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Zicheng Liu

Publications and source records attributed to Zicheng Liu.

At least 55 records · Page 3Linked to original sources

MergeDNA: Context-aware Genome Modeling with Dynamic Tokenization through Token Merging

Modeling genomic sequences faces two unsolved challenges: the information density varies widely across different regions, while there is no clearly defined minimum vocabulary unit. Relying on either four primitive bases or independently designed DNA tokenizers, existing approaches with naive masked language modeling pre-training often fail to adapt to the varying complexities of genomic sequences. Leveraging Token Merging techniques, this paper introduces a hierarchical architecture that jointly optimizes a dynamic genomic tokenizer and latent Transformers with context-aware pre-training tasks. As for network structures, the tokenization module automatically chunks adjacent bases into words by stacking multiple layers of the differentiable token merging blocks with local-window constraints, then a Latent Encoder captures the global context of these merged words by full-attention blocks. Symmetrically employing a Latent Decoder and a Local Decoder, MergeDNA learns with two pre-training tasks: Merged Token Reconstruction simultaneously trains the dynamic tokenization module and adaptively filters important tokens, while Adaptive Masked Token Modeling learns to predict these filtered tokens to capture informative contents. Extensive experiments show that MergeDNA achieves superior performance on three popular DNA benchmarks and several multi-omics tasks with fine-tuning or zero-shot evaluation, outperforming typical tokenization methods and large-scale DNA foundation models.

q-bio.GN↗

Instella: Fully Open Language Models with Stellar Performance

Large language models (LLMs) have demonstrated remarkable performance across a wide range of tasks, yet the majority of high-performing models remain closed-source or partially open, limiting transparency and reproducibility. In this work, we introduce Instella, a family of fully open three billion parameter language models trained entirely on openly available data and codebase. Powered by AMD Instinct MI300X GPUs, Instella is developed through large-scale pre-training, general-purpose instruction tuning, and alignment with human preferences. Despite using substantially fewer pre-training tokens than many contemporaries, Instella achieves state-of-the-art results among fully open models and is competitive with leading open-weight models of comparable size. We further release two specialized variants: Instella-Long, capable of handling context lengths up to 128K tokens, and Instella-Math, a reasoning-focused model enhanced through supervised fine-tuning and reinforcement learning on mathematical tasks. Together, these contributions establish Instella as a transparent, performant, and versatile alternative for the community, advancing the goal of open and reproducible language modeling research.

cs.CL↗

Learning from Online Videos at Inference Time for Computer-Use Agents

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications, platforms, and multi-step workflows. Humans can bridge this gap by watching video tutorials: we search, skim, and selectively imitate short segments that match our current subgoal. In this paper, we study how to enable computer-use agents to learn from online videos at inference time effectively. We propose a framework that retrieves and filters tutorial videos, converts them into structured demonstration trajectories, and dynamically selects trajectories as in-context guidance during execution. Particularly, using a VLM, we infer UI actions, segment videos into short subsequences of actions, and assign each subsequence a textual objective. At inference time, a two-stage selection mechanism dynamically chooses a single trajectory to add in context at each step, focusing the agent on the most helpful local guidance for its next decision. Experiments on two widely used benchmarks show that our framework consistently outperforms strong base agents and variants that use only textual tutorials or transcripts. Analyses highlight the importance of trajectory segmentation and selection, action filtering, and visual information, suggesting that abundant online videos can be systematically distilled into actionable guidance that improves computer-use agents at inference time. Our code is available at https://github.com/UCSB-NLP-Chang/video_demo.

cs.CV↗

SAND-Math: Using LLMs to Generate Novel, Difficult and Useful Mathematics Questions and Answers

The demand for Large Language Models (LLMs) at multiple scales, capable of sophisticated and sound mathematical reasoning, continues to grow. However, the development of performant mathematical LLMs is often bottlenecked by the scarcity of useful training data containing problems with significant complexity. We introduce \textbf{SAND-Math} (\textbf{S}ynthetic \textbf{A}ugmented \textbf{N}ovel and \textbf{D}ifficult Mathematics problems and solutions), a pipeline that addresses this by first synthesizing high-quality problems from scratch and then systematically elevating their complexity via a our newly proposed \textbf{Difficulty Hiking} step. We demonstrate the effectiveness of our approach through two key findings: \textbf{(1)} Augmenting a strong post-training baseline with a small 500-sample SAND-Math dataset significantly boosts performance, outperforming the next-best synthetic dataset by $\uparrow$ 17.85 absolute points on AIME25 benchmark. \textbf{(2)} In a dedicated ablation study, we show the effectiveness of our Difficulty Hiking process in increasing average problem difficulty from 5.02 to 5.98. This step consequently lifts AIME25 results from 46.38\% to 49.23\%. The full generation pipeline, final dataset, and a fine-tuned model form a practical and scalable toolkit for building capable and efficient mathematical reasoning LLMs.

