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Zichen Geng

Publications and source records attributed to Zichen Geng.

10 recordsLinked to original sources

LoDA: A Level of Detection Aware Method and a Multimodal Sensing Benchmark for Object Level Change Detection

High-definition 3D LiDAR maps are important for autonomous driving and smart-city services, which require reliable detection of object-level changes in multi-temporal urban LiDAR to keep digital maps aligned with the physical world. Existing approaches from raster height differencing to depth image and point-cloud networks often remain tile-based and threshold-driven, yielding per-point scores without explicit detection limits or consistent object-level labels. We propose an object-level 3D change-detection pipeline that integrates detection-limit-aware registration, geometry-driven object proxies with rule-based semantic and instance segmentation, and displacement cues in height, volume, and surface-normal direction to assign five change labels with confidence. By decoupling registration, geometry, and semantics, the pipeline propagates pose uncertainty into spatially varying detection limits, stabilizes cross-epoch correspondences, and suppresses false changes caused by residual misalignment and density variation. We also present LoDA, a level-of-detection (LoD) aware benchmark for the Subiaco district with fused multi-temporal vehicle-LiDAR maps constructed with LiDAR, GNSS, and IMU support, semantic instances, and object-level annotations. On this benchmark, our method achieves 95.0% accuracy, 90.8% macro F1, and 83.0% macro IoU, exceeding the best baseline by 8.7 IoU points and 4.4 F1 points. On the public Urb3DCD-V2 benchmark evaluated under the official point-wise protocol, it reaches 96.81% mean accuracy and 89.52% mean change IoU, improving over the strongest reported baselines by 1.36 points in mAcc and 3.18 points in mIoUch.

cs.CV

Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation

Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compress all motion information into a single latent representation, limiting their ability to capture fine-grained actions and inter-agent interactions. This often leads to semantic misalignment and physically implausible artifacts, such as penetration or missed contact. We propose Disentangled Hierarchical Variational Autoencoder (DHVAE) based latent diffusion for structured and controllable HHI generation. DHVAE explicitly disentangles the global interaction context and individual motion patterns into a decoupled latent structure by employing a CoTransformer module. To mitigate implausible and physically inconsistent contacts in HHI, we incorporate contrastive learning constraints with our DHVAE to promote a more discriminative and physically plausible latent interaction space. For high-fidelity interaction synthesis, DHVAE employs a DDIM-based diffusion denoising process in the hierarchical latent space, enhanced by a skip-connected AdaLN-Transformer denoiser. Extensive evaluations show that DHVAE achieves superior motion fidelity, text alignment, and physical plausibility with greater computational efficiency.

cs.CV

Statistical Verification of Medium-Access Parameterization for Power-Grid Edge Ad Hoc Sensor Networks

The widespread deployment of power grid ad hoc sensor networks based on IEEE 802.15.4 raises reliability challenges when nodes selfishly adapt CSMA/CA parameters to maximize individual performance. Such behavior degrades reliability, energy efficiency, and compliance with strict grid constraints. Existing analytical and simulation approaches often fail to rigorously evaluate configurations under asynchronous, event-driven, and resource-limited conditions. We develop a verification framework that integrates stochastic timed hybrid automata with statistical model checking (SMC) with confidence bounds to formally assess CSMA/CA parameterizations under grid workloads. By encoding node- and system-level objectives in temporal logic and automating protocol screening via large-scale statistical evaluation, the method certifies Nash equilibrium strategies that remain robust to unilateral deviations. In a substation-scale scenario, the certified equilibrium improves utility from 0.862 to 0.914 and raises the delivery ratio from 89.5% to 93.2% when compared with an aggressive tuning baseline. Against a delivery-oriented baseline, it reduces mean per-cycle energy from 152.8 mJ to 149.2 mJ while maintaining comparable delivery performance. Certified configurations satisfy latency, reliability, and energy constraints with robustness coefficients above 0.97 and utility above 0.91.

cs.NI

ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation

3D human reaction generation faces three main challenges:(1) high motion fidelity, (2) real-time inference, and (3) autoregressive adaptability for online scenarios. Existing methods fail to meet all three simultaneously. We propose ARMFlow, a MeanFlow-based autoregressive framework that models temporal dependencies between actor and reactor motions. It consists of a causal context encoder and an MLP-based velocity predictor. We introduce Bootstrap Contextual Encoding (BSCE) in training, encoding generated history instead of the ground-truth ones, to alleviate error accumulation in autoregressive generation. We further introduce the offline variant ReMFlow, achieving state-of-the-art performance with the fastest inference among offline methods. Our ARMFlow addresses key limitations of online settings by: (1) enhancing semantic alignment via a global contextual encoder; (2) achieving high accuracy and low latency in a single-step inference; and (3) reducing accumulated errors through BSCE. Our single-step online generation surpasses existing online methods on InterHuman and InterX by about 30% in FID, while matching offline state-of-the-art performance despite using only partial sequence conditions.

cs.CV

FLaTEC: Frequency-Disentangled Latent Triplanes for Efficient Compression of LiDAR Point Clouds

Point cloud compression methods jointly optimize bitrates and reconstruction distortion. However, balancing compression ratio and reconstruction quality is difficult because low-frequency and high-frequency components contribute differently at the same resolution. To address this, we propose FLaTEC, a frequency-aware compression model that enables the compression of a full scan with high compression ratios. Our approach introduces a frequency-aware mechanism that decouples low-frequency structures and high-frequency textures, while hybridizing latent triplanes as a compact proxy for point cloud. Specifically, we convert voxelized embeddings into triplane representations to reduce sparsity, computational cost, and storage requirements. We then devise a frequency-disentangling technique that extracts compact low-frequency content while collecting high-frequency details across scales. The decoupled low-frequency and high-frequency components are stored in binary format. During decoding, full-spectrum signals are progressively recovered via a modulation block. Additionally, to compensate for the loss of 3D correlation, we introduce an efficient frequency-based attention mechanism that fosters local connectivity and outputs arbitrary resolution points. Our method achieves state-of-the-art rate-distortion performance and outperforms the standard codecs by 78\% and 94\% in BD-rate on both SemanticKITTI and Ford datasets.

