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Zhu Li

Publications and source records attributed to Zhu Li.

At least 55 records · Page 3Linked to original sources

HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder

Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread deployment. This paper presents a new 3DGS compression framework called HybridGS, which takes advantage of both compact generation and standardized point cloud data encoding. HybridGS first generates compact and explicit 3DGS data. A dual-channel sparse representation is introduced to supervise the primitive position and feature bit depth. It then utilizes a canonical point cloud encoder to perform further data compression and form standard output bitstreams. A simple and effective rate control scheme is proposed to pivot the interpretable data compression scheme. At the current stage, HybridGS does not include any modules aimed at improving 3DGS quality during generation. But experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods, with evidently higher encoding and decoding speed. The code is publicly available at https://github.com/Qi-Yangsjtu/HybridGS.

cs.CV↗

CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.

cs.GR↗

Progress of the TianQin project

TianQin is a future space-based gravitational wave observatory targeting the frequency window of $10^{-4}$ Hz $\sim 1$ Hz. A large variety of gravitational wave sources are expected in this frequency band, including the merger of massive black hole binaries, the inspiral of extreme/intermediate mass ratio systems, stellar-mass black hole binaries, Galactic compact binaries, and so on. TianQin will consist of three Earth orbiting satellites on nearly identical orbits with orbital radii of about $10^5$ km. The satellites will form a normal triangle constellation whose plane is nearly perpendicular to the ecliptic plane. The TianQin project has been progressing smoothly following the ``0123" technology roadmap. In step ``0", the TianQin laser ranging station has been constructed and it has successfully ranged to all the five retro-reflectors on the Moon. In step ``1", the drag-free control technology has been tested and demonstrated using the TianQin-1 satellite. In step ``2", the inter-satellite laser interferometry technology will be tested using the pair of TianQin-2 satellites. The TianQin-2 mission has been officially approved and the satellites will be launched around 2026. In step ``3", i.e., the TianQin-3 mission, three identical satellites will be launched around 2035 to form the space-based gravitational wave detector, TianQin, and to start gravitational wave detection in space.

gr-qc↗

From Images to Point Clouds: An Efficient Solution for Cross-media Blind Quality Assessment without Annotated Training

We present a novel quality assessment method which can predict the perceptual quality of point clouds from new scenes without available annotations by leveraging the rich prior knowledge in images, called the Distribution-Weighted Image-Transferred Point Cloud Quality Assessment (DWIT-PCQA). Recognizing the human visual system (HVS) as the decision-maker in quality assessment regardless of media types, we can emulate the evaluation criteria for human perception via neural networks and further transfer the capability of quality prediction from images to point clouds by leveraging the prior knowledge in the images. Specifically, domain adaptation (DA) can be leveraged to bridge the images and point clouds by aligning feature distributions of the two media in the same feature space. However, the different manifestations of distortions in images and point clouds make feature alignment a difficult task. To reduce the alignment difficulty and consider the different distortion distribution during alignment, we have derived formulas to decompose the optimization objective of the conventional DA into two suboptimization functions with distortion as a transition. Specifically, through network implementation, we propose the distortion-guided biased feature alignment which integrates existing/estimated distortion distribution into the adversarial DA framework, emphasizing common distortion patterns during feature alignment. Besides, we propose the quality-aware feature disentanglement to mitigate the destruction of the mapping from features to quality during alignment with biased distortions. Experimental results demonstrate that our proposed method exhibits reliable performance compared to general blind PCQA methods without needing point cloud annotations.

cs.CV↗

Optimality and Adaptivity of Deep Neural Features for Instrumental Variable Regression

We provide a convergence analysis of deep feature instrumental variable (DFIV) regression (Xu et al., 2021), a nonparametric approach to IV regression using data-adaptive features learned by deep neural networks in two stages. We prove that the DFIV algorithm achieves the minimax optimal learning rate when the target structural function lies in a Besov space. This is shown under standard nonparametric IV assumptions, and an additional smoothness assumption on the regularity of the conditional distribution of the covariate given the instrument, which controls the difficulty of Stage 1. We further demonstrate that DFIV, as a data-adaptive algorithm, is superior to fixed-feature (kernel or sieve) IV methods in two ways. First, when the target function possesses low spatial homogeneity (i.e., it has both smooth and spiky/discontinuous regions), DFIV still achieves the optimal rate, while fixed-feature methods are shown to be strictly suboptimal. Second, comparing with kernel-based two-stage regression estimators, DFIV is provably more data efficient in the Stage 1 samples.

