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Zichen Liu

Publications and source records attributed to Zichen Liu.

At least 37 records · Page 2Linked to original sources

SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, generating an automatic curriculum of stronger opponents, and eliminating the need for human supervision. To enable this self-play training at scale, we implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. SPIRAL produces reasoning capabilities that transfer broadly, improving performance by up to 10% across a suite of 8 reasoning benchmarks on 4 different models spanning Qwen and Llama model families, outperforming supervised fine-tuning on 25,000 expert game trajectories. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) yields the strongest results, with improvements observed across both base and instruction-tuned models. Analysis of chain-of-thought traces reveals that games develop distinct cognitive patterns that transfer to improve reasoning performance, with different games developing complementary strengths. Even models which have already been trained on reasoning tasks using RLVR, like DeepSeek-R1-Distill-Qwen-7B, still benefit from our approach. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities across diverse model architectures and training stages, highlighting a promising direction for autonomous reasoning development. Our code can be found in https://github.com/spiral-rl/spiral.

cs.AI↗

GEM: A Gym for Agentic LLMs

The training paradigm for large language models (LLMs) is moving from static datasets to experience-based learning, where agents acquire skills via interacting with complex environments. To facilitate this transition we introduce GEM (General Experience Maker), an open-source environment simulator designed for the age of LLMs. Analogous to OpenAI-Gym for traditional reinforcement learning (RL), GEM provides a standardized framework for the environment-agent interface, including asynchronous vectorized execution for high throughput, and flexible wrappers for easy extensibility. GEM also features a diverse suite of environments, robust integrated tools, and single-file example scripts demonstrating using GEM with five popular RL training frameworks. Along with this, we also provide a set of baselines across 24 environments using REINFORCE with Return Batch Normalization (ReBN), which -- unlike GRPO -- is compatible with the full RL setting of dense per-turn rewards and offers better credit assignment. We further conduct apple-to-apple benchmarking of PPO, GRPO and REINFORCE in both single- and multi-turn settings using GEM to shed light on the algorithmic designs. Lastly, GEM also functions as a convenient evaluation toolkit besides a training environment. We hope this framework can help accelerate future agentic LLM research.

cs.LG↗

Improving the Euclidean Diffusion Generation of Manifold Data by Mitigating Score Function Singularity

Euclidean diffusion models have achieved remarkable success in generative modeling across diverse domains, and they have been extended to manifold cases in recent advances. Instead of explicitly utilizing the structure of special manifolds as studied in previous works, in this paper we investigate direct sampling of the Euclidean diffusion models for general manifold-structured data. We reveal the multiscale singularity of the score function in the ambient space, which hinders the accuracy of diffusion-generated samples. We then present an elaborate theoretical analysis of the singularity structure of the score function by decomposing it along the tangential and normal directions of the manifold. To mitigate the singularity and improve the sampling accuracy, we propose two novel methods: (1) Niso-DM, which reduces the scale discrepancies in the score function by utilizing a non-isotropic noise, and (2) Tango-DM, which trains only the tangential component of the score function using a tangential-only loss function. Numerical experiments demonstrate that our methods achieve superior performance on distributions over various manifolds with complex geometries.

cs.LG↗

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.

cs.CV↗

MagicQuillV2: Precise and Interactive Image Editing with Layered Visual Cues

We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.

cs.CV↗

Optimizing Anytime Reasoning via Budget Relative Policy Optimization

Scaling test-time compute is crucial for enhancing the reasoning capabilities of large language models (LLMs). Existing approaches typically employ reinforcement learning (RL) to maximize a verifiable reward obtained at the end of reasoning traces. However, such methods optimize only the final performance under a large and fixed token budget, which hinders efficiency in both training and deployment. In this work, we present a novel framework, AnytimeReasoner, to optimize anytime reasoning performance, which aims to improve token efficiency and the flexibility of reasoning under varying token budget constraints. To achieve this, we truncate the complete thinking process to fit within sampled token budgets from a prior distribution, compelling the model to summarize the optimal answer for each truncated thinking for verification. This introduces verifiable dense rewards into the reasoning process, facilitating more effective credit assignment in RL optimization. We then optimize the thinking and summary policies in a decoupled manner to maximize the cumulative reward. Additionally, we introduce a novel variance reduction technique, Budget Relative Policy Optimization (BRPO), to enhance the robustness and efficiency of the learning process when reinforcing the thinking policy. Empirical results in mathematical reasoning tasks demonstrate that our method consistently outperforms GRPO across all thinking budgets under various prior distributions, enhancing both training and token efficiency.

