Searcharxiv⌕ Search

arXiv subjects

Zihan Wang

Publications and source records attributed to Zihan Wang.

At least 343 records · Page 19Linked to original sources

Guiding Pretraining in Reinforcement Learning with Large Language Models

Reinforcement learning algorithms typically struggle in the absence of a dense, well-shaped reward function. Intrinsically motivated exploration methods address this limitation by rewarding agents for visiting novel states or transitions, but these methods offer limited benefits in large environments where most discovered novelty is irrelevant for downstream tasks. We describe a method that uses background knowledge from text corpora to shape exploration. This method, called ELLM (Exploring with LLMs) rewards an agent for achieving goals suggested by a language model prompted with a description of the agent's current state. By leveraging large-scale language model pretraining, ELLM guides agents toward human-meaningful and plausibly useful behaviors without requiring a human in the loop. We evaluate ELLM in the Crafter game environment and the Housekeep robotic simulator, showing that ELLM-trained agents have better coverage of common-sense behaviors during pretraining and usually match or improve performance on a range of downstream tasks. Code available at https://github.com/yuqingd/ellm.

cs.LG↗

Iteratively Learning Representations for Unseen Entities with Inter-Rule Correlations

Recent work on knowledge graph completion (KGC) focused on learning embeddings of entities and relations in knowledge graphs. These embedding methods require that all test entities are observed at training time, resulting in a time-consuming retraining process for out-of-knowledge-graph (OOKG) entities. To address this issue, current inductive knowledge embedding methods employ graph neural networks (GNNs) to represent unseen entities by aggregating information of known neighbors. They face three important challenges: (i) data sparsity, (ii) the presence of complex patterns in knowledge graphs (e.g., inter-rule correlations), and (iii) the presence of interactions among rule mining, rule inference, and embedding. In this paper, we propose a virtual neighbor network with inter-rule correlations (VNC) that consists of three stages: (i) rule mining, (ii) rule inference, and (iii) embedding. In the rule mining process, to identify complex patterns in knowledge graphs, both logic rules and inter-rule correlations are extracted from knowledge graphs based on operations over relation embeddings. To reduce data sparsity, virtual neighbors for OOKG entities are predicted and assigned soft labels by optimizing a rule-constrained problem. We also devise an iterative framework to capture the underlying relations between rule learning and embedding learning. In our experiments, results on both link prediction and triple classification tasks show that the proposed VNC framework achieves state-of-the-art performance on four widely-used knowledge graphs. Further analysis reveals that VNC is robust to the proportion of unseen entities and effectively mitigates data sparsity.

cs.IR↗

BPKD: Boundary Privileged Knowledge Distillation For Semantic Segmentation

Current knowledge distillation approaches in semantic segmentation tend to adopt a holistic approach that treats all spatial locations equally. However, for dense prediction, students' predictions on edge regions are highly uncertain due to contextual information leakage, requiring higher spatial sensitivity knowledge than the body regions. To address this challenge, this paper proposes a novel approach called boundary-privileged knowledge distillation (BPKD). BPKD distills the knowledge of the teacher model's body and edges separately to the compact student model. Specifically, we employ two distinct loss functions: (i) edge loss, which aims to distinguish between ambiguous classes at the pixel level in edge regions; (ii) body loss, which utilizes shape constraints and selectively attends to the inner-semantic regions. Our experiments demonstrate that the proposed BPKD method provides extensive refinements and aggregation for edge and body regions. Additionally, the method achieves state-of-the-art distillation performance for semantic segmentation on three popular benchmark datasets, highlighting its effectiveness and generalization ability. BPKD shows consistent improvements across a diverse array of lightweight segmentation structures, including both CNNs and transformers, underscoring its architecture-agnostic adaptability. The code is available at \url{https://github.com/AkideLiu/BPKD}.

