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Zhuosheng Zhang

Publications and source records attributed to Zhuosheng Zhang.

At least 19 recordsLinked to original sources

Avatar Intelligence: Amplifying Human Agency Through Persistent Personal Agents

Personal AI agents are increasingly capable of handling long-horizon tasks across applications, yet users often need to invest substantial effort in specifying goals, resolving ambiguity, and verifying outcomes. We argue that progress should be measured by how effectively agents amplify human agency: enabling people to pursue their goals with less routine supervision while retaining control over consequential decisions. We advocate Avatar Intelligence, a paradigm of persistent personal agents that represent users' goals, values, and constraints through sustained decision delegation across contexts and time. We describe a maturity roadmap from human-directed execution to autonomous operation within delegated domains, and introduce the Agentic Oversight Index (AOI) as a framework for evaluating delivered value against agent-side operational cost and human oversight burden. We identify three core research challenges: identity-continuous personalization that carries user preferences across tasks, user-situated evolution through Rehearsal Engineering, and safety mechanisms that combine technical control with accountability and recourse. These directions define a research agenda for reliable decision delegation to personal agents across tasks and over time.

cs.AI↗

Zooming without Zooming v2: From Seeing Details to Connecting Evidence for Generalizable Multimodal Perception

Multimodal perception forms the foundation of multimodal intelligence. In particular, spatial perception and multimodal long-context understanding are two pivotal tasks that underpin embodied AI and multimodal agents. However, synthesizing targeted, high-quality training data for these tasks remains difficult and costly. Our key insight is that these tasks share an underlying capability, which we call connecting evidence: identifying relevant visual facts, binding them to the correct entities, recovering their relations, and composing them into an answer. Crucially, targeted training data are far easier to synthesize for this capability than for these tasks themselves. To strengthen this capability, we propose EvidenceConnect, an easy-to-implement data synthesis framework that uses zoomed views of related regions within a single image to generate questions requiring comparison, aggregation, or chaining of visual evidence. To ensure quality, a reference answer is retained only when independent VLMs agree on it, and region-ablation tests discard questions whose answer survives the removal of selected regions. We then train base VLMs on the resulting data with RLVR, obtaining Zooming without Zooming v2 (ZwZ2). Although the synthesized data are not tailored to any downstream benchmark, ZwZ2 improves fine-grained and spatial perception, with further gains on embodied spatial reasoning, multimodal long-context understanding, multimodal agent tasks, and general visual reasoning. These results establish EvidenceConnect as an effective framework for supervising evidence connection and suggest that strengthening this shared capability leads to more generalizable multimodal perception.

cs.CV↗

Retrospective Progress-Aware Self-Refinement for LLM Agent Training

Long-horizon LLM-based agents receive rich environmental observations during interaction, yet outcome rewards provide limited explicit supervision about how individual actions advance task completion. We investigate whether agents can turn this interaction evidence into useful training signals through retrospective progress assessment. A WebShop pilot shows that direct progress prompting reduces task success, whereas hindsight-annotated demonstrations improve it. We introduce RePro, Retrospective Progress-Aware Training, with a forward-then-reflect rollout: the agent estimates progress while acting, then reassesses each step using the completed trajectory and outcome. After warmup with externally generated demonstrations, policy optimization combines self-generated progress differences, online-retrospective alignment, and format rewards with environment feedback, requiring neither a separate process reward model nor ongoing teacher annotation. Experiments on WebShop, ALFWorld, and Sokoban show that RePro enhances the Qwen family's performance, with up to 11.57% success rate gains.

cs.CL↗

First Things First: Teaching LLM-Based Agents to Prioritize Must-Haves before Nice-to-Haves

