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Zihan Zhou

Publications and source records attributed to Zihan Zhou.

At least 19 recordsLinked to original sources

How Wrong Can a Good Predictor Be? Diverging Updates with Vanishing Predictive KL

Accurate posterior prediction need not require accurate approximation of Bayesian updates. We prove that an unbounded gap between the update maps can coexist with vanishing predictive KL for every fixed finite $K\ge2$ in a stationary symmetric Gaussian HMM. Exact Bayesian mixing and an explicit deterministic radial filter act on the same $K-1$ belief coordinates. As $q\to0^+$, their separation in centered logits in the worst case grows at least linearly in the natural confidence scale $L_K(q)$, while their categorical $D_{\mathrm{KL}}(\mathrm{exact}\|\mathrm{radial})$ vanishes at the same explicit witness. Along stationary HMM trajectories, the expected terminal KL between filtered posteriors also converges to zero at $H(q)=\lceil-\log(q)/c\rceil+1$. Typical blocks without switches drive both filters into a common confidence cone, where softmax curvature suppresses their disagreement; a single Gaussian maximal event controls adaptive noise. A sweep with equally spaced Gaussians over $K\in\{2,4,8\}$ illustrates the opposing trends, and binary controls at long horizons compare saturating and nonsaturating recurrences. The result isolates two missing links between internal update gaps and predictive cost: the contribution of separating states to expected loss and decoder sensitivity. Thus even an unbounded internal update gap does not by itself certify predictive failure. The construction is fixed in $K$ and does not provide a universal criterion for when compression is harmless or characterize when internal gaps must incur task loss.

cs.LG

A*-Thought-V2: Efficient Latent Reasoning via Geometric Dynamics of LLM

Chain-of-Thought (CoT) improves the reasoning ability of Large Language Models (LLMs) but incurs substantial computation and context costs. Existing methods either lose intermediate information through hard pruning or lack a principled criterion for continuous compression. We present A*-Thought-V2, a geometric dynamics of LLM guided framework that models CoT as a hidden-state trajectory and replaces hard deletion with an explicit-implicit interleaved latent architecture. After projecting question, step, and solution representations into a 3D PCA space, it measures alignment between each local transition and global question-to-solution direction. Aligned steps remain explicit text, whereas deviating steps are compressed into continuous latent tokens. Directional angles capture both local semantics and reasoning dynamics: small angles indicate direct execution and answer formation, while large angles more frequently involve checking, correction, and branch exploration; their temporal variation reveals exploration, convergence, and refinement stages. To train this architecture, we introduce stepwise embedding forcing, which pools each redundant step into a single latent embedding, and label forcing, which supervises that latent token with a soft multi-modal vocabulary distribution instead of a hard one-hot label. Experiments on Qwen3.5-9B and Qwen3.6-27B across six in-domain and out-of-domain benchmarks show that A*-Thought-V2 improves average accuracy by up to 2.6% while reducing response length by up to half, increasing Accuracy per Computation Unit by 2.29$\times$, and reducing preprocessing and training time by 94.6% and up to 80.3%, respectively. Representation analyses suggest that latent states form a compact region distinct from textual states, while higher entropy at latent-token positions reflects broader soft targets that encourage richer step-level feature learning.

cs.CL

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better integrate the proxy with the pre-trained VDM, we introduce Parallel Geometry Injection and Proxy-Aware Corruption training strategies, which improve robustness to proxy artifacts without disrupting the pretrained generative manifold. Furthermore, as no suitable dataset exists for this explorable scene generation task, we construct a new large-scale dataset of 115K scenes. To the best of our knowledge, it is the first hybrid dataset for image-to-scene generation. Extensive experiments on both synthetic and real-world datasets show that SpatialCrafter outperforms state-of-the-art methods, mitigates long-term drift, and remains robust and consistent under rapid camera motion and extreme viewpoint changes. Our project page: \href{https://fangchuan.github.io/SpatialCrafter/}{fangchuan.github.io/SpatialCrafter/}

cs.CV

Enhancing LLMs in Predictive Political QA with Semi-Structured Data

Predictive political question answering (QA), such as predicting how a political actor will vote, goes beyond factual lookup. External political resources offer rich historical evidence, but rarely contain the answer itself. Existing LLM augmentation methods, including actor-profile-based simulation and knowledge graph evidence injection, improve political reasoning but largely treat external resources as knowledge-based evidence, leaving prediction-relevant signals under-modeled. We identify two complementary signals for predictive political QA: actor stances that capture issue-specific preferences, and high-order structure signals that capture indirect dependencies among political actors. We propose PSL, a dual-view framework that converts semi-structured political records into inference-oriented evidence for LLMs. PSL extracts stance signals from question-relevant actor records in a semantic view, and learns structure-aware actor representations from an actor interaction graph in a vector view. Across three real-world datasets and multiple LLMs, PSL consistently outperforms baselines, with ablations confirming the complementary gains of stance and structure signals.

