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Zhuo Su

Publications and source records attributed to Zhuo Su.

At least 37 records · Page 2Linked to original sources

UWBAD: Towards Effective and Imperceptible Jamming Attacks Against UWB Ranging Systems with COTS Chips

UWB ranging systems have been adopted in many critical and security sensitive applications due to its precise positioning and secure ranging capabilities. We present a practical jamming attack, namely UWBAD, against commercial UWB ranging systems, which exploits the vulnerability of the adoption of the normalized cross-correlation process in UWB ranging and can selectively and quickly block ranging sessions without prior knowledge of the configurations of the victim devices, potentially leading to severe consequences such as property loss, unauthorized access, or vehicle theft. UWBAD achieves more effective and less imperceptible jamming due to: (i) it efficiently blocks every ranging session by leveraging the field-level jamming, thereby exerting a tangible impact on commercial UWB ranging systems, and (ii) the compact, reactive, and selective system design based on COTS UWB chips, making it affordable and less imperceptible. We successfully conducted real attacks against commercial UWB ranging systems from the three largest UWB chip vendors on the market, e.g., Apple, NXP, and Qorvo. We reported our findings to Apple, related Original Equipment Manufacturers (OEM), and the Automotive Security Research Group, triggering internal security incident response procedures at Volkswagen, Audi, Bosch, and NXP. As of the writing of this paper, the related OEM has acknowledged this vulnerability in their automotive systems and has offered a $5,000 reward as a bounty.

cs.CR↗

HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observations

It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions using scalable sparse observations from HMD and body-worn IMUs. In particular, it can support a variety of input scenarios, such as HMD, HMD+2IMUs, HMD+3IMUs, etc. The scalability of inputs may accommodate users' choices for both high tracking accuracy and easy-to-wear. A lightweight temporal-spatial feature learning network is proposed in HMD-Poser to guarantee that the model runs in real-time on HMDs. Furthermore, HMD-Poser presents online body shape estimation to improve the position accuracy of body joints. Extensive experimental results on the challenging AMASS dataset show that HMD-Poser achieves new state-of-the-art results in both accuracy and real-time performance. We also build a new free-dancing motion dataset to evaluate HMD-Poser's on-device performance and investigate the performance gap between synthetic data and real-captured sensor data. Finally, we demonstrate our HMD-Poser with a real-time Avatar-driving application on a commercial HMD. Our code and free-dancing motion dataset are available https://pico-ai-team.github.io/hmd-poser

cs.CV↗

Enhancing Information Maximization with Distance-Aware Contrastive Learning for Source-Free Cross-Domain Few-Shot Learning

Existing Cross-Domain Few-Shot Learning (CDFSL) methods require access to source domain data to train a model in the pre-training phase. However, due to increasing concerns about data privacy and the desire to reduce data transmission and training costs, it is necessary to develop a CDFSL solution without accessing source data. For this reason, this paper explores a Source-Free CDFSL (SF-CDFSL) problem, in which CDFSL is addressed through the use of existing pretrained models instead of training a model with source data, avoiding accessing source data. This paper proposes an Enhanced Information Maximization with Distance-Aware Contrastive Learning (IM-DCL) method to address these challenges. Firstly, we introduce the transductive mechanism for learning the query set. Secondly, information maximization (IM) is explored to map target samples into both individual certainty and global diversity predictions, helping the source model better fit the target data distribution. However, IM fails to learn the decision boundary of the target task. This motivates us to introduce a novel approach called Distance-Aware Contrastive Learning (DCL), in which we consider the entire feature set as both positive and negative sets, akin to Schrodinger's concept of a dual state. Instead of a rigid separation between positive and negative sets, we employ a weighted distance calculation among features to establish a soft classification of the positive and negative sets for the entire feature set. Furthermore, we address issues related to IM by incorporating contrastive constraints between object features and their corresponding positive and negative sets. Evaluations of the 4 datasets in the BSCD-FSL benchmark indicate that the proposed IM-DCL, without accessing the source domain, demonstrates superiority over existing methods, especially in the distant domain task.

cs.CV↗

OHTA: One-shot Hand Avatar via Data-driven Implicit Priors

In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and personalized hand avatar creation has become increasingly critical. Existing techniques typically require extensive input data and may prove cumbersome or even impractical in certain scenarios. To enhance accessibility, we present a novel method OHTA (One-shot Hand avaTAr) that enables the creation of detailed hand avatars from merely one image. OHTA tackles the inherent difficulties of this data-limited problem by learning and utilizing data-driven hand priors. Specifically, we design a hand prior model initially employed for 1) learning various hand priors with available data and subsequently for 2) the inversion and fitting of the target identity with prior knowledge. OHTA demonstrates the capability to create high-fidelity hand avatars with consistent animatable quality, solely relying on a single image. Furthermore, we illustrate the versatility of OHTA through diverse applications, encompassing text-to-avatar conversion, hand editing, and identity latent space manipulation.