Recent progress in multimodal large language models (MLLMs) has fueled significant enthusiasm in their potential to act as autonomous agents for real-world tasks. However, scenarios requiring agents to fulfill users' complex, structured requirements remain largely underexplored. In this work, we examine reasoning tasks under three distinct requirement scenarios: (i) Must-have requirements uniquely determine a unique feasible solution; (ii) Multiple answers satisfy the must-have requirements and are prioritized via the nice-to-have requirements; and (iii) No candidate solution satisfies the must-have requirements, in which case the agent should abstain from generating a response. We evaluate state-of-the-art MLLMs on 3,649 carefully constructed problems that reflect realistic service scenarios, including e-commerce, booking, and map-based or ride-hailing. Our evaluation reveals that existing MLLMs exhibit catastrophic failures in all scenarios. They frequently misinterpret task requirements, violate must-have requirements, and produce invalid solutions. To address this critical gap, we propose First Things First Reinforcement Learning FTF-rl that explicitly optimizes reasoning over multi-priority user requirements. Experimental results show that our method substantially improves the task success rate compared to strong baselines. Moreover, FTF-rl yields general effectiveness on popular logical and mathematical reasoning tasks, including LogicVista, MathVision, and InfoQA. Our findings suggest that enhancing requirement-aware reasoning capability provides a simple yet effective pathway to improve generalization of MLLM agents. Code and dataset are available at https://github.com/claire62/FTF-RL.

cs.CV↗

GUITAR: Structured Failure Diagnosis of GUI Agents via State Transitions

Understanding where and why Graphical User Interface (GUI) agents fail is essential for building more reliable systems, yet current evaluation relies on step accuracy, a metric that treats each screen independently and overlooks the underlying structure of GUI environments. This leads to two critical blind spots: (1) functionally equivalent screens are evaluated in isolation, obscuring systematic failure patterns across shared screens; and (2) the long-tailed GUI distribution renders failures on rare but critical screens invisible under standard metrics. To address these issues, we propose \textbf{GUITAR}, a state-centric diagnostic framework that performs structured failure analysis over both states and transitions, using a State Transition Graph (STG) by mapping visually diverse screens to shared functional states. Across 8 agents and 6 tasks from AndroidControl and Mind2Web, GUITAR reveals that 60.4\% of failures occur in 20\% of states, localizing errors to a small set of bottlenecks. Bottleneck-targeted guidance improves SR by 2.8\% and retains a 1.88\% average gain across 7 agents under three-fold trajectory-held-out evaluation with fully automatic STGs. These findings demonstrate the diagnostic and actionable value of structure-aware evaluation within the evaluated mobile and web tasks. Code is available at https://github.com/sqzhang-lazy/GUITAR

cs.AI↗

Group-Marginalized Self-Rewarding RL Drives Zero-Label Self-Evolving

Self-rewarding reinforcement learning (RL) enables large language models (LLMs) to self-evolve without human labels. Existing ensemble-based methods construct reward references from rollout groups and assign rewards accordingly. However, a response's reward representation also depends on its randomly sampled group context, i.e., the other responses in its group. Using only one group-context realization may miss desired reward signals and provide unreliable guidance for policy optimization. To address this issue, we propose Group-Marginalized Advantage Estimation (GMAE), which aggregates reward realizations across possible contexts into a response-level distribution and estimates expected advantages. Experiments across eight benchmarks and four base models demonstrate strong performance and cross-domain generalization. GMAE also exhibits stable learning, low extra cost, and good applicability across training datasets and RL backbones.

cs.LG↗

UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

Multimodal large language models (MLLMs) can interpret a street view, but reliable urban action depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a real-scale city. We propose UrbanGround, an urban sandbox built from Hong Kong's territory-wide 3D geospatial data. It combines the city's geographic structure with continuous, collision-constrained control through a shared evaluation interface. Agents use first-person observations and an interactive map to select actions across tasks ranging from local question answering to long-horizon navigation. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can gather and interpret local visual evidence to answer spatial questions. Then we ask whether these abilities support navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far MLLM agents can explore reliably in open-ended urban environments.

