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Zichen Zhang

Publications and source records attributed to Zichen Zhang.

At least 19 recordsLinked to original sources

GateDiffInt: Gate-Mediated Controllable Diffusion and Multi-Intent LLM Distillation for User Behavior Modeling

Existing ranking models encode intent only implicitly, making it hard to disentangle structured intents of varying strength and temporal scale. Noise and intent in behavior sequences are mutually reinforcing---we call this Noise--Intent Coupling (NIC). Noise dilutes true intents, while the lack of structured intent priors leaves denoising without a clear target. To address NIC, we propose GateDiffInt, an intent interaction framework for industrial ranking. It uses the final conversion signal to jointly align sequence denoising and intent extraction. GateDiffInt applies a controllable forward diffusion process with dual gating to enhance and denoise behavior sequences. A large language model then acts as teacher to distill four structured intents---long-term, short-term, latent, and conversion into a lightweight student model. The enhanced sequence and structured intent representations are deeply fused via attention to produce intent-aware representations for conversion-rate prediction. Extensive experiments on public and large-scale industrial datasets show consistent gains over strong baselines. In online A/B tests serving hundreds of millions of daily active users, GateDiffInt delivers substantial GMV improvements and has been deployed to primary traffic, confirming both effectiveness and production readiness.

cs.IR

Building Extensible Program Logics through Effect Handlers

One strategy for reasoning about programs that have certain kinds of effects is to use program logics that provide specialized rules for reasoning about these effects. However, developing program logics requires skills that are distinct from those needed for using program logics, making the development of new logics challenging and less accessible. Moreover, when developing new logics, it can be difficult to reuse components from prior logics or combine support for different effects. In this paper, we propose an approach for operationally building extensible program logics based on effect handlers. Our starting point is an expressive program logic for reasoning about programs written in a pure, sequential language with support for effect handlers. Within this language, we implement handlers that model concurrency, distributed execution, and crash-recovery behavior. Then, by proving properties about these handlers, we extend the program logic and derive expressive rules for reasoning about these effects. In some cases, this approach leads to stronger reasoning rules than those found in prior program logics targeting these features. In addition, we develop a relational logic for proving contextual refinements between programs using effects. As with unary reasoning, handlers enable this relational logic to be developed in an extensible way.

cs.LO

Completeness of Logical Atomicity for Linearizability in Concurrent Separation Logic

Linearizability is a standard correctness condition for concurrent data structures. It guarantees that operations behave as if they took effect at some atomic instant between their call and return points. Despite the central role linearizability plays, prior work has argued for instead using a style of specification that internalizes the atomicity of operations in terms of the logic's reasoning rules, known as logical atomicity. These logically atomic specifications are intended to be easier to compose inside of the logic than linearizability. Prior work has shown that in the Iris separation logic framework, a certain form of logically atomic specifications implies that a data structure is linearizable. However, the converse remained an open question: for every linearizable data structure, is it always possible to derive a corresponding logically atomic specification? This paper resolves this question in the affirmative. We prove a completeness theorem for Iris that derives a logically atomic specification for any linearizable data structure. As a consequence, we are able to embed a variety of linearizability proof techniques into Iris and use them to derive logically atomic specifications. We apply this to three linearizability proof methods: aspect-oriented linearizability proofs, forward simulations with commit points, and meta-configuration tracking. Using these embeddings, we derive logically atomic specifications for the Herlihy-Wing queue and the Baskets Queue. We furthermore establish a connection between logical atomicity and an encoding of refinement in Iris that has been used in prior logical relations models. This result allows us to transport logically atomic specifications across refinements, which we apply to the Folly MPMC queue implementation. All of the results in this paper have been mechanized in the Rocq Prover.

