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Zicheng Zhang

Publications and source records attributed to Zicheng Zhang.

At least 181 records · Page 10Linked to original sources

RAWIW: RAW Image Watermarking Robust to ISP Pipeline

Invisible image watermarking is essential for image copyright protection. Compared to RGB images, RAW format images use a higher dynamic range to capture the radiometric characteristics of the camera sensor, providing greater flexibility in post-processing and retouching. Similar to the master recording in the music industry, RAW images are considered the original format for distribution and image production, thus requiring copyright protection. Existing watermarking methods typically target RGB images, leaving a gap for RAW images. To address this issue, we propose the first deep learning-based RAW Image Watermarking (RAWIW) framework for copyright protection. Unlike RGB image watermarking, our method achieves cross-domain copyright protection. We directly embed copyright information into RAW images, which can be later extracted from the corresponding RGB images generated by different post-processing methods. To achieve end-to-end training of the framework, we integrate a neural network that simulates the ISP pipeline to handle the RAW-to-RGB conversion process. To further validate the generalization of our framework to traditional ISP pipelines and its robustness to transmission distortion, we adopt a distortion network. This network simulates various types of noises introduced during the traditional ISP pipeline and transmission. Furthermore, we employ a three-stage training strategy to strike a balance between robustness and concealment of watermarking. Our extensive experiments demonstrate that RAWIW successfully achieves cross-domain copyright protection for RAW images while maintaining their visual quality and robustness to ISP pipeline distortions.

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Anableps: Adapting Bitrate for Real-Time Communication Using VBR-encoded Video

Content providers increasingly replace traditional constant bitrate with variable bitrate (VBR) encoding in real-time video communication systems for better video quality. However, VBR encoding often leads to large and frequent bitrate fluctuation, inevitably deteriorating the efficiency of existing adaptive bitrate (ABR) methods. To tackle it, we propose the Anableps to consider the network dynamics and VBR-encoding-induced video bitrate fluctuations jointly for deploying the best ABR policy. With this aim, Anableps uses sender-side information from the past to predict the video bitrate range of upcoming frames. Such bitrate range is then combined with the receiver-side observations to set the proper bitrate target for video encoding using a reinforcement-learning-based ABR model. As revealed by extensive experiments on a real-world trace-driven testbed, our Anableps outperforms the GCC with significant improvement of quality of experience, e.g., 1.88x video quality, 57% less bitrate consumption, 85% less stalling, and 74% shorter interaction delay.

cs.MM↗

Advancing Zero-Shot Digital Human Quality Assessment through Text-Prompted Evaluation

Digital humans have witnessed extensive applications in various domains, necessitating related quality assessment studies. However, there is a lack of comprehensive digital human quality assessment (DHQA) databases. To address this gap, we propose SJTU-H3D, a subjective quality assessment database specifically designed for full-body digital humans. It comprises 40 high-quality reference digital humans and 1,120 labeled distorted counterparts generated with seven types of distortions. The SJTU-H3D database can serve as a benchmark for DHQA research, allowing evaluation and refinement of processing algorithms. Further, we propose a zero-shot DHQA approach that focuses on no-reference (NR) scenarios to ensure generalization capabilities while mitigating database bias. Our method leverages semantic and distortion features extracted from projections, as well as geometry features derived from the mesh structure of digital humans. Specifically, we employ the Contrastive Language-Image Pre-training (CLIP) model to measure semantic affinity and incorporate the Naturalness Image Quality Evaluator (NIQE) model to capture low-level distortion information. Additionally, we utilize dihedral angles as geometry descriptors to extract mesh features. By aggregating these measures, we introduce the Digital Human Quality Index (DHQI), which demonstrates significant improvements in zero-shot performance. The DHQI can also serve as a robust baseline for DHQA tasks, facilitating advancements in the field. The database and the code are available at https://github.com/zzc-1998/SJTU-H3D.