cs.CV↗

Lightweight Pixel Difference Networks for Efficient Visual Representation Learning

Recently, there have been tremendous efforts in developing lightweight Deep Neural Networks (DNNs) with satisfactory accuracy, which can enable the ubiquitous deployment of DNNs in edge devices. The core challenge of developing compact and efficient DNNs lies in how to balance the competing goals of achieving high accuracy and high efficiency. In this paper we propose two novel types of convolutions, dubbed \emph{Pixel Difference Convolution (PDC) and Binary PDC (Bi-PDC)} which enjoy the following benefits: capturing higher-order local differential information, computationally efficient, and able to be integrated with existing DNNs. With PDC and Bi-PDC, we further present two lightweight deep networks named \emph{Pixel Difference Networks (PiDiNet)} and \emph{Binary PiDiNet (Bi-PiDiNet)} respectively to learn highly efficient yet more accurate representations for visual tasks including edge detection and object recognition. Extensive experiments on popular datasets (BSDS500, ImageNet, LFW, YTF, \emph{etc.}) show that PiDiNet and Bi-PiDiNet achieve the best accuracy-efficiency trade-off. For edge detection, PiDiNet is the first network that can be trained without ImageNet, and can achieve the human-level performance on BSDS500 at 100 FPS and with $<$1M parameters. For object recognition, among existing Binary DNNs, Bi-PiDiNet achieves the best accuracy and a nearly $2\times$ reduction of computational cost on ResNet18. Code available at \href{https://github.com/hellozhuo/pidinet}{https://github.com/hellozhuo/pidinet}.

cs.CV↗

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.

cs.CV↗

Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling

To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches.

cs.CV↗

Boosting Convolutional Neural Networks with Middle Spectrum Grouped Convolution

This paper proposes a novel module called middle spectrum grouped convolution (MSGC) for efficient deep convolutional neural networks (DCNNs) with the mechanism of grouped convolution. It explores the broad "middle spectrum" area between channel pruning and conventional grouped convolution. Compared with channel pruning, MSGC can retain most of the information from the input feature maps due to the group mechanism; compared with grouped convolution, MSGC benefits from the learnability, the core of channel pruning, for constructing its group topology, leading to better channel division. The middle spectrum area is unfolded along four dimensions: group-wise, layer-wise, sample-wise, and attention-wise, making it possible to reveal more powerful and interpretable structures. As a result, the proposed module acts as a booster that can reduce the computational cost of the host backbones for general image recognition with even improved predictive accuracy. For example, in the experiments on ImageNet dataset for image classification, MSGC can reduce the multiply-accumulates (MACs) of ResNet-18 and ResNet-50 by half but still increase the Top-1 accuracy by more than 1%. With 35% reduction of MACs, MSGC can also increase the Top-1 accuracy of the MobileNetV2 backbone. Results on MS COCO dataset for object detection show similar observations. Our code and trained models are available at https://github.com/hellozhuo/msgc.

cs.CV↗

Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural approach for instant volumetric human-object tracking and rendering using a single RGBD camera. It bridges traditional non-rigid tracking with recent instant radiance field techniques via a multi-thread tracking-rendering mechanism. In the tracking front-end, we adopt a robust human-object capture scheme to provide sufficient motion priors. We further introduce a separated instant neural representation with a novel hybrid deformation module for the interacting scene. We also provide an on-the-fly reconstruction scheme of the dynamic/static radiance fields via efficient motion-prior searching. Moreover, we introduce an online key frame selection scheme and a rendering-aware refinement strategy to significantly improve the appearance details for online novel-view synthesis. Extensive experiments demonstrate the effectiveness and efficiency of our approach for the instant generation of human-object radiance fields on the fly, notably achieving real-time photo-realistic novel view synthesis under complex human-object interactions.

cs.CV↗

From Local Binary Patterns to Pixel Difference Networks for Efficient Visual Representation Learning

