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Zhuohan Sun

Publications and source records attributed to Zhuohan Sun.

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Revisiting Salient Object Detection from an Observer-Centric Perspective

Salient object detection is inherently a subjective problem, as observers with different priors may perceive different objects as salient. However, existing methods predominantly formulate it as an objective prediction task with a single groundtruth segmentation map for each image, which renders the problem under-determined and fundamentally ill-posed. To address this issue, we propose Observer-Centric Salient Object Detection (OC-SOD), where salient regions are predicted by considering not only the visual cues but also the observer-specific factors such as their preferences or intents. As a result, this formulation captures the intrinsic ambiguity and diversity of human perception, enabling personalized and context-aware saliency prediction. By leveraging multi-modal large language models, we develop an efficient data annotation pipeline and construct the first OC-SOD dataset named OC-SODBench, comprising 33k training, validation and test images with 152k textual prompts and object pairs. Built upon this new dataset, we further design OC-SODAgent, an agentic baseline which performs OC-SOD via a human-like "Perceive-Reflect-Adjust" process. Extensive experiments on our proposed OC-SODBench have justified the effectiveness of our contribution. Through this observer-centric perspective, we aim to bridge the gap between human perception and computational modeling, offering a more realistic and flexible understanding of what makes an object truly "salient." Code and dataset are publicly available at: https://github.com/Dustzx/OC_SOD

cs.CV

Think3D: Thinking with Space for Spatial Reasoning

While Vision-Language Models (VLMs) excel at 2D visual understanding, they remain constrained by 2D-centric paradigm that severely limits genuine 3D spatial reasoning. To bridge this gap, we introduce Think3D, a novel framework that equips VLM agents with interactive, 3D chain-of-thought reasoning capabilities. By integrating a suite of 3D manipulation tools, Think3D transforms perception into active spatial exploration, mirroring human geometric reasoning. Think3D consistently improves proprietary models, including GPT-4.1 and Gemini 2.5 Pro, across BLINK Multi-view, MindCube-1K, and VSI-Bench-Tiny. We further propose Think3D-RL to teach smaller open-weight models how to manipulate 3D space effectively. Using only final-answer rewards, without process supervision or handcrafted exploration trajectories, Think3D-RL enables Qwen3-VL-4B to autonomously learn effective 3D exploration strategies. After training, the model exhibits tool-use patterns similar to those of stronger proprietary models, while shifting the effect of 3D tool use on MindCube-1K from a performance drop to a substantial improvement. These results show that active exploration in 3D space provides an effective and general paradigm for improving spatial reasoning in multimodal agents. Code, models, and data are available at https://github.com/zhangzaibin/spagent.

cs.CV