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Zhuoran Yang

Publications and source records attributed to Zhuoran Yang.

At least 163 records · Page 9Linked to original sources

Finite-Sample Analysis For Decentralized Batch Multi-Agent Reinforcement Learning With Networked Agents

Despite the increasing interest in multi-agent reinforcement learning (MARL) in multiple communities, understanding its theoretical foundation has long been recognized as a challenging problem. In this work, we address this problem by providing a finite-sample analysis for decentralized batch MARL with networked agents. Specifically, we consider two decentralized MARL settings, where teams of agents are connected by time-varying communication networks, and either collaborate or compete in a zero-sum game setting, without any central controller. These settings cover many conventional MARL settings in the literature. For both settings, we develop batch MARL algorithms that can be implemented in a decentralized fashion, and quantify the finite-sample errors of the estimated action-value functions. Our error analysis captures how the function class, the number of samples within each iteration, and the number of iterations determine the statistical accuracy of the proposed algorithms. Our results, compared to the finite-sample bounds for single-agent RL, involve additional error terms caused by decentralized computation, which is inherent in our decentralized MARL setting. This work appears to be the first finite-sample analysis for batch MARL, a step towards rigorous theoretical understanding of general MARL algorithms in the finite-sample regime.

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Provably Efficient Safe Exploration via Primal-Dual Policy Optimization

We study the Safe Reinforcement Learning (SRL) problem using the Constrained Markov Decision Process (CMDP) formulation in which an agent aims to maximize the expected total reward subject to a safety constraint on the expected total value of a utility function. We focus on an episodic setting with the function approximation where the Markov transition kernels have a linear structure but do not impose any additional assumptions on the sampling model. Designing SRL algorithms with provable computational and statistical efficiency is particularly challenging under this setting because of the need to incorporate both the safety constraint and the function approximation into the fundamental exploitation/exploration tradeoff. To this end, we present an \underline{O}ptimistic \underline{P}rimal-\underline{D}ual Proximal Policy \underline{OP}timization (OPDOP) algorithm where the value function is estimated by combining the least-squares policy evaluation and an additional bonus term for safe exploration. We prove that the proposed algorithm achieves an $\tilde{O}(d H^{2.5}\sqrt{T})$ regret and an $\tilde{O}(d H^{2.5}\sqrt{T})$ constraint violation, where $d$ is the dimension of the feature mapping, $H$ is the horizon of each episode, and $T$ is the total number of steps. These bounds hold when the reward/utility functions are fixed but the feedback after each episode is bandit. Our bounds depend on the capacity of the state-action space only through the dimension of the feature mapping and thus our results hold even when the number of states goes to infinity. To the best of our knowledge, we provide the first provably efficient online policy optimization algorithm for CMDP with safe exploration in the function approximation setting.

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Provably Efficient Neural Estimation of Structural Equation Model: An Adversarial Approach

Structural equation models (SEMs) are widely used in sciences, ranging from economics to psychology, to uncover causal relationships underlying a complex system under consideration and estimate structural parameters of interest. We study estimation in a class of generalized SEMs where the object of interest is defined as the solution to a linear operator equation. We formulate the linear operator equation as a min-max game, where both players are parameterized by neural networks (NNs), and learn the parameters of these neural networks using the stochastic gradient descent. We consider both 2-layer and multi-layer NNs with ReLU activation functions and prove global convergence in an overparametrized regime, where the number of neurons is diverging. The results are established using techniques from online learning and local linearization of NNs, and improve in several aspects the current state-of-the-art. For the first time we provide a tractable estimation procedure for SEMs based on NNs with provable convergence and without the need for sample splitting.

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Provable Fictitious Play for General Mean-Field Games

We propose a reinforcement learning algorithm for stationary mean-field games, where the goal is to learn a pair of mean-field state and stationary policy that constitutes the Nash equilibrium. When viewing the mean-field state and the policy as two players, we propose a fictitious play algorithm which alternatively updates the mean-field state and the policy via gradient-descent and proximal policy optimization, respectively. Our algorithm is in stark contrast with previous literature which solves each single-agent reinforcement learning problem induced by the iterates mean-field states to the optimum. Furthermore, we prove that our fictitious play algorithm converges to the Nash equilibrium at a sublinear rate. To the best of our knowledge, this seems the first provably convergent single-loop reinforcement learning algorithm for mean-field games based on iterative updates of both mean-field state and policy.