cs.CV↗

Dual-Granularity Contrastive Learning for Session-based Recommendation

Session-based recommendation systems(SBRS) are more suitable for the current e-commerce and streaming media recommendation scenarios and thus have become a hot topic. The data encountered by SBRS is typically highly sparse, which also serves as one of the bottlenecks limiting the accuracy of recommendations. So Contrastive Learning(CL) is applied in SBRS owing to its capability of improving embedding learning under the condition of sparse data. However, existing CL strategies are limited in their ability to enforce finer-grained (e.g., factor-level) comparisons and, as a result, are unable to capture subtle differences between instances. More than that, these strategies usually use item or segment dropout as a means of data augmentation which may result in sparser data and thus ineffective self-supervised signals. By addressing the two aforementioned limitations, we introduce a novel multi-granularity CL framework. Specifically, two extra augmented embedding convolution channels with different granularities are constructed and the embeddings learned by them are compared with those learned from original view to complete the CL tasks. At factor-level, we employ Disentangled Representation Learning to obtain finer-grained data(e.g. factor-level embeddings), with which we can construct factor-level convolution channels. At item-level, the star graph is deployed as the augmented data and graph convolution on it can ensure the effectiveness of self-supervised signals. Compare the learned embeddings of these two views with the learned embeddings of the basic view to achieve CL at two granularities. Finally, the more precise item-level and factor-level embeddings obtained are referenced to generate personalized recommendations for the user. The proposed model is validated through extensive experiments on two benchmark datasets, showcasing superior performance compared to existing methods.

cs.IR↗

GridMM: Grid Memory Map for Vision-and-Language Navigation

Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. To represent the previously visited environment, most approaches for VLN implement memory using recurrent states, topological maps, or top-down semantic maps. In contrast to these approaches, we build the top-down egocentric and dynamically growing Grid Memory Map (i.e., GridMM) to structure the visited environment. From a global perspective, historical observations are projected into a unified grid map in a top-down view, which can better represent the spatial relations of the environment. From a local perspective, we further propose an instruction relevance aggregation method to capture fine-grained visual clues in each grid region. Extensive experiments are conducted on both the REVERIE, R2R, SOON datasets in the discrete environments, and the R2R-CE dataset in the continuous environments, showing the superiority of our proposed method.

cs.CV↗

Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback

Exploration and reward specification are fundamental and intertwined challenges for reinforcement learning. Solving sequential decision-making tasks requiring expansive exploration requires either careful design of reward functions or the use of novelty-seeking exploration bonuses. Human supervisors can provide effective guidance in the loop to direct the exploration process, but prior methods to leverage this guidance require constant synchronous high-quality human feedback, which is expensive and impractical to obtain. In this work, we present a technique called Human Guided Exploration (HuGE), which uses low-quality feedback from non-expert users that may be sporadic, asynchronous, and noisy. HuGE guides exploration for reinforcement learning not only in simulation but also in the real world, all without meticulous reward specification. The key concept involves bifurcating human feedback and policy learning: human feedback steers exploration, while self-supervised learning from the exploration data yields unbiased policies. This procedure can leverage noisy, asynchronous human feedback to learn policies with no hand-crafted reward design or exploration bonuses. HuGE is able to learn a variety of challenging multi-stage robotic navigation and manipulation tasks in simulation using crowdsourced feedback from non-expert users. Moreover, this paradigm can be scaled to learning directly on real-world robots, using occasional, asynchronous feedback from human supervisors.

cs.LG↗

Reconstructing Training Data from Model Gradient, Provably

Understanding when and how much a model gradient leaks information about the training sample is an important question in privacy. In this paper, we present a surprising result: even without training or memorizing the data, we can fully reconstruct the training samples from a single gradient query at a randomly chosen parameter value. We prove the identifiability of the training data under mild conditions: with shallow or deep neural networks and a wide range of activation functions. We also present a statistically and computationally efficient algorithm based on tensor decomposition to reconstruct the training data. As a provable attack that reveals sensitive training data, our findings suggest potential severe threats to privacy, especially in federated learning.