cs.CV

Quantization-Aware Neuromorphic Architecture for Skin Lesion Classification on Resource-Constrained Devices

On-device skin lesion analysis is constrained by the compute and energy cost of conventional CNN inference and by the need for lightweight calibration under clinical data shift. Neuromorphic processors provide event-driven sparse computation, but practical deployment is often limited by CNN-to-SNN conversion failures, including unsupported operators, quantization distortion, and accuracy degradation under class imbalance. We propose QANA, a quantization-aware CNN backbone within an end-to-end pipeline for conversion-stable neuromorphic execution. QANA improves conversion robustness by bounding intermediate activations, aligning normalization with low-bit quantization, and replacing conversion-fragile components with spike-compatible transformations. Efficient representation is achieved through Ghost-based feature generation, spatially-aware efficient channel attention, and squeeze-and-excitation modules whose operations can be quantized, folded, or lowered into integer graph operations. The quantized projection head produces SNN-ready logits and supports lightweight readout calibration without full retraining or data offloading. On HAM10000, QANA achieves 91.6% Top-1 accuracy and 91.0% macro F1, improving the strongest converted SNN baseline by 3.5 points in accuracy and 12.1 points in macro F1. On a clinical dataset, QANA achieves 90.8% Top-1 accuracy and 81.7% macro F1, improving the strongest baseline by 3.2 points in accuracy and 3.6 points in macro F1. On BrainChip Akida, QANA runs in 1.5 ms with 1.7 mJ per image, outperforming the strongest size-matched Akida baseline by 4.1 points in accuracy, 10.0 points in macro F1, 21.1% in latency, and 22.7% in energy.

eess.IV

UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes

Human motion synthesis in complex scenes presents a fundamental challenge, extending beyond conventional Text-to-Motion tasks by requiring the integration of diverse modalities such as static environments, movable objects, natural language prompts, and spatial waypoints. Existing language-conditioned motion models often struggle with scene-aware motion generation due to limitations in motion tokenization, which leads to information loss and fails to capture the continuous, context-dependent nature of 3D human movement. To address these issues, we propose UniHM, a unified motion language model that leverages diffusion-based generation for synthesizing scene-aware human motion. UniHM is the first framework to support both Text-to-Motion and Text-to-Human-Object Interaction (HOI) in complex 3D scenes. Our approach introduces three key contributions: (1) a mixed-motion representation that fuses continuous 6DoF motion with discrete local motion tokens to improve motion realism; (2) a novel Look-Up-Free Quantization VAE (LFQ-VAE) that surpasses traditional VQ-VAEs in both reconstruction accuracy and generative performance; and (3) an enriched version of the Lingo dataset augmented with HumanML3D annotations, providing stronger supervision for scene-specific motion learning. Experimental results demonstrate that UniHM achieves comparative performance on the OMOMO benchmark for text-to-HOI synthesis and yields competitive results on HumanML3D for general text-conditioned motion generation.

cs.GR

MonoDiff9D: Monocular Category-Level 9D Object Pose Estimation via Diffusion Model

Object pose estimation is a core means for robots to understand and interact with their environment. For this task, monocular category-level methods are attractive as they require only a single RGB camera. However, current methods rely on shape priors or CAD models of the intra-class known objects. We propose a diffusion-based monocular category-level 9D object pose generation method, MonoDiff9D. Our motivation is to leverage the probabilistic nature of diffusion models to alleviate the need for shape priors, CAD models, or depth sensors for intra-class unknown object pose estimation. We first estimate coarse depth via DINOv2 from the monocular image in a zero-shot manner and convert it into a point cloud. We then fuse the global features of the point cloud with the input image and use the fused features along with the encoded time step to condition MonoDiff9D. Finally, we design a transformer-based denoiser to recover the object pose from Gaussian noise. Extensive experiments on two popular benchmark datasets show that MonoDiff9D achieves state-of-the-art monocular category-level 9D object pose estimation accuracy without the need for shape priors or CAD models at any stage. Our code will be made public at https://github.com/CNJianLiu/MonoDiff9D.

cs.CV

Auto-Regressive Diffusion for Generating 3D Human-Object Interactions

Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks

cs.GR

Text-guided 3D Human Motion Generation with Keyframe-based Parallel Skip Transformer

Text-driven human motion generation is an emerging task in animation and humanoid robot design. Existing algorithms directly generate the full sequence which is computationally expensive and prone to errors as it does not pay special attention to key poses, a process that has been the cornerstone of animation for decades. We propose KeyMotion, that generates plausible human motion sequences corresponding to input text by first generating keyframes followed by in-filling. We use a Variational Autoencoder (VAE) with Kullback-Leibler regularization to project the keyframes into a latent space to reduce dimensionality and further accelerate the subsequent diffusion process. For the reverse diffusion, we propose a novel Parallel Skip Transformer that performs cross-modal attention between the keyframe latents and text condition. To complete the motion sequence, we propose a text-guided Transformer designed to perform motion-in-filling, ensuring the preservation of both fidelity and adherence to the physical constraints of human motion. Experiments show that our method achieves state-of-theart results on the HumanML3D dataset outperforming others on all R-precision metrics and MultiModal Distance. KeyMotion also achieves competitive performance on the KIT dataset, achieving the best results on Top3 R-precision, FID, and Diversity metrics.

cs.CV