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Single-Timescale Stochastic Nonconvex-Concave Optimization for Smooth Nonlinear TD Learning

Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop stochastic algorithm is preferred due to its simplicity and also because its step-size is easier to tune. In this paper, we propose two single-timescale single-loop algorithms which require only one data point each step. Our first algorithm implements momentum updates on both primal and dual variables achieving an $O(\varepsilon^{-4})$ sample complexity, which shows the important role of momentum in obtaining a single-timescale algorithm. Our second algorithm improves upon the first one by applying variance reduction on top of momentum, which matches the best known $O(\varepsilon^{-3})$ sample complexity in existing works. Furthermore, our variance-reduction algorithm does not require a large-batch checkpoint. Moreover, our theoretical results for both algorithms are expressed in a tighter form of simultaneous primal and dual side convergence.

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Robust One-Bit Recovery via ReLU Generative Networks: Near-Optimal Statistical Rate and Global Landscape Analysis

We study the robust one-bit compressed sensing problem whose goal is to design an algorithm that faithfully recovers any sparse target vector $θ_0\in\mathbb{R}^d$ \textit{uniformly} via $m$ quantized noisy measurements. Specifically, we consider a new framework for this problem where the sparsity is implicitly enforced via mapping a low dimensional representation $x_0 \in \mathbb{R}^k$ through a known $n$-layer ReLU generative network $G:\mathbb{R}^k\rightarrow\mathbb{R}^d$ such that $θ_0 = G(x_0)$. Such a framework poses low-dimensional priors on $θ_0$ without a known sparsity basis. We propose to recover the target $G(x_0)$ solving an unconstrained empirical risk minimization (ERM). Under a weak \textit{sub-exponential measurement assumption}, we establish a joint statistical and computational analysis. In particular, we prove that the ERM estimator in this new framework achieves a statistical rate of $m=\widetilde{\mathcal{O}}(kn \log d /\varepsilon^2)$ recovering any $G(x_0)$ uniformly up to an error $\varepsilon$. When the network is shallow (i.e., $n$ is small), we show this rate matches the information-theoretic lower bound up to logarithm factors of $\varepsilon^{-1}$. From the lens of computation, we prove that under proper conditions on the network weights, our proposed empirical risk, despite non-convexity, has no stationary point outside of small neighborhoods around the true representation $x_0$ and its negative multiple; furthermore, we show that the global minimizer of the empirical risk stays within the neighborhood around $x_0$ rather than its negative multiple under further assumptions on the network weights.

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Global Convergence of Policy Gradient for Linear-Quadratic Mean-Field Control/Game in Continuous Time

Reinforcement learning is a powerful tool to learn the optimal policy of possibly multiple agents by interacting with the environment. As the number of agents grow to be very large, the system can be approximated by a mean-field problem. Therefore, it has motivated new research directions for mean-field control (MFC) and mean-field game (MFG). In this paper, we study the policy gradient method for the linear-quadratic mean-field control and game, where we assume each agent has identical linear state transitions and quadratic cost functions. While most of the recent works on policy gradient for MFC and MFG are based on discrete-time models, we focus on the continuous-time models where some analyzing techniques can be interesting to the readers. For both MFC and MFG, we provide policy gradient update and show that it converges to the optimal solution at a linear rate, which is verified by a synthetic simulation. For MFG, we also provide sufficient conditions for the existence and uniqueness of the Nash equilibrium.

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Dynamic Regret of Policy Optimization in Non-stationary Environments

We consider reinforcement learning (RL) in episodic MDPs with adversarial full-information reward feedback and unknown fixed transition kernels. We propose two model-free policy optimization algorithms, POWER and POWER++, and establish guarantees for their dynamic regret. Compared with the classical notion of static regret, dynamic regret is a stronger notion as it explicitly accounts for the non-stationarity of environments. The dynamic regret attained by the proposed algorithms interpolates between different regimes of non-stationarity, and moreover satisfies a notion of adaptive (near-)optimality, in the sense that it matches the (near-)optimal static regret under slow-changing environments. The dynamic regret bound features two components, one arising from exploration, which deals with the uncertainty of transition kernels, and the other arising from adaptation, which deals with non-stationary environments. Specifically, we show that POWER++ improves over POWER on the second component of the dynamic regret by actively adapting to non-stationarity through prediction. To the best of our knowledge, our work is the first dynamic regret analysis of model-free RL algorithms in non-stationary environments.

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Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate

Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert (human) demonstration. Despite its empirical success, it remains unclear whether GAIL with neural networks converges to the globally optimal solution. The major difficulty comes from the nonconvex-nonconcave minimax optimization structure. To bridge the gap between practice and theory, we analyze a gradient-based algorithm with alternating updates and establish its sublinear convergence to the globally optimal solution. To the best of our knowledge, our analysis establishes the global optimality and convergence rate of GAIL with neural networks for the first time.