cs.LG↗

RETA-LLM: A Retrieval-Augmented Large Language Model Toolkit

Although Large Language Models (LLMs) have demonstrated extraordinary capabilities in many domains, they still have a tendency to hallucinate and generate fictitious responses to user requests. This problem can be alleviated by augmenting LLMs with information retrieval (IR) systems (also known as retrieval-augmented LLMs). Applying this strategy, LLMs can generate more factual texts in response to user input according to the relevant content retrieved by IR systems from external corpora as references. In addition, by incorporating external knowledge, retrieval-augmented LLMs can answer in-domain questions that cannot be answered by solely relying on the world knowledge stored in parameters. To support research in this area and facilitate the development of retrieval-augmented LLM systems, we develop RETA-LLM, a {RET}reival-{A}ugmented LLM toolkit. In RETA-LLM, we create a complete pipeline to help researchers and users build their customized in-domain LLM-based systems. Compared with previous retrieval-augmented LLM systems, RETA-LLM provides more plug-and-play modules to support better interaction between IR systems and LLMs, including {request rewriting, document retrieval, passage extraction, answer generation, and fact checking} modules. Our toolkit is publicly available at https://github.com/RUC-GSAI/YuLan-IR/tree/main/RETA-LLM.

cs.IR↗

Spatio-Temporal AU Relational Graph Representation Learning For Facial Action Units Detection

This paper presents our Facial Action Units (AUs) detection submission to the fifth Affective Behavior Analysis in-the-wild Competition (ABAW). Our approach consists of three main modules: (i) a pre-trained facial representation encoder which produce a strong facial representation from each input face image in the input sequence; (ii) an AU-specific feature generator that specifically learns a set of AU features from each facial representation; and (iii) a spatio-temporal graph learning module that constructs a spatio-temporal graph representation. This graph representation describes AUs contained in all frames and predicts the occurrence of each AU based on both the modeled spatial information within the corresponding face and the learned temporal dynamics among frames. The experimental results show that our approach outperformed the baseline and the spatio-temporal graph representation learning allows our model to generate the best results among all ablated systems. Our model ranks at the 4th place in the AU recognition track at the 5th ABAW Competition. Our code is publicly available at https://github.com/wzh125/ABAW-5.

cs.CV↗

Deep Neural Networks in Video Human Action Recognition: A Review

Currently, video behavior recognition is one of the most foundational tasks of computer vision. The 2D neural networks of deep learning are built for recognizing pixel-level information such as images with RGB, RGB-D, or optical flow formats, with the current increasingly wide usage of surveillance video and more tasks related to human action recognition. There are increasing tasks requiring temporal information for frames dependency analysis. The researchers have widely studied video-based recognition rather than image-based(pixel-based) only to extract more informative elements from geometry tasks. Our current related research addresses multiple novel proposed research works and compares their advantages and disadvantages between the derived deep learning frameworks rather than machine learning frameworks. The comparison happened between existing frameworks and datasets, which are video format data only. Due to the specific properties of human actions and the increasingly wide usage of deep neural networks, we collected all research works within the last three years between 2020 to 2022. In our article, the performance of deep neural networks surpassed most of the techniques in the feature learning and extraction tasks, especially video action recognition.

cs.CV↗

WavSpA: Wavelet Space Attention for Boosting Transformers' Long Sequence Learning Ability

Transformer and its variants are fundamental neural architectures in deep learning. Recent works show that learning attention in the Fourier space can improve the long sequence learning capability of Transformers. We argue that wavelet transform shall be a better choice because it captures both position and frequency information with linear time complexity. Therefore, in this paper, we systematically study the synergy between wavelet transform and Transformers. We propose Wavelet Space Attention (WavSpA) that facilitates attention learning in a learnable wavelet coefficient space which replaces the attention in Transformers by (1) applying forward wavelet transform to project the input sequences to multi-resolution bases, (2) conducting attention learning in the wavelet coefficient space, and (3) reconstructing the representation in input space via backward wavelet transform. Extensive experiments on the Long Range Arena demonstrate that learning attention in the wavelet space using either fixed or adaptive wavelets can consistently improve Transformer's performance and also significantly outperform learning in Fourier space. We further show our method can enhance Transformer's reasoning extrapolation capability over distance on the LEGO chain-of-reasoning task.

