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Zihan Wang

Publications and source records attributed to Zihan Wang.

At least 145 records · Page 8Linked to original sources

Is He Extroverted? Identifying Missing Relevant Personas for Faithful User Simulation

Existing user simulation approaches focus on generating user-like responses in dialogue. They often assume that the provided persona is sufficient for producing such responses, without verifying whether critical personas are supplied. This raises concerns about the validity of simulation results. To address this issue, we study the task of identifying persona dimensions (e.g., "whether the user is price-sensitive") that are relevant but missing in simulating a user's reply for a given dialogue context. We introduce PICQ-drama (constructed from TVShowGuess), a benchmark of context-aware choice questions, annotated with missing persona dimensions whose absence leads to ambiguous user choices. We further design diverse evaluation criteria for missing persona identification. Benchmarking leading LLMs on our PICQ-drama dataset demonstrates the feasibility of this task. Evaluation across diverse criteria, along with further analyses, reveals cognitive differences between LLMs and humans and highlights the distinct roles of different persona categories in shaping responses.

cs.HC↗

AI Model Modulation with Logits Redistribution

Large-scale models are typically adapted to meet the diverse requirements of model owners and users. However, maintaining multiple specialized versions of the model is inefficient. In response, we propose AIM, a novel model modulation paradigm that enables a single model to exhibit diverse behaviors to meet the specific end requirements. AIM enables two key modulation modes: utility and focus modulations. The former provides model owners with dynamic control over output quality to deliver varying utility levels, and the latter offers users precise control to shift model's focused input features. AIM introduces a logits redistribution strategy that operates in a training data-agnostic and retraining-free manner. We establish a formal foundation to ensure AIM's regulation capability, based on the statistical properties of logits ordering via joint probability distributions. Our evaluation confirms AIM's practicality and versatility for Al model modulation, with tasks spanning image classification, semantic segmentation and text generation, and prevalent architectures including ResNet, SegFormer and Llama.

cs.AI↗

Learning Actionable Manipulation Recovery via Counterfactual Failure Synthesis

While recent foundation models have significantly advanced robotic manipulation, these systems still struggle to autonomously recover from execution errors. Current failure-learning paradigms rely on either costly and unsafe real-world data collection or simulator-based perturbations, which introduce a severe sim-to-real gap. Furthermore, existing visual analyzers predominantly output coarse, binary diagnoses rather than the executable, trajectory-level corrections required for actual recovery. To bridge the gap between failure diagnosis and actionable recovery, we introduce Dream2Fix, a framework that synthesizes photorealistic, counterfactual failure rollouts directly from successful real-world demonstrations. By perturbing actions within a generative world model, Dream2Fix creates paired failure-correction data without relying on simulators. To ensure the generated data is physically viable for robot learning, we implement a structured verification mechanism that strictly filters rollouts for task validity, visual coherence, and kinematic safety. This engine produces a high-fidelity dataset of over 120k paired samples. Using this dataset, we fine-tune a vision-language model to jointly predict failure types and precise recovery trajectories, mapping visual anomalies directly to corrective actions. Extensive real-world robotic experiments show our approach achieves state-of-the-art correction accuracy, improving from 19.7% to 81.3% over prior baselines, and successfully enables zero-shot closed-loop failure recovery in physical deployments.

cs.RO↗

LatentGeo: Learnable Auxiliary Constructions in Latent Space for Multimodal Geometric Reasoning