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AGIQA-3K: An Open Database for AI-Generated Image Quality Assessment

With the rapid advancements of the text-to-image generative model, AI-generated images (AGIs) have been widely applied to entertainment, education, social media, etc. However, considering the large quality variance among different AGIs, there is an urgent need for quality models that are consistent with human subjective ratings. To address this issue, we extensively consider various popular AGI models, generated AGI through different prompts and model parameters, and collected subjective scores at the perceptual quality and text-to-image alignment, thus building the most comprehensive AGI subjective quality database AGIQA-3K so far. Furthermore, we conduct a benchmark experiment on this database to evaluate the consistency between the current Image Quality Assessment (IQA) model and human perception, while proposing StairReward that significantly improves the assessment performance of subjective text-to-image alignment. We believe that the fine-grained subjective scores in AGIQA-3K will inspire subsequent AGI quality models to fit human subjective perception mechanisms at both perception and alignment levels and to optimize the generation result of future AGI models. The database is released on https://github.com/lcysyzxdxc/AGIQA-3k-Database.

cs.CV↗

Towards Consistent Video Editing with Text-to-Image Diffusion Models

Existing works have advanced Text-to-Image (TTI) diffusion models for video editing in a one-shot learning manner. Despite their low requirements of data and computation, these methods might produce results of unsatisfied consistency with text prompt as well as temporal sequence, limiting their applications in the real world. In this paper, we propose to address the above issues with a novel EI$^2$ model towards \textbf{E}nhancing v\textbf{I}deo \textbf{E}diting cons\textbf{I}stency of TTI-based frameworks. Specifically, we analyze and find that the inconsistent problem is caused by newly added modules into TTI models for learning temporal information. These modules lead to covariate shift in the feature space, which harms the editing capability. Thus, we design EI$^2$ to tackle the above drawbacks with two classical modules: Shift-restricted Temporal Attention Module (STAM) and Fine-coarse Frame Attention Module (FFAM). First, through theoretical analysis, we demonstrate that covariate shift is highly related to Layer Normalization, thus STAM employs a \textit{Instance Centering} layer replacing it to preserve the distribution of temporal features. In addition, {STAM} employs an attention layer with normalized mapping to transform temporal features while constraining the variance shift. As the second part, we incorporate {STAM} with a novel {FFAM}, which efficiently leverages fine-coarse spatial information of overall frames to further enhance temporal consistency. Extensive experiments demonstrate the superiority of the proposed EI$^2$ model for text-driven video editing.

cs.CV↗

MM-PCQA: Multi-Modal Learning for No-reference Point Cloud Quality Assessment

The visual quality of point clouds has been greatly emphasized since the ever-increasing 3D vision applications are expected to provide cost-effective and high-quality experiences for users. Looking back on the development of point cloud quality assessment (PCQA) methods, the visual quality is usually evaluated by utilizing single-modal information, i.e., either extracted from the 2D projections or 3D point cloud. The 2D projections contain rich texture and semantic information but are highly dependent on viewpoints, while the 3D point clouds are more sensitive to geometry distortions and invariant to viewpoints. Therefore, to leverage the advantages of both point cloud and projected image modalities, we propose a novel no-reference point cloud quality assessment (NR-PCQA) metric in a multi-modal fashion. In specific, we split the point clouds into sub-models to represent local geometry distortions such as point shift and down-sampling. Then we render the point clouds into 2D image projections for texture feature extraction. To achieve the goals, the sub-models and projected images are encoded with point-based and image-based neural networks. Finally, symmetric cross-modal attention is employed to fuse multi-modal quality-aware information. Experimental results show that our approach outperforms all compared state-of-the-art methods and is far ahead of previous NR-PCQA methods, which highlights the effectiveness of the proposed method. The code is available at https://github.com/zzc-1998/MM-PCQA.

cs.CV↗

MD-VQA: Multi-Dimensional Quality Assessment for UGC Live Videos

User-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers before being distributed to end-users. Because of the flourishing of UGC live videos, effective video quality assessment (VQA) tools are needed to monitor and perceptually optimize live streaming videos in the distributing process. In this paper, we address \textbf{UGC Live VQA} problems by constructing a first-of-a-kind subjective UGC Live VQA database and developing an effective evaluation tool. Concretely, 418 source UGC videos are collected in real live streaming scenarios and 3,762 compressed ones at different bit rates are generated for the subsequent subjective VQA experiments. Based on the built database, we develop a \underline{M}ulti-\underline{D}imensional \underline{VQA} (\textbf{MD-VQA}) evaluator to measure the visual quality of UGC live videos from semantic, distortion, and motion aspects respectively. Extensive experimental results show that MD-VQA achieves state-of-the-art performance on both our UGC Live VQA database and existing compressed UGC VQA databases.