cs.LO

World of Workflows: A Benchmark for Bringing World Models to Enterprise Systems

Frontier large language models (LLMs) excel as autonomous agents in many domains, yet they remain untested in complex enterprise systems where hidden workflows create cascading effects across interconnected databases. Existing enterprise benchmarks evaluate surface-level agentic task completion similar to general consumer benchmarks, ignoring true challenges in enterprises, such as limited observability, large database state, and hidden workflows with cascading side effects. We introduce World of Workflows (WoW), a realistic ServiceNow-based environment incorporating 4,000+ business rules and 55 active workflows embedded in the system, alongside WoW-bench, a benchmark of 234 tasks evaluating constrained agentic task completion and enterprise dynamics modeling capabilities. We reveal two major takeaways: (1) Frontier LLMs suffer from dynamics blindness, consistently failing to predict the invisible, cascading side effects of their actions, which leads to silent constraint violations, and (2) reliability in opaque systems requires grounded world modeling, where agents must mentally simulate hidden state transitions to bridge the observability gap when high-fidelity feedback is unavailable. For reliable and useful enterprise agents, WoW motivates a new paradigm to explicitly learn system dynamics. We release our GitHub for setting up and evaluating WoW.

cs.AI

MetaGen: Self-Evolving Roles and Topologies for Multi-Agent LLM Reasoning

Large language models are increasingly deployed as multi-agent systems, where specialized roles communicate and collaborate through structured interactions to solve complex tasks that often exceed the capacity of a single agent. However, most existing systems still rely on a fixed role library and an execution-frozen interaction topology, a rigid design choice that frequently leads to task mismatch, prevents timely adaptation when new evidence emerges during reasoning, and further inflates inference cost. We introduce MetaGen, a training-free framework that adapts both the role space and the collaboration topology at inference time, without updating base model weights. MetaGen generates and rewrites query-conditioned role specifications to maintain a controllable dynamic role pool, then instantiates a constrained execution graph around a minimal backbone. During execution, it iteratively updates role prompts and adjusts structural decisions using lightweight feedback signals. Experiments on code generation and multi-step reasoning benchmarks show that MetaGen improves the accuracy and cost tradeoff over strong multi-agent baselines.

cs.CL

Determinants of Self-Interstitial Energetics in Refractory High-Entropy Alloys

Self-interstitials play a central role in governing the mechanical and anti-irradiation properties of refractory high-entropy alloys (RHEAs), however, the prediction of interstitial formation energies (Ef) is formidable due to the chemically complex environments in RHEAs. Herein, we develop a framework based on the tight-binding model to quantify the effects of complex alloying and lattice distortion on Ef. Our scheme reveals that Ef is jointly determined by the average d-band center of RHEAs and the d-band width of interstitial sites. Notably, the d-band width mainly depends on the interatomic hopping matrix and atomic size-determined coordination number, which together make the metallic bonding around interstitials in RHEAs resemble the distance-dependence law of van der Waals forces. By capturing d-band coupling character, our descriptor describes both interstitial configurations within a universal framework. Our model reveals a new physical picture of interstitial formation, providing a useful tool for the design of high-performance RHEAs.

cond-mat.mtrl-sci

A Unified Framework for Automated Assembly Sequence and Production Line Planning using Graph-based Optimization

This paper presents PyCAALP (Python-based Computer-Aided Assembly Line Planning), a framework for automated Assembly Sequence Planning (ASP) and Production Line Planning (PLP), employing a graph-based approach to model components and joints within production modules. The framework integrates kinematic boundary conditions, such as potential part collisions, to guarantee the feasibility of automated assembly planning. The developed algorithm computes all feasible production sequences, integrating modules for detecting spatial relationships and formulating geometric constraints. The algorithm incorporates additional attributes, including handling feasibility, tolerance matching, and joint compatibility, to manage the high combinatorial complexity inherent in assembly sequence generation. Heuristics, such as Single-Piece Flow assembly and geometrical constraint enforcement, are utilized to further refine the solution space, facilitating more efficient planning for complex assemblies. The PLP stage is formulated as a Mixed-Integer Program (MIP), balancing the total times of a fixed number of manufacturing stations. To keep the MIP tractable for complex assemblies, a deterministic path-guided reduction solves it on a subgraph assembled from complete, high-quality assembly paths, which preserves feasibility by construction and reproduces the full-graph optimum, exactly or near-exactly, at a small fraction of the directed graph and with speedups of up to three orders of magnitude. Furthermore, the framework enables customization of engineering constraints and supports a flexible trade-off between ASP and PLP. The open-source nature of the framework, available at https://github.com/TUM-utg/PyCAALP, promotes further collaboration and adoption in both industrial and production research applications.