cs.AI

Adapting Knowledge Graphs for Behavior Denoising in Sequential Recommendation

Sequential recommendation predicts the next item from a user's interaction history, but not every interaction is equally informative. Real logs combine persistent preferences with temporary needs, exploration, and incidental behavior, so some interactions can distort history representations or provide unreliable supervision. Existing denoising methods judge such interactions mainly from co-occurrence, order, or model predictions, without explicit evidence from relations between items. Knowledge graphs (KGs) offer this evidence, but item popularity, graph degree, uneven coverage, and widely shared entities can inflate connectivity and bias reliability estimates. Here we present AdaptedKG, which derives calibrated KG evidence for each training example without adding graph representations to the recommendation model. It first compares the observed context with structurally matched alternatives to identify relational paths that are unusually prominent and uses them to build a local KG view. It then compares each interaction with structurally matched reference items to calibrate its support within that view. The resulting retention coefficients gate historical representations and reweight target losses. All sample-specific scores are computed offline using training interactions and a fixed KG, so the backbone remains unchanged and no KG access is required at inference. Experiments show gains with a standard sequential recommender and multiple behavior-denoising sequential recommenders.

cs.IR

Beyond Teacher Likelihood: Group-Calibrated On-Policy Distillation for Long-Context Reasoning

On-policy distillation (OPD) trains a student on its own responses using dense token-level guidance from a stronger teacher. In long-context tasks, however, token-level teacher support can favor locally plausible responses that omit evidence distributed across the input or violate global task constraints. Task-specific verifiers, in contrast, evaluate task completion at the response level and may return graded rewards that reflect partial success. We diagnose this mismatch on fixed responses from two representative long-context evidence-aggregation tasks. Across longer input ranges, trajectory-level OPD scores become progressively less aligned with verifier rewards, indicating teacher-verifier disagreement. Motivated by this observation, we introduce Group-Calibrated On-Policy Distillation (GC-OPD). GC-OPD separately normalizes verifier rewards and trajectory-level OPD scores within each rollout group and uses their difference as a signed teacher-verifier disagreement residual. Relative-advantage-based credit assignment (RACA) distributes this trajectory-level residual across tokens according to their relative OPD advantages while preserving the original OPD signal. Across five long-context benchmarks, post-training with GC-OPD raises the five-benchmark averages of the official Qwen3-4B and Qwen3-8B checkpoints from 29.08 to 40.47 and from 35.12 to 44.65, respectively. Vanilla OPD reaches 39.31 and 43.56 under the same setup. Controlled ablations show that the signed residual is more effective than either an additional OPD-derived term or direct group-normalized verifier reward addition, while RACA further improves over uniform token allocation. Together, these results demonstrate that group-relative residual calibration can incorporate verifier outcomes without discarding dense token-level guidance. Code is available at https://github.com/SolereZhang/GC-OPD.

cs.LG

Modeling Relativistic Tidal Disruptions of MESA Stars

Tidal disruption events (TDEs) occur when a star passes so close to a black hole that its self-gravity is overcome by the external tidal field. As the star passes, it initially deforms, then is ripped apart, and some of its material eventually falls back on bound orbits, forming an accretion disk around the black hole. A Newtonian model of TDEs, based on stellar perturbation theory of MESA stars, was recently introduced as an alternative to computationally intensive hydrodynamical simulations. In this work, we add relativistic corrections to the model, incorporating equatorial Kerr geodesics, relativistic tidal fields, and relativistic fallback times. Compared to the Newtonian case, we find that stars are disrupted earlier in their orbit, which gives them less time to accumulate physical deformations. Additionally, we find that the increased distance from the black hole at the time of disruption makes the fallback time longer. However, the black hole spin has a negligible impact on fallback time, except for orbits with exceptionally close pericenter. Our results allow for a more accurate calculation of fallback rates than the Newtonian model, while also remaining computationally cheap. The code is available on GitHub.

astro-ph.HE

Gradient Under Microscope: Benchmarking Resource Utilization of Memory-Efficient Gradient Computation Methods

