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Zihao Liu

Publications and source records attributed to Zihao Liu.

At least 55 records · Page 3Linked to original sources

MLVTG: Mamba-Based Feature Alignment and LLM-Driven Purification for Multi-Modal Video Temporal Grounding

Video Temporal Grounding (VTG), which aims to localize video clips corresponding to natural language queries, is a fundamental yet challenging task in video understanding. Existing Transformer-based methods often suffer from redundant attention and suboptimal multi-modal alignment. To address these limitations, we propose MLVTG, a novel framework that integrates two key modules: MambaAligner and LLMRefiner. MambaAligner uses stacked Vision Mamba blocks as a backbone instead of Transformers to model temporal dependencies and extract robust video representations for multi-modal alignment. LLMRefiner leverages the specific frozen layer of a pre-trained Large Language Model (LLM) to implicitly transfer semantic priors, enhancing multi-modal alignment without fine-tuning. This dual alignment strategy, temporal modeling via structured state-space dynamics and semantic purification via textual priors, enables more precise localization. Extensive experiments on QVHighlights, Charades-STA, and TVSum demonstrate that MLVTG achieves state-of-the-art performance and significantly outperforms existing baselines.

cs.CV↗

Explicit quadratic large sieve inequality

In this article, we obtain an explicit version of Heath-Brown's large sieve inequality for quadratic characters and discuss its applications to $L$-functions and quadratic fields.

math.NT↗

Zo3T: Zero-Shot 3D-Aware Trajectory-Guided Image-to-Video Generation via Test-Time Training

Trajectory-Guided image-to-video (I2V) generation aims to synthesize videos that adhere to user-specified motion instructions. Existing methods typically rely on computationally expensive fine-tuning on scarce annotated datasets. Although some zero-shot methods attempt to trajectory control in the latent space, they may yield unrealistic motion by neglecting 3D perspective and creating a misalignment between the manipulated latents and the network's noise predictions. To address these challenges, we introduce Zo3T, a novel zero-shot test-time-training framework for trajectory-guided generation with three core innovations: First, we incorporate a 3D-Aware Kinematic Projection, leveraging inferring scene depth to derive perspective-correct affine transformations for target regions. Second, we introduce Trajectory-Guided Test-Time LoRA, a mechanism that dynamically injects and optimizes ephemeral LoRA adapters into the denoising network alongside the latent state. Driven by a regional feature consistency loss, this co-adaptation effectively enforces motion constraints while allowing the pre-trained model to locally adapt its internal representations to the manipulated latent, thereby ensuring generative fidelity and on-manifold adherence. Finally, we develop Guidance Field Rectification, which refines the denoising evolutionary path by optimizing the conditional guidance field through a one-step lookahead strategy, ensuring efficient generative progression towards the target trajectory. Zo3T significantly enhances 3D realism and motion accuracy in trajectory-controlled I2V generation, demonstrating superior performance over existing training-based and zero-shot approaches.

cs.CV↗

Controllable Layer Decomposition for Reversible Multi-Layer Image Generation

This work presents Controllable Layer Decomposition (CLD), a method for achieving fine-grained and controllable multi-layer separation of raster images. In practical workflows, designers typically generate and edit each RGBA layer independently before compositing them into a final raster image. However, this process is irreversible: once composited, layer-level editing is no longer possible. Existing methods commonly rely on image matting and inpainting, but remain limited in controllability and segmentation precision. To address these challenges, we propose two key modules: LayerDecompose-DiT (LD-DiT), which decouples image elements into distinct layers and enables fine-grained control; and Multi-Layer Conditional Adapter (MLCA), which injects target image information into multi-layer tokens to achieve precise conditional generation. To enable a comprehensive evaluation, we build a new benchmark and introduce tailored evaluation metrics. Experimental results show that CLD consistently outperforms existing methods in both decomposition quality and controllability. Furthermore, the separated layers produced by CLD can be directly manipulated in commonly used design tools such as PowerPoint, highlighting its practical value and applicability in real-world creative workflows. Our project is available at https://monkek123king.github.io/CLD_page/.

cs.GR↗

DynaSolidGeo: A Dynamic Benchmark for Genuine Spatial Mathematical Reasoning of VLMs in Solid Geometry

