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Zicheng Zhang

Publications and source records attributed to Zicheng Zhang.

At least 145 records · Page 8Linked to original sources

Light-VQA+: A Video Quality Assessment Model for Exposure Correction with Vision-Language Guidance

Recently, User-Generated Content (UGC) videos have gained popularity in our daily lives. However, UGC videos often suffer from poor exposure due to the limitations of photographic equipment and techniques. Therefore, Video Exposure Correction (VEC) algorithms have been proposed, Low-Light Video Enhancement (LLVE) and Over-Exposed Video Recovery (OEVR) included. Equally important to the VEC is the Video Quality Assessment (VQA). Unfortunately, almost all existing VQA models are built generally, measuring the quality of a video from a comprehensive perspective. As a result, Light-VQA, trained on LLVE-QA, is proposed for assessing LLVE. We extend the work of Light-VQA by expanding the LLVE-QA dataset into Video Exposure Correction Quality Assessment (VEC-QA) dataset with over-exposed videos and their corresponding corrected versions. In addition, we propose Light-VQA+, a VQA model specialized in assessing VEC. Light-VQA+ differs from Light-VQA mainly from the usage of the CLIP model and the vision-language guidance during the feature extraction, followed by a new module referring to the Human Visual System (HVS) for more accurate assessment. Extensive experimental results show that our model achieves the best performance against the current State-Of-The-Art (SOTA) VQA models on the VEC-QA dataset and other public datasets.

cs.CV↗

Dual-Branch Network for Portrait Image Quality Assessment

Portrait images typically consist of a salient person against diverse backgrounds. With the development of mobile devices and image processing techniques, users can conveniently capture portrait images anytime and anywhere. However, the quality of these portraits may suffer from the degradation caused by unfavorable environmental conditions, subpar photography techniques, and inferior capturing devices. In this paper, we introduce a dual-branch network for portrait image quality assessment (PIQA), which can effectively address how the salient person and the background of a portrait image influence its visual quality. Specifically, we utilize two backbone networks (\textit{i.e.,} Swin Transformer-B) to extract the quality-aware features from the entire portrait image and the facial image cropped from it. To enhance the quality-aware feature representation of the backbones, we pre-train them on the large-scale video quality assessment dataset LSVQ and the large-scale facial image quality assessment dataset GFIQA. Additionally, we leverage LIQE, an image scene classification and quality assessment model, to capture the quality-aware and scene-specific features as the auxiliary features. Finally, we concatenate these features and regress them into quality scores via a multi-perception layer (MLP). We employ the fidelity loss to train the model via a learning-to-rank manner to mitigate inconsistencies in quality scores in the portrait image quality assessment dataset PIQ. Experimental results demonstrate that the proposed model achieves superior performance in the PIQ dataset, validating its effectiveness. The code is available at \url{https://github.com/sunwei925/DN-PIQA.git}.

cs.CV↗

NTIRE 2024 Quality Assessment of AI-Generated Content Challenge

This paper reports on the NTIRE 2024 Quality Assessment of AI-Generated Content Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2024. This challenge is to address a major challenge in the field of image and video processing, namely, Image Quality Assessment (IQA) and Video Quality Assessment (VQA) for AI-Generated Content (AIGC). The challenge is divided into the image track and the video track. The image track uses the AIGIQA-20K, which contains 20,000 AI-Generated Images (AIGIs) generated by 15 popular generative models. The image track has a total of 318 registered participants. A total of 1,646 submissions are received in the development phase, and 221 submissions are received in the test phase. Finally, 16 participating teams submitted their models and fact sheets. The video track uses the T2VQA-DB, which contains 10,000 AI-Generated Videos (AIGVs) generated by 9 popular Text-to-Video (T2V) models. A total of 196 participants have registered in the video track. A total of 991 submissions are received in the development phase, and 185 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. Some methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on AIGC.