Despite recent advances in multimodal reasoning, representing auxiliary geometric constructions remains a fundamental challenge for multimodal large language models (MLLMs). Such constructions are absent from the original diagram and must be introduced before theorems apply. Existing approaches predominantly rely on explicit construction paradigms, including text-based geometric specification, visual-token interleaving during reasoning, and tool-augmented geometric execution. However, these methods either fail to faithfully represent complex spatial relationships, incur representation mismatch between discrete symbols and continuous geometric structures, or rely on external capabilities that hinder end-to-end optimization. To address these limitations, we propose LatentGeo, a framework that learns continuous latent visual representations to internalize auxiliary geometric constructions without pixel-level rendering or external executors. We design a three-stage curriculum that progressively aligns and internalizes these latent representations through auxiliary visual supervision, followed by LaGDPO, a latent-aware reinforcement learning procedure that stabilizes latent representations during policy optimization while improving end-task correctness. To systematically evaluate construction-centric representation quality, we introduce GeoAux, a new benchmark targeting visually dependent geometry problems, and conduct experiments on GeoAux and MathVerse. Results show that LatentGeo achieves substantial gains on geometric reasoning tasks, particularly those requiring auxiliary constructions. Extensive analyses and ablation studies further validate the effectiveness of each component in our framework.

cs.CV↗

PRISM of Opinions: A Persona-Reasoned Multimodal Framework for User-centric Conversational Stance Detection

The rapid proliferation of multimodal social media content has driven research in Multimodal Conversational Stance Detection (MCSD), which aims to interpret users' attitudes toward specific targets within complex discussions. However, existing studies remain limited by: **1) pseudo-multimodality**, where visual cues appear only in source posts while comments are treated as text-only, misaligning with real-world multimodal interactions; and **2) user homogeneity**, where diverse users are treated uniformly, neglecting personal traits that shape stance expression. To address these issues, we introduce **U-MStance**, the first user-centric MCSD dataset, containing over 40k annotated comments across six real-world targets. We further propose **PRISM**, a **P**ersona-**R**easoned mult**I**modal **S**tance **M**odel for MCSD. PRISM first derives longitudinal user personas from historical posts and comments to capture individual traits, then aligns textual and visual cues within conversational context via Chain-of-Thought to bridge semantic and pragmatic gaps across modalities. Finally, a mutual task reinforcement mechanism is employed to jointly optimize stance detection and stance-aware response generation for bidirectional knowledge transfer. Experiments on U-MStance demonstrate that PRISM yields significant gains over strong baselines, underscoring the effectiveness of user-centric and context-grounded multimodal reasoning for realistic stance understanding.

cs.CL↗

SkillCraft: Can LLM Agents Learn to Use Tools Skillfully?

Real-world tool-using agents operate over long-horizon workflows with recurring structure and diverse demands, where effective behavior requires not only invoking atomic tools but also abstracting, and reusing higher-level tool compositions. However, existing benchmarks mainly measure instance-level success under static tool sets, offering limited insight into agents' ability to acquire such reusable skills. We address this gap by introducing SkillCraft, a benchmark explicitly stress-test agent ability to form and reuse higher-level tool compositions, where we call Skills. SkillCraft features realistic, highly compositional tool-use scenarios with difficulty scaled along both quantitative and structural dimensions, designed to elicit skill abstraction and cross-task reuse. We further propose a lightweight evaluation protocol that enables agents to auto-compose atomic tools into executable Skills, cache and reuse them inside and across tasks, thereby improving efficiency while accumulating a persistent library of reusable skills. Evaluating state-of-the-art agents on SkillCraft, we observe substantial efficiency gains, with token usage reduced by up to 80% by skill saving and reuse. Moreover, success rate strongly correlates with tool composition ability at test time, underscoring compositional skill acquisition as a core capability.

cs.CL↗

PhaForce: Phase-Scheduled Visual-Force Policy Learning with Slow Planning and Fast Correction for Contact-Rich Manipulation