cs.CV↗

Improving ABR Performance for Short Video Streaming Using Multi-Agent Reinforcement Learning with Expert Guidance

In the realm of short video streaming, popular adaptive bitrate (ABR) algorithms developed for classical long video applications suffer from catastrophic failures because they are tuned to solely adapt bitrates. Instead, short video adaptive bitrate (SABR) algorithms have to properly determine which video at which bitrate level together for content prefetching, without sacrificing the users' quality of experience (QoE) and yielding noticeable bandwidth wastage jointly. Unfortunately, existing SABR methods are inevitably entangled with slow convergence and poor generalization. Thus, in this paper, we propose Incendio, a novel SABR framework that applies Multi-Agent Reinforcement Learning (MARL) with Expert Guidance to separate the decision of video ID and video bitrate in respective buffer management and bitrate adaptation agents to maximize the system-level utilized score modeled as a compound function of QoE and bandwidth wastage metrics. To train Incendio, it is first initialized by imitating the hand-crafted expert rules and then fine-tuned through the use of MARL. Results from extensive experiments indicate that Incendio outperforms the current state-of-the-art SABR algorithm with a 53.2% improvement measured by the utility score while maintaining low training complexity and inference time.

cs.MM↗

Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization

Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for the photorealistic 3D scene stylization task, which aims to generate visually consistent and photorealistic stylized scenes from novel views. Simply coupling NeRF with photorealistic style transfer (PST) will result in cross-view inconsistency and degradation of stylized view syntheses. Through a thorough analysis, we demonstrate that this non-trivial task can be simplified in a new light: When transforming the appearance representation of a pre-trained NeRF with Lipschitz mapping, the consistency and photorealism across source views will be seamlessly encoded into the syntheses. That motivates us to build a concise and flexible learning framework namely LipRF, which upgrades arbitrary 2D PST methods with Lipschitz mapping tailored for the 3D scene. Technically, LipRF first pre-trains a radiance field to reconstruct the 3D scene, and then emulates the style on each view by 2D PST as the prior to learn a Lipschitz network to stylize the pre-trained appearance. In view of that Lipschitz condition highly impacts the expressivity of the neural network, we devise an adaptive regularization to balance the reconstruction and stylization. A gradual gradient aggregation strategy is further introduced to optimize LipRF in a cost-efficient manner. We conduct extensive experiments to show the high quality and robust performance of LipRF on both photorealistic 3D stylization and object appearance editing.

cs.CV↗

A Perceptual Quality Assessment Exploration for AIGC Images

\underline{AI} \underline{G}enerated \underline{C}ontent (\textbf{AIGC}) has gained widespread attention with the increasing efficiency of deep learning in content creation. AIGC, created with the assistance of artificial intelligence technology, includes various forms of content, among which the AI-generated images (AGIs) have brought significant impact to society and have been applied to various fields such as entertainment, education, social media, etc. However, due to hardware limitations and technical proficiency, the quality of AIGC images (AGIs) varies, necessitating refinement and filtering before practical use. Consequently, there is an urgent need for developing objective models to assess the quality of AGIs. Unfortunately, no research has been carried out to investigate the perceptual quality assessment for AGIs specifically. Therefore, in this paper, we first discuss the major evaluation aspects such as technical issues, AI artifacts, unnaturalness, discrepancy, and aesthetics for AGI quality assessment. Then we present the first perceptual AGI quality assessment database, AGIQA-1K, which consists of 1,080 AGIs generated from diffusion models. A well-organized subjective experiment is followed to collect the quality labels of the AGIs. Finally, we conduct a benchmark experiment to evaluate the performance of current image quality assessment (IQA) models.

cs.CV↗

Perceptual Quality Assessment for Digital Human Heads

Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital humans has fallen behind. Therefore, to tackle the challenge of digital human quality assessment issues, we propose the first large-scale quality assessment database for three-dimensional (3D) scanned digital human heads (DHHs). The constructed database consists of 55 reference DHHs and 1,540 distorted DHHs along with the subjective perceptual ratings. Then, a simple yet effective full-reference (FR) projection-based method is proposed to evaluate the visual quality of DHHs. The pretrained Swin Transformer tiny is employed for hierarchical feature extraction and the multi-head attention module is utilized for feature fusion. The experimental results reveal that the proposed method exhibits state-of-the-art performance among the mainstream FR metrics. The database is released at https://github.com/zzc-1998/DHHQA.

