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Zichen Ding

Publications and source records attributed to Zichen Ding.

At least 19 recordsLinked to original sources

OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions

The advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Project homepage: https://os-copilot.github.io/OdysseyArena-Home/

cs.CL↗

OS-Wizard: Scaling Computer-Using Agents to Specialized Software via Knowledge-Guided Exploration

Computer-using agents are increasingly capable of performing complex tasks in the digital world. However, high-quality interaction trajectories remain scarce for specialized desktop applications, where limited application knowledge, cumbersome GUI workflows, and incomplete exploration hinder automated collection. We introduce OS-Wizard, an automated trajectory collection framework. It combines tutorial-guided exploration with a hybrid GUI--Code action space, providing application-specific knowledge and simplifying GUI workflows through direct execution of application-native commands. The framework also checkpoints and revisits pivotal states during tree exploration to explore alternative workflows, complementing linear rollouts for broader coverage. We collect 10.9K trajectories comprising 54.9K state--action samples. Fine-tuning open-source base models on this corpus yields a best-performing model that improves performance on a benchmark of specialized desktop workflows by 58.2 percentage points to 64.1\%, surpassing reported human performance of 59.8\% and establishing a new state of the art. The fine-tuned model also improves performance on general desktop workflows using GUI actions only, suggesting that the collected supervision benefits general desktop tasks as well. Comparative experiments and ablations demonstrate the efficiency of trajectory collection and the importance of code actions.

cs.AI↗

OS-Helix: Unifying GUI Interaction and Code Execution in Native Computer-Using Agents

Real desktop automation is neither purely visual nor purely programmatic. Agents must understand user-facing interfaces while efficiently manipulating files, scripts, and system state. However, native GUI/code coordination cannot be obtained by prompt-level tool composition. In our preliminary experiments, naively adding a code tool degrades a GUI agent, revealing that GUI/code routing must be internalized through training on high-quality hybrid data. We present OS-Helix, an end-to-end trained multimodal computer-using agent that unifies GUI actions and code execution in one action space. To construct the required supervision, we introduce application-artifact composition, pairing desktop applications with authentic file artifacts to instantiate executable Ubuntu states, and a decoupled instruction/evaluator generation pipeline that produces environment-grounded tasks whose final states can be verified regardless of the solution modality. We cold-start the policy with SFT on filtered hybrid data and further improve it through online RL in live desktop environments. For RL, we propose Step-balanced GSPO, which aggregates importance weight by action step rather than raw assistant tokens to prevent long code actions from dominating heterogeneous-action optimization. On OSWorld-Verified, OS-Helix-27B and OS-Helix-35B-A3B achieve relative improvements of 35.0% and 33.7% over their matched Qwen3.5 hybrid baselines, while OS-Helix-27B-RL further improves by 42.9% to reach 66.44% success. Ablations provide evidence consistent with contributions from learned GUI/code coordination, scalable verifiable supervision, and action step balanced optimization, while demonstrating cross-platform transfer on WindowsAgentArena. Our project homepage is at https://os-copilot.github.io/OS-Helix/.

cs.LG↗

OpenMobile-2: Building Versatile Mobile Agents with Scalable Environments and App-Native Tools

We introduce OpenMobile-2, a near-frontier mobile agent with fully open training environments and recipes. We make three key advances: (1) Diverse environments with simulated commercial apps: We build MobileGym++, featuring 35 realistic, functionally rich commercial-style apps with cross-app workflows, while preserving full controllability for reset and verification. Together with newly configured apps in Android emulators, this yields a diverse playground spanning over 110 apps. (2) Open training data at scale: Building on this foundation, we curate nearly 12K mobile interaction trajectories for supervised fine-tuning and the largest open collection of verifiable RL training data for mobile agents, comprising over 2K executable tasks with automatic rewards. (3) Hybrid GUI and app-native tool use: We explore an experimental mobile-use setting where apps expose selected functionalities as app-native tools alongside their GUIs, allowing agents to interleave GUI actions and tool calls within a task. We implement this setting in MobileGym++ with over 300 carefully scoped tools across 50+ apps. Additionally, we introduce MobileGym++ Bench for complex, long-horizon commercial mobile scenarios, supporting both GUI-only and hybrid GUI-tool evaluation on a shared task suite. OpenMobile-2 performs competitively across established benchmarks, including AndroidWorld (79.9) and MobileWorld (50.4), while showing promising transfer to real-device mobile use, nearly doubling SPA-Bench performance from 31.9 to 59.6. All resources are available at https://os-copilot.github.io/OpenMobile2-Home/.

cs.SE↗

OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.