Contact-rich manipulation requires not only vision-dominant task semantics but also closed-loop reactions to force/torque (F/T) transients. Yet, generative visuomotor policies are typically constrained to low-frequency updates due to inference latency and action chunking, underutilizing F/T for control-rate feedback. Furthermore, existing force-aware methods often inject force continuously and indiscriminately, lacking an explicit mechanism to schedule when / how much / where to apply force across different task phases. We propose PhaForce, a phase-scheduled visual--force policy that coordinates low-rate chunk-level planning and high-rate residual correction via a unified contact/phase schedule. PhaForce comprises (i) a contact-aware phase predictor (CAP) that estimates contact probability and phase belief, (ii) a Slow diffusion planner that performs dual-gated visual--force fusion with orthogonal residual injection to preserve vision semantics while conditioning on force, and (iii) a Fast corrector that applies control-rate phase-routed residuals in interpretable corrective subspaces for within-chunk micro-adjustments. Across multiple real-robot contact-rich tasks, PhaForce achieves an average success rate of 86% (+40 pp over baselines), while also substantially improving contact quality by regulating interaction forces and exhibiting robust adaptability to OOD geometric shifts.

cs.RO↗

Weak-to-Strong Generalization with Failure Trajectories: A Tree-based Approach to Elicit Optimal Policy in Strong Models

Weak-to-Strong generalization (W2SG) is a new trend to elicit the full capabilities of a strong model with supervision from a weak model. While existing W2SG studies focus on simple tasks like binary classification, we extend this paradigm to complex interactive decision-making environments. Specifically, we fine-tune a strong model with trajectories of intermediate actions generated by a weak model. Motivated by the human learning process, we propose to generalize not only success knowledge but also failure experience so that the strong model can learn from failed trajectories accumulated by weak models. To effectively and efficiently elicit the potential of strong agents, we further construct ``trajectory trees," a hierarchical representation that organizes weak model-generated action trajectories, coupled with Monte Carlo Tree Search (MCTS) to optimize the strong model. Through theoretical analysis, we provide formal guarantees for the effectiveness of our method in improving W2SG performance. Our empirical evaluations demonstrate substantial improvements in reasoning and decision-making capabilities across diverse task domains, validating the scalability and robustness of our proposed framework.

cs.LG↗

EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding

Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an online feed-forward 3DGS for open-vocabulary scene understanding that enables simultaneous online 3D reconstruction and 3D semantic understanding from the streaming images. Unlike existing open-vocabulary 3DGS methods which are typically restricted to either offline or per-scene optimization setting, our objectives are two-fold: 1) Reconstructs the semantic-embedded 3DGS of the entire scene from over 300 streaming images in an online manner. 2) Highly generalizable to novel scenes with feed-forward design and supports nearly real-time 3D semantic reconstruction when combined with real-time 2D models. To achieve these objectives, we propose an Online Sparse Coefficients Field with a CLIP Global Codebook where it binds the 2D CLIP embeddings to each 3D Gaussian while minimizing memory consumption and preserving the full semantic generalizability of CLIP. Furthermore, we generate 3D geometric-aware CLIP features by aggregating the partial point cloud of 3DGS through 3D U-Net to compensate the 3D geometric prior to 2D-oriented language embeddings. Extensive experiments on diverse indoor datasets, including ScanNet, ScanNet++, and Replica, demonstrate both the effectiveness and efficiency of our method. Check out our project page in https://0nandon.github.io/EmbodiedSplat/.

cs.CV↗

GloPath: An Entity-Centric Foundation Model for Glomerular Lesion Assessment and Clinicopathological Insights

Glomerular pathology is central to the diagnosis and prognosis of renal diseases, yet the heterogeneity of glomerular morphology and fine-grained lesion patterns remain challenging for current AI approaches. We present GloPath, an entity-centric foundation model trained on over one million glomeruli extracted from 14,049 renal biopsy specimens using multi-scale and multi-view self-supervised learning. GloPath addresses two major challenges in nephropathology: glomerular lesion assessment and clinicopathological insights discovery. For lesion assessment, GloPath was benchmarked across three independent cohorts on 52 tasks, including lesion recognition, grading, few-shot classification, and cross-modality diagnosis-outperforming state-of-the-art methods in 42 tasks (80.8%). In the large-scale real-world study, it achieved an ROC-AUC of 91.51% for lesion recognition, demonstrating strong robustness in routine clinical settings. For clinicopathological insights, GloPath systematically revealed statistically significant associations between glomerular morphological parameters and clinical indicators across 224 morphology-clinical variable pairs, demonstrating its capacity to connect tissue-level pathology with patient-level outcomes. Together, these results position GloPath as a scalable and interpretable platform for glomerular lesion assessment and clinicopathological discovery, representing a step toward clinically translatable AI in renal pathology.