cs.CL↗

A Benchmark on Extremely Weakly Supervised Text Classification: Reconcile Seed Matching and Prompting Approaches

Etremely Weakly Supervised Text Classification (XWS-TC) refers to text classification based on minimal high-level human guidance, such as a few label-indicative seed words or classification instructions. There are two mainstream approaches for XWS-TC, however, never being rigorously compared: (1) training classifiers based on pseudo-labels generated by (softly) matching seed words (SEED) and (2) prompting (and calibrating) language models using classification instruction (and raw texts) to decode label words (PROMPT). This paper presents the first XWS-TC benchmark to compare the two approaches on fair grounds, where the datasets, supervisions, and hyperparameter choices are standardized across methods. Our benchmarking results suggest that (1) Both SEED and PROMPT approaches are competitive and there is no clear winner; (2) SEED is empirically more tolerant than PROMPT to human guidance (e.g., seed words, classification instructions, and label words) changes; (3) SEED is empirically more selective than PROMPT to the pre-trained language models; (4) Recent SEED and PROMPT methods have close connections and a clustering post-processing step based on raw in-domain texts is a strong performance booster to both. We hope this benchmark serves as a guideline in selecting XWS-TC methods in different scenarios and stimulate interest in developing guidance- and model-robust XWS-TC methods. We release the repo at https://github.com/ZihanWangKi/x-TC.

cs.CL↗

Data Hiding with Deep Learning: A Survey Unifying Digital Watermarking and Steganography

The advancement of secure communication and identity verification fields has significantly increased through the use of deep learning techniques for data hiding. By embedding information into a noise-tolerant signal such as audio, video, or images, digital watermarking and steganography techniques can be used to protect sensitive intellectual property and enable confidential communication, ensuring that the information embedded is only accessible to authorized parties. This survey provides an overview of recent developments in deep learning techniques deployed for data hiding, categorized systematically according to model architectures and noise injection methods. The objective functions, evaluation metrics, and datasets used for training these data hiding models are comprehensively summarised. Additionally, potential future research directions that unite digital watermarking and steganography on software engineering to enhance security and mitigate risks are suggested and deliberated. This contribution furthers the creation of a more trustworthy digital world and advances Responsible AI.

cs.CV↗

Discreetly Exploiting Inter-session Information for Session-based Recommendation

Limited intra-session information is the performance bottleneck of the early GNN based SBR models. Therefore, some GNN based SBR models have evolved to introduce additional inter-session information to facilitate the next-item prediction. However, we found that the introduction of inter-session information may bring interference to these models. The possible reasons are twofold. First, inter-session dependencies are not differentiated at the factor-level. Second, measuring inter-session weight by similarity is not enough. In this paper, we propose DEISI to solve the problems. For the first problem, DEISI differentiates the types of inter-session dependencies at the factor-level with the help of DRL technology. For the second problem, DEISI introduces stability as a new metric for weighting inter-session dependencies together with the similarity. Moreover, CL is used to improve the robustness of the model. Extensive experiments on three datasets show the superior performance of the DEISI model compared with the state-of-the-art models.