Solid geometry problem solving demands spatial mathematical reasoning that integrates spatial intelligence and symbolic reasoning. However, most existing multimodal mathematical reasoning benchmarks focus primarily on 2D plane geometry, rely on static datasets prone to data contamination and memorization, and evaluate models solely by final answers, overlooking the reasoning process. To address these limitations, we introduce DynaSolidGeo, the first dynamic benchmark for evaluating genuine spatial reasoning in Vision-Language Models (VLMs). Constructed through a semi-automatic annotation pipeline, DynaSolidGeo contains 503 expert-curated seed questions that can, in principle, dynamically generate an unbounded number of diverse multimodal text-visual instances. Beyond answer accuracy, we incorporate process evaluation based on expert-annotated reasoning chains to measure logical validity and causal coherence. Experiments across representative open-source and closed-source VLMs reveal large performance gaps, severe degradation in dynamic settings, and poor performance on tasks requiring high-level spatial intelligence, such as mental rotation and visualization. The code and dataset are available at \href{https://zgca-ai4edu.github.io/DynaSolidGeo/}{DynaSolidGeo}.

cs.AI↗

Output-only road roughness identification from vehicle axle accelerations through a universal smoothing method

This paper presents an output-only method to identify road roughness profiles from axle accelerations of a moving vehicle. A two degree of freedom half-car model is discretised with a zero-order hold and a backward-difference approximation of the roughness rate, which introduces both the current and previous roughness inputs into the observation equation. This modification enables joint input state estimation with limited measurements using a Universal Smoothing (US) method, which belongs to the family of Minimum-Variance Unbiased (MVU) estimators. To improve numerical robustness under high process noise, stemming from modelling errors such as neglected bridge vehicle interaction, the system inversion is regularised by truncated singular value decomposition. The method is validated on a full-scale bridge with a commercial SUV at two different speeds. Compared to the Dual Kalman filter and an MVU-based smoother, the proposed US achieves stable, accurate reconstructions across different scenarios and remains numerically well conditioned when noise increases. Practical aspects of tuning, window length selection, and computational cost are also discussed.

math.DS↗

Rethinking Metrics and Benchmarks of Video Anomaly Detection

Video Anomaly Detection (VAD), which aims to detect anomalies that deviate from expectation, has attracted increasing attention in recent years. Existing advancements in VAD primarily focus on model architectures and training strategies, while devoting insufficient attention to evaluation metrics and benchmarks. In this paper, we rethink VAD evaluation methods through comprehensive analyses, revealing three critical limitations in current practices: 1) existing metrics are significantly influenced by single annotation bias; 2) current metrics fail to reward early detection of anomalies; 3) available benchmarks lack the capability to evaluate scene overfitting of fully/weakly-supervised algorithms. To address these limitations, we propose three novel evaluation methods: first, we establish probabilistic AUC/AP (Prob-AUC/AP) metrics utlizing multi-round annotations to mitigate single annotation bias; second, we develop a Latency-aware Average Precision (LaAP) metric that rewards early and accurate anomaly detection; and finally, we introduce two hard normal benchmarks (UCF-HN, MSAD-HN) with videos specifically designed to evaluate scene overfitting. We report performance comparisons of ten state-of-the-art VAD approaches using our proposed evaluation methods, providing novel perspectives for future VAD model development. We release our data and code in https://github.com/Kamino666/RethinkingVAD.

cs.CV↗

Separate to Collaborate: Dual-Stream Diffusion Model for Coordinated Piano Hand Motion Synthesis

Automating the synthesis of coordinated bimanual piano performances poses significant challenges, particularly in capturing the intricate choreography between the hands while preserving their distinct kinematic signatures. In this paper, we propose a dual-stream neural framework designed to generate synchronized hand gestures for piano playing from audio input, addressing the critical challenge of modeling both hand independence and coordination. Our framework introduces two key innovations: (i) a decoupled diffusion-based generation framework that independently models each hand's motion via dual-noise initialization, sampling distinct latent noise for each while leveraging a shared positional condition, and (ii) a Hand-Coordinated Asymmetric Attention (HCAA) mechanism suppresses symmetric (common-mode) noise to highlight asymmetric hand-specific features, while adaptively enhancing inter-hand coordination during denoising. Comprehensive evaluations demonstrate that our framework outperforms existing state-of-the-art methods across multiple metrics. Our project is available at https://monkek123king.github.io/S2C_page/.