cs.RO

Prompt Less, Smile More: MTP with Semantic Engineering in Lieu of Prompt Engineering

AI-Integrated programming is emerging as a foundational paradigm for building intelligent systems with large language models (LLMs). Recent approaches such as Meaning Typed Programming (MTP) automate prompt generation by leveraging the semantics already present in code. However, many real-world applications depend on contextual cues, developer intent, and domain-specific reasoning that extend beyond what static code semantics alone can express. To address this limitation, we introduce Semantic Engineering, a lightweight method for enriching program semantics so that LLM-based systems can more accurately reflect developer intent without requiring full manual prompt design. We present Semantic Context Annotations (SemTexts), a language-level mechanism that allows developers to embed natural-language context directly into program constructs. Integrated into the Jac programming language, Semantic Engineering extends MTP to incorporate these enriched semantics during prompt generation. We further introduce a benchmark suite designed to reflect realistic AI-Integrated application scenarios. Our evaluation shows that Semantic Engineering substantially improves prompt fidelity, achieving performance comparable to Prompt Engineering while requiring significantly less developer effort.

cs.SE

A Comprehensive Evaluation of Transformer-Based Question Answering Models and RAG-Enhanced Design

Transformer-based models have advanced the field of question answering, but multi-hop reasoning, where answers require combining evidence across multiple passages, remains difficult. This paper presents a comprehensive evaluation of retrieval strategies for multi-hop question answering within a retrieval-augmented generation framework. We compare cosine similarity, maximal marginal relevance, and a hybrid method that integrates dense embeddings with lexical overlap and re-ranking. To further improve retrieval, we adapt the EfficientRAG pipeline for query optimization, introducing token labeling and iterative refinement while maintaining efficiency. Experiments on the HotpotQA dataset show that the hybrid approach substantially outperforms baseline methods, achieving a relative improvement of 50 percent in exact match and 47 percent in F1 score compared to cosine similarity. Error analysis reveals that hybrid retrieval improves entity recall and evidence complementarity, while remaining limited in handling distractors and temporal reasoning. Overall, the results suggest that hybrid retrieval-augmented generation provides a practical zero-shot solution for multi-hop question answering, balancing accuracy, efficiency, and interpretability.

cs.CV

Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi.

cs.CV

Learning State Conditioned Linear Mappings for Low-Dimensional Control of Robotic Manipulators

Identifying an appropriate task space that simplifies control solutions is important for solving robotic manipulation problems. One approach to this problem is learning an appropriate low-dimensional action space. Linear and nonlinear action mapping methods have trade-offs between simplicity on the one hand and the ability to express motor commands outside of a single low-dimensional subspace on the other. We propose that learning local linear action representations that adapt based on the current configuration of the robot achieves both of these benefits. Our state-conditioned linear maps ensure that for any given state, the high-dimensional robotic actuations are linear in the low-dimensional action. As the robot state evolves, so do the action mappings, ensuring the ability to represent motions that are immediately necessary. These local linear representations guarantee desirable theoretical properties by design, and we validate these findings empirically through two user studies. Results suggest state-conditioned linear maps outperform conditional autoencoder and PCA baselines on a pick-and-place task and perform comparably to mode switching in a more complex pouring task.