cs.CV↗

G-Refine: A General Quality Refiner for Text-to-Image Generation

With the evolution of Text-to-Image (T2I) models, the quality defects of AI-Generated Images (AIGIs) pose a significant barrier to their widespread adoption. In terms of both perception and alignment, existing models cannot always guarantee high-quality results. To mitigate this limitation, we introduce G-Refine, a general image quality refiner designed to enhance low-quality images without compromising the integrity of high-quality ones. The model is composed of three interconnected modules: a perception quality indicator, an alignment quality indicator, and a general quality enhancement module. Based on the mechanisms of the Human Visual System (HVS) and syntax trees, the first two indicators can respectively identify the perception and alignment deficiencies, and the last module can apply targeted quality enhancement accordingly. Extensive experimentation reveals that when compared to alternative optimization methods, AIGIs after G-Refine outperform in 10+ quality metrics across 4 databases. This improvement significantly contributes to the practical application of contemporary T2I models, paving the way for their broader adoption. The code will be released on https://github.com/Q-Future/Q-Refine.

cs.MM↗

AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results

This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.

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MISC: Ultra-low Bitrate Image Semantic Compression Driven by Large Multimodal Model

With the evolution of storage and communication protocols, ultra-low bitrate image compression has become a highly demanding topic. However, existing compression algorithms must sacrifice either consistency with the ground truth or perceptual quality at ultra-low bitrate. In recent years, the rapid development of the Large Multimodal Model (LMM) has made it possible to balance these two goals. To solve this problem, this paper proposes a method called Multimodal Image Semantic Compression (MISC), which consists of an LMM encoder for extracting the semantic information of the image, a map encoder to locate the region corresponding to the semantic, an image encoder generates an extremely compressed bitstream, and a decoder reconstructs the image based on the above information. Experimental results show that our proposed MISC is suitable for compressing both traditional Natural Sense Images (NSIs) and emerging AI-Generated Images (AIGIs) content. It can achieve optimal consistency and perception results while saving 50% bitrate, which has strong potential applications in the next generation of storage and communication. The code will be released on https://github.com/lcysyzxdxc/MISC.

cs.CV↗

NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results

This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.

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THQA: A Perceptual Quality Assessment Database for Talking Heads

In the realm of media technology, digital humans have gained prominence due to rapid advancements in computer technology. However, the manual modeling and control required for the majority of digital humans pose significant obstacles to efficient development. The speech-driven methods offer a novel avenue for manipulating the mouth shape and expressions of digital humans. Despite the proliferation of driving methods, the quality of many generated talking head (TH) videos remains a concern, impacting user visual experiences. To tackle this issue, this paper introduces the Talking Head Quality Assessment (THQA) database, featuring 800 TH videos generated through 8 diverse speech-driven methods. Extensive experiments affirm the THQA database's richness in character and speech features. Subsequent subjective quality assessment experiments analyze correlations between scoring results and speech-driven methods, ages, and genders. In addition, experimental results show that mainstream image and video quality assessment methods have limitations for the THQA database, underscoring the imperative for further research to enhance TH video quality assessment. The THQA database is publicly accessible at https://github.com/zyj-2000/THQA.

cs.CV↗

AIGIQA-20K: A Large Database for AI-Generated Image Quality Assessment

With the rapid advancements in AI-Generated Content (AIGC), AI-Generated Images (AIGIs) have been widely applied in entertainment, education, and social media. However, due to the significant variance in quality among different AIGIs, there is an urgent need for models that consistently match human subjective ratings. To address this issue, we organized a challenge towards AIGC quality assessment on NTIRE 2024 that extensively considers 15 popular generative models, utilizing dynamic hyper-parameters (including classifier-free guidance, iteration epochs, and output image resolution), and gather subjective scores that consider perceptual quality and text-to-image alignment altogether comprehensively involving 21 subjects. This approach culminates in the creation of the largest fine-grained AIGI subjective quality database to date with 20,000 AIGIs and 420,000 subjective ratings, known as AIGIQA-20K. Furthermore, we conduct benchmark experiments on this database to assess the correspondence between 16 mainstream AIGI quality models and human perception. We anticipate that this large-scale quality database will inspire robust quality indicators for AIGIs and propel the evolution of AIGC for vision. The database is released on https://www.modelscope.cn/datasets/lcysyzxdxc/AIGCQA-30K-Image.

