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Zihan Zheng

Publications and source records attributed to Zihan Zheng.

30 records · Page 2Linked to original sources

4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric content at scale remains challenging due to massive data volume, complex motion, and limited editability of existing representations. In this paper, we present 4D-MoDe, a motion-decoupled 4D Gaussian compression framework designed for scalable and editable volumetric video streaming. Our method introduces a layered representation that explicitly separates static backgrounds from dynamic foregrounds using a lookahead-based motion decomposition strategy, significantly reducing temporal redundancy and enabling selective background/foreground streaming. To capture continuous motion trajectories, we employ a multi-resolution motion estimation grid and a lightweight shared MLP, complemented by a dynamic Gaussian compensation mechanism to model emergent content. An adaptive grouping scheme dynamically inserts background keyframes to balance temporal consistency and compression efficiency. Furthermore, an entropy-aware training pipeline jointly optimizes the motion fields and Gaussian parameters under a rate-distortion (RD) objective, while employing range-based and KD-tree compression to minimize storage overhead. Extensive experiments on multiple datasets demonstrate that 4D-MoDe consistently achieves competitive reconstruction quality with an order of magnitude lower storage cost (e.g., as low as \textbf{11.4} KB/frame) compared to state-of-the-art methods, while supporting practical applications such as background replacement and foreground-only streaming.

cs.CV↗

Topological signatures of collective dynamics and turbulent-like energy cascades in apolar active granular

Active matter refers to a broad class of non-equilibrium systems where energy is continuously injected at the level of individual ``particles". These systems exhibit emergent collective behaviors that have no direct thermal-equilibrium counterpart. Their scale ranges from micrometer-sized swarms of bacteria to meter-scale human crowds. In recent years, the role of topology and self-propelled topological defects in active systems has garnered significant attention, particularly in polar and nematic active matter. Building on these ideas, we investigate emergent collective dynamics in apolar active granular fluids. Using isotropic granular vibrators as a model experimental system of apolar active Ornstein-Uhlenbeck particles in a dry environment, we uncover a distinctive three-stage time evolution arising from the intricate interplay between activity and inelastic interactions. By analyzing the statistics, spatial correlations, and dynamics of vortex-like topological defects in the displacement vector field, we demonstrate their ability to describe this intrinsic collective motion. Furthermore, associated to these topological defects, we reveal the onset of a turbulent-like inverse energy cascade, where kinetic energy transfers across different length scales over time. As the system evolves, the power scaling of the energy transfer increases with the duration of observation. Our findings show that topological concepts can be extended to the nonequilibrium dynamics of apolar active matter, revealing a direct link between microscopic topological processes and emergent large-scale behaviors in active granular fluids that lack both a well-defined direction of motion and an intrinsic axis of orientation at the particle scale.

cond-mat.soft↗

LiveCodeBench Pro: How Do Olympiad Medalists Judge LLMs in Competitive Programming?

Recent reports claim that large language models (LLMs) now outperform elite humans in competitive programming. Drawing on knowledge from a group of medalists in international algorithmic contests, we revisit this claim, examining how LLMs differ from human experts and where limitations still remain. We introduce LiveCodeBench Pro, a benchmark composed of problems from Codeforces, ICPC, and IOI that are continuously updated to reduce the likelihood of data contamination. A team of Olympiad medalists annotates every problem for algorithmic categories and conducts a line-by-line analysis of failed model-generated submissions. Using this new data and benchmark, we find that frontier models still have significant limitations: without external tools, the best model achieves only 53% pass@1 on medium-difficulty problems and 0% on hard problems, domains where expert humans still excel. We also find that LLMs succeed at implementation-heavy problems but struggle with nuanced algorithmic reasoning and complex case analysis, often generating confidently incorrect justifications. High performance appears largely driven by implementation precision and tool augmentation, not superior reasoning. LiveCodeBench Pro thus highlights the significant gap to human grandmaster levels, while offering fine-grained diagnostics to steer future improvements in code-centric LLM reasoning.

cs.SE↗

LTM3D: Bridging Token Spaces for Conditional 3D Generation with Auto-Regressive Diffusion Framework

