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Zifan Shi

Publications and source records attributed to Zifan Shi.

23 records · Page 2Linked to original sources

Design of Coded Caching Schemes with Linear Subpacketizations Based on Injective Arc Coloring of Regular Digraphs

Coded caching is an effective technique to decongest the amount of traffic in the backhaul link. In such a scheme, each file hosted in the server is divided into a number of packets to pursue a low transmission rate based on the delicate design of contents cached into users and broadcast messages. However, the implementation complexity of this scheme increases with the number of packets. It is desirable to design a scheme with a small subpacketization level and a relatively low transmission rate. Recently, placement delivery array (PDA) was proposed to address the subpacketization bottleneck of coded caching. This paper investigates the design PDA from a new perspective, i.e., the injective arc coloring of regular digraphs. It is shown that the injective arc coloring of a regular digraph can yield a PDA with the same number of rows and columns. Based on this, a new class of regular digraphs are defined and the upper bounds on the injective chromatic index of such digraphs are derived. Consequently, some new coded caching schemes with a linear subpacketization level and a small transmission rate are proposed, one of which generalizes the existing scheme for the scenario with a more flexible number of users.

cs.IT↗

3D-Aware Indoor Scene Synthesis with Depth Priors

Despite the recent advancement of Generative Adversarial Networks (GANs) in learning 3D-aware image synthesis from 2D data, existing methods fail to model indoor scenes due to the large diversity of room layouts and the objects inside. We argue that indoor scenes do not have a shared intrinsic structure, and hence only using 2D images cannot adequately guide the model with the 3D geometry. In this work, we fill in this gap by introducing depth as a 3D prior. Compared with other 3D data formats, depth better fits the convolution-based generation mechanism and is more easily accessible in practice. Specifically, we propose a dual-path generator, where one path is responsible for depth generation, whose intermediate features are injected into the other path as the condition for appearance rendering. Such a design eases the 3D-aware synthesis with explicit geometry information. Meanwhile, we introduce a switchable discriminator both to differentiate real v.s. fake domains and to predict the depth from a given input. In this way, the discriminator can take the spatial arrangement into account and advise the generator to learn an appropriate depth condition. Extensive experimental results suggest that our approach is capable of synthesizing indoor scenes with impressively good quality and 3D consistency, significantly outperforming state-of-the-art alternatives.

cs.CV↗

Neural Camera Simulators

We present a controllable camera simulator based on deep neural networks to synthesize raw image data under different camera settings, including exposure time, ISO, and aperture. The proposed simulator includes an exposure module that utilizes the principle of modern lens designs for correcting the luminance level. It also contains a noise module using the noise level function and an aperture module with adaptive attention to simulate the side effects on noise and defocus blur. To facilitate the learning of a simulator model, we collect a dataset of the 10,000 raw images of 450 scenes with different exposure settings. Quantitative experiments and qualitative comparisons show that our approach outperforms relevant baselines in raw data synthesize on multiple cameras. Furthermore, the camera simulator enables various applications, including large-aperture enhancement, HDR, auto exposure, and data augmentation for training local feature detectors. Our work represents the first attempt to simulate a camera sensor's behavior leveraging both the advantage of traditional raw sensor features and the power of data-driven deep learning.

cs.CV↗

Stereo Waterdrop Removal with Row-wise Dilated Attention

Existing vision systems for autonomous driving or robots are sensitive to waterdrops adhered to windows or camera lenses. Most recent waterdrop removal approaches take a single image as input and often fail to recover the missing content behind waterdrops faithfully. Thus, we propose a learning-based model for waterdrop removal with stereo images. To better detect and remove waterdrops from stereo images, we propose a novel row-wise dilated attention module to enlarge attention's receptive field for effective information propagation between the two stereo images. In addition, we propose an attention consistency loss between the ground-truth disparity map and attention scores to enhance the left-right consistency in stereo images. Because of related datasets' unavailability, we collect a real-world dataset that contains stereo images with and without waterdrops. Extensive experiments on our dataset suggest that our model outperforms state-of-the-art methods both quantitatively and qualitatively. Our source code and the stereo waterdrop dataset are available at \href{https://github.com/VivianSZF/Stereo-Waterdrop-Removal}{https://github.com/VivianSZF/Stereo-Waterdrop-Removal}

cs.CV↗

Predicting college basketball match outcomes using machine learning techniques: some results and lessons learned

Most existing work on predicting NCAAB matches has been developed in a statistical context. Trusting the capabilities of ML techniques, particularly classification learners, to uncover the importance of features and learn their relationships, we evaluated a number of different paradigms on this task. In this paper, we summarize our work, pointing out that attributes seem to be more important than models, and that there seems to be an upper limit to predictive quality.

cs.LG↗