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Zihao Ding

Publications and source records attributed to Zihao Ding.

21 records · Page 2Linked to original sources

Network and Systems Performance Characterization of MCP-Enabled LLM Agents

Model Context Protocol (MCP) has recently gained increased attention within the AI community for providing a standardized way for large language models (LLMs) to interact with external tools and services, significantly enhancing their capabilities. However, the inclusion of extensive contextual information, including system prompts, MCP tool definitions, and context histories, in MCP-enabled LLM interactions, dramatically inflates token usage. Given that LLM providers charge based on tokens, these expanded contexts can quickly escalate monetary costs and increase the computational load on LLM services. This paper presents a comprehensive measurement-based analysis of MCP-enabled interactions with LLMs, revealing trade-offs between capability, performance, and cost. We explore how different LLM models and MCP configurations impact key performance metrics such as token efficiency, monetary cost, task completion times, and task success rates, and suggest potential optimizations, including enabling parallel tool calls and implementing robust task abort mechanisms. These findings provide useful insights for developing more efficient, robust, and cost-effective MCP-enabled workflows.

cs.DC↗

EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR

3D Gaussian Splatting (3DGS) is an emerging media representation that reconstructs real-world 3D scenes in high fidelity, enabling 6-degrees-of-freedom (6-DoF) navigation in virtual reality (VR). However, developing and evaluating 3DGS-enabled applications and optimizing their rendering performance, require realistic user navigation data. Such data is currently unavailable for photorealistic 3DGS reconstructions of real-world scenes. This paper introduces EyeNavGS (EyeNavGS), the first publicly available 6-DoF navigation dataset featuring traces from 46 participants exploring twelve diverse, real-world 3DGS scenes. The dataset was collected at two sites, using the Meta Quest Pro headsets, recording the head pose and eye gaze data for each rendered frame during free world standing 6-DoF navigation. For each of the twelve scenes, we performed careful scene initialization to correct for scene tilt and scale, ensuring a perceptually-comfortable VR experience. We also release our open-source SIBR viewer software fork with record-and-replay functionalities and a suite of utility tools for data processing, conversion, and visualization. The EyeNavGS dataset and its accompanying software tools provide valuable resources for advancing research in 6-DoF viewport prediction, adaptive streaming, 3D saliency, and foveated rendering for 3DGS scenes. The EyeNavGS dataset is available at: https://symmru.github.io/EyeNavGS/.

cs.MM↗

Towards Frequency-Based Explanation for Robust CNN

Current explanation techniques towards a transparent Convolutional Neural Network (CNN) mainly focuses on building connections between the human-understandable input features with models' prediction, overlooking an alternative representation of the input, the frequency components decomposition. In this work, we present an analysis of the connection between the distribution of frequency components in the input dataset and the reasoning process the model learns from the data. We further provide quantification analysis about the contribution of different frequency components toward the model's prediction. We show that the vulnerability of the model against tiny distortions is a result of the model is relying on the high-frequency features, the target features of the adversarial (black and white-box) attackers, to make the prediction. We further show that if the model develops stronger association between the low-frequency component with true labels, the model is more robust, which is the explanation of why adversarially trained models are more robust against tiny distortions.

cs.LG↗