cs.RO

Temporal2Seq: A Unified Framework for Temporal Video Understanding Tasks

With the development of video understanding, there is a proliferation of tasks for clip-level temporal video analysis, including temporal action detection (TAD), temporal action segmentation (TAS), and generic event boundary detection (GEBD). While task-specific video understanding models have exhibited outstanding performance in each task, there remains a dearth of a unified framework capable of simultaneously addressing multiple tasks, which is a promising direction for the next generation of AI. To this end, in this paper, we propose a single unified framework, coined as Temporal2Seq, to formulate the output of these temporal video understanding tasks as a sequence of discrete tokens. With this unified token representation, Temporal2Seq can train a generalist model within a single architecture on different video understanding tasks. In the absence of multi-task learning (MTL) benchmarks, we compile a comprehensive co-training dataset by borrowing the datasets from TAD, TAS, and GEBD tasks. We evaluate our Temporal2Seq generalist model on the corresponding test sets of three tasks, demonstrating that Temporal2Seq can produce reasonable results on various tasks and achieve advantages compared with single-task training on this framework. We also investigate the generalization performance of our generalist model on new datasets from different tasks, which yields superior performance to the specific model.

cs.CV

PEAR: Phrase-Based Hand-Object Interaction Anticipation

First-person hand-object interaction anticipation aims to predict the interaction process over a forthcoming period based on current scenes and prompts. This capability is crucial for embodied intelligence and human-robot collaboration. The complete interaction process involves both pre-contact interaction intention (i.e., hand motion trends and interaction hotspots) and post-contact interaction manipulation (i.e., manipulation trajectories and hand poses with contact). Existing research typically anticipates only interaction intention while neglecting manipulation, resulting in incomplete predictions and an increased likelihood of intention errors due to the lack of manipulation constraints. To address this, we propose a novel model, PEAR (Phrase-Based Hand-Object Interaction Anticipation), which jointly anticipates interaction intention and manipulation. To handle uncertainties in the interaction process, we employ a twofold approach. Firstly, we perform cross-alignment of verbs, nouns, and images to reduce the diversity of hand movement patterns and object functional attributes, thereby mitigating intention uncertainty. Secondly, we establish bidirectional constraints between intention and manipulation using dynamic integration and residual connections, ensuring consistency among elements and thus overcoming manipulation uncertainty. To rigorously evaluate the performance of the proposed model, we collect a new task-relevant dataset, EGO-HOIP, with comprehensive annotations. Extensive experimental results demonstrate the superiority of our method.

cs.CV

SoupLM: Model Integration in Large Language and Multi-Modal Models

Training large language models (LLMs) and multimodal LLMs necessitates significant computing resources, and existing publicly available LLMs are typically pre-trained on diverse, privately curated datasets spanning various tasks. For instance, LLaMA, Vicuna, and LLaVA are three LLM variants trained with LLaMA base models using very different training recipes, tasks, and data modalities. The training cost and complexity for such LLM variants grow rapidly. In this study, we propose to use a soup strategy to assemble these LLM variants into a single well-generalized multimodal LLM (SoupLM) in a cost-efficient manner. Assembling these LLM variants efficiently brings knowledge and specialities trained from different domains and data modalities into an integrated one (e.g., chatbot speciality from user-shared conversations for Vicuna, and visual capacity from vision-language data for LLaVA), therefore, to avoid computing costs of repetitive training on several different domains. We propose series of soup strategies to systematically benchmark performance gains across various configurations, and probe the soup behavior across base models in the interpolation space.

cs.AI

PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators

We present PoliFormer (Policy Transformer), an RGB-only indoor navigation agent trained end-to-end with reinforcement learning at scale that generalizes to the real-world without adaptation despite being trained purely in simulation. PoliFormer uses a foundational vision transformer encoder with a causal transformer decoder enabling long-term memory and reasoning. It is trained for hundreds of millions of interactions across diverse environments, leveraging parallelized, multi-machine rollouts for efficient training with high throughput. PoliFormer is a masterful navigator, producing state-of-the-art results across two distinct embodiments, the LoCoBot and Stretch RE-1 robots, and four navigation benchmarks. It breaks through the plateaus of previous work, achieving an unprecedented 85.5% success rate in object goal navigation on the CHORES-S benchmark, a 28.5% absolute improvement. PoliFormer can also be trivially extended to a variety of downstream applications such as object tracking, multi-object navigation, and open-vocabulary navigation with no finetuning.