stat.ML↗

Sparse Point Clouds Assisted Learned Image Compression

In the field of autonomous driving, a variety of sensor data types exist, each representing different modalities of the same scene. Therefore, it is feasible to utilize data from other sensors to facilitate image compression. However, few techniques have explored the potential benefits of utilizing inter-modality correlations to enhance the image compression performance. In this paper, motivated by the recent success of learned image compression, we propose a new framework that uses sparse point clouds to assist in learned image compression in the autonomous driving scenario. We first project the 3D sparse point cloud onto a 2D plane, resulting in a sparse depth map. Utilizing this depth map, we proceed to predict camera images. Subsequently, we use these predicted images to extract multi-scale structural features. These features are then incorporated into learned image compression pipeline as additional information to improve the compression performance. Our proposed framework is compatible with various mainstream learned image compression models, and we validate our approach using different existing image compression methods. The experimental results show that incorporating point cloud assistance into the compression pipeline consistently enhances the performance.

cs.CV↗

AMuSeD: An Attentive Deep Neural Network for Multimodal Sarcasm Detection Incorporating Bi-modal Data Augmentation

Detecting sarcasm effectively requires a nuanced understanding of context, including vocal tones and facial expressions. The progression towards multimodal computational methods in sarcasm detection, however, faces challenges due to the scarcity of data. To address this, we present AMuSeD (Attentive deep neural network for MUltimodal Sarcasm dEtection incorporating bi-modal Data augmentation). This approach utilizes the Multimodal Sarcasm Detection Dataset (MUStARD) and introduces a two-phase bimodal data augmentation strategy. The first phase involves generating varied text samples through Back Translation from several secondary languages. The second phase involves the refinement of a FastSpeech 2-based speech synthesis system, tailored specifically for sarcasm to retain sarcastic intonations. Alongside a cloud-based Text-to-Speech (TTS) service, this Fine-tuned FastSpeech 2 system produces corresponding audio for the text augmentations. We also investigate various attention mechanisms for effectively merging text and audio data, finding self-attention to be the most efficient for bimodal integration. Our experiments reveal that this combined augmentation and attention approach achieves a significant F1-score of 81.0% in text-audio modalities, surpassing even models that use three modalities from the MUStARD dataset.

cs.CL↗

Seeking the Sufficiency and Necessity Causal Features in Multimodal Representation Learning

Probability of necessity and sufficiency (PNS) measures the likelihood of a feature set being both necessary and sufficient for predicting an outcome. It has proven effective in guiding representation learning for unimodal data, enhancing both predictive performance and model robustness. Despite these benefits, extending PNS to multimodal settings remains unexplored. This extension presents unique challenges, as the conditions for PNS estimation, exogeneity and monotonicity, need to be reconsidered in a multimodal context. We address these challenges by first conceptualizing multimodal representations as comprising modality-invariant and modality-specific components. We then analyze how to compute PNS for each component while ensuring non-trivial PNS estimation. Based on these analyses, we formulate tractable optimization objectives that enable multimodal models to learn high-PNS representations. Experiments demonstrate the effectiveness of our method on both synthetic and real-world data.

cs.LG↗

Face De-identification: State-of-the-art Methods and Comparative Studies

The widespread use of image acquisition technologies, along with advances in facial recognition, has raised serious privacy concerns. Face de-identification usually refers to the process of concealing or replacing personal identifiers, which is regarded as an effective means to protect the privacy of facial images. A significant number of methods for face de-identification have been proposed in recent years. In this survey, we provide a comprehensive review of state-of-the-art face de-identification methods, categorized into three levels: pixel-level, representation-level, and semantic-level techniques. We systematically evaluate these methods based on two key criteria, the effectiveness of privacy protection and preservation of image utility, highlighting their advantages and limitations. Our analysis includes qualitative and quantitative comparisons of the main algorithms, demonstrating that deep learning-based approaches, particularly those using Generative Adversarial Networks (GANs) and diffusion models, have achieved significant advancements in balancing privacy and utility. Experimental results reveal that while recent methods demonstrate strong privacy protection, trade-offs remain in visual fidelity and computational complexity. This survey not only summarizes the current landscape but also identifies key challenges and future research directions in face de-identification.