cs.CL↗

KeyVID: Keyframe-Aware Video Diffusion for Audio-Synchronized Visual Animation

Generating video from various conditions, such as text, image, and audio, enables both spatial and temporal control, leading to high-quality generation results. Videos with dramatic motions often require a higher frame rate to ensure smooth motion. Currently, most audio-to-visual animation models use uniformly sampled frames from video clips. However, these uniformly sampled frames fail to capture significant key moments in dramatic motions at low frame rates and require significantly more memory when increasing the number of frames directly. In this paper, we propose KeyVID, a keyframe-aware audio-to-visual animation framework that significantly improves the generation quality for key moments in audio signals while maintaining computation efficiency. Given an image and an audio input, we first localize keyframe time steps from the audio. Then, we use a keyframe generator to generate the corresponding visual keyframes. Finally, we generate all intermediate frames using the motion interpolator. Through extensive experiments, we demonstrate that KeyVID significantly improves audio-video synchronization and video quality across multiple datasets, particularly for highly dynamic motions. The code is released in https://github.com/XingruiWang/KeyVID.

cs.CV↗

PACEbench: A Framework for Evaluating Practical AI Cyber-Exploitation Capabilities

The increasing autonomy of Large Language Models (LLMs) necessitates a rigorous evaluation of their potential to aid in cyber offense. Existing benchmarks often lack real-world complexity and are thus unable to accurately assess LLMs' cybersecurity capabilities. To address this gap, we introduce PACEbench, a practical AI cyber-exploitation benchmark built on the principles of realistic vulnerability difficulty, environmental complexity, and cyber defenses. Specifically, PACEbench comprises four scenarios spanning single, blended, chained, and defense vulnerability exploitations. To handle these complex challenges, we propose PACEagent, a novel agent that emulates human penetration testers by supporting multi-phase reconnaissance, analysis, and exploitation. Extensive experiments with seven frontier LLMs demonstrate that current models struggle with complex cyber scenarios, and none can bypass defenses. These findings suggest that current models do not yet pose a generalized cyber offense threat. Nonetheless, our work provides a robust benchmark to guide the trustworthy development of future models.

cs.CR↗

Latent Visual Reasoning

Multimodal Large Language Models (MLLMs) have achieved notable gains in various tasks by incorporating Chain-of-Thought (CoT) reasoning in language spaces. Recent work extends this direction by leveraging external tools for visual editing, thereby enhancing the visual signal along the reasoning trajectories. Nevertheless, these approaches remain fundamentally constrained: reasoning is still confined to the language space, with visual information treated as static preconditions. We introduce Latent Visual Reasoning (LVR), a new paradigm that enables autoregressive reasoning directly in the visual embedding space. A visual encoder first projects images into visual tokens within a joint semantic space shared with the language model. The language model is then trained to generate latent states that reconstruct key visual tokens critical for answering the query, constituting the process of latent visual reasoning. By interleaving LVR with standard text generation, our model achieves substantial gains on perception-intensive visual question answering tasks. In addition, we adapt the GRPO algorithm to conduct reinforcement learning on latent reasoning, further balancing LVR and textual generation. We show that LVR substantially improves fine-grained visual understanding and perception, achieving 71.67% on MMVP compared to 66.67% with Qwen2.5-VL. Code base and model weights will be released later.