We present LTM3D, a Latent Token space Modeling framework for conditional 3D shape generation that integrates the strengths of diffusion and auto-regressive (AR) models. While diffusion-based methods effectively model continuous latent spaces and AR models excel at capturing inter-token dependencies, combining these paradigms for 3D shape generation remains a challenge. To address this, LTM3D features a Conditional Distribution Modeling backbone, leveraging a masked autoencoder and a diffusion model to enhance token dependency learning. Additionally, we introduce Prefix Learning, which aligns condition tokens with shape latent tokens during generation, improving flexibility across modalities. We further propose a Latent Token Reconstruction module with Reconstruction-Guided Sampling to reduce uncertainty and enhance structural fidelity in generated shapes. Our approach operates in token space, enabling support for multiple 3D representations, including signed distance fields, point clouds, meshes, and 3D Gaussian Splatting. Extensive experiments on image- and text-conditioned shape generation tasks demonstrate that LTM3D outperforms existing methods in prompt fidelity and structural accuracy while offering a generalizable framework for multi-modal, multi-representation 3D generation.

cs.CV↗

4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video

3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associated attributes poses significant challenges for storage and transmission. Existing methods typically handle dynamic 3DGS representation and compression separately, neglecting motion information and the rate-distortion (RD) trade-off during training, leading to performance degradation and increased model redundancy. To address this gap, we propose 4DGC, a novel rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV. Specifically, 4DGC introduces a motion-aware dynamic Gaussian representation that utilizes a compact motion grid combined with sparse compensated Gaussians to exploit inter-frame similarities. This representation effectively handles large motions, preserving quality and reducing temporal redundancy. Furthermore, we present an end-to-end compression scheme that employs differentiable quantization and a tiny implicit entropy model to compress the motion grid and compensated Gaussians efficiently. The entire framework is jointly optimized using a rate-distortion trade-off. Extensive experiments demonstrate that 4DGC supports variable bitrates and consistently outperforms existing methods in RD performance across multiple datasets.

cs.CV↗

Experimental observation of gapped shear waves and liquid-like to gas-like dynamical crossover in active granular matter

Unlike crystalline solids, liquids lack long-range order, resulting in diffusive shear fluctuations rather than propagating waves. Simulations predict that liquids exhibit a $k$-gap in wave-vector space, where solid-like transverse waves reappear above this gap. Experimental evidence in classical liquids has been limited, observed only in 2D dusty plasmas. Here, we investigate this phenomenon using active Brownian vibrators and uncover distinct gas-like and liquid-like phases depending on the packing fraction. We measure key properties, including pair correlation functions, mean square displacements, velocity auto-correlation functions, and vibrational density of states. In the liquid-like phase, we confirm the $k$-gap in transverse excitations, whose size grows as the packing fraction decreases and eventually disappears in the gas phase. Our findings extend the concept of the $k$-gap to active granular systems and reveal striking parallels with supercritical fluids.

cond-mat.soft↗

VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression

Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with unprecedented immersion and interactivity. However, the substantial data volumes pose significant challenges for storage and transmission. Existing solutions typically optimize NeRF representation and compression independently or focus on a single fixed rate-distortion (RD) tradeoff. In this paper, we propose VRVVC, a novel end-to-end joint optimization variable-rate framework for volumetric video compression that achieves variable bitrates using a single model while maintaining superior RD performance. Specifically, VRVVC introduces a compact tri-plane implicit residual representation for inter-frame modeling of long-duration dynamic scenes, effectively reducing temporal redundancy. We further propose a variable-rate residual representation compression scheme that leverages a learnable quantization and a tiny MLP-based entropy model. This approach enables variable bitrates through the utilization of predefined Lagrange multipliers to manage the quantization error of all latent representations. Finally, we present an end-to-end progressive training strategy combined with a multi-rate-distortion loss function to optimize the entire framework. Extensive experiments demonstrate that VRVVC achieves a wide range of variable bitrates within a single model and surpasses the RD performance of existing methods across various datasets.

eess.IV↗

Dispersionless Flat Mode and Vibrational Anomaly in Active Brownian Vibrators Induced by String-like Dynamical Defects

In recent years, active Brownian particles have emerged as a prominent model system for comprehending the behaviors of active matter, wherein particles demonstrate self-propelled motion by harnessing energy from the surrounding environment. A fundamental objective of studying active matter is to elucidate the physical mechanisms underlying its collective behaviors. Drawing inspiration from advancements in molecular glasses, our study unveils a low-energy ``flat mode" within the transverse spectrum of active Brownian vibrators -- a nearly two-dimensional, bi-disperse granular assembly. We demonstrate that this collective excitation induces an anomalous excess in the vibrational density of states (VDOS) beyond the phononic Debye contribution. We characterize the properties of this flat mode by exploring the parameter space of our experimental system and tuning the packing fraction, the vibrational frequency, the particle size ratio and the mixture ratio. Additionally, we establish through empirical evidence that string-like dynamical defects, discerned via the spatial distribution of each particle's contribution to the reduced transverse VDOS, serve as the microscopic origin of the flat mode and its associated anomalies.