cs.CV↗

Would You Walk to the Car Wash? Salience Bias in LLM Commonsense Reasoning

Despite advances in complex reasoning, large language models (LLMs) can prioritize explicit input conditions over implicit task prerequisites. In everyday commonsense reasoning, this can lead to a failure we term Salience Bias: salient but task-irrelevant details (e.g., numerical values) draw models into computation while they overlook the physical or commonsense prerequisites of the task. A critical open question is whether this failure reflects a genuine gap in commonsense knowledge or merely its suppression under misleading task framing. To investigate this, we construct the SaliTrap Benchmark, comprising 1,145 items in four trap dimensions. Evaluating 12 LLMs, we find substantial vulnerability across the tested models, with higher numerical distractor counts associated with lower trap-avoidance rates and trap recognition not always leading to avoidance. Further probing of sycophantic-compliance cases shows that the relevant commonsense can often be elicited when the original task framing is removed, suggesting a gap between recognizing a constraint and applying it during task execution. Building on this diagnosis, we further show that lightweight, inference-time prompting alone substantially closes the gap without any retraining. Our findings highlight the importance of applying commonsense constraints during task execution, and we release SaliTrap as a testbed for studying this gap. The codes are available at https://github.com/Wuzheng02/SaliTrap

cs.CL↗

SynGhost: Invisible and Universal Task-agnostic Backdoor Attack via Syntactic Transfer

Although pre-training achieves remarkable performance, it suffers from task-agnostic backdoor attacks due to vulnerabilities in data and training mechanisms. These attacks can transfer backdoors to various downstream tasks. In this paper, we introduce $\mathtt{maxEntropy}$, an entropy-based poisoning filter that mitigates such risks. To overcome the limitations of manual target setting and explicit triggers, we propose $\mathtt{SynGhost}$, an invisible and universal task-agnostic backdoor attack via syntactic transfer, further exposing vulnerabilities in pre-trained language models (PLMs). Specifically, $\mathtt{SynGhost}$ injects multiple syntactic backdoors into the pre-training space through corpus poisoning, while preserving the PLM's pre-training capabilities. Second, $\mathtt{SynGhost}$ adaptively selects optimal targets based on contrastive learning, creating a uniform distribution in the pre-training space. To identify syntactic differences, we also introduce an awareness module to minimize interference between backdoors. Experiments show that $\mathtt{SynGhost}$ poses significant threats and can transfer to various downstream tasks. Furthermore, $\mathtt{SynGhost}$ resists defenses based on perplexity, fine-pruning, and $\mathtt{maxEntropy}$. The code is available at https://github.com/Zhou-CyberSecurity-AI/SynGhost.

cs.CR↗

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/meituan-longcat/MineExplorer.

cs.CL↗

Causal Probing for Internal Visual Representations in Multimodal Large Language Models

Despite the remarkable success of Multimodal Large Language Models (MLLMs) across diverse tasks, the internal mechanisms governing how they encode and ground distinct visual concepts remain poorly understood. To unravel these mechanisms, we propose a causal framework based on activation steering to actively probe and manipulate internal visual representations. Through systematic intervention across four visual concept categories, our results reveal a divergence in concept encoding: entity knowledge is distinctively localized, whereas abstract concepts are globally distributed across the network. Critically, this divergence uncovers a mechanistic driver of scaling laws: increasing model depth is indispensable for encoding distributed and complex abstract concepts, whereas entities maintain a consistently high degree of localization. Furthermore, reverse steering uncovers that blocking explicit output triggers a surge in latent activations, exposing a compensatory mechanism between perception and generation. Finally, by extending our analysis to visual reasoning, we expose a disconnect between perception and reasoning: although MLLMs successfully recognize geometric relations, they treat them merely as static visual features, failing to trigger the procedural execution necessary for solving problems.

cs.AI↗

Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents

Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.