cs.LG↗

Defeating the Training-Inference Mismatch via FP16

Reinforcement learning (RL) fine-tuning of large language models (LLMs) often suffers from instability due to the numerical mismatch between the training and inference policies. While prior work has attempted to mitigate this issue through algorithmic corrections or engineering alignments, we show that its root cause lies in the floating point precision itself. The widely adopted BF16, despite its large dynamic range, introduces large rounding errors that breaks the consistency between training and inference. In this work, we demonstrate that simply reverting to \textbf{FP16} effectively eliminates this mismatch. The change is simple, fully supported by modern frameworks with only a few lines of code change, and requires no modification to the model architecture or learning algorithm. Our results suggest that using FP16 uniformly yields more stable optimization, faster convergence, and stronger performance across diverse tasks, algorithms and frameworks. We hope these findings motivate a broader reconsideration of precision trade-offs in RL fine-tuning.

cs.LG↗

BinCtx: Multi-Modal Representation Learning for Robust Android App Behavior Detection

Mobile app markets host millions of apps, yet undesired behaviors (e.g., disruptive ads, illegal redirection, payment deception) remain hard to catch because they often do not rely on permission-protected APIs and can be easily camouflaged via UI or metadata edits. We present BINCTX, a learning approach that builds multi-modal representations of an app from (i) a global bytecode-as-image view that captures code-level semantics and family-style patterns, (ii) a contextual view (manifested actions, components, declared permissions, URL/IP constants) indicating how behaviors are triggered, and (iii) a third-party-library usage view summarizing invocation frequencies along inter-component call paths. The three views are embedded and fused to train a contextual-aware classifier. On real-world malware and benign apps, BINCTX attains a macro F1 of 94.73%, outperforming strong baselines by at least 14.92%. It remains robust under commercial obfuscation (F1 84% post-obfuscation) and is more resistant to adversarial samples than state-of-the-art bytecode-only systems.

cs.CR↗

Variational Reasoning for Language Models

We introduce a variational reasoning framework for language models that treats thinking traces as latent variables and optimizes them through variational inference. Starting from the evidence lower bound (ELBO), we extend it to a multi-trace objective for tighter bounds and propose a forward-KL formulation that stabilizes the training of the variational posterior. We further show that rejection sampling finetuning and binary-reward RL, including GRPO, can be interpreted as local forward-KL objectives, where an implicit weighting by model accuracy naturally arises from the derivation and reveals a previously unnoticed bias toward easier questions. We empirically validate our method on the Qwen 2.5 and Qwen 3 model families across a wide range of reasoning tasks. Overall, our work provides a principled probabilistic perspective that unifies variational inference with RL-style methods and yields stable objectives for improving the reasoning ability of language models. Our code is available at https://github.com/sail-sg/variational-reasoning.

cs.CL↗

Class-aware Domain Knowledge Fusion and Fission for Continual Test-Time Adaptation

Continual Test-Time Adaptation (CTTA) aims to quickly fine-tune the model during the test phase so that it can adapt to multiple unknown downstream domain distributions without pre-acquiring downstream domain data. To this end, existing advanced CTTA methods mainly reduce the catastrophic forgetting of historical knowledge caused by irregular switching of downstream domain data by restoring the initial model or reusing historical models. However, these methods are usually accompanied by serious insufficient learning of new knowledge and interference from potentially harmful historical knowledge, resulting in severe performance degradation. To this end, we propose a class-aware domain Knowledge Fusion and Fission method for continual test-time adaptation, called KFF, which adaptively expands and merges class-aware domain knowledge in old and new domains according to the test-time data from different domains, where discriminative historical knowledge can be dynamically accumulated. Specifically, considering the huge domain gap within streaming data, a domain Knowledge FIssion (KFI) module is designed to adaptively separate new domain knowledge from a paired class-aware domain prompt pool, alleviating the impact of negative knowledge brought by old domains that are distinct from the current domain. Besides, to avoid the cumulative computation and storage overheads from continuously fissioning new knowledge, a domain Knowledge FUsion (KFU) module is further designed to merge the fissioned new knowledge into the existing knowledge pool with minimal cost, where a greedy knowledge dynamic merging strategy is designed to improve the compatibility of new and old knowledge while keeping the computational efficiency. Extensive experiments on the ImageNet-C dataset verify the effectiveness of our proposed method against other methods.

cs.CV↗

State Space Prompting via Gathering and Spreading Spatio-Temporal Information for Video Understanding