cs.CV↗

ImageDoctor: Diagnosing Text-to-Image Generation via Grounded Image Reasoning

The rapid advancement of text-to-image (T2I) models has increased the need for reliable human preference modeling, a demand further amplified by recent progress in reinforcement learning for preference alignment. However, existing approaches typically quantify the quality of a generated image using a single scalar, limiting their ability to provide comprehensive and interpretable feedback on image quality. To address this, we introduce ImageDoctor, a unified multi-aspect T2I model evaluation framework that assesses image quality across four complementary dimensions: plausibility, semantic alignment, aesthetics, and overall quality. ImageDoctor also provides pixel-level flaw indicators in the form of heatmaps, which highlight misaligned or implausible regions, and can be used as a dense reward for T2I model preference alignment. Inspired by the diagnostic process, we improve the detail sensitivity and reasoning capability of ImageDoctor by introducing a "look-think-predict" paradigm, where the model first localizes potential flaws, then generates reasoning, and finally concludes the evaluation with quantitative scores. Built on top of a vision-language model and trained through a combination of supervised fine-tuning and reinforcement learning, ImageDoctor demonstrates strong alignment with human preference across multiple datasets, establishing its effectiveness as an evaluation metric. Furthermore, when used as a reward model for preference tuning, ImageDoctor significantly improves generation quality -- achieving an improvement of 10% over scalar-based reward models.

cs.CV↗

Where LLM Agents Fail and How They can Learn From Failures

Large Language Model (LLM) agents, which integrate planning, memory, reflection, and tool-use modules, have shown promise in solving complex, multi-step tasks. Yet their sophisticated architectures amplify vulnerability to cascading failures, where a single root-cause error propagates through subsequent decisions, leading to task failure. Current systems lack a framework that can comprehensively understand agent error in a modular and systemic way, and therefore fail to detect these errors accordingly. We address this gap with three contributions. First, we introduce the AgentErrorTaxonomy, a modular classification of failure modes spanning memory, reflection, planning, action, and system-level operations. Second, we construct AgentErrorBench, the first dataset of systematically annotated failure trajectories from ALFWorld, GAIA, and WebShop, grounding error analysis in real-world agent rollouts. Third, we propose AgentDebug, a debugging framework that isolates root-cause failures and provides corrective feedback, enabling agents to recover and iteratively improve. Experiments on AgentErrorBench show that AgentDebug achieves 24% higher all-correct accuracy and 17% higher step accuracy compared to the strongest baseline. Beyond detection, the targeted feedback generated by AgentDebug enables LLM agents to iteratively recover from failures, yielding up to 26% relative improvements in task success across ALFWorld, GAIA, and WebShop. These results establish principled debugging as a pathway to more reliable and adaptive LLM agents. The code and data will be available at https://github.com/ulab-uiuc/AgentDebug

cs.AI↗

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

cs.LG↗

B-VLLM: A Vision Large Language Model with Balanced Spatio-Temporal Tokens

Recently, Vision Large Language Models (VLLMs) integrated with vision encoders have shown promising performance in vision understanding. The key of VLLMs is to encode visual content into sequences of visual tokens, enabling VLLMs to simultaneously process both visual and textual content. However, understanding videos, especially long videos, remain a challenge to VLLMs as the number of visual tokens grows rapidly when encoding videos, resulting in the risk of exceeding the context window of VLLMs and introducing heavy computation burden. To restrict the number of visual tokens, existing VLLMs either: (1) uniformly downsample videos into a fixed number of frames or (2) reducing the number of visual tokens encoded from each frame. We argue the former solution neglects the rich temporal cue in videos and the later overlooks the spatial details in each frame. In this work, we present Balanced-VLLM (B-VLLM): a novel VLLM framework that aims to effectively leverage task relevant spatio-temporal cues while restricting the number of visual tokens under the VLLM context window length. At the core of our method, we devise a text-conditioned adaptive frame selection module to identify frames relevant to the visual understanding task. The selected frames are then de-duplicated using a temporal frame token merging technique. The visual tokens of the selected frames are processed through a spatial token sampling module and an optional spatial token merging strategy to achieve precise control over the token count. Experimental results show that B-VLLM is effective in balancing the number of frames and visual tokens in video understanding, yielding superior performance on various video understanding benchmarks. Our code is available at https://github.com/zhuqiangLu/B-VLLM.

