adaptive Learning Descriptor (DALD) capable of capturing structure and correlations among points across a large range of neighbors. In addition, we develop a prior-guided block partitioning to reduce the attribute variance within blocks and enhance the performance. Experiments on LiDAR and object point clouds show that DALD-PCAC achieves the state-of-the-art performance on most data. Our method boosts the compression performance and is robust to the varying densities of point clouds. Moreover, it guarantees a good trade-off between performance and complexity, exhibiting great potential in real-world applications. The source code is available at https://github.com/zb12138/DALD_PCAC.

eess.IV

Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding

Substantial Gaussian splatting format point clouds require effective compression. In this paper, we propose Voxel-GS, a simple yet highly effective framework that departs from the complex neural entropy models of prior work, instead achieving competitive performance using only a lightweight rate proxy and run-length coding. Specifically, we employ a differentiable quantization to discretize the Gaussian attributes of Scaffold-GS. Subsequently, a Laplacian-based rate proxy is devised to impose an entropy constraint, guiding the generation of high-fidelity and compact reconstructions. Finally, this integer-type Gaussian point cloud is compressed losslessly using Octree and run-length coding. Experiments validate that the proposed rate proxy accurately estimates the bitrate of run-length coding, enabling Voxel-GS to eliminate redundancy and optimize for a more compact representation. Consequently, our method achieves a remarkable compression ratio with significantly faster coding speeds than prior art. The code is available at https://github.com/zb12138/VoxelGS.

cs.MM

Lightweight 3D Gaussian Splatting Compression via Video Codec

Current video-based GS compression methods rely on using Parallel Linear Assignment Sorting (PLAS) to convert 3D GS into smooth 2D maps, which are computationally expensive and time-consuming, limiting the application of GS on lightweight devices. In this paper, we propose a Lightweight 3D Gaussian Splatting (GS) Compression method based on Video codec (LGSCV). First, a two-stage Morton scan is proposed to generate blockwise 2D maps that are friendly for canonical video codecs in which the coding units (CU) are square blocks. A 3D Morton scan is used to permute GS primitives, followed by a 2D Morton scan to map the ordered GS primitives to 2D maps in a blockwise style. However, although the blockwise 2D maps report close performance to the PLAS map in high-bitrate regions, they show a quality collapse at medium-to-low bitrates. Therefore, a principal component analysis (PCA) is used to reduce the dimensionality of spherical harmonics (SH), and a MiniPLAS, which is flexible and fast, is designed to permute the primitives within certain block sizes. Incorporating SH PCA and MiniPLAS leads to a significant gain in rate-distortion (RD) performance, especially at medium and low bitrates. MiniPLAS can also guide the setting of the codec CU size configuration and significantly reduce encoding time. Experimental results on the MPEG dataset demonstrate that the proposed LGSCV achieves over 20% RD gain compared with state-of-the-art methods, while reducing 2D map generation time to approximately 1 second and cutting encoding time by 50%. The code is available at https://github.com/Qi-Yangsjtu/LGSCV .

cs.CV

Nonparametric Instrumental Variable Regression with Observed Covariates

We study the problem of nonparametric instrumental variable regression with observed covariates, which we refer to as NPIV-O. Compared with standard nonparametric instrumental variable regression (NPIV), the additional observed covariates facilitate causal identification and enables heterogeneous causal effect estimation. However, the presence of observed covariates introduces two challenges for its theoretical analysis. First, it induces a partial identity structure, which renders previous NPIV analyses - based on measures of ill-posedness, stability conditions, or link conditions - inapplicable. Second, it imposes anisotropic smoothness on the structural function. To address the first challenge, we introduce a novel Fourier measure of partial smoothing; for the second challenge, we extend the existing kernel 2SLS instrumental variable algorithm with observed covariates, termed KIV-O, to incorporate Gaussian kernel lengthscales adaptive to the anisotropic smoothness. We prove upper $L^2$-learning rates for KIV-O and the first $L^2$-minimax lower learning rates for NPIV-O. Both rates interpolate between known optimal rates of NPIV and nonparametric regression (NPR). Interestingly, we identify a gap between our upper and lower bounds, which arises from the choice of kernel lengthscales tuned to minimize a projected risk. Our theoretical analysis also applies to proximal causal inference, an emerging framework for causal effect estimation that shares the same conditional moment restriction as NPIV-O.

stat.ML