Recently, pre-trained state space models have shown great potential for video classification, which sequentially compresses visual tokens in videos with linear complexity, thereby improving the processing efficiency of video data while maintaining high performance. To apply powerful pre-trained models to downstream tasks, prompt learning is proposed to achieve efficient downstream task adaptation with only a small number of fine-tuned parameters. However, the sequentially compressed visual prompt tokens fail to capture the spatial and temporal contextual information in the video, thus limiting the effective propagation of spatial information within a video frame and temporal information between frames in the state compression model and the extraction of discriminative information. To tackle the above issue, we proposed a State Space Prompting (SSP) method for video understanding, which combines intra-frame and inter-frame prompts to aggregate and propagate key spatiotemporal information in the video. Specifically, an Intra-Frame Gathering (IFG) module is designed to aggregate spatial key information within each frame. Besides, an Inter-Frame Spreading (IFS) module is designed to spread discriminative spatio-temporal information across different frames. By adaptively balancing and compressing key spatio-temporal information within and between frames, our SSP effectively propagates discriminative information in videos in a complementary manner. Extensive experiments on four video benchmark datasets verify that our SSP significantly outperforms existing SOTA methods by 2.76% on average while reducing the overhead of fine-tuning parameters.

cs.CV↗

Part II: ROLL Flash -- Accelerating RLVR and Agentic Training with Asynchrony

Synchronous Reinforcement Learning (RL) post-training has emerged as a crucial step for enhancing Large Language Models (LLMs) with diverse capabilities. However, many systems designed to accelerate RL post-training still suffer from low resource utilization and limited scalability. We present ROLL Flash, a system that extends ROLL with native support for asynchronous RL post-training. ROLL Flash is built upon two core design principles: fine-grained parallelism and rollout-train decoupling. Guided by these principles, ROLL Flash provides flexible programming interfaces that enable a fully asynchronous training architecture and support efficient rollout mechanisms, including queue scheduling and environment-level asynchronous execution. Through comprehensive theoretical analysis and extensive experiments, we demonstrate that ROLL Flash significantly improves resource utilization and scalability over synchronous RL post-training. ROLL Flash achieves up to 2.24x speedup on RLVR tasks and 2.72x on agentic tasks, using the same GPU budget as synchronous baselines. Furthermore, we implement several popular off-policy algorithms and verify that asynchronous training can achieve performance on par with synchronous training.

cs.LG↗

Understanding R1-Zero-Like Training: A Critical Perspective

DeepSeek-R1-Zero has shown that reinforcement learning (RL) at scale can directly enhance the reasoning capabilities of LLMs without supervised fine-tuning. In this work, we critically examine R1-Zero-like training by analyzing its two core components: base models and RL. We investigate a wide range of base models, including DeepSeek-V3-Base, to understand how pretraining characteristics influence RL performance. Our analysis reveals that DeepSeek-V3-Base already exhibit ''Aha moment'', while Qwen2.5 base models demonstrate strong reasoning capabilities even without prompt templates, suggesting potential pretraining biases. Additionally, we identify an optimization bias in Group Relative Policy Optimization (GRPO), which artificially increases response length (especially for incorrect outputs) during training. To address this, we introduce Dr. GRPO, an unbiased optimization method that improves token efficiency while maintaining reasoning performance. Leveraging these insights, we present a minimalist R1-Zero recipe that achieves 43.3% accuracy on AIME 2024 with a 7B base model, establishing a new state-of-the-art. Our code is available at https://github.com/sail-sg/understand-r1-zero.

cs.LG↗

Silent Leaks: Implicit Knowledge Extraction Attack on RAG Systems through Benign Queries

Retrieval-Augmented Generation (RAG) systems enhance large language models (LLMs) by incorporating external knowledge bases, but this may expose them to extraction attacks, leading to potential copyright and privacy risks. However, existing extraction methods typically rely on malicious inputs such as prompt injection or jailbreaking, making them easily detectable via input- or output-level detection. In this paper, we introduce Implicit Knowledge Extraction Attack (IKEA), which conducts Knowledge Extraction on RAG systems through benign queries. Specifically, IKEA first leverages anchor concepts-keywords related to internal knowledge-to generate queries with a natural appearance, and then designs two mechanisms that lead anchor concepts to thoroughly "explore" the RAG's knowledge: (1) Experience Reflection Sampling, which samples anchor concepts based on past query-response histories, ensuring their relevance to the topic; (2) Trust Region Directed Mutation, which iteratively mutates anchor concepts under similarity constraints to further exploit the embedding space. Extensive experiments demonstrate IKEA's effectiveness under various defenses, surpassing baselines by over 80% in extraction efficiency and 90% in attack success rate. Moreover, the substitute RAG system built from IKEA's extractions shows comparable performance to the original RAG and outperforms those based on baselines across multiple evaluation tasks, underscoring the stealthy copyright infringement risk in RAG systems.