cs.CV↗

CoupAlign: Coupling Word-Pixel with Sentence-Mask Alignments for Referring Image Segmentation

Referring image segmentation aims at localizing all pixels of the visual objects described by a natural language sentence. Previous works learn to straightforwardly align the sentence embedding and pixel-level embedding for highlighting the referred objects, but ignore the semantic consistency of pixels within the same object, leading to incomplete masks and localization errors in predictions. To tackle this problem, we propose CoupAlign, a simple yet effective multi-level visual-semantic alignment method, to couple sentence-mask alignment with word-pixel alignment to enforce object mask constraint for achieving more accurate localization and segmentation. Specifically, the Word-Pixel Alignment (WPA) module performs early fusion of linguistic and pixel-level features in intermediate layers of the vision and language encoders. Based on the word-pixel aligned embedding, a set of mask proposals are generated to hypothesize possible objects. Then in the Sentence-Mask Alignment (SMA) module, the masks are weighted by the sentence embedding to localize the referred object, and finally projected back to aggregate the pixels for the target. To further enhance the learning of the two alignment modules, an auxiliary loss is designed to contrast the foreground and background pixels. By hierarchically aligning pixels and masks with linguistic features, our CoupAlign captures the pixel coherence at both visual and semantic levels, thus generating more accurate predictions. Extensive experiments on popular datasets (e.g., RefCOCO and G-Ref) show that our method achieves consistent improvements over state-of-the-art methods, e.g., about 2% oIoU increase on the validation and testing set of RefCOCO. Especially, CoupAlign has remarkable ability in distinguishing the target from multiple objects of the same class.

cs.CV↗

Generalized One-shot Domain Adaptation of Generative Adversarial Networks

The adaptation of a Generative Adversarial Network (GAN) aims to transfer a pre-trained GAN to a target domain with limited training data. In this paper, we focus on the one-shot case, which is more challenging and rarely explored in previous works. We consider that the adaptation from a source domain to a target domain can be decoupled into two parts: the transfer of global style like texture and color, and the emergence of new entities that do not belong to the source domain. While previous works mainly focus on style transfer, we propose a novel and concise framework to address the \textit{generalized one-shot adaptation} task for both style and entity transfer, in which a reference image and its binary entity mask are provided. Our core idea is to constrain the gap between the internal distributions of the reference and syntheses by sliced Wasserstein distance. To better achieve it, style fixation is used at first to roughly obtain the exemplary style, and an auxiliary network is introduced to the generator to disentangle entity and style transfer. Besides, to realize cross-domain correspondence, we propose the variational Laplacian regularization to constrain the smoothness of the adapted generator. Both quantitative and qualitative experiments demonstrate the effectiveness of our method in various scenarios. Code is available at \url{https://github.com/zhangzc21/Generalized-One-shot-GAN-adaptation}.

cs.CV↗

A No-reference Quality Assessment Metric for Point Cloud Based on Captured Video Sequences

Point cloud is one of the most widely used digital formats of 3D models, the visual quality of which is quite sensitive to distortions such as downsampling, noise, and compression. To tackle the challenge of point cloud quality assessment (PCQA) in scenarios where reference is not available, we propose a no-reference quality assessment metric for colored point cloud based on captured video sequences. Specifically, three video sequences are obtained by rotating the camera around the point cloud through three specific orbits. The video sequences not only contain the static views but also include the multi-frame temporal information, which greatly helps understand the human perception of the point clouds. Then we modify the ResNet3D as the feature extraction model to learn the correlation between the capture videos and corresponding subjective quality scores. The experimental results show that our method outperforms most of the state-of-the-art full-reference and no-reference PCQA metrics, which validates the effectiveness of the proposed method.

