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Zhuangzhuang He

Publications and source records attributed to Zhuangzhuang He.

8 recordsLinked to original sources

Loong: Synthesize Long Chain-of-Thoughts at Scale through Verifiers

Recent advances in Large Language Models (LLMs) have shown that their reasoning capabilities can be significantly improved through Reinforcement Learning with Verifiable Reward (RLVR), particularly in domains like mathematics and programming, where ground-truth correctness can be automatically evaluated. However, extending this success to other reasoning-intensive domains remains challenging due to the scarcity of high-quality, verifiable datasets and the high cost of human supervision. In this work, we introduce the Loong Project: an open-source framework for scalable synthetic data generation and verification across a diverse range of reasoning-intensive domains. The framework consists of two key components: (1) LoongBench, a curated seed dataset containing 8,729 human-vetted examples across 12 domains (e.g., Advanced Mathematics, Chemistry, Logic), each paired with executable code and rich metadata; and (2) LoongEnv, a modular synthetic data generation environment that supports multiple prompting strategies to produce new question-answer-code triples. Together, these components form an agent-environment loop that enables reinforcement learning, where an LLM-based agent is rewarded for generating Chain-of-Thought (CoT) solutions that align with code-executed answers. Empirically, we benchmark LoongBench on a broad suite of both open-source and proprietary LLMs to evaluate domain coverage and reveal performance bottlenecks. In addition, we conduct a comprehensive analysis of synthetic data generated by LoongEnv, examining correctness, difficulty, and diversity. Code and documentation are available at https://github.com/camel-ai/loong.

cs.LG↗

Invariance Matters: Empowering Social Recommendation via Graph Invariant Learning

Graph-based social recommendation systems have shown significant promise in enhancing recommendation performance, particularly in addressing the issue of data sparsity in user behaviors. Typically, these systems leverage Graph Neural Networks (GNNs) to capture user preferences by incorporating high-order social influences from observed social networks. However, existing graph-based social recommendations often overlook the fact that social networks are inherently noisy, containing task-irrelevant relationships that can hinder accurate user preference learning. The removal of these redundant social relations is crucial, yet it remains challenging due to the lack of ground truth. In this paper, we approach the social denoising problem from the perspective of graph invariant learning and propose a novel method, Social Graph Invariant Learning(SGIL). Specifically,SGIL aims to uncover stable user preferences within the input social graph, thereby enhancing the robustness of graph-based social recommendation systems. To achieve this goal, SGIL first simulates multiple noisy social environments through graph generators. It then seeks to learn environment-invariant user preferences by minimizing invariant risk across these environments. To further promote diversity in the generated social environments, we employ an adversarial training strategy to simulate more potential social noisy distributions. Extensive experimental results demonstrate the effectiveness of the proposed SGIL. The code is available at https://github.com/yimutianyang/SIGIR2025-SGIL.

cs.IR↗

Less is More: Information Bottleneck Denoised Multimedia Recommendation

Empowered by semantic-rich content information, multimedia recommendation has emerged as a potent personalized technique. Current endeavors center around harnessing multimedia content to refine item representation or uncovering latent item-item structures based on modality similarity. Despite the effectiveness, we posit that these methods are usually suboptimal due to the introduction of irrelevant multimedia features into recommendation tasks. This stems from the fact that generic multimedia feature extractors, while well-designed for domain-specific tasks, can inadvertently introduce task-irrelevant features, leading to potential misguidance of recommenders. In this work, we propose a denoised multimedia recommendation paradigm via the Information Bottleneck principle (IB). Specifically, we propose a novel Information Bottleneck denoised Multimedia Recommendation (IBMRec) model to tackle the irrelevant feature issue. IBMRec removes task-irrelevant features from both feature and item-item structure perspectives, which are implemented by two-level IB learning modules: feature-level (FIB) and graph-level (GIB). In particular, FIB focuses on learning the minimal yet sufficient multimedia features. This is achieved by maximizing the mutual information between multimedia representation and recommendation tasks, while concurrently minimizing it between multimedia representation and pre-trained multimedia features. Furthermore, GIB is designed to learn the robust item-item graph structure, it refines the item-item graph based on preference affinity, then minimizes the mutual information between the original graph and the refined one. Extensive experiments across three benchmarks validate the effectiveness of our proposed model, showcasing high performance, and applicability to various multimedia recommenders.

cs.IR↗

When SparseMoE Meets Noisy Interactions: An Ensemble View on Denoising Recommendation

Learning user preferences from implicit feedback is one of the core challenges in recommendation. The difficulty lies in the potential noise within implicit feedback. Therefore, various denoising recommendation methods have been proposed recently. However, most of them overly rely on the hyperparameter configurations, inevitably leading to inadequacies in model adaptability and generalization performance. In this study, we propose a novel Adaptive Ensemble Learning (AEL) for denoising recommendation, which employs a sparse gating network as a brain, selecting suitable experts to synthesize appropriate denoising capacities for different data samples. To address the ensemble learning shortcoming of model complexity and ensure sub-recommender diversity, we also proposed a novel method that stacks components to create sub-recommenders instead of directly constructing them. Extensive experiments across various datasets demonstrate that AEL outperforms others in kinds of popular metrics, even in the presence of substantial and dynamic noise. Our code is available at https://github.com/cpu9xx/AEL.

