SearcharxivSearch

arXiv subjects

Zhuoru Mo

Publications and source records attributed to Zhuoru Mo.

2 recordsLinked to original sources

Audio-to-Score Transcription using Pre-trained Features, Data Augmentation, and the New SheetSage-A2S Dataset

Existing audio-to-score (A2S) systems primarily focus on classical music, and the application to popular music remains underexplored. This paper first presents the new SheetSage-A2S Dataset, which includes 61 hours of audio with **kern score encodings for 9,468 clips originating from 6,066 unique songs, the first of its kind to facilitate A2S research for popular music. Additionally, we improve on existing A2S approaches by using data augmentation and MuQ, a pretrained feature-extraction model for music audio, to enhance generalisation abilities and extract meaningful audio features. Results show that the proposed A2S model achieves 4.98% symbol error rate (SER) on the Quartets collection for classical music, which significantly outperforms the 15.3% SER from the existing state-of-the-art (Alfaro-Contreras et al. 2024). Additionally, our model achieves 20.92% SER on the SheetSage-A2S dataset for popular music, serving as a strong benchmark for future research. The dataset, model, and code are made publicly available at: https://github.com/Multimodal-Music-Research-Lab/SheetSage2Kern_model.

cs.SD

SymphonyGen: 3D Hierarchical Orchestral Generation with Controllable Harmony Skeleton

Generating symphonic music requires simultaneously managing high-level structural form and dense, multi-track orchestration, yet existing symbolic models often struggle with a "complexity-control imbalance" between scalability and steerability. We present SymphonyGen, a 3D hierarchical framework for contemporary orchestral generation, whose cascading decoders decompose the bar, track, and event axes, keeping decoding memory far below flat token streams and enabling conditioning at every structural level. A beat-quantized multi-pitch harmony skeleton, which may be user-written, analyzed, or model-generated, provides "short-score" conditioning, enabling outline control while producing orchestral textures. The model is refined with reinforcement learning against a cross-modal acoustic reward from CLaMP 3 audio embeddings, and a dissonance-averse sampling algorithm suppresses unintended tonal clashes during inference. Objective evaluations show that both post-training mechanisms reduce dissonance while maintaining independent melodic metrics, and in subjective tests SymphonyGen is rated above baseline systems in quality and preference, significantly so among general listeners.

cs.SD