LBP is a successful hand-crafted feature descriptor in computer vision. However, in the deep learning era, deep neural networks, especially convolutional neural networks (CNNs) can automatically learn powerful task-aware features that are more discriminative and of higher representational capacity. To some extent, such hand-crafted features can be safely ignored when designing deep computer vision models. Nevertheless, due to LBP's preferable properties in visual representation learning, an interesting topic has arisen to explore the value of LBP in enhancing modern deep models in terms of efficiency, memory consumption, and predictive performance. In this paper, we provide a comprehensive review on such efforts which aims to incorporate the LBP mechanism into the design of CNN modules to make deep models stronger. In retrospect of what has been achieved so far, the paper discusses open challenges and directions for future research.

cs.CV↗

Boosting Binary Neural Networks via Dynamic Thresholds Learning

Developing lightweight Deep Convolutional Neural Networks (DCNNs) and Vision Transformers (ViTs) has become one of the focuses in vision research since the low computational cost is essential for deploying vision models on edge devices. Recently, researchers have explored highly computational efficient Binary Neural Networks (BNNs) by binarizing weights and activations of Full-precision Neural Networks. However, the binarization process leads to an enormous accuracy gap between BNN and its full-precision version. One of the primary reasons is that the Sign function with predefined or learned static thresholds limits the representation capacity of binarized architectures since single-threshold binarization fails to utilize activation distributions. To overcome this issue, we introduce the statistics of channel information into explicit thresholds learning for the Sign Function dubbed DySign to generate various thresholds based on input distribution. Our DySign is a straightforward method to reduce information loss and boost the representative capacity of BNNs, which can be flexibly applied to both DCNNs and ViTs (i.e., DyBCNN and DyBinaryCCT) to achieve promising performance improvement. As shown in our extensive experiments. For DCNNs, DyBCNNs based on two backbones (MobileNetV1 and ResNet18) achieve 71.2% and 67.4% top1-accuracy on ImageNet dataset, outperforming baselines by a large margin (i.e., 1.8% and 1.5% respectively). For ViTs, DyBinaryCCT presents the superiority of the convolutional embedding layer in fully binarized ViTs and achieves 56.1% on the ImageNet dataset, which is nearly 9% higher than the baseline.

eess.IV↗

Learning Variational Motion Prior for Video-based Motion Capture

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with challenging cases involving self-occlusion and complex poses due to the lack of effective motion prior modeling. In this paper, we present a novel variational motion prior (VMP) learning approach for video-based motion capture to resolve the above issue. Instead of directly building the correspondence between the video and motion domain, We propose to learn a generic latent space for capturing the prior distribution of all natural motions, which serve as the basis for subsequent video-based motion capture tasks. To improve the generalization capacity of prior space, we propose a transformer-based variational autoencoder pretrained over marker-based 3D mocap data, with a novel style-mapping block to boost the generation quality. Afterward, a separate video encoder is attached to the pretrained motion generator for end-to-end fine-tuning over task-specific video datasets. Compared to existing motion prior models, our VMP model serves as a motion rectifier that can effectively reduce temporal jittering and failure modes in frame-wise pose estimation, leading to temporally stable and visually realistic motion capture results. Furthermore, our VMP-based framework models motion at sequence level and can directly generate motion clips in the forward pass, achieving real-time motion capture during inference. Extensive experiments over both public datasets and in-the-wild videos have demonstrated the efficacy and generalization capability of our framework.

cs.CV↗

SVNet: Where SO(3) Equivariance Meets Binarization on Point Cloud Representation

Efficiency and robustness are increasingly needed for applications on 3D point clouds, with the ubiquitous use of edge devices in scenarios like autonomous driving and robotics, which often demand real-time and reliable responses. The paper tackles the challenge by designing a general framework to construct 3D learning architectures with SO(3) equivariance and network binarization. However, a naive combination of equivariant networks and binarization either causes sub-optimal computational efficiency or geometric ambiguity. We propose to locate both scalar and vector features in our networks to avoid both cases. Precisely, the presence of scalar features makes the major part of the network binarizable, while vector features serve to retain rich structural information and ensure SO(3) equivariance. The proposed approach can be applied to general backbones like PointNet and DGCNN. Meanwhile, experiments on ModelNet40, ShapeNet, and the real-world dataset ScanObjectNN, demonstrated that the method achieves a great trade-off between efficiency, rotation robustness, and accuracy. The codes are available at https://github.com/zhuoinoulu/svnet.