cs.CV↗

AgenticGEO: A Self-Evolving Agentic System for Generative Engine Optimization

Generative search engines represent a transition from traditional ranking-based retrieval to Large Language Model (LLM)-based synthesis, transforming optimization goals from ranking prominence towards content inclusion. Generative Engine Optimization (GEO), specifically, aims to maximize visibility and attribution in black-box summarized outputs by strategically manipulating source content. However, existing methods rely on static heuristics, single-prompt optimization, or engine preference rule distillation that is prone to overfitting. They cannot flexibly adapt to diverse content or the changing behaviors of generative engines. Moreover, effectively optimizing these strategies requires an impractical amount of interaction feedback from the engines. To address these challenges, we propose AgenticGEO, a self-evolving agentic framework formulating optimization as a content-conditioned control problem, which enhances intrinsic content quality to robustly adapt to the unpredictable behaviors of black-box engines. Unlike fixed-strategy methods, AgenticGEO employs a MAP-Elites archive to evolve diverse, compositional strategies. To mitigate interaction costs, we introduce a Co-Evolving Critic, a lightweight surrogate that approximates engine feedback for content-specific strategy selection and refinement, efficiently guiding both evolutionary search and inference-time planning. Through extensive in-domain and cross-domain experiments on two representative engines, AgenticGEO achieves state-of-the-art performance and demonstrates robust transferability, outperforming 14 baselines across 3 datasets. Our code and model are available at: https://github.com/AIcling/agentic_geo.

cs.AI↗

MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion

We address the problem of dynamic scene reconstruction from sparse-view videos. Prior work often requires dense multi-view captures with hundreds of calibrated cameras (e.g. Panoptic Studio). Such multi-view setups are prohibitively expensive to build and cannot capture diverse scenes in-the-wild. In contrast, we aim to reconstruct dynamic human behaviors, such as repairing a bike or dancing, from a small set of sparse-view cameras with complete scene coverage (e.g. four equidistant inward-facing static cameras). We find that dense multi-view reconstruction methods struggle to adapt to this sparse-view setup due to limited overlap between viewpoints. To address these limitations, we carefully align independent monocular reconstructions of each camera to produce time- and view-consistent dynamic scene reconstructions. Extensive experiments on PanopticStudio and Ego-Exo4D demonstrate that our method achieves higher quality reconstructions than prior art, particularly when rendering novel views. Code, data, and data-processing scripts are available on https://github.com/Z1hanW/MonoFusion.

cs.CV↗

CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion tracking policies with scene interactions to fail. In contrast, our key insight is to recover convex, clean, and simulation-ready geometry by fitting planar primitives to a point cloud reconstruction of the scene, via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we make use of human-scene contact modeling (e.g., we use human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically-plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering a 43\% faster RL simulation throughput. We further validate it on in-the-wild videos including casually-captured videos, Internet videos, and even Sora-generated videos. This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale, greatly advancing real-to-sim applications for robotics and AR/VR.

cs.CV↗

When does Chain-of-Thought Help: A Markovian Perspective

Chain-of-Thought (CoT) prompting is a widely used inference-time technique for improving reasoning, yet its gains are uneven across tasks. We analyze when and why CoT helps by modeling the step-wise reasoning trajectory as a Markov chain. Each intermediate step is a state and the dependence between steps is captured by a transition kernel. Our theory identifies transition alignment, whether instances share a common step-wise transition kernel, as the key determinant of CoT's effectiveness. When transitions are identical across steps, CoT reduces inference-time sample complexity: fewer context sample trajectories suffice to recover the final decision. In contrast, when transitions differ across steps, these gains can vanish. We further quantify how noise in intermediate steps modulates CoT's benefit. Beyond theory, we design synthetic benchmarks that isolate these factors to complement prior results on real-world tasks and to empirically validate our predictions.