AI training's rising resource intensity is straining electricity supplies and carbon budgets, motivating systematic study of memory-efficient training on constrained hardware. We benchmark five gradient optimizers (SGD, Adam, Adagrad, Adadelta, and Conjugate Gradient Descent) under three memory strategies (standard training, gradient checkpointing, and gradient accumulation) across four transformer architectures (ViT, ModernBERT, Llama 3.1 1B, and NanoVLM), measuring training loss, GPU utilization, training time, and memory usage. Gradient accumulation emerges as the most reliable strategy, cutting training loss by roughly an order of magnitude on the vision-language model and about four-fold on the language model without additional GPU memory. Contrary to common practice, Adam is not universally superior: Adadelta and SGD outperform it on the encoder and autoregressive architectures. Gradient checkpointing's effect is strongly architecture-dependent, improving vision transformer loss while severely degrading the encoder model, and it increases training time by up to 60% on memory-bound models. GPU utilization is governed primarily by architecture, ranging from 8-15% for the memory-bound language model to 96-99% for compute-bound vision models. These findings provide practical guidelines for optimizer and gradient-strategy selection in resource-efficient model training and deployment.

cs.LG

SR-JEPA: Learning Predictive Latent State in 3D Scenes

Joint-embedding predictive architectures learn by predicting latent representations of missing observations, yet many masked JEPAs are evaluated primarily through the encoders they produce. We ask what a trained predictive pathway itself infers when an entire entity is absent from a native 3D scene. We introduce SR-JEPA, a point-native JEPA for scene-scale point clouds whose original frozen predictive pathway can be queried at a supplied location. At evaluation, every point of one object is removed before encoding and replaced by the same shape-free 32-point query at its centroid. Training uses only self-contained 3D EMA targets: no reconstruction, semantic labels, language, or lifted 2D features. On 5,953 held-out ARKitScenes objects, the imputed latent reaches 43.13% semantic-identity macro accuracy, 22.18 points above the strongest floor. Randomizing the prediction path removes 9.78 points, while substituting matched donor context removes 21.98 points. On 8,570 Sr3D support pairs, the full latent reaches 41.15 AP; identity decoded from the missing-object latent, combined with anchor identity and geometry, reaches 39.37 AP, leaving an unresolved 1.78-point residual. These results reveal a queryable, compositional 3D predictive state: the model completes context-dependent entity content, which downstream computation combines with metric geometry.

cs.CV

Time-Invariant Neural Operators with Applications in Solving Time-Dependent PDEs

The deep operator network (DeepONet) is one of the basic architectures for learning nonlinear operators with neural networks. However, for operators that describe the dynamic response of physical systems, DeepONet does not naturally respect fundamental time properties, including time causality and time invariance. We propose time-invariant neural operator (TINO) to overcome these limitations, by creating the connection between time-delay neural network (TDNN) and DeepONet. We then extend the proposal to solving time-dependent PDEs with initial values, which can be treated as truncated time-invariant systems, with spatial proper orthogonal decomposition (POD) implementation in the output function space. Various numerical tests comparing TINO, neural operators with time causality, and those without time properties justify the enhanced precision of the proposed neural operator frameworks.

math.NA

Bricker to BRACE: A Bracket Exposure RAW Dataset and Restoration Model for Flicker-Banding

Flicker-banding (FB), arises from temporal aliasing between a camera's rolling shutter and a display's brightness modulation, degrading screen-captured image readability with color shifts and jagged patterns. Existing single-frame methods with simplified parametric stripe models cannot reliably distinguish these artifacts from genuine texture. To address this, we conduct a systematic analysis of complex FB morphologies and reveal their significant variation across exposure settings, motivating a multi-frame bracketed RAW restoration paradigm. We construct Bricker, a synthetic-real bracketed RAW dataset built via ray-tracing-based physical simulation and automated multi-exposure capture tool. We further propose BRACE: Bracketed RAW Flicker-Banding Removal, a multi-frame restoration model that utilizes frequency-aware banding prior and a multi-scale spatial cross-attention modulator (MSCAM) for cross-exposure spatial fusion. We also introduce the Stripe Frequency Consistency (SFC) metric to evaluate banding removal. Experiments demonstrate state-of-the-art performance on both synthetic and real benchmarks. Our dataset and code are available at: https://github.com/ZZH-qwq/BRACE.

cs.CV

Surface Water Wave Scattering and the Hydrotope

We study the classical tree-level scattering amplitudes of deep-water surface gravity waves using the methods of high-energy physics. For scattering in one horizontal dimension and in the two-negative-wavenumber sector we obtain a closed formula for $n$-wave scattering. Up to a kinematic prefactor, the amplitude is the volume of a classic polytope -- a box sliced by a hyperplane, which we dub the hydrotope, whose purpose in life is simply to organize the sign patterns of the "chambers" characterizing all the different regions of the two-minus kinematic space. The general formula was discovered by Claude Opus 4.6 working under our guidance, beginning with our earlier discovery of a one-term expression valid in the "simplest" kinematic chamber. Our results resolve the puzzle raised by Y.V. Lvov's 1997 computation of the five-wave amplitudes, unifying and extending it to all multiplicities.