cs.CV↗

Median Pixel Difference Convolutional Network for Robust Face Recognition

Face recognition is one of the most active tasks in computer vision and has been widely used in the real world. With great advances made in convolutional neural networks (CNN), lots of face recognition algorithms have achieved high accuracy on various face datasets. However, existing face recognition algorithms based on CNNs are vulnerable to noise. Noise corrupted image patterns could lead to false activations, significantly decreasing face recognition accuracy in noisy situations. To equip CNNs with built-in robustness to noise of different levels, we proposed a Median Pixel Difference Convolutional Network (MeDiNet) by replacing some traditional convolutional layers with the proposed novel Median Pixel Difference Convolutional Layer (MeDiConv) layer. The proposed MeDiNet integrates the idea of traditional multiscale median filtering with deep CNNs. The MeDiNet is tested on the four face datasets (LFW, CA-LFW, CP-LFW, and YTF) with versatile settings on blur kernels, noise intensities, scales, and JPEG quality factors. Extensive experiments show that our MeDiNet can effectively remove noisy pixels in the feature map and suppress the negative impact of noise, leading to achieving limited accuracy loss under these practical noises compared with the standard CNN under clean conditions.

cs.CV↗

NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layerwise disentangled. For geometry modeling, we propose a neural implicit inference scheme with non-rigid key-volume fusion, as well as a template-aid robust object tracking pipeline. Our scheme enables detailed and complete geometry generation under complex interactions and occlusions. Moreover, we introduce a layer-wise human-object texture rendering scheme, which combines volumetric and image-based rendering in both spatial and temporal domains to obtain photo-realistic results. Extensive experiments demonstrate the effectiveness and efficiency of our approach in synthesizing photo-realistic free-view results under complex human-object interactions.

cs.CV↗

Dynamic Binary Neural Network by learning channel-wise thresholds

Binary neural networks (BNNs) constrain weights and activations to +1 or -1 with limited storage and computational cost, which is hardware-friendly for portable devices. Recently, BNNs have achieved remarkable progress and been adopted into various fields. However, the performance of BNNs is sensitive to activation distribution. The existing BNNs utilized the Sign function with predefined or learned static thresholds to binarize activations. This process limits representation capacity of BNNs since different samples may adapt to unequal thresholds. To address this problem, we propose a dynamic BNN (DyBNN) incorporating dynamic learnable channel-wise thresholds of Sign function and shift parameters of PReLU. The method aggregates the global information into the hyper function and effectively increases the feature expression ability. The experimental results prove that our method is an effective and straightforward way to reduce information loss and enhance performance of BNNs. The DyBNN based on two backbones of ReActNet (MobileNetV1 and ResNet18) achieve 71.2% and 67.4% top1-accuracy on ImageNet dataset, outperforming baselines by a large margin (i.e., 1.8% and 1.5% respectively).

cs.LG↗

Pixel Difference Networks for Efficient Edge Detection

Recently, deep Convolutional Neural Networks (CNNs) can achieve human-level performance in edge detection with the rich and abstract edge representation capacities. However, the high performance of CNN based edge detection is achieved with a large pretrained CNN backbone, which is memory and energy consuming. In addition, it is surprising that the previous wisdom from the traditional edge detectors, such as Canny, Sobel, and LBP are rarely investigated in the rapid-developing deep learning era. To address these issues, we propose a simple, lightweight yet effective architecture named Pixel Difference Network (PiDiNet) for efficient edge detection. Extensive experiments on BSDS500, NYUD, and Multicue are provided to demonstrate its effectiveness, and its high training and inference efficiency. Surprisingly, when training from scratch with only the BSDS500 and VOC datasets, PiDiNet can surpass the recorded result of human perception (0.807 vs. 0.803 in ODS F-measure) on the BSDS500 dataset with 100 FPS and less than 1M parameters. A faster version of PiDiNet with less than 0.1M parameters can still achieve comparable performance among state of the arts with 200 FPS. Results on the NYUD and Multicue datasets show similar observations. The codes are available at https://github.com/zhuoinoulu/pidinet.

cs.CV↗

RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven visual and interaction cues to handle the complex interaction patterns and severe occlusions. We propose a semantic-aware scene decoupling scheme to model the occlusions explicitly, with a segmentation refinement and robust object tracking to prevent disentanglement uncertainty and maintain temporal consistency. We further introduce a robust performance capture scheme with the aid of various data-driven cues, which not only enables re-initialization ability, but also models the complex human-object interaction patterns in a data-driven manner. To this end, we introduce a spatial relation prior to prevent implausible intersections, as well as data-driven interaction cues to maintain natural motions, especially for those regions under severe human-object occlusions. We also adopt an adaptive fusion scheme for temporally coherent human-object reconstruction with occlusion analysis and human parsing cue. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality 4D human performance reconstruction under complex human-object interactions whilst still maintaining the lightweight monocular setting.

cs.CV↗