cs.AI↗

Reasoning or Rambling? Exploring the Effect of Thinking on Agent Persuasion

Understanding persuasion is critical for the safety and reliability of multi-agent systems built on large language models (LLMs). This paper studies persuasion dynamics by contrasting general LLMs with Large Reasoning Models (LRMs) that employ explicit ``thinking'' processes. Through large-scale experiments on objective (MMLU) and subjective (PersuasionBench and Perspectrum) tasks, we identify Persuasion Duality: reasoning enhances an agent's persuasive power while simultaneously increasing its resistance to persuasion. For LRMs, adding thinking content increases persuasion rates by 21 pp on average, yet reduces susceptibility to incorrect persuasion by up to 10 pp on objective tasks. Despite these gains, we uncover a critical vulnerability: persuasiveness often stems from superficial cues such as response length and repetition rather than logical validity. Non-semantic padding or repeated conclusions can match or exceed the persuasive effect of coherent reasoning, revealing a strong length bias in agents' judgments. We further show that persuasion propagates non-linearly in multi-hop agent chains, where intermediate agents may amplify or attenuate influence depending on task subjectivity. Finally, guided by attention analysis, we propose a prompt-level adversarial argument detection method that consistently improves agent robustness.

cs.AI↗

GradSentry: Gradient Spectral Entropy for Backdoor Sample Filtering in Large Language Model Fine-Tuning

Fine-tuning Large Language Models with untrusted data exposes models to backdoor attacks, where poisoned samples cause targeted misbehavior. Existing sample-filtering defenses rely on clustering, which requires sufficient data and can fail at extreme poison ratios. We propose GradSentry({Grad}ient {Sentry}), a backdoor sample filtering method based on the spectral entropy of per-sample gradients. Our key finding is that poisoned samples produce gradients with higher spectral entropy compared to clean samples. GradSentry captures output-altering backdoor signatures using per-sample gradient spectra, avoiding pairwise sample comparisons and clustering during feature construction. Importantly, our method is training-agnostic: it works for both parameter-efficient fine-tuning methods like LoRA and full-parameter tuning, as the gradient analysis operates independently of which parameters are being updated during training. GradSentry requires no clustering, operates effectively across all poison ratios (1%--90%), and introduces minimal computational overhead (20--50ms per sample for a 7B model). Evaluation on four QA datasets and four attack types demonstrates the effectiveness of spectral entropy for backdoor detection.

cs.CR↗

Quick on the Uptake: Eliciting Implicit Intents from Human Demonstrations for Personalized Mobile-Use Agents

As multimodal large language models advance rapidly, the automation of mobile tasks has become increasingly feasible through the use of mobile-use agents that mimic human interactions from graphical user interfaces. To further enhance mobile-use agents, previous studies employ demonstration learning to improve mobile-use agents from human demonstrations. However, these methods focus solely on the explicit intention flows of humans (e.g., step sequences) while neglecting implicit intention flows (e.g., personal preferences), which makes it difficult to construct personalized mobile-use agents. In this work, to evaluate the Intention Alignment Rate between mobile-use agents and humans, we first collect MobileIAR, a dataset covering 40 English- and Chinese-speaking users and containing human-intent-aligned actions and ground-truth actions. This enables a comprehensive assessment of the agents' understanding of human intent. Then we propose IFRAgent, a framework built upon Intention Flow Recognition from human demonstrations. IFRAgent analyzes explicit intention flows from human demonstrations to construct a query-level vector library of standard operating procedures (SOP), and analyzes implicit intention flows to build a user-level habit repository. IFRAgent then leverages a SOP extractor combined with retrieval-augmented generation and a query rewriter trained through knowledge distillation to generate personalized queries and SOPs from a raw ambiguous query, enhancing the alignment between mobile-use agents and human intent. Experimental results demonstrate that IFRAgent consistently outperforms baselines on every model, achieving an average absolute improvement of 9.88\% (53.33\% relative) in human intention alignment rate and an average absolute improvement of 8.26\% (32.40\% relative) in step completion rate.