hep-th

Rethinking the Role of Efficient Attention in Hybrid Architectures

Modern language models increasingly adopt hybrid architectures that combine full attention with efficient attention modules, such as sliding-window attention (SWA) and recurrent sequence mixers. However, how these efficient modules shape model capabilities remains poorly understood. To address this gap, we conduct a systematic analysis across hybrid architectures from three perspectives: scaling behavior, mechanism analysis, and architecture design. First, from a scaling perspective, we find that efficient-attention design primarily affects how fast long-context capability emerges, while different hybrids eventually converge to comparable long-context performance under sufficient training. Second, mechanistically, we show that long-range retrieval is mainly carried by full attention, whereas efficient attention shapes its optimization trajectory. This explains a counter-intuitive phenomenon we call Large-Window Laziness: larger SWA windows can delay the formation of retrieval heads in full-attention layers. Third, guided by this mechanism, we show that applying NoPE to only the full-attention layers of a small-window SWA hybrid substantially improves long-context performance with negligible impact on short-context performance.

cs.CL

Translationally Covariant Modulated Symmetries: Classification and Goldstone

Modulated symmetries are global symmetries with a spatially dependent unit of charge, such as the dipole symmetry and the exponential symmetry. We give the generic condition for a modulated symmetry to be compatible with translationally symmetric Hamiltonians, which we define as a translationally covariant modulated symmetry (TCMS). For Abelian TCMSs, we prove that their units of charge can only contain multipole, exponential and harmonic components. Particularly, we classify all the one-dimensional TCMSs by real Jordan normal form blocks. We further derive the generic Goldstone action for SSB phases of continuous TCMSs, by which we show that a broken multipole symmetry gives higher-order gapless Goldstone modes, a broken harmonic symmetry gives gapless Goldstone modes at finite momenta, and a broken exponential symmetry gives no gapless Goldstone modes, modifying the conventional Goldstone theorem.

cond-mat.str-el

CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.

cs.CL

Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation

Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise autoregression with only 1--2 sampling steps. In this regime, we identify the initialization of a few-step AR student as the key bottleneck: existing strategies are either target-misaligned, incapable of few-step generation, or too costly to scale. We propose \textbf{Causal Forcing++}, a principled and scalable pipeline that uses \emph{causal consistency distillation} (causal CD) for few-step AR initialization. The core idea is that causal CD learns the same AR-conditional flow map as causal ODE distillation, but obtains supervision from a single online teacher ODE step between adjacent timesteps, avoiding the need to precompute and store full PF-ODE trajectories. This makes the initialization both more efficient and easier to optimize. The resulting pipeline, \ours, surpasses the SOTA 4-step chunk-wise Causal Forcing under the \textit{\textbf{frame-wise 2-step setting}} by 0.1 in VBench Total, 0.3 in VBench Quality, and 0.335 in VisionReward, while reducing first-frame latency by 50\% and Stage 2 training cost by $\sim$$4\times$. We further extend the pipeline to action-conditioned world model generation in the spirit of Genie3. Project Page: https://github.com/thu-ml/Causal-Forcing and https://github.com/shengshu-ai/minWM .

cs.CV

AMix-2: Establishing Protein as a Native Modality in Large Language Models

We present AMix-2, a protein-text foundation model that establishes protein as a native modality in large language models (LLMs), unifying protein understanding and sequence design within a single foundation model. AMix-2 is built upon two key ideas: (1) a unified protein-text formulation that embeds natural language and protein sequence in a shared token space, enabling one model to perform biological reasoning and conditional design instead of separate downstream task-specialized models; and (2) a block-wise diffusion language modeling backbone that combines causal generation across blocks with bidirectional context and iterative refinement within blocks. This scheme better matches the intrinsic nature of proteins than a strict left-to-right factorization. To evaluate protein foundation models under realistic generalization settings, we further introduce ProteinArena, a comprehensive benchmark with time-aware and homology-aware protocols across various understanding and design tasks, and with baselines covering classical bioinformatics tools, protein-specialized models and LLMs. On ProteinArena, AMix-2 outperforms frontier LLMs and demonstrates competitive performance to task-specific protein models. Controlled experiments further show that the diffusion-based paradigm generally surpasses its autoregressive counterpart, highlighting the advantage of flexible generation order for protein sequences. We release both AMix-2 and ProteinArena to facilitate open research in protein foundation models.

q-bio.BM

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)

cs.CV