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Zhuochen Liu

Publications and source records attributed to Zhuochen Liu.

5 recordsLinked to original sources

Event-Centric Human Value Understanding in News-Domain Texts: An Actor-Conditioned, Multi-Granularity Benchmark

Existing human value datasets do not directly support value understanding in factual news: many are actor-agnostic, rely on isolated utterances or synthetic scenarios, and lack explicit event structure or value direction. We present \textbf{NEVU} (\textbf{N}ews \textbf{E}vent-centric \textbf{V}alue \textbf{U}nderstanding), a benchmark for \emph{actor-conditioned}, \emph{event-centric}, and \emph{direction-aware} human value recognition in factual news. NEVU evaluates whether models can identify value cues, attribute them to the correct actor, and determine value direction from grounded evidence. Built from 2{,}865 English news articles, NEVU organizes annotations at four semantic unit levels (\textbf{Subevent}, \textbf{behavior-based composite event}, \textbf{story-based composite event}, and \textbf{Article}) and labels \mbox{(unit, actor)} pairs for fine-grained evaluation across local and composite contexts. The annotations are produced through an LLM-assisted pipeline with staged verification and targeted human auditing. Using a hierarchical value space with \textbf{54} fine-grained values and \textbf{20} coarse-grained categories, NEVU covers 45{,}793 unit--actor pairs and 168{,}061 directed value instances. We provide unified baselines for proprietary and open-source LLMs, and find that lightweight adaptation (LoRA) consistently improves open-source models, showing that although NEVU is designed primarily as a benchmark, it also supports supervised adaptation beyond prompting-only evaluation. Data availability is described in Appendix~\ref{app:data_code_availability}.

cs.CL

Model-Free Neural Filtering: A Comparison with Classical Filters in Nonlinear Systems

Neural network models are increasingly used for state estimation in control and decision-making, yet it remains unclear to what extent they behave as principled filters in nonlinear dynamical systems. Unlike classical filters, which rely on explicit dynamics and noise models, neural estimators can be trained purely from data. We present a systematic comparison between model-free neural estimators and classical filtering methods across multiple nonlinear scenarios. On the neural side, we evaluate Transformer-based models, recurrent neural networks, and state-space models; on the classical side, we compare against particle filters and nonlinear Kalman filters. Results show that structured state-space models (SSMs), in particular Mamba and Mamba-2, are consistently strong among neural estimators. They approach strong classical filters in several nonlinear systems and outperform weaker classical baselines without access to system models, while the evaluated neural implementations achieve substantially higher inference throughput on the tested hardware. Accurate model-based filters can still dominate when their assumptions are well matched. We attribute the relative strength of SSMs to filtering-aligned inductive bias: recursive latent-state updates make them structurally closer to classical filters under fixed parameter budgets, finite data, and long-horizon evaluation.

cs.LG

Self-driving cars: Are we there yet?

Autonomous driving remains a highly active research domain that seeks to enable vehicles to perceive dynamic environments, predict the future trajectories of traffic agents such as vehicles, pedestrians, and cyclists and plan safe and efficient future motions. To advance the field, several competitive platforms and benchmarks have been established to provide standardized datasets and evaluation protocols. Among these, leaderboards by the CARLA organization and nuPlan and the Waymo Open Dataset have become leading benchmarks for assessing motion planning algorithms. Each offers a unique dataset and challenging planning problems spanning a wide range of driving scenarios and conditions. In this study, we present a comprehensive comparative analysis of the motion planning methods featured on these three leaderboards. To ensure a fair and unified evaluation, we adopt CARLA leaderboard v2.0 as our common evaluation platform and modify the selected models for compatibility. By highlighting the strengths and weaknesses of current approaches, we identify prevailing trends, common challenges, and suggest potential directions for advancing motion planning research.

cs.RO

RANDPOL: Parameter-Efficient End-to-End Quadruped Locomotion via Randomized Policy Learning

Modern learning-based locomotion controllers typically rely on fully trainable deep neural networks with a large number of parameters. This paper studies a different design point for end-to-end control: whether effective quadruped locomotion can be achieved with a drastically reduced trainable parameter space. We present RANDomized POlicy Learning (RANDPOL), a policy learning approach in which the hidden layers of the actor and critic are randomly initialized and fixed, while only the final linear readout is trained. This yields a parameter-efficient controller class that retains nonlinear expressiveness through a fixed random basis while substantially reducing the dimension of the optimization problem. RANDPOL is supported by the mathematical foundation of randomized function approximation, which provides a principled basis for using fixed random nonlinear features as expressive function classes. We evaluate RANDPOL on end-to-end locomotion control for the Unitree Go2 quadruped and compare it with Proximal Policy Optimization (PPO). The results show that RANDPOL attains comparative locomotion performance with far fewer trainable parameters, lower learning-phase computation time per iteration, and a favorable performance-complexity trade-off. We further demonstrate successful zero-shot sim-to-real transfer of the learned RANDPOL controller on the physical Unitree Go2 under user-issued forward-velocity and yaw-rate commands. These results indicate that, for structured robotic control problems, reducing trainable complexity can remain compatible with effective simulated and real-world performance.

cs.LG

Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learning

Deep reinforcement learning has emerged as a popular and powerful way to develop locomotion controllers for quadruped robots. Common approaches have largely focused on learning actions directly in joint space, or learning to modify and offset foot positions produced by trajectory generators. Both approaches typically require careful reward shaping and training for millions of time steps, and with trajectory generators introduce human bias into the resulting control policies. In this paper, we present a learning framework that leads to the natural emergence of fast and robust bounding policies for quadruped robots. The agent both selects and controls actions directly in task space to track desired velocity commands subject to environmental noise including model uncertainty and rough terrain. We observe that this framework improves sample efficiency, necessitates little reward shaping, leads to the emergence of natural gaits such as galloping and bounding, and eases the sim-to-real transfer at running speeds. Policies can be learned in only a few million time steps, even for challenging tasks of running over rough terrain with loads of over 100% of the nominal quadruped mass. Training occurs in PyBullet, and we perform a sim-to-sim transfer to Gazebo and sim-to-real transfer to the Unitree A1 hardware. For sim-to-sim, our results show the quadruped is able to run at over 4 m/s without a load, and 3.5 m/s with a 10 kg load, which is over 83% of the nominal quadruped mass. For sim-to-real, the Unitree A1 is able to bound at 2 m/s with a 5 kg load, representing 42% of the nominal quadruped mass.

cs.RO