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Mimose: An Input-Aware Checkpointing Planner for Efficient Training on GPU

Larger deep learning models usually lead to higher model quality with an ever-increasing GPU memory footprint. Although tensor checkpointing techniques have been proposed to enable training under a restricted GPU memory budget, the input tensor dynamics have been unexploited for optimizing performance while reducing GPU memory footprint. Specifically, due to the diverse datasets and subsequent data argumentation, the input tensor size per mini-batch is dynamic during the training process, leading to a changing GPU memory footprint. However, to leverage such input tensor dynamics in checkpointing, there are two challenges to be solved. First, the checkpointing plan needs to be determined during runtime due to the dynamics of input tensors. Second, the checkpointing plan needs to be applied on the fly without significantly deteriorating the performance. In this paper, we propose Mimose, an input-aware tensor checkpointing planner respecting the memory budget while enabling efficient model training on GPU. Mimose builds a lightweight but accurate prediction model of GPU memory usage online, without pre-analyzing the model. It generates a tensor checkpointing plan based on per-layer memory prediction and applies it to training progress on the fly. It also adopts a caching strategy to avoid having to regenerate the plan for repeated input size. Our experiments show that Mimose achieves superior training throughput compared to state-of-the-art memory planners under the same GPU memory budgets.

cs.DC↗

On the Usability (In)Security of In-App Browsing Interfaces in Mobile Apps

Due to the frequent encountering of web URLs in various application scenarios (e.g., chatting and email reading), many mobile apps build their in-app browsing interfaces (IABIs) to provide a seamless user experience. Although this achieves user-friendliness by avoiding the constant switching between the subject app and the system built-in browser apps, we find that IABIs, if not well designed or customized, could result in usability security risks. In this paper, we conduct the first empirical study on the usability (in)security of in-app browsing interfaces in both Android and iOS apps. Specifically, we collect a dataset of 25 high-profile mobile apps from five common application categories that contain IABIs, including Facebook and Gmail, and perform a systematic analysis (not end-user study though) that comprises eight carefully designed security tests and covers the entire course of opening, displaying, and navigating an in-app web page. During this process, we obtain three major security findings: (1) about 30% of the tested apps fail to provide enough URL information for users to make informed decisions on opening an URL; (2) nearly all custom IABIs have various problems in providing sufficient indicators to faithfully display an in-app page to users, whereas ten IABIs that are based on Chrome Custom Tabs and SFSafariViewController are generally secure; and (3) only a few IABIs give warnings to remind users of the risk of inputting passwords during navigating a (potentially phishing) login page. Most developers had acknowledged our findings but their willingness and readiness to fix usability issues are rather low compared to fixing technical vulnerabilities, which is a puzzle in usability security research. Nevertheless, to help mitigate risky IABIs and guide future designs, we propose a set of secure IABI design principles.

cs.CR↗

Subjective Quality Assessment for Images Generated by Computer Graphics

With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene images (NSIs), the distortions of CGIs are usually caused by poor rending settings and limited computation resources. What's more, some CGIs may also suffer from compression distortions in transmission systems like cloud gaming and stream media. However, limited work has been put forward to tackle the problem of computer graphics generated images' quality assessment (CG-IQA). Therefore, in this paper, we establish a large-scale subjective CG-IQA database to deal with the challenge of CG-IQA tasks. We collect 25,454 in-the-wild CGIs through previous databases and personal collection. After data cleaning, we carefully select 1,200 CGIs to conduct the subjective experiment. Several popular no-reference image quality assessment (NR-IQA) methods are tested on our database. The experimental results show that the handcrafted-based methods achieve low correlation with subjective judgment and deep learning based methods obtain relatively better performance, which demonstrates that the current NR-IQA models are not suitable for CG-IQA tasks and more effective models are urgently needed.

cs.GR↗

A No-Reference Deep Learning Quality Assessment Method for Super-resolution Images Based on Frequency Maps

To support the application scenarios where high-resolution (HR) images are urgently needed, various single image super-resolution (SISR) algorithms are developed. However, SISR is an ill-posed inverse problem, which may bring artifacts like texture shift, blur, etc. to the reconstructed images, thus it is necessary to evaluate the quality of super-resolution images (SRIs). Note that most existing image quality assessment (IQA) methods were developed for synthetically distorted images, which may not work for SRIs since their distortions are more diverse and complicated. Therefore, in this paper, we propose a no-reference deep-learning image quality assessment method based on frequency maps because the artifacts caused by SISR algorithms are quite sensitive to frequency information. Specifically, we first obtain the high-frequency map (HM) and low-frequency map (LM) of SRI by using Sobel operator and piecewise smooth image approximation. Then, a two-stream network is employed to extract the quality-aware features of both frequency maps. Finally, the features are regressed into a single quality value using fully connected layers. The experimental results show that our method outperforms all compared IQA models on the selected three super-resolution quality assessment (SRQA) databases.

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