cs.CV↗

Geak: Introducing Triton Kernel AI Agent & Evaluation Benchmarks

The demand for AI-generated GPU kernels is rapidly growing, influenced by the need for scalable, hardware-optimized solutions in both industry and academia. As deep learning workloads grow in complexity and diversity, it is imperative to automate low-level kernel development to meet performance and productivity demands. Major cloud providers, semiconductor companies, and research institutions are now investing heavily in AI-driven code generation for GPUs, aiming to reduce manual optimization efforts while achieving near-expert performance on hardware like AMD MI300X. The Triton language, a Python-based DSL for GPU programming, has emerged as a popular target for such AI-generated kernels due to its balance of performance and ease-of-coding. In this work, we present an evaluation suite for Triton-based GPU kernels and GEAK (Generating Efficient AI-centric GPU Kernels)-a framework that leverages cutting-edge LLMs to generate performant Triton code specifically for AMD GPUs, including the AMD MI300X and MI250. GEAK leverages inference-time compute scaling to produce Triton-based GPU kernels using a reasoning loop adapted from Reflexion-style feedback mechanisms. On two evaluation benchmarks, GEAK significantly outperformed the baselines of directly prompting frontier LLMs as well as Reflexion-based generation pipelines by achieving correctness up to $63$% and execution speed up of up to $2.59$X. These results highlight the promise of GEAK-like agentic code generation for accelerating the adoption of diverse hardware platforms and democratizing access to expert-level kernel performance.

cs.CL↗

Frontier AI Risk Management Framework in Practice: A Risk Analysis Technical Report

To understand and identify the unprecedented risks posed by rapidly advancing artificial intelligence (AI) models, this report presents a comprehensive assessment of their frontier risks. Drawing on the E-T-C analysis (deployment environment, threat source, enabling capability) from the Frontier AI Risk Management Framework (v1.0) (SafeWork-F1-Framework), we identify critical risks in seven areas: cyber offense, biological and chemical risks, persuasion and manipulation, uncontrolled autonomous AI R\&D, strategic deception and scheming, self-replication, and collusion. Guided by the "AI-$45^\circ$ Law," we evaluate these risks using "red lines" (intolerable thresholds) and "yellow lines" (early warning indicators) to define risk zones: green (manageable risk for routine deployment and continuous monitoring), yellow (requiring strengthened mitigations and controlled deployment), and red (necessitating suspension of development and/or deployment). Experimental results show that all recent frontier AI models reside in green and yellow zones, without crossing red lines. Specifically, no evaluated models cross the yellow line for cyber offense or uncontrolled AI R\&D risks. For self-replication, and strategic deception and scheming, most models remain in the green zone, except for certain reasoning models in the yellow zone. In persuasion and manipulation, most models are in the yellow zone due to their effective influence on humans. For biological and chemical risks, we are unable to rule out the possibility of most models residing in the yellow zone, although detailed threat modeling and in-depth assessment are required to make further claims. This work reflects our current understanding of AI frontier risks and urges collective action to mitigate these challenges.

cs.AI↗

Physics-Driven Neural Network for Solving Electromagnetic Inverse Scattering Problems

In recent years, deep learning-based methods have been proposed for solving inverse scattering problems (ISPs), but most of them heavily rely on data and suffer from limited generalization capabilities. In this paper, a new solving scheme is proposed where the solution is iteratively updated following the updating of the physics-driven neural network (PDNN), the hyperparameters of which are optimized by minimizing the loss function which incorporates the constraints from the collected scattered fields and the prior information about scatterers. Unlike data-driven neural network solvers, PDNN is trained only requiring the input of collected scattered fields and the computation of scattered fields corresponding to predicted solutions, thus avoids the generalization problem. Moreover, to accelerate the imaging efficiency, the subregion enclosing the scatterers is identified. Numerical and experimental results demonstrate that the proposed scheme has high reconstruction accuracy and strong stability, even when dealing with composite lossy scatterers.

eess.IV↗

ViPSN 2.0: A Reconfigurable Battery-free IoT Platform for Vibration Energy Harvesting

Vibration energy harvesting is a promising solution for powering battery-free IoT systems; however, the instability of ambient vibrations presents significant challenges, such as limited harvested energy, intermittent power supply, and poor adaptability to various applications. To address these challenges, this paper proposes ViPSN2.0, a modular and reconfigurable IoT platform that supports multiple vibration energy harvesters (piezoelectric, electromagnetic, and triboelectric) and accommodates sensing tasks with varying application requirements through standardized hot-swappable interfaces. ViPSN~2.0 incorporates an energy-indication power management framework tailored to various application demands, including light-duty discrete sampling, heavy-duty high-power sensing, and complex-duty streaming tasks, thereby effectively managing fluctuating energy availability. The platform's versatility and robustness are validated through three representative applications: ViPSN-Beacon, enabling ultra-low-power wireless beacon transmission from a single transient fingertip press; ViPSN-LoRa, supporting high-power, long-range wireless communication powered by wave vibrations in actual marine environments; and ViPSN-Cam, enabling intermittent image capture and wireless transfer. Experimental results demonstrate that ViPSN~2.0 can reliably meet a wide range of requirements in practical battery-free IoT deployments under energy-constrained conditions.