cs.CR↗

Language Models Can Learn from Verbal Feedback Without Scalar Rewards

LLMs are often trained with RL from human or AI feedback, yet such methods typically compress nuanced feedback into scalar rewards, discarding much of their richness and inducing scale imbalance. We propose treating verbal feedback as a conditioning signal. Inspired by language priors in text-to-image generation, which enable novel outputs from unseen prompts, we introduce the feedback-conditional policy (FCP). FCP learns directly from response-feedback pairs, approximating the feedback-conditional posterior through maximum likelihood training on offline data. We further develop an online bootstrapping stage where the policy generates under positive conditions and receives fresh feedback to refine itself. This reframes feedback-driven learning as conditional generation rather than reward optimization, offering a more expressive way for LLMs to directly learn from verbal feedback. Our code is available at https://github.com/sail-sg/feedback-conditional-policy.

cs.CL↗

GAPrompt: Geometry-Aware Point Cloud Prompt for 3D Vision Model

Pre-trained 3D vision models have gained significant attention for their promising performance on point cloud data. However, fully fine-tuning these models for downstream tasks is computationally expensive and storage-intensive. Existing parameter-efficient fine-tuning (PEFT) approaches, which focus primarily on input token prompting, struggle to achieve competitive performance due to their limited ability to capture the geometric information inherent in point clouds. To address this challenge, we propose a novel Geometry-Aware Point Cloud Prompt (GAPrompt) that leverages geometric cues to enhance the adaptability of 3D vision models. First, we introduce a Point Prompt that serves as an auxiliary input alongside the original point cloud, explicitly guiding the model to capture fine-grained geometric details. Additionally, we present a Point Shift Prompter designed to extract global shape information from the point cloud, enabling instance-specific geometric adjustments at the input level. Moreover, our proposed Prompt Propagation mechanism incorporates the shape information into the model's feature extraction process, further strengthening its ability to capture essential geometric characteristics. Extensive experiments demonstrate that GAPrompt significantly outperforms state-of-the-art PEFT methods and achieves competitive results compared to full fine-tuning on various benchmarks, while utilizing only 2.19% of trainable parameters. Our code is available at https://github.com/zhoujiahuan1991/ICML2025-GAPrompt.

cs.CV↗

Continual Reinforcement Learning by Planning with Online World Models

Continual reinforcement learning (CRL) refers to a naturalistic setting where an agent needs to endlessly evolve, by trial and error, to solve multiple tasks that are presented sequentially. One of the largest obstacles to CRL is that the agent may forget how to solve previous tasks when learning a new task, known as catastrophic forgetting. In this paper, we propose to address this challenge by planning with online world models. Specifically, we learn a Follow-The-Leader shallow model online to capture the world dynamics, in which we plan using model predictive control to solve a set of tasks specified by any reward functions. The online world model is immune to forgetting by construction with a proven regret bound of $\mathcal{O}(\sqrt{K^2D\log(T)})$ under mild assumptions. The planner searches actions solely based on the latest online model, thus forming a FTL Online Agent (OA) that updates incrementally. To assess OA, we further design Continual Bench, a dedicated environment for CRL, and compare with several strong baselines under the same model-planning algorithmic framework. The empirical results show that OA learns continuously to solve new tasks while not forgetting old skills, outperforming agents built on deep world models with various continual learning techniques.

cs.LG↗

Calligrapher: Freestyle Text Image Customization

We introduce Calligrapher, a novel diffusion-based framework that innovatively integrates advanced text customization with artistic typography for digital calligraphy and design applications. Addressing the challenges of precise style control and data dependency in typographic customization, our framework incorporates three key technical contributions. First, we develop a self-distillation mechanism that leverages the pre-trained text-to-image generative model itself alongside the large language model to automatically construct a style-centric typography benchmark. Second, we introduce a localized style injection framework via a trainable style encoder, which comprises both Qformer and linear layers, to extract robust style features from reference images. An in-context generation mechanism is also employed to directly embed reference images into the denoising process, further enhancing the refined alignment of target styles. Extensive quantitative and qualitative evaluations across diverse fonts and design contexts confirm Calligrapher's accurate reproduction of intricate stylistic details and precise glyph positioning. By automating high-quality, visually consistent typography, Calligrapher surpasses traditional models, empowering creative practitioners in digital art, branding, and contextual typographic design.

cs.CV↗