cs.CV↗

Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression

In recent years, Neural Radiance Fields (NeRF) have demonstrated significant advantages in representing and synthesizing 3D scenes. Explicit NeRF models facilitate the practical NeRF applications with faster rendering speed, and also attract considerable attention in NeRF compression due to its huge storage cost. To address the challenge of the NeRF compression study, in this paper, we construct a new dataset, called Explicit-NeRF-QA. We use 22 3D objects with diverse geometries, textures, and material complexities to train four typical explicit NeRF models across five parameter levels. Lossy compression is introduced during the model generation, pivoting the selection of key parameters such as hash table size for InstantNGP and voxel grid resolution for Plenoxels. By rendering NeRF samples to processed video sequences (PVS), a large scale subjective experiment with lab environment is conducted to collect subjective scores from 21 viewers. The diversity of content, accuracy of mean opinion scores (MOS), and characteristics of NeRF distortion are comprehensively presented, establishing the heterogeneity of the proposed dataset. The state-of-the-art objective metrics are tested in the new dataset. Best Person correlation, which is around 0.85, is collected from the full-reference objective metric. All tested no-reference metrics report very poor results with 0.4 to 0.6 correlations, demonstrating the need for further development of more robust no-reference metrics. The dataset, including NeRF samples, source 3D objects, multiview images for NeRF generation, PVSs, MOS, is made publicly available at the following location: https://github.com/YukeXing/Explicit-NeRF-QA.

eess.IV↗

Inter-Frame Compression for Dynamic Point Cloud Geometry Coding

Efficient point cloud compression is essential for applications like virtual and mixed reality, autonomous driving, and cultural heritage. This paper proposes a deep learning-based inter-frame encoding scheme for dynamic point cloud geometry compression. We propose a lossy geometry compression scheme that predicts the latent representation of the current frame using the previous frame by employing a novel feature space inter-prediction network. The proposed network utilizes sparse convolutions with hierarchical multiscale 3D feature learning to encode the current frame using the previous frame. The proposed method introduces a novel predictor network for motion compensation in the feature domain to map the latent representation of the previous frame to the coordinates of the current frame to predict the current frame's feature embedding. The framework transmits the residual of the predicted features and the actual features by compressing them using a learned probabilistic factorized entropy model. At the receiver, the decoder hierarchically reconstructs the current frame by progressively rescaling the feature embedding. The proposed framework is compared to the state-of-the-art Video-based Point Cloud Compression (V-PCC) and Geometry-based Point Cloud Compression (G-PCC) schemes standardized by the Moving Picture Experts Group (MPEG). The proposed method achieves more than 88% BD-Rate (Bjontegaard Delta Rate) reduction against G-PCCv20 Octree, more than 56% BD-Rate savings against G-PCCv20 Trisoup, more than 62% BD-Rate reduction against V-PCC intra-frame encoding mode, and more than 52% BD-Rate savings against V-PCC P-frame-based inter-frame encoding mode using HEVC. These significant performance gains are cross-checked and verified in the MPEG working group.

cs.CV↗

A Functional Trade-off between Prosodic and Semantic Cues in Conveying Sarcasm

This study investigates the acoustic features of sarcasm and disentangles the interplay between the propensity of an utterance being used sarcastically and the presence of prosodic cues signaling sarcasm. Using a dataset of sarcastic utterances compiled from television shows, we analyze the prosodic features within utterances and key phrases belonging to three distinct sarcasm categories (embedded, propositional, and illocutionary), which vary in the degree of semantic cues present, and compare them to neutral expressions. Results show that in phrases where the sarcastic meaning is salient from the semantics, the prosodic cues are less relevant than when the sarcastic meaning is not evident from the semantics, suggesting a trade-off between prosodic and semantic cues of sarcasm at the phrase level. These findings highlight a lessened reliance on prosodic modulation in semantically dense sarcastic expressions and a nuanced interaction that shapes the communication of sarcastic intent.

cs.CL↗

Towards Optimal Sobolev Norm Rates for the Vector-Valued Regularized Least-Squares Algorithm

We present the first optimal rates for infinite-dimensional vector-valued ridge regression on a continuous scale of norms that interpolate between $L_2$ and the hypothesis space, which we consider as a vector-valued reproducing kernel Hilbert space. These rates allow to treat the misspecified case in which the true regression function is not contained in the hypothesis space. We combine standard assumptions on the capacity of the hypothesis space with a novel tensor product construction of vector-valued interpolation spaces in order to characterize the smoothness of the regression function. Our upper bound not only attains the same rate as real-valued kernel ridge regression, but also removes the assumption that the target regression function is bounded. For the lower bound, we reduce the problem to the scalar setting using a projection argument. We show that these rates are optimal in most cases and independent of the dimension of the output space. We illustrate our results for the special case of vector-valued Sobolev spaces.