cs.AR↗

Instella-T2I: Pushing the Limits of 1D Discrete Latent Space Image Generation

Image tokenization plays a critical role in reducing the computational demands of modeling high-resolution images, significantly improving the efficiency of image and multimodal understanding and generation. Recent advances in 1D latent spaces have reduced the number of tokens required by eliminating the need for a 2D grid structure. In this paper, we further advance compact discrete image representation by introducing 1D binary image latents. By representing each image as a sequence of binary vectors, rather than using traditional one-hot codebook tokens, our approach preserves high-resolution details while maintaining the compactness of 1D latents. To the best of our knowledge, our text-to-image models are the first to achieve competitive performance in both diffusion and auto-regressive generation using just 128 discrete tokens for images up to 1024x1024, demonstrating up to a 32-fold reduction in token numbers compared to standard VQ-VAEs. The proposed 1D binary latent space, coupled with simple model architectures, achieves marked improvements in speed training and inference speed. Our text-to-image models allow for a global batch size of 4096 on a single GPU node with 8 AMD MI300X GPUs, and the training can be completed within 200 GPU days. Our models achieve competitive performance compared to modern image generation models without any in-house private training data or post-training refinements, offering a scalable and efficient alternative to conventional tokenization methods.

cs.CV↗

Agent Laboratory: Using LLM Agents as Research Assistants

Historically, scientific discovery has been a lengthy and costly process, demanding substantial time and resources from initial conception to final results. To accelerate scientific discovery, reduce research costs, and improve research quality, we introduce Agent Laboratory, an autonomous LLM-based framework capable of completing the entire research process. This framework accepts a human-provided research idea and progresses through three stages--literature review, experimentation, and report writing to produce comprehensive research outputs, including a code repository and a research report, while enabling users to provide feedback and guidance at each stage. We deploy Agent Laboratory with various state-of-the-art LLMs and invite multiple researchers to assess its quality by participating in a survey, providing human feedback to guide the research process, and then evaluate the final paper. We found that: (1) Agent Laboratory driven by o1-preview generates the best research outcomes; (2) The generated machine learning code is able to achieve state-of-the-art performance compared to existing methods; (3) Human involvement, providing feedback at each stage, significantly improves the overall quality of research; (4) Agent Laboratory significantly reduces research expenses, achieving an 84% decrease compared to previous autonomous research methods. We hope Agent Laboratory enables researchers to allocate more effort toward creative ideation rather than low-level coding and writing, ultimately accelerating scientific discovery.

cs.HC↗

MogaNet: Multi-order Gated Aggregation Network

By contextualizing the kernel as global as possible, Modern ConvNets have shown great potential in computer vision tasks. However, recent progress on multi-order game-theoretic interaction within deep neural networks (DNNs) reveals the representation bottleneck of modern ConvNets, where the expressive interactions have not been effectively encoded with the increased kernel size. To tackle this challenge, we propose a new family of modern ConvNets, dubbed MogaNet, for discriminative visual representation learning in pure ConvNet-based models with favorable complexity-performance trade-offs. MogaNet encapsulates conceptually simple yet effective convolutions and gated aggregation into a compact module, where discriminative features are efficiently gathered and contextualized adaptively. MogaNet exhibits great scalability, impressive efficiency of parameters, and competitive performance compared to state-of-the-art ViTs and ConvNets on ImageNet and various downstream vision benchmarks, including COCO object detection, ADE20K semantic segmentation, 2D&3D human pose estimation, and video prediction. Notably, MogaNet hits 80.0% and 87.8% accuracy with 5.2M and 181M parameters on ImageNet-1K, outperforming ParC-Net and ConvNeXt-L, while saving 59% FLOPs and 17M parameters, respectively. The source code is available at https://github.com/Westlake-AI/MogaNet.

cs.CV↗