cs.IR↗

KERM: Knowledge Enhanced Reasoning for Vision-and-Language Navigation

Vision-and-language navigation (VLN) is the task to enable an embodied agent to navigate to a remote location following the natural language instruction in real scenes. Most of the previous approaches utilize the entire features or object-centric features to represent navigable candidates. However, these representations are not efficient enough for an agent to perform actions to arrive the target location. As knowledge provides crucial information which is complementary to visible content, in this paper, we propose a Knowledge Enhanced Reasoning Model (KERM) to leverage knowledge to improve agent navigation ability. Specifically, we first retrieve facts (i.e., knowledge described by language descriptions) for the navigation views based on local regions from the constructed knowledge base. The retrieved facts range from properties of a single object (e.g., color, shape) to relationships between objects (e.g., action, spatial position), providing crucial information for VLN. We further present the KERM which contains the purification, fact-aware interaction, and instruction-guided aggregation modules to integrate visual, history, instruction, and fact features. The proposed KERM can automatically select and gather crucial and relevant cues, obtaining more accurate action prediction. Experimental results on the REVERIE, R2R, and SOON datasets demonstrate the effectiveness of the proposed method.

cs.CV↗

PiMAE: Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection

Masked Autoencoders learn strong visual representations and achieve state-of-the-art results in several independent modalities, yet very few works have addressed their capabilities in multi-modality settings. In this work, we focus on point cloud and RGB image data, two modalities that are often presented together in the real world, and explore their meaningful interactions. To improve upon the cross-modal synergy in existing works, we propose PiMAE, a self-supervised pre-training framework that promotes 3D and 2D interaction through three aspects. Specifically, we first notice the importance of masking strategies between the two sources and utilize a projection module to complementarily align the mask and visible tokens of the two modalities. Then, we utilize a well-crafted two-branch MAE pipeline with a novel shared decoder to promote cross-modality interaction in the mask tokens. Finally, we design a unique cross-modal reconstruction module to enhance representation learning for both modalities. Through extensive experiments performed on large-scale RGB-D scene understanding benchmarks (SUN RGB-D and ScannetV2), we discover it is nontrivial to interactively learn point-image features, where we greatly improve multiple 3D detectors, 2D detectors, and few-shot classifiers by 2.9%, 6.7%, and 2.4%, respectively. Code is available at https://github.com/BLVLab/PiMAE.

cs.CV↗

Masked Imitation Learning: Discovering Environment-Invariant Modalities in Multimodal Demonstrations

Multimodal demonstrations provide robots with an abundance of information to make sense of the world. However, such abundance may not always lead to good performance when it comes to learning sensorimotor control policies from human demonstrations. Extraneous data modalities can lead to state over-specification, where the state contains modalities that are not only useless for decision-making but also can change data distribution across environments. State over-specification leads to issues such as the learned policy not generalizing outside of the training data distribution. In this work, we propose Masked Imitation Learning (MIL) to address state over-specification by selectively using informative modalities. Specifically, we design a masked policy network with a binary mask to block certain modalities. We develop a bi-level optimization algorithm that learns this mask to accurately filter over-specified modalities. We demonstrate empirically that MIL outperforms baseline algorithms in simulated domains including MuJoCo and a robot arm environment using the Robomimic dataset, and effectively recovers the environment-invariant modalities on a multimodal dataset collected on a real robot. Our project website presents supplemental details and videos of our results at: https://tinyurl.com/masked-il

cs.LG↗

Improving ECG-based COVID-19 diagnosis and mortality predictions using pre-pandemic medical records at population-scale

Pandemic outbreaks such as COVID-19 occur unexpectedly, and need immediate action due to their potential devastating consequences on global health. Point-of-care routine assessments such as electrocardiogram (ECG), can be used to develop prediction models for identifying individuals at risk. However, there is often too little clinically-annotated medical data, especially in early phases of a pandemic, to develop accurate prediction models. In such situations, historical pre-pandemic health records can be utilized to estimate a preliminary model, which can then be fine-tuned based on limited available pandemic data. This study shows this approach -- pre-train deep learning models with pre-pandemic data -- can work effectively, by demonstrating substantial performance improvement over three different COVID-19 related diagnostic and prognostic prediction tasks. Similar transfer learning strategies can be useful for developing timely artificial intelligence solutions in future pandemic outbreaks.

eess.SP↗