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Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and aim to find the Nash Equilibrium by minimizing the duality gap. In the online setting, we control a single player playing against an arbitrary opponent and aim to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an $\tilde O(\sqrt{d^3 H^3 T} )$ upper bound on the duality gap and regret, where $d$ is the linear dimension, $H$ the horizon and $T$ the total number of timesteps. Our results do not require additional assumptions on the sampling model. Our setting requires overcoming several new challenges that are absent in Markov decision processes or turn-based Markov games. In particular, to achieve optimism with simultaneous moves, we construct both upper and lower confidence bounds of the value function, and then compute the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash Equilibrium of a general-sum game is computationally hard, our algorithm instead solves for a Coarse Correlated Equilibrium (CCE), which can be obtained efficiently. To our best knowledge, such a CCE-based scheme for optimism has not appeared in the literature and might be of interest in its own right.

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On the Global Optimality of Model-Agnostic Meta-Learning

Model-agnostic meta-learning (MAML) formulates meta-learning as a bilevel optimization problem, where the inner level solves each subtask based on a shared prior, while the outer level searches for the optimal shared prior by optimizing its aggregated performance over all the subtasks. Despite its empirical success, MAML remains less understood in theory, especially in terms of its global optimality, due to the nonconvexity of the meta-objective (the outer-level objective). To bridge such a gap between theory and practice, we characterize the optimality gap of the stationary points attained by MAML for both reinforcement learning and supervised learning, where the inner-level and outer-level problems are solved via first-order optimization methods. In particular, our characterization connects the optimality gap of such stationary points with (i) the functional geometry of inner-level objectives and (ii) the representation power of function approximators, including linear models and neural networks. To the best of our knowledge, our analysis establishes the global optimality of MAML with nonconvex meta-objectives for the first time.

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Provably Efficient Causal Reinforcement Learning with Confounded Observational Data

Empowered by expressive function approximators such as neural networks, deep reinforcement learning (DRL) achieves tremendous empirical successes. However, learning expressive function approximators requires collecting a large dataset (interventional data) by interacting with the environment. Such a lack of sample efficiency prohibits the application of DRL to critical scenarios, e.g., autonomous driving and personalized medicine, since trial and error in the online setting is often unsafe and even unethical. In this paper, we study how to incorporate the dataset (observational data) collected offline, which is often abundantly available in practice, to improve the sample efficiency in the online setting. To incorporate the possibly confounded observational data, we propose the deconfounded optimistic value iteration (DOVI) algorithm, which incorporates the confounded observational data in a provably efficient manner. More specifically, DOVI explicitly adjusts for the confounding bias in the observational data, where the confounders are partially observed or unobserved. In both cases, such adjustments allow us to construct the bonus based on a notion of information gain, which takes into account the amount of information acquired from the offline setting. In particular, we prove that the regret of DOVI is smaller than the optimal regret achievable in the pure online setting by a multiplicative factor, which decreases towards zero when the confounded observational data are more informative upon the adjustments. Our algorithm and analysis serve as a step towards causal reinforcement learning.

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Risk-Sensitive Reinforcement Learning: Near-Optimal Risk-Sample Tradeoff in Regret

We study risk-sensitive reinforcement learning in episodic Markov decision processes with unknown transition kernels, where the goal is to optimize the total reward under the risk measure of exponential utility. We propose two provably efficient model-free algorithms, Risk-Sensitive Value Iteration (RSVI) and Risk-Sensitive Q-learning (RSQ). These algorithms implement a form of risk-sensitive optimism in the face of uncertainty, which adapts to both risk-seeking and risk-averse modes of exploration. We prove that RSVI attains an $\tilde{O}\big(λ(|β| H^2) \cdot \sqrt{H^{3} S^{2}AT} \big)$ regret, while RSQ attains an $\tilde{O}\big(λ(|β| H^2) \cdot \sqrt{H^{4} SAT} \big)$ regret, where $λ(u) = (e^{3u}-1)/u$ for $u>0$. In the above, $β$ is the risk parameter of the exponential utility function, $S$ the number of states, $A$ the number of actions, $T$ the total number of timesteps, and $H$ the episode length. On the flip side, we establish a regret lower bound showing that the exponential dependence on $|β|$ and $H$ is unavoidable for any algorithm with an $\tilde{O}(\sqrt{T})$ regret (even when the risk objective is on the same scale as the original reward), thus certifying the near-optimality of the proposed algorithms. Our results demonstrate that incorporating risk awareness into reinforcement learning necessitates an exponential cost in $|β|$ and $H$, which quantifies the fundamental tradeoff between risk sensitivity (related to aleatoric uncertainty) and sample efficiency (related to epistemic uncertainty). To the best of our knowledge, this is the first regret analysis of risk-sensitive reinforcement learning with the exponential utility.