cs.CL↗

Beyond a Single Judge: The Evidence-Grounded, Social-Weighted Persona Panel for Generative UI Evaluation

Generative UI (GenUI) lets large language models synthesize a complete, renderable interface directly from a natural-language instruction, but evaluating the quality of what they generate remains an open problem. Human evaluation is costly and rater-variant, while LLM-as-a-judge is scalable but reflects only a single implicit viewpoint, unable to capture how different populations of real users actually perceive the same interface. We propose the Evidence-Grounded, Social-Weighted Persona Panel (ESPP), a three-stage GenUI evaluation method in which a panel of psychologically diverse, evidence-grounded personas independently rates a screenshot, exchanges opinions under a trait-derived, semantically-gated bounded-confidence mechanism, and is aggregated via Delphi-inspired social weighting into a single judgment. ESPP tracks human judgment substantially more closely than a naive single-pass judge, raising Pearson $r$ from $0.716$ to $0.922$, and a prompt-ensemble control recovers only about a third of this gap, isolating genuine persona and evidence grounding as the dominant source of improvement. Beyond this fidelity gain, retaining each panelist's individual rating further reveals that user subgroups agree on overall model rankings yet diverge sharply on specific rating dimensions, a structural disagreement a single homogeneous judge would systematically erase. The codes are available at https://github.com/Wuzheng02/ESPP.

cs.CL↗

OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows

Computer-using agents powered by Vision-Language Models (VLMs) have demonstrated human-like capabilities in operating digital environments like mobile platforms. While these agents hold great promise for advancing digital automation, their potential for unsafe operations, such as system compromise and privacy leakage, is raising significant concerns. Detecting these safety concerns across the vast and complex operational space of mobile environments presents a formidable challenge that remains critically underexplored. To establish a foundation for mobile agent safety research, we introduce MobileRisk-Live, a dynamic sandbox environment accompanied by a safety detection benchmark comprising realistic trajectories with fine-grained annotations. Built upon this, we propose OS-Sentinel, a novel hybrid safety detection framework that synergistically combines a Formal Verifier for detecting explicit system-level violations with a VLM-based Contextual Judge for assessing contextual risks and agent actions. Experiments show that OS-Sentinel achieves 10%-30% improvements over existing approaches across multiple metrics. Further analysis provides critical insights that foster the development of safer and more reliable autonomous mobile agents. Our code and data are available at https://qiushisun.github.io/OS-Sentinel-Home/.

cs.AI↗

Hidden Ghost Hand: Unveiling Backdoor Vulnerabilities in MLLM-Powered Mobile GUI Agents

Graphical user interface (GUI) agents powered by multimodal large language models (MLLMs) have shown greater promise for human-interaction. However, due to the high fine-tuning cost, users often rely on open-source GUI agents or APIs offered by AI providers, which introduces a critical but underexplored supply chain threat: backdoor attacks. In this work, we first unveil that MLLM-powered GUI agents naturally expose multiple interaction-level triggers, such as historical steps, environment states, and task progress. Based on this observation, we introduce AgentGhost, an effective and stealthy framework for red-teaming backdoor attacks. Specifically, we first construct composite triggers by combining goal and interaction levels, allowing GUI agents to unintentionally activate backdoors while ensuring task utility. Then, we formulate backdoor injection as a Min-Max optimization problem that uses supervised contrastive learning to maximize the feature difference across sample classes at the representation space, improving flexibility of the backdoor. Meanwhile, it adopts supervised fine-tuning to minimize the discrepancy between backdoor and clean behavior generation, enhancing effectiveness and utility. Extensive evaluations of various agent models in two established mobile benchmarks show that AgentGhost is effective and generic, with attack accuracy that reaches 99.7\% on three attack objectives, and shows stealthiness with only 1\% utility degradation. Furthermore, we tailor a defense method against AgentGhost that reduces the attack accuracy to 22.1\%. Our code is available at \texttt{anonymous}.

cs.CL↗