cs.AI↗

OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows

Computer-using agents powered by Vision-Language Models (VLMs) have demonstrated human-like capabilities in operating digital environments like mobile platforms. While these agents hold great promise for advancing digital automation, their potential for unsafe operations, such as system compromise and privacy leakage, is raising significant concerns. Detecting these safety concerns across the vast and complex operational space of mobile environments presents a formidable challenge that remains critically underexplored. To establish a foundation for mobile agent safety research, we introduce MobileRisk-Live, a dynamic sandbox environment accompanied by a safety detection benchmark comprising realistic trajectories with fine-grained annotations. Built upon this, we propose OS-Sentinel, a novel hybrid safety detection framework that synergistically combines a Formal Verifier for detecting explicit system-level violations with a VLM-based Contextual Judge for assessing contextual risks and agent actions. Experiments show that OS-Sentinel achieves 10%-30% improvements over existing approaches across multiple metrics. Further analysis provides critical insights that foster the development of safer and more reliable autonomous mobile agents. Our code and data are available at https://qiushisun.github.io/OS-Sentinel-Home/.

cs.AI↗

AgentCompass: A Unified Evaluation Infrastructure for Agent Capabilities

As Large Language Models (LLMs) evolve into autonomous agents, the need for unified evaluation infrastructure becomes critical. However, current evaluation pipelines remain highly fragmented and tightly coupled, hindering reproducibility and causing redundant engineering. To address this, we introduce AgentCompass, an open-source, lightweight, and extensible infrastructure for evaluating LLM-based agents. AgentCompass organizes the evaluation process around three independent components, namely Benchmark, Harness, and Environment, thereby enabling flexible configurations without requiring the reimplementation of complex execution logic. Furthermore, it features a fault-tolerant asynchronous runtime and comprehensive trajectory analysis tools to transparently diagnose nuanced failure modes like reward-hacking. Natively supporting over 20 benchmarks across five capability dimensions, AgentCompass provides the community with a scalable and reproducible infrastructure for advancing agent research.

cs.AI↗

MacAgentBench: Benchmarking AI Agents on Real-World macOS Desktop

Computer use agents (CUAs) have advanced rapidly in desktop automation, and a growing number of users deploy CUAs such as OpenClaw on Mac Mini for always-on automation. However, existing benchmarks, including those for macOS, evaluate agents without framework augmentation and rely on binary evaluation. As a result, they fail to capture both the framework capabilities leveraged by modern CUAs and the partial progress on long-horizon, multi-application tasks. We present MacAgentBench, a comprehensive macOS agent benchmark comprising 676 tasks across 25 applications, with nearly 60% involving both GUI and CLI interaction. The benchmark adopts deterministic rule-based evaluation and introduces fine-grained multi-checkpoint scoring with capability annotations for multi-application tasks. Experiments across three frameworks and 16 models show that the best configuration, Claude Opus 4.6 on OpenClaw, attains 73.7% Pass@1, while this advantage is primarily driven by the skill library rather than by framework design. Fine-grained metrics further reveal that models with similar Pass@1 can differ substantially in sub-goal completion. Our code and data are publicly available at https://github.com/JetAstra/MacAgentBench.

cs.AI↗

Retrieval, Reward, and Training Protocols: What Matters in Training Search Agents?

Search agents powered by large language models can autonomously decompose queries, retrieve information, and synthesize answers through multi-step reasoning. However, the rapid growth of training methods has outpaced controlled comparison: existing works differ in retrieval corpora, reward designs, and training protocols, making it unclear what actually drives improvements. We present a controlled empirical study that isolates three under-explored dimensions of search agent training. First, we identify a critical data-coverage issue in the widely used Wikipedia 2018 corpus and show that correcting it alone yields larger gains than the differences between training algorithms. Second, we systematically compare outcome-based and process-based reward methods across three base models, finding that the simplest outcome-based approach achieves competitive or superior performance in most settings, and that process-level credit assignment can over-correct agent behavior. Third, we analyze training data diversity, off-policy data utilization, and search budget scaling, distilling practical guidelines for training effective search agents. Our code is available at https://github.com/YiboZhao624/SearchAgentReview.

cs.CL↗

Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents

LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.

cs.CL↗

ScienceBoard: Evaluating Multimodal Autonomous Agents in Realistic Scientific Workflows

Large Language Models (LLMs) have extended their impact beyond Natural Language Processing, substantially fostering the development of interdisciplinary research. Recently, various LLM-based agents have been developed to assist scientific discovery progress across multiple aspects and domains. Among these, computer-using agents, capable of interacting with operating systems as humans do, are paving the way to automated scientific problem-solving and addressing routines in researchers' workflows. Recognizing the transformative potential of these agents, we introduce ScienceBoard, which encompasses two complementary contributions: (i) a realistic, multi-domain environment featuring dynamic and visually rich scientific workflows with integrated professional software, where agents can autonomously interact via different interfaces to accelerate complex research tasks and experiments; and (ii) a challenging benchmark of 169 high-quality, rigorously validated real-world tasks curated by humans, spanning scientific-discovery workflows in domains such as biochemistry, astronomy, and geoinformatics. Extensive evaluations of agents with state-of-the-art backbones (e.g., GPT-4o, Claude 3.7, UI-TARS) show that, despite some promising results, they still fall short of reliably assisting scientists in complex workflows, achieving only a 15% overall success rate. In-depth analysis further provides valuable insights for addressing current agent limitations and more effective design principles, paving the way to build more capable agents for scientific discovery. Our code, environment, and benchmark are at https://qiushisun.github.io/ScienceBoard-Home/.