cs.IR↗

It is Never Too Late to Mend: Separate Learning for Multimedia Recommendation

Multimedia recommendation, which incorporates various modalities (e.g., images, texts, etc.) into user or item representation to improve recommendation quality, and self-supervised learning carries multimedia recommendation to a plateau of performance, because of its superior performance in aligning different modalities. However, more and more research finds that aligning all modal representations is suboptimal because it damages the unique attributes of each modal. These studies use subtraction and orthogonal constraints in geometric space to learn unique parts. However, our rigorous analysis reveals the flaws in this approach, such as that subtraction does not necessarily yield the desired modal-unique and that orthogonal constraints are ineffective in user and item high-dimensional representation spaces. To make up for the previous weaknesses, we propose Separate Learning (SEA) for multimedia recommendation, which mainly includes mutual information view of modal-unique and -generic learning. Specifically, we first use GNN to learn the representations of users and items in different modalities and split each modal representation into generic and unique parts. We employ contrastive log-ratio upper bound to minimize the mutual information between the general and unique parts within the same modality, to distance their representations, thus learning modal-unique features. Then, we design Solosimloss to maximize the lower bound of mutual information, to align the general parts of different modalities, thus learning more high-quality modal-generic features. Finally, extensive experiments on three datasets demonstrate the effectiveness and generalization of our proposed framework. The code is available at SEA and the full training record of the main experiment.

cs.IR↗

Graph Bottlenecked Social Recommendation

With the emergence of social networks, social recommendation has become an essential technique for personalized services. Recently, graph-based social recommendations have shown promising results by capturing the high-order social influence. Most empirical studies of graph-based social recommendations directly take the observed social networks into formulation, and produce user preferences based on social homogeneity. Despite the effectiveness, we argue that social networks in the real-world are inevitably noisy~(existing redundant social relations), which may obstruct precise user preference characterization. Nevertheless, identifying and removing redundant social relations is challenging due to a lack of labels. In this paper, we focus on learning the denoised social structure to facilitate recommendation tasks from an information bottleneck perspective. Specifically, we propose a novel Graph Bottlenecked Social Recommendation (GBSR) framework to tackle the social noise issue.GBSR is a model-agnostic social denoising framework, that aims to maximize the mutual information between the denoised social graph and recommendation labels, meanwhile minimizing it between the denoised social graph and the original one. This enables GBSR to learn the minimal yet sufficient social structure, effectively reducing redundant social relations and enhancing social recommendations. Technically, GBSR consists of two elaborate components, preference-guided social graph refinement, and HSIC-based bottleneck learning. Extensive experimental results demonstrate the superiority of the proposed GBSR, including high performances and good generality combined with various backbones. Our code is available at: https://github.com/yimutianyang/KDD24-GBSR.

cs.IR↗

Double Correction Framework for Denoising Recommendation

As its availability and generality in online services, implicit feedback is more commonly used in recommender systems. However, implicit feedback usually presents noisy samples in real-world recommendation scenarios (such as misclicks or non-preferential behaviors), which will affect precise user preference learning. To overcome the noisy samples problem, a popular solution is based on dropping noisy samples in the model training phase, which follows the observation that noisy samples have higher training losses than clean samples. Despite the effectiveness, we argue that this solution still has limits. (1) High training losses can result from model optimization instability or hard samples, not just noisy samples. (2) Completely dropping of noisy samples will aggravate the data sparsity, which lacks full data exploitation. To tackle the above limitations, we propose a Double Correction Framework for Denoising Recommendation (DCF), which contains two correction components from views of more precise sample dropping and avoiding more sparse data. In the sample dropping correction component, we use the loss value of the samples over time to determine whether it is noise or not, increasing dropping stability. Instead of averaging directly, we use the damping function to reduce the bias effect of outliers. Furthermore, due to the higher variance exhibited by hard samples, we derive a lower bound for the loss through concentration inequality to identify and reuse hard samples. In progressive label correction, we iteratively re-label highly deterministic noisy samples and retrain them to further improve performance. Finally, extensive experimental results on three datasets and four backbones demonstrate the effectiveness and generalization of our proposed framework.

cs.IR↗

Multimodality Invariant Learning for Multimedia-Based New Item Recommendation

Multimedia-based recommendation provides personalized item suggestions by learning the content preferences of users. With the proliferation of digital devices and APPs, a huge number of new items are created rapidly over time. How to quickly provide recommendations for new items at the inference time is challenging. What's worse, real-world items exhibit varying degrees of modality missing(e.g., many short videos are uploaded without text descriptions). Though many efforts have been devoted to multimedia-based recommendations, they either could not deal with new multimedia items or assumed the modality completeness in the modeling process. In this paper, we highlight the necessity of tackling the modality missing issue for new item recommendation. We argue that users' inherent content preference is stable and better kept invariant to arbitrary modality missing environments. Therefore, we approach this problem from a novel perspective of invariant learning. However, how to construct environments from finite user behavior training data to generalize any modality missing is challenging. To tackle this issue, we propose a novel Multimodality Invariant Learning reCommendation(a.k.a. MILK) framework. Specifically, MILK first designs a cross-modality alignment module to keep semantic consistency from pretrained multimedia item features. After that, MILK designs multi-modal heterogeneous environments with cyclic mixup to augment training data, in order to mimic any modality missing for invariant user preference learning. Extensive experiments on three real datasets verify the superiority of our proposed framework. The code is available at https://github.com/HaoyueBai98/MILK.

cs.IR↗