cs.RO

Bidirectional Progressive Transformer for Interaction Intention Anticipation

Interaction intention anticipation aims to jointly predict future hand trajectories and interaction hotspots. Existing research often treated trajectory forecasting and interaction hotspots prediction as separate tasks or solely considered the impact of trajectories on interaction hotspots, which led to the accumulation of prediction errors over time. However, a deeper inherent connection exists between hand trajectories and interaction hotspots, which allows for continuous mutual correction between them. Building upon this relationship, a novel Bidirectional prOgressive Transformer (BOT), which introduces a Bidirectional Progressive mechanism into the anticipation of interaction intention is established. Initially, BOT maximizes the utilization of spatial information from the last observation frame through the Spatial-Temporal Reconstruction Module, mitigating conflicts arising from changes of view in first-person videos. Subsequently, based on two independent prediction branches, a Bidirectional Progressive Enhancement Module is introduced to mutually improve the prediction of hand trajectories and interaction hotspots over time to minimize error accumulation. Finally, acknowledging the intrinsic randomness in human natural behavior, we employ a Trajectory Stochastic Unit and a C-VAE to introduce appropriate uncertainty to trajectories and interaction hotspots, respectively. Our method achieves state-of-the-art results on three benchmark datasets Epic-Kitchens-100, EGO4D, and EGTEA Gaze+, demonstrating superior in complex scenarios.

cs.CV

Unified-IO 2: Scaling Autoregressive Multimodal Models with Vision, Language, Audio, and Action

We present Unified-IO 2, the first autoregressive multimodal model that is capable of understanding and generating image, text, audio, and action. To unify different modalities, we tokenize inputs and outputs -- images, text, audio, action, bounding boxes, etc., into a shared semantic space and then process them with a single encoder-decoder transformer model. Since training with such diverse modalities is challenging, we propose various architectural improvements to stabilize model training. We train our model from scratch on a large multimodal pre-training corpus from diverse sources with a multimodal mixture of denoisers objective. To learn an expansive set of skills, such as following multimodal instructions, we construct and finetune on an ensemble of 120 datasets with prompts and augmentations. With a single unified model, Unified-IO 2 achieves state-of-the-art performance on the GRIT benchmark and strong results in more than 35 benchmarks, including image generation and understanding, natural language understanding, video and audio understanding, and robotic manipulation. We release all our models to the research community.

cs.CV

Universal Visual Decomposer: Long-Horizon Manipulation Made Easy

Real-world robotic tasks stretch over extended horizons and encompass multiple stages. Learning long-horizon manipulation tasks, however, is a long-standing challenge, and demands decomposing the overarching task into several manageable subtasks to facilitate policy learning and generalization to unseen tasks. Prior task decomposition methods require task-specific knowledge, are computationally intensive, and cannot readily be applied to new tasks. To address these shortcomings, we propose Universal Visual Decomposer (UVD), an off-the-shelf task decomposition method for visual long horizon manipulation using pre-trained visual representations designed for robotic control. At a high level, UVD discovers subgoals by detecting phase shifts in the embedding space of the pre-trained representation. Operating purely on visual demonstrations without auxiliary information, UVD can effectively extract visual subgoals embedded in the videos, while incurring zero additional training cost on top of standard visuomotor policy training. Goal-conditioned policies learned with UVD-discovered subgoals exhibit significantly improved compositional generalization at test time to unseen tasks. Furthermore, UVD-discovered subgoals can be used to construct goal-based reward shaping that jump-starts temporally extended exploration for reinforcement learning. We extensively evaluate UVD on both simulation and real-world tasks, and in all cases, UVD substantially outperforms baselines across imitation and reinforcement learning settings on in-domain and out-of-domain task sequences alike, validating the clear advantage of automated visual task decomposition within the simple, compact UVD framework.

cs.RO