cs.CV↗

Graph Neural Aggregation-diffusion with Metastability

Continuous graph neural models based on differential equations have expanded the architecture of graph neural networks (GNNs). Due to the connection between graph diffusion and message passing, diffusion-based models have been widely studied. However, diffusion naturally drives the system towards an equilibrium state, leading to issues like over-smoothing. To this end, we propose GRADE inspired by graph aggregation-diffusion equations, which includes the delicate balance between nonlinear diffusion and aggregation induced by interaction potentials. The node representations obtained through aggregation-diffusion equations exhibit metastability, indicating that features can aggregate into multiple clusters. In addition, the dynamics within these clusters can persist for long time periods, offering the potential to alleviate over-smoothing effects. This nonlinear diffusion in our model generalizes existing diffusion-based models and establishes a connection with classical GNNs. We prove that GRADE achieves competitive performance across various benchmarks and alleviates the over-smoothing issue in GNNs evidenced by the enhanced Dirichlet energy.

cs.LG↗

Language-Driven Visual Consensus for Zero-Shot Semantic Segmentation

The pre-trained vision-language model, exemplified by CLIP, advances zero-shot semantic segmentation by aligning visual features with class embeddings through a transformer decoder to generate semantic masks. Despite its effectiveness, prevailing methods within this paradigm encounter challenges, including overfitting on seen classes and small fragmentation in masks. To mitigate these issues, we propose a Language-Driven Visual Consensus (LDVC) approach, fostering improved alignment of semantic and visual information.Specifically, we leverage class embeddings as anchors due to their discrete and abstract nature, steering vision features toward class embeddings. Moreover, to circumvent noisy alignments from the vision part due to its redundant nature, we introduce route attention into self-attention for finding visual consensus, thereby enhancing semantic consistency within the same object. Equipped with a vision-language prompting strategy, our approach significantly boosts the generalization capacity of segmentation models for unseen classes. Experimental results underscore the effectiveness of our approach, showcasing mIoU gains of 4.5 on the PASCAL VOC 2012 and 3.6 on the COCO-Stuff 164k for unseen classes compared with the state-of-the-art methods.

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BlazeBVD: Make Scale-Time Equalization Great Again for Blind Video Deflickering

Developing blind video deflickering (BVD) algorithms to enhance video temporal consistency, is gaining importance amid the flourish of image processing and video generation. However, the intricate nature of video data complicates the training of deep learning methods, leading to high resource consumption and instability, notably under severe lighting flicker. This underscores the critical need for a compact representation beyond pixel values to advance BVD research and applications. Inspired by the classic scale-time equalization (STE), our work introduces the histogram-assisted solution, called BlazeBVD, for high-fidelity and rapid BVD. Compared with STE, which directly corrects pixel values by temporally smoothing color histograms, BlazeBVD leverages smoothed illumination histograms within STE filtering to ease the challenge of learning temporal data using neural networks. In technique, BlazeBVD begins by condensing pixel values into illumination histograms that precisely capture flickering and local exposure variations. These histograms are then smoothed to produce singular frames set, filtered illumination maps, and exposure maps. Resorting to these deflickering priors, BlazeBVD utilizes a 2D network to restore faithful and consistent texture impacted by lighting changes or localized exposure issues. BlazeBVD also incorporates a lightweight 3D network to amend slight temporal inconsistencies, avoiding the resource consumption issue. Comprehensive experiments on synthetic, real-world and generated videos, showcase the superior qualitative and quantitative results of BlazeBVD, achieving inference speeds up to 10x faster than state-of-the-arts.

cs.CV↗

Exploring the Naturalness of AI-Generated Images

The proliferation of Artificial Intelligence-Generated Images (AGIs) has greatly expanded the Image Naturalness Assessment (INA) problem. Different from early definitions that mainly focus on tone-mapped images with limited distortions (e.g., exposure, contrast, and color reproduction), INA on AI-generated images is especially challenging as it has more diverse contents and could be affected by factors from multiple perspectives, including low-level technical distortions and high-level rationality distortions. In this paper, we take the first step to benchmark and assess the visual naturalness of AI-generated images. First, we construct the AI-Generated Image Naturalness (AGIN) database by conducting a large-scale subjective study to collect human opinions on the overall naturalness as well as perceptions from technical and rationality perspectives. AGIN verifies that naturalness is universally and disparately affected by technical and rationality distortions. Second, we propose the Joint Objective Image Naturalness evaluaTor (JOINT), to automatically predict the naturalness of AGIs that aligns human ratings. Specifically, JOINT imitates human reasoning in naturalness evaluation by jointly learning both technical and rationality features. We demonstrate that JOINT significantly outperforms baselines for providing more subjectively consistent results on naturalness assessment.