cs.AI↗

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.

cs.AI↗

OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards

Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.

cs.AI↗

TIDE: Trajectory-based Diagnostic Evaluation of Test-Time Improvement in LLM Agents

Recent advances in autonomous LLM agents demonstrate their ability to improve performance through iterative interaction with the environment. We define this paradigm as Test-Time Improvement (TTI). However, the mechanisms under how and why TTI succeed or fail remain poorly understood, and existing evaluation metrics fail to capture their task optimization efficiency, behavior adaptation after erroneous actions, and the specific utility of working memory for task completion. To address these gaps, we propose Test-time Improvement Diagnostic Evaluation (TIDE), an agent-agnostic and environment-agnostic framework that decomposes TTI into three comprehensive and interconnected dimensions. The framework measures (1) the overall temporal dynamics of task completion and (2) identifies whether performance is primarily constrained by recursive looping behaviors or (3) by burdensome accumulated memory. Through extensive experiments across diverse agents and environments, TIDE highlights that improving agent performance requires more than scaling internal reasoning, calling for explicitly optimizing the interaction dynamics between the agent and the environment.

cs.AI↗

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current frameworks struggle with robustness in long-horizon workflows and generalization in novel domains. These limitations stem from a lack of granular control over historical visual context curation and the absence of visual-aware tutorial retrieval. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a SeeAct paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld.

cs.MA↗

GRACE: Reinforcement Learning for Grounded Response and Abstention under Contextual Evidence

Retrieval-Augmented Generation (RAG) integrates external knowledge to enhance Large Language Models (LLMs), yet systems remain susceptible to two critical flaws: providing correct answers without explicit grounded evidence and producing fabricated responses when the retrieved context is insufficient. While prior research has addressed these issues independently, a unified framework that integrates evidence-based grounding and reliable abstention is currently lacking. In this paper, we propose GRACE, a reinforcement-learning framework that simultaneously mitigates both types of flaws. GRACE employs a data construction method that utilizes heterogeneous retrievers to generate diverse training samples without manual annotation. A multi-stage gated reward function is then employed to train the model to assess evidence sufficiency, extract key supporting evidence, and provide answers or explicitly abstain. Experimental results on two benchmarks demonstrate that GRACE achieves state-of-the-art overall accuracy and strikes a favorable balance between accurate response and rejection, while requiring only 10% of the annotation costs of prior methods. Our code is available at https://github.com/YiboZhao624/Grace..

cs.CL↗

OS-Oracle: A Comprehensive Framework for Cross-Platform GUI Critic Models

With VLM-powered computer-using agents (CUAs) becoming increasingly capable at graphical user interface (GUI) navigation and manipulation, reliable step-level decision-making has emerged as a key bottleneck for real-world deployment. In long-horizon workflows, errors accumulate quickly and irreversible actions can cause unintended consequences, motivating critic models that assess each action before execution. While critic models offer a promising solution, their effectiveness is hindered by the lack of diverse, high-quality GUI feedback data and public critic benchmarks for step-level evaluation in computer use. To bridge these gaps, we introduce OS-Oracle that makes three core contributions: (1) a scalable data pipeline for synthesizing cross-platform GUI critic data; (2) a two-stage training paradigm combining supervised fine-tuning (SFT) and consistency-preserving group relative policy optimization (CP-GRPO); (3) OS-Critic Bench, a holistic benchmark for evaluating critic model performance across Mobile, Web, and Desktop platforms. Leveraging this framework, we curate a high-quality dataset containing 310k critic samples. The resulting critic model, OS-Oracle-7B, achieves state-of-the-art performance among open-source VLMs on OS-Critic Bench, and surpasses proprietary models on the mobile domain. Furthermore, when serving as a pre-critic, OS-Oracle-7B improves the performance of native GUI agents such as UI-TARS-1.5-7B in OSWorld and AndroidWorld environments. The code is open-sourced at https://github.com/numbmelon/OS-Oracle.

cs.AI↗

SEAGraph: Unveiling the Whole Story of Paper Review Comments

Peer review, as a cornerstone of scientific research, ensures the integrity and quality of scholarly work by providing authors with objective feedback for refinement. However, in the traditional peer review process, authors often receive vague or insufficiently detailed feedback, which provides limited assistance and leads to a more time-consuming review cycle. If authors can identify some specific weaknesses in their paper, they can not only address the reviewer's concerns but also improve their work. This raises the critical question of how to enhance authors' comprehension of review comments. In this paper, we present SEAGraph, a novel framework developed to clarify review comments by uncovering the underlying intentions behind them. We construct two types of graphs for each paper: the semantic mind graph, which captures the authors' thought process, and the hierarchical background graph, which delineates the research domains related to the paper. A retrieval method is then designed to extract relevant content from both graphs, facilitating coherent explanations for the review comments. Extensive experiments show that SEAGraph excels in review comment understanding tasks, offering significant benefits to authors. By bridging the gap between reviewers' critiques and authors' comprehension, SEAGraph contributes to a more efficient, transparent and collaborative scientific publishing ecosystem.

cs.AI↗