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Zhuoer Zhang

Publications and source records attributed to Zhuoer Zhang.

2 recordsLinked to original sources

SAFTAC: Simulation-Augmented Fine-Tuning of Open-Source LLMs for Analog Circuit Design

Circuit design for analog integrated circuits (ICs) is challenging because circuit topology, device sizing, and circuit performance are tightly coupled. Existing large language model (LLM)-based methods either rely on inference-time correction around frozen models or train on limited circuit types without directly using simulation outcomes as training signals. A key bottleneck is that existing datasets do not provide sufficient task information for training LLMs on end-to-end specification-conditioned design. To fill this gap, we first construct a large-scale simulation-grounded dataset with 8,626 design tasks across 10 different types of analog circuits, where each task includes a textual description, labeled I/O ports, loading condition, target specifications, a testbench, and a reference netlist. Using this dataset, we present SAFTAC, a simulation-augmented fine-tuning framework that trains LLMs to generate and revise analog circuit design. SAFTAC combines three-stage supervised fine-tuning, which progressively builds the capabilities required for analog circuit design and feedback-guided correction, with simulation feedback-augmented reinforcement fine-tuning, which further optimizes models using simulation-grounded rewards. We evaluate SAFTAC under single-pass generation and two-pass generation with simulation feedback, showing improvements over the strongest closed-source LLM by 15.9% and 7.8%, respectively.

cs.AR↗

Worst-case control via linear programming: applications to truncation selection and partially malicious players

The connection between game theory, convex optimization, and geometry is deep. There are many applications of linear programming methods and polyhedral representation conversion methods in game theory. In this paper, we discuss two more scenarios where such methods can be useful. The first scenario is predicting the results of independent truncation dynamics under the large population assumption. The second scenario is when a player's opponent in a normal form game is not completely rational but shows some degree of malice. We show how one can compute a more profitable defensive play compared to simply playing a maximin strategy. We provide detailed computation procedure and numerical results for both scenarios.

cs.GT↗