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Zhutian Yang

Publications and source records attributed to Zhutian Yang.

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Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io

cs.RO

Hierarchical Vision-Language Planning for Multi-Step Humanoid Manipulation

Enabling humanoid robots to reliably execute complex multi-step manipulation tasks is crucial for their effective deployment in industrial and household environments. This paper presents a hierarchical planning and control framework designed to achieve reliable multi-step humanoid manipulation. The proposed system comprises three layers: (1) a low-level RL-based controller responsible for tracking whole-body motion targets; (2) a mid-level set of skill policies trained via imitation learning that produce motion targets for different steps of a task; and (3) a high-level vision-language planning module that determines which skills should be executed and also monitors their completion in real-time using pretrained vision-language models (VLMs). Experimental validation is performed on a Unitree G1 humanoid robot executing a non-prehensile pick-and-place task. Over 40 real-world trials, the hierarchical system achieved a 73% success rate in completing the full manipulation sequence. These experiments confirm the feasibility of the proposed hierarchical system, highlighting the benefits of VLM-based skill planning and monitoring for multi-step manipulation scenarios. See https://vlp-humanoid.github.io/ for video demonstrations of the policy rollout.

cs.RO

Combining Planning and Diffusion for Mobility with Unknown Dynamics

Manipulation of large objects over long horizons (such as carts in a warehouse) is an essential skill for deployable robotic systems. Large objects require mobile manipulation which involves simultaneous manipulation, navigation, and movement with the object in tow. In many real-world situations, object dynamics are incredibly complex, such as the interaction of an office chair (with a rotating base and five caster wheels) and the ground. We present a hierarchical algorithm for long-horizon robot manipulation problems in which the dynamics are partially unknown. We observe that diffusion-based behavior cloning is highly effective for short-horizon problems with unknown dynamics, so we decompose the problem into an abstract high-level, obstacle-aware motion-planning problem that produces a waypoint sequence. We use a short-horizon, relative-motion diffusion policy to achieve the waypoints in sequence. We train mobile manipulation policies on a Spot robot that has to push and pull an office chair. Our hierarchical manipulation policy performs consistently better, especially when the horizon increases, compared to a diffusion policy trained on long-horizon demonstrations or motion planning assuming a rigidly-attached object (success rate of 8 (versus 0 and 5 respectively) out of 10 runs). Importantly, our learned policy generalizes to new layouts, grasps, chairs, and flooring that induces more friction, without any further training, showing promise for other complex mobile manipulation problems. Project Page: https://yravan.github.io/plannerorderedpolicy/

cs.RO

Guiding Long-Horizon Task and Motion Planning with Vision Language Models

Vision-Language Models (VLM) can generate plausible high-level plans when prompted with a goal, the context, an image of the scene, and any planning constraints. However, there is no guarantee that the predicted actions are geometrically and kinematically feasible for a particular robot embodiment. As a result, many prerequisite steps such as opening drawers to access objects are often omitted in their plans. Robot task and motion planners can generate motion trajectories that respect the geometric feasibility of actions and insert physically necessary actions, but do not scale to everyday problems that require common-sense knowledge and involve large state spaces comprised of many variables. We propose VLM-TAMP, a hierarchical planning algorithm that leverages a VLM to generate goth semantically-meaningful and horizon-reducing intermediate subgoals that guide a task and motion planner. When a subgoal or action cannot be refined, the VLM is queried again for replanning. We evaluate VLM- TAMP on kitchen tasks where a robot must accomplish cooking goals that require performing 30-50 actions in sequence and interacting with up to 21 objects. VLM-TAMP substantially outperforms baselines that rigidly and independently execute VLM-generated action sequences, both in terms of success rates (50 to 100% versus 0%) and average task completion percentage (72 to 100% versus 15 to 45%). See project site https://zt-yang.github.io/vlm-tamp-robot/ for more information.

cs.RO

Compositional Diffusion-Based Continuous Constraint Solvers

This paper introduces an approach for learning to solve continuous constraint satisfaction problems (CCSP) in robotic reasoning and planning. Previous methods primarily rely on hand-engineering or learning generators for specific constraint types and then rejecting the value assignments when other constraints are violated. By contrast, our model, the compositional diffusion continuous constraint solver (Diffusion-CCSP) derives global solutions to CCSPs by representing them as factor graphs and combining the energies of diffusion models trained to sample for individual constraint types. Diffusion-CCSP exhibits strong generalization to novel combinations of known constraints, and it can be integrated into a task and motion planner to devise long-horizon plans that include actions with both discrete and continuous parameters. Project site: https://diffusion-ccsp.github.io/

cs.RO

Sequence-Based Plan Feasibility Prediction for Efficient Task and Motion Planning

We present a learning-enabled Task and Motion Planning (TAMP) algorithm for solving mobile manipulation problems in environments with many articulated and movable obstacles. Our idea is to bias the search procedure of a traditional TAMP planner with a learned plan feasibility predictor. The core of our algorithm is PIGINet, a novel Transformer-based learning method that takes in a task plan, the goal, and the initial state, and predicts the probability of finding motion trajectories associated with the task plan. We integrate PIGINet within a TAMP planner that generates a diverse set of high-level task plans, sorts them by their predicted likelihood of feasibility, and refines them in that order. We evaluate the runtime of our TAMP algorithm on seven families of kitchen rearrangement problems, comparing its performance to that of non-learning baselines. Our experiments show that PIGINet substantially improves planning efficiency, cutting down runtime by 80% on problems with small state spaces and 10%-50% on larger ones, after being trained on only 150-600 problems. Finally, it also achieves zero-shot generalization to problems with unseen object categories thanks to its visual encoding of objects. Project page https://piginet.github.io/.

cs.RO

Let's Handle It: Generalizable Manipulation of Articulated Objects

In this project we present a framework for building generalizable manipulation controller policies that map from raw input point clouds and segmentation masks to joint velocities. We took a traditional robotics approach, using point cloud processing, end-effector trajectory calculation, inverse kinematics, closed-loop position controllers, and behavior trees. We demonstrate our framework on four manipulation skills on common household objects that comprise the SAPIEN ManiSkill Manipulation challenge.

cs.RO