cond-mat.soft↗

HPC: Hierarchical Progressive Coding Framework for Volumetric Video

Volumetric video based on Neural Radiance Field (NeRF) holds vast potential for various 3D applications, but its substantial data volume poses significant challenges for compression and transmission. Current NeRF compression lacks the flexibility to adjust video quality and bitrate within a single model for various network and device capacities. To address these issues, we propose HPC, a novel hierarchical progressive volumetric video coding framework achieving variable bitrate using a single model. Specifically, HPC introduces a hierarchical representation with a multi-resolution residual radiance field to reduce temporal redundancy in long-duration sequences while simultaneously generating various levels of detail. Then, we propose an end-to-end progressive learning approach with a multi-rate-distortion loss function to jointly optimize both hierarchical representation and compression. Our HPC trained only once can realize multiple compression levels, while the current methods need to train multiple fixed-bitrate models for different rate-distortion (RD) tradeoffs. Extensive experiments demonstrate that HPC achieves flexible quality levels with variable bitrate by a single model and exhibits competitive RD performance, even outperforming fixed-bitrate models across various datasets.

cs.CV↗

JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression

Neural Radiance Field (NeRF) excels in photo-realistically static scenes, inspiring numerous efforts to facilitate volumetric videos. However, rendering dynamic and long-sequence radiance fields remains challenging due to the significant data required to represent volumetric videos. In this paper, we propose a novel end-to-end joint optimization scheme of dynamic NeRF representation and compression, called JointRF, thus achieving significantly improved quality and compression efficiency against the previous methods. Specifically, JointRF employs a compact residual feature grid and a coefficient feature grid to represent the dynamic NeRF. This representation handles large motions without compromising quality while concurrently diminishing temporal redundancy. We also introduce a sequential feature compression subnetwork to further reduce spatial-temporal redundancy. Finally, the representation and compression subnetworks are end-to-end trained combined within the JointRF. Extensive experiments demonstrate that JointRF can achieve superior compression performance across various datasets.

cs.CV↗

Decentralized Verifiable Mail-in Ballot Counting for Postal Voting

As computer vision is prevalently used for mail-in ballot processing and counting, it becomes a point of centralized trust in postal voting. We propose DVote, a prototype system of postal voting that provides decentralized trust in computer vision. With blockchain and layer-2 technologies, DVote decentralizes the computation and model training of computer vision to a group of scrutineers that hold the AnyTrust assumption, i.e., at least one member is honest. Consequently, the computational integrity is anchored to the trustworthiness of a large public blockchain such as Ethereum.

cs.CR↗

Agatha: Smart Contract for DNN Computation

Smart contract is one of the core features of Ethereum and has inspired many blockchain descendants. Since its advent, the verification paradigm of smart contract has been improving toward high scalability. It shifts from the expensive on-chain verification to the orchestration of off-chain VM (virtual machine) execution and on-chain arbitration with the pinpoint protocol. The representative projects are TrueBit, Arbitrum, YODA, ACE, and Optimism. Inspired by visionaries in academia and industry, we consider the DNN computation to be promising but on the next level of complexity for the verification paradigm of smart contract. Unfortunately, even for the state-of-the-art verification paradigm, off-chain VM execution of DNN computation has an orders-of-magnitude slowdown compared to the native off-chain execution. To enable the native off-chain execution of verifiable DNN computation, we present Agatha system, which solves the significant challenges of misalignment and inconsistency: (1) Native DNN computation has a graph-based computation paradigm misaligned with previous VM-based execution and arbitration; (2) Native DNN computation may be inconsistent cross platforms which invalidates the verification paradigm. In response, we propose the graph-based pinpoint protocol (GPP) which enables the pinpoint protocol on computational graphs, and bridges the native off-chain execution and the contract arbitration. We also develop a technique named Cross-evaluator Consistent Execution (XCE), which guarantees cross-platform consistency and forms the correctness foundation of GPP. We showcase Agatha for the DNN computation of popular models (MobileNet, ResNet50 and VGG16) on Ethereum. Agatha achieves a negligible on-chain overhead, and an off-chain execution overhead of 3.0%, which represents an off-chain latency reduction of at least 602x compared to the state-of-the-art verification paradigm.

cs.CR↗