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Breaking the Curse of Many Agents: Provable Mean Embedding Q-Iteration for Mean-Field Reinforcement Learning

Multi-agent reinforcement learning (MARL) achieves significant empirical successes. However, MARL suffers from the curse of many agents. In this paper, we exploit the symmetry of agents in MARL. In the most generic form, we study a mean-field MARL problem. Such a mean-field MARL is defined on mean-field states, which are distributions that are supported on continuous space. Based on the mean embedding of the distributions, we propose MF-FQI algorithm that solves the mean-field MARL and establishes a non-asymptotic analysis for MF-FQI algorithm. We highlight that MF-FQI algorithm enjoys a "blessing of many agents" property in the sense that a larger number of observed agents improves the performance of MF-FQI algorithm.

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Neural Certificates for Safe Control Policies

This paper develops an approach to learn a policy of a dynamical system that is guaranteed to be both provably safe and goal-reaching. Here, the safety means that a policy must not drive the state of the system to any unsafe region, while the goal-reaching requires the trajectory of the controlled system asymptotically converges to a goal region (a generalization of stability). We obtain the safe and goal-reaching policy by jointly learning two additional certificate functions: a barrier function that guarantees the safety and a developed Lyapunov-like function to fulfill the goal-reaching requirement, both of which are represented by neural networks. We show the effectiveness of the method to learn both safe and goal-reaching policies on various systems, including pendulums, cart-poles, and UAVs.

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Neural Temporal-Difference and Q-Learning Provably Converge to Global Optima

Temporal-difference learning (TD), coupled with neural networks, is among the most fundamental building blocks of deep reinforcement learning. However, due to the nonlinearity in value function approximation, such a coupling leads to nonconvexity and even divergence in optimization. As a result, the global convergence of neural TD remains unclear. In this paper, we prove for the first time that neural TD converges at a sublinear rate to the global optimum of the mean-squared projected Bellman error for policy evaluation. In particular, we show how such global convergence is enabled by the overparametrization of neural networks, which also plays a vital role in the empirical success of neural TD. Beyond policy evaluation, we establish the global convergence of neural (soft) Q-learning, which is further connected to that of policy gradient algorithms.

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An efficient Gehan-type estimation for the accelerated failure time model with clustered and censored data

In medical studies, the collected covariates usually contain underlying outliers. For clustered /longitudinal data with censored observations, the traditional Gehan-type estimator is robust to outliers existing in response but sensitive to outliers in the covariate domain, and it also ignores the within-cluster correlations. To take account of within-cluster correlations, varying cluster sizes, and outliers in covariates, we propose weighted Gehan-type estimating functions for parameter estimation in the accelerated failure time model for clustered data. We provide the asymptotic properties of the resulting estimators and carry out simulation studies to evaluate the performance of the proposed method under a variety of realistic settings. The simulation results demonstrate that the proposed method is robust to the outliers existing in the covariate domain and lead to much more efficient estimators when a strong within-cluster correlation exists. Finally, the proposed method is applied to a medical dataset and more reliable and convincing results are hence obtained.

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Semiparametric Nonlinear Bipartite Graph Representation Learning with Provable Guarantees

Graph representation learning is a ubiquitous task in machine learning where the goal is to embed each vertex into a low-dimensional vector space. We consider the bipartite graph and formalize its representation learning problem as a statistical estimation problem of parameters in a semiparametric exponential family distribution. The bipartite graph is assumed to be generated by a semiparametric exponential family distribution, whose parametric component is given by the proximity of outputs of two one-layer neural networks, while nonparametric (nuisance) component is the base measure. Neural networks take high-dimensional features as inputs and output embedding vectors. In this setting, the representation learning problem is equivalent to recovering the weight matrices. The main challenges of estimation arise from the nonlinearity of activation functions and the nonparametric nuisance component of the distribution. To overcome these challenges, we propose a pseudo-likelihood objective based on the rank-order decomposition technique and focus on its local geometry. We show that the proposed objective is strongly convex in a neighborhood around the ground truth, so that a gradient descent-based method achieves linear convergence rate. Moreover, we prove that the sample complexity of the problem is linear in dimensions (up to logarithmic factors), which is consistent with parametric Gaussian models. However, our estimator is robust to any model misspecification within the exponential family, which is validated in extensive experiments.

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