cs.CV↗

Towards Open-ended Visual Quality Comparison

Comparative settings (e.g. pairwise choice, listwise ranking) have been adopted by a wide range of subjective studies for image quality assessment (IQA), as it inherently standardizes the evaluation criteria across different observers and offer more clear-cut responses. In this work, we extend the edge of emerging large multi-modality models (LMMs) to further advance visual quality comparison into open-ended settings, that 1) can respond to open-range questions on quality comparison; 2) can provide detailed reasonings beyond direct answers. To this end, we propose the Co-Instruct. To train this first-of-its-kind open-source open-ended visual quality comparer, we collect the Co-Instruct-562K dataset, from two sources: (a) LLM-merged single image quality description, (b) GPT-4V "teacher" responses on unlabeled data. Furthermore, to better evaluate this setting, we propose the MICBench, the first benchmark on multi-image comparison for LMMs. We demonstrate that Co-Instruct not only achieves in average 30% higher accuracy than state-of-the-art open-source LMMs, but also outperforms GPT-4V (its teacher), on both existing related benchmarks and the proposed MICBench. Our model is published at https://huggingface.co/q-future/co-instruct.

cs.CV↗

Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis

Recent works in implicit representations, such as Neural Radiance Fields (NeRF), have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters, since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper, we introduce Dynamic Tetrahedra (DynTet), a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance, deformation, and material texture, anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra, DynTet efficiently decodes textured meshes with a consistent topology, enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency, we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works, DynTet demonstrates significant improvements in fidelity, lip synchronization, and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos, our method also outputs the dynamic meshes which is promising to enable many emerging applications.

cs.CV↗

GMS-3DQA: Projection-based Grid Mini-patch Sampling for 3D Model Quality Assessment

Nowadays, most 3D model quality assessment (3DQA) methods have been aimed at improving performance. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus in this paper, we address this challenge by proposing a no-reference (NR) projection-based \textit{\underline{G}rid \underline{M}ini-patch \underline{S}ampling \underline{3D} Model \underline{Q}uality \underline{A}ssessment (GMS-3DQA)} method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code will be available at https://github.com/zzc-1998/GMS-3DQA.

cs.CV↗

AttentionLut: Attention Fusion-based Canonical Polyadic LUT for Real-time Image Enhancement

Recently, many algorithms have employed image-adaptive lookup tables (LUTs) to achieve real-time image enhancement. Nonetheless, a prevailing trend among existing methods has been the employment of linear combinations of basic LUTs to formulate image-adaptive LUTs, which limits the generalization ability of these methods. To address this limitation, we propose a novel framework named AttentionLut for real-time image enhancement, which utilizes the attention mechanism to generate image-adaptive LUTs. Our proposed framework consists of three lightweight modules. We begin by employing the global image context feature module to extract image-adaptive features. Subsequently, the attention fusion module integrates the image feature with the priori attention feature obtained during training to generate image-adaptive canonical polyadic tensors. Finally, the canonical polyadic reconstruction module is deployed to reconstruct image-adaptive residual 3DLUT, which is subsequently utilized for enhancing input images. Experiments on the benchmark MIT-Adobe FiveK dataset demonstrate that the proposed method achieves better enhancement performance quantitatively and qualitatively than the state-of-the-art methods.

cs.CV↗

Q-Refine: A Perceptual Quality Refiner for AI-Generated Image

With the rapid evolution of the Text-to-Image (T2I) model in recent years, their unsatisfactory generation result has become a challenge. However, uniformly refining AI-Generated Images (AIGIs) of different qualities not only limited optimization capabilities for low-quality AIGIs but also brought negative optimization to high-quality AIGIs. To address this issue, a quality-award refiner named Q-Refine is proposed. Based on the preference of the Human Visual System (HVS), Q-Refine uses the Image Quality Assessment (IQA) metric to guide the refining process for the first time, and modify images of different qualities through three adaptive pipelines. Experimental shows that for mainstream T2I models, Q-Refine can perform effective optimization to AIGIs of different qualities. It can be a general refiner to optimize AIGIs from both fidelity and aesthetic quality levels, thus expanding the application of the T2I generation models.

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