cs.LG↗

Towards Autonomous Graph Data Analytics with Analytics-Augmented Generation

This paper argues that reliable end-to-end graph data analytics cannot be achieved by retrieval- or code-generation-centric LLM agents alone. Although large language models (LLMs) provide strong reasoning capabilities, practical graph analytics for non-expert users requires explicit analytical grounding to support intent-to-execution translation, task-aware graph construction, and reliable execution across diverse graph algorithms. We envision Analytics-Augmented Generation (AAG) as a new paradigm that treats analytical computation as a first-class concern and positions LLMs as knowledge-grounded analytical coordinators. By integrating knowledge-driven task planning, algorithm-centric LLM-analytics interaction, and task-aware graph construction, AAG enables end-to-end graph analytics pipelines that translate natural-language user intent into automated execution and interpretable results.

cs.DB↗

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG↗

HL-IK: A Lightweight Implementation of Human-Like Inverse Kinematics in Humanoid Arms

Traditional IK methods for redundant humanoid manipulators emphasize end-effector (EE) tracking, frequently producing configurations that are valid mechanically but not human-like. We present Human-Like Inverse Kinematics (HL-IK), a lightweight IK framework that preserves EE tracking while shaping whole-arm configurations to appear human-like, without full-body sensing at runtime. The key idea is a learned elbow prior: using large-scale human motion data retargeted to the robot, we train a FiLM-modulated spatio-temporal attention network (FiSTA) to predict the next-step elbow pose from the EE target and a short history of EE-elbow states.This prediction is incorporated as a small residual alongside EE and smoothness terms in a standard Levenberg-Marquardt optimizer, making HL-IK a drop-in addition to numerical IK stacks. Over 183k simulation steps, HL-IK reduces arm-similarity position and direction error by 30.6% and 35.4% on average, and by 42.2% and 47.4% on the most challenging trajectories. Hardware teleoperation on a robot distinct from simulation further confirms the gains in anthropomorphism. HL-IK is simple to integrate, adaptable across platforms via our pipeline, and adds minimal computation, enabling human-like motions for humanoid robots.

cs.RO↗

Mitigating Gradient Inversion Risks in Language Models via Token Obfuscation

Training and fine-tuning large-scale language models largely benefit from collaborative learning, but the approach has been proven vulnerable to gradient inversion attacks (GIAs), which allow adversaries to reconstruct private training data from shared gradients. Existing defenses mainly employ gradient perturbation techniques, e.g., noise injection or gradient pruning, to disrupt GIAs' direct mapping from gradient space to token space. However, these methods often fall short due to the retention of semantics similarity across gradient, embedding, and token spaces. In this work, we propose a novel defense mechanism named GHOST (gradient shield with obfuscated tokens), a token-level obfuscation mechanism that neutralizes GIAs by decoupling the inherent connections across gradient, embedding, and token spaces. GHOST is built upon an important insight: due to the large scale of the token space, there exist semantically distinct yet embedding-proximate tokens that can serve as the shadow substitutes of the original tokens, which enables a semantic disconnection in the token space while preserving the connection in the embedding and gradient spaces. GHOST comprises a searching step, which identifies semantically distinct candidate tokens using a multi-criteria searching process, and a selection step, which selects optimal shadow tokens to ensure minimal disruption to features critical for training by preserving alignment with the internal outputs produced by original tokens. Evaluation across diverse model architectures (from BERT to Llama) and datasets demonstrates the remarkable effectiveness of GHOST in protecting privacy (as low as 1% in recovery rate) and preserving utility (up to 0.92 in classification F1 and 5.45 in perplexity), in both classification and generation tasks against state-of-the-art GIAs and adaptive attack scenarios.

cs.CL↗