stat.ML↗

A Benchmark for Gaussian Splatting Compression and Quality Assessment Study

To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses two branches to compress the primitive center and attributes. We split the whole GS sample via KDTree and clip the high-frequency components after the graph Fourier transform. Followed by quantization, G-PCC and adaptive arithmetic coding are used to compress the primitive center and attribute residual matrix to generate the bitrate file. GGSS is the first work to explore traditional GS compression, with advantages that can reveal the GS distortion characteristics corresponding to typical compression operation, such as high-frequency clipping and quantization. Second, based on GGSC, we create a GS Quality Assessment dataset (GSQA) with 120 samples. A subjective experiment is conducted in a laboratory environment to collect subjective scores after rendering GS into Processed Video Sequences (PVS). We analyze the characteristics of different GS distortions based on Mean Opinion Scores (MOS), demonstrating the sensitivity of different attributes distortion to visual quality. The GGSC code and the dataset, including GS samples, MOS, and PVS, are made publicly available at https://github.com/Qi-Yangsjtu/GGSC.

cs.CV↗

MODIPHY: Multimodal Obscured Detection for IoT using PHantom Convolution-Enabled Faster YOLO

Low-light conditions and occluded scenarios impede object detection in real-world Internet of Things (IoT) applications like autonomous vehicles and security systems. While advanced machine learning models strive for accuracy, their computational demands clash with the limitations of resource-constrained devices, hampering real-time performance. In our current research, we tackle this challenge, by introducing ``YOLO Phantom", one of the smallest YOLO models ever conceived. YOLO Phantom utilizes the novel Phantom Convolution block, achieving comparable accuracy to the latest YOLOv8n model while simultaneously reducing both parameters and model size by 43\%, resulting in a significant 19\% reduction in Giga Floating-Point Operations (GFLOPs). YOLO Phantom leverages transfer learning on our multimodal RGB-infrared dataset to address low-light and occlusion issues, equipping it with robust vision under adverse conditions. Its real-world efficacy is demonstrated on an IoT platform with advanced low-light and RGB cameras, seamlessly connecting to an AWS-based notification endpoint for efficient real-time object detection. Benchmarks reveal a substantial boost of 17\% and 14\% in frames per second (FPS) for thermal and RGB detection, respectively, compared to the baseline YOLOv8n model. For community contribution, both the code and the multimodal dataset are available on GitHub.

cs.CV↗

Optimal Rates for Vector-Valued Spectral Regularization Learning Algorithms

We study theoretical properties of a broad class of regularized algorithms with vector-valued output. These spectral algorithms include kernel ridge regression, kernel principal component regression, various implementations of gradient descent and many more. Our contributions are twofold. First, we rigorously confirm the so-called saturation effect for ridge regression with vector-valued output by deriving a novel lower bound on learning rates; this bound is shown to be suboptimal when the smoothness of the regression function exceeds a certain level. Second, we present the upper bound for the finite sample risk general vector-valued spectral algorithms, applicable to both well-specified and misspecified scenarios (where the true regression function lies outside of the hypothesis space) which is minimax optimal in various regimes. All of our results explicitly allow the case of infinite-dimensional output variables, proving consistency of recent practical applications.

stat.ML↗

CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

cs.CV↗

Applications of Large Scale Foundation Models for Autonomous Driving

Since DARPA Grand Challenges (rural) in 2004/05 and Urban Challenges in 2007, autonomous driving has been the most active field of AI applications. Recently powered by large language models (LLMs), chat systems, such as chatGPT and PaLM, emerge and rapidly become a promising direction to achieve artificial general intelligence (AGI) in natural language processing (NLP). There comes a natural thinking that we could employ these abilities to reformulate autonomous driving. By combining LLM with foundation models, it is possible to utilize the human knowledge, commonsense and reasoning to rebuild autonomous driving systems from the current long-tailed AI dilemma. In this paper, we investigate the techniques of foundation models and LLMs applied for autonomous driving, categorized as simulation, world model, data annotation and planning or E2E solutions etc.

cs.CV↗