cs.SD↗

Experimental validation of universal filtering and smoothing for linear system identification using adaptive tuning

In Kalman filtering, unknown inputs are often estimated by augmenting the state vector, which introduces reliance on fictitious input models. In contrast, minimum-variance unbiased methods estimate inputs and states separately, avoiding fictitious models but requiring strict sensor configurations, such as full-rank feedforward matrices or without direct feedthrough. To address these limitations, two universal approaches have been proposed to handle systems with or without direct feedthrough, including cases of rank-deficient feedforward matrices. Numerical studies have shown their robustness and applicability, however, they have so far relied on offline tuning, and performance under physical sensor noise and structural uncertainties has not yet been experimentally validated. Contributing to this gap, this paper experimentally validates the universal methods on a five-storey shear frame subjected to shake table tests and multi-impact events. Both typical and rank-deficient conditions are considered. Furthermore, a self-tuning mechanism is introduced to replace impractical offline tuning and enable real-time adaptability. The findings of this paper provide strong evidence of the robustness and adaptability of the methods for structural health monitoring applications, particularly when sensor networks deviate from ideal configurations.

stat.AP↗

PokéAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon Red

We introduce PokéAI, the first text-based, multi-agent large language model (LLM) framework designed to autonomously play and progress through Pokémon Red. Our system consists of three specialized agents-Planning, Execution, and Critique-each with its own memory bank, role, and skill set. The Planning Agent functions as the central brain, generating tasks to progress through the game. These tasks are then delegated to the Execution Agent, which carries them out within the game environment. Upon task completion, the Critique Agent evaluates the outcome to determine whether the objective was successfully achieved. Once verification is complete, control returns to the Planning Agent, forming a closed-loop decision-making system. As a preliminary step, we developed a battle module within the Execution Agent. Our results show that the battle AI achieves an average win rate of 80.8% across 50 wild encounters, only 6% lower than the performance of an experienced human player. Furthermore, we find that a model's battle performance correlates strongly with its LLM Arena score on language-related tasks, indicating a meaningful link between linguistic ability and strategic reasoning. Finally, our analysis of gameplay logs reveals that each LLM exhibits a unique playstyle, suggesting that individual models develop distinct strategic behaviors.

cs.AI↗

ShiftAddNet: A Hardware-Inspired Deep Network

Multiplication (e.g., convolution) is arguably a cornerstone of modern deep neural networks (DNNs). However, intensive multiplications cause expensive resource costs that challenge DNNs' deployment on resource-constrained edge devices, driving several attempts for multiplication-less deep networks. This paper presented ShiftAddNet, whose main inspiration is drawn from a common practice in energy-efficient hardware implementation, that is, multiplication can be instead performed with additions and logical bit-shifts. We leverage this idea to explicitly parameterize deep networks in this way, yielding a new type of deep network that involves only bit-shift and additive weight layers. This hardware-inspired ShiftAddNet immediately leads to both energy-efficient inference and training, without compromising the expressive capacity compared to standard DNNs. The two complementary operation types (bit-shift and add) additionally enable finer-grained control of the model's learning capacity, leading to more flexible trade-off between accuracy and (training) efficiency, as well as improved robustness to quantization and pruning. We conduct extensive experiments and ablation studies, all backed up by our FPGA-based ShiftAddNet implementation and energy measurements. Compared to existing DNNs or other multiplication-less models, ShiftAddNet aggressively reduces over 80% hardware-quantified energy cost of DNNs training and inference, while offering comparable or better accuracies. Codes and pre-trained models are available at https://github.com/RICE-EIC/ShiftAddNet.

cs.LG↗

DNMDR: Dynamic Networks and Multi-view Drug Representations for Safe Medication Recommendation

Medication Recommendation (MR) is a promising research topic which booms diverse applications in the healthcare and clinical domains. However, existing methods mainly rely on sequential modeling and static graphs for representation learning, which ignore the dynamic correlations in diverse medical events of a patient's temporal visits, leading to insufficient global structural exploration on nodes. Additionally, mitigating drug-drug interactions (DDIs) is another issue determining the utility of the MR systems. To address the challenges mentioned above, this paper proposes a novel MR method with the integration of dynamic networks and multi-view drug representations (DNMDR). Specifically, weighted snapshot sequences for dynamic heterogeneous networks are constructed based on discrete visits in temporal EHRs, and all the dynamic networks are jointly trained to gain both structural correlations in diverse medical events and temporal dependency in historical health conditions, for achieving comprehensive patient representations with both semantic features and structural relationships. Moreover, combining the drug co-occurrences and adverse drug-drug interactions (DDIs) in internal view of drug molecule structure and interactive view of drug pairs, the safe drug representations are available to obtain high-quality medication combination recommendation. Finally, extensive experiments on real world datasets are conducted for performance evaluation, and the experimental results demonstrate that the proposed DNMDR method outperforms the state-of-the-art baseline models with a large margin on various metrics such as PRAUC, Jaccard, DDI rates and so on.

cs.LG↗

Unicorn: Unified Neural Image Compression with One Number Reconstruction

Prevalent lossy image compression schemes can be divided into: 1) explicit image compression (EIC), including traditional standards and neural end-to-end algorithms; 2) implicit image compression (IIC) based on implicit neural representations (INR). The former is encountering impasses of either leveling off bitrate reduction at a cost of tremendous complexity while the latter suffers from excessive smoothing quality as well as lengthy decoder models. In this paper, we propose an innovative paradigm, which we dub \textbf{Unicorn} (\textbf{U}nified \textbf{N}eural \textbf{I}mage \textbf{C}ompression with \textbf{O}ne \textbf{N}number \textbf{R}econstruction). By conceptualizing the images as index-image pairs and learning the inherent distribution of pairs in a subtle neural network model, Unicorn can reconstruct a visually pleasing image from a randomly generated noise with only one index number. The neural model serves as the unified decoder of images while the noises and indexes corresponds to explicit representations. As a proof of concept, we propose an effective and efficient prototype of Unicorn based on latent diffusion models with tailored model designs. Quantitive and qualitative experimental results demonstrate that our prototype achieves significant bitrates reduction compared with EIC and IIC algorithms. More impressively, benefitting from the unified decoder, our compression ratio escalates as the quantity of images increases. We envision that more advanced model designs will endow Unicorn with greater potential in image compression. We will release our codes in \url{https://github.com/uniqzheng/Unicorn-Laduree}.

cs.CV↗

Asynchronous Event-Inertial Odometry using a Unified Gaussian Process Regression Framework

Recent works have combined monocular event camera and inertial measurement unit to estimate the $SE(3)$ trajectory. However, the asynchronicity of event cameras brings a great challenge to conventional fusion algorithms. In this paper, we present an asynchronous event-inertial odometry under a unified Gaussian Process (GP) regression framework to naturally fuse asynchronous data associations and inertial measurements. A GP latent variable model is leveraged to build data-driven motion prior and acquire the analytical integration capacity. Then, asynchronous event-based feature associations and integral pseudo measurements are tightly coupled using the same GP framework. Subsequently, this fusion estimation problem is solved by underlying factor graph in a sliding-window manner. With consideration of sparsity, those historical states are marginalized orderly. A twin system is also designed for comparison, where the traditional inertial preintegration scheme is embedded in the GP-based framework to replace the GP latent variable model. Evaluations on public event-inertial datasets demonstrate the validity of both systems. Comparison experiments show competitive precision compared to the state-of-the-art synchronous scheme.

cs.RO↗

Self-reconfiguration Strategies for Space-distributed Spacecraft

This paper proposes a distributed on-orbit spacecraft assembly algorithm, where future spacecraft can assemble modules with different functions on orbit to form a spacecraft structure with specific functions. This form of spacecraft organization has the advantages of reconfigurability, fast mission response and easy maintenance. Reasonable and efficient on-orbit self-reconfiguration algorithms play a crucial role in realizing the benefits of distributed spacecraft. This paper adopts the framework of imitation learning combined with reinforcement learning for strategy learning of module handling order. A robot arm motion algorithm is then designed to execute the handling sequence. We achieve the self-reconfiguration handling task by creating a map on the surface of the module, completing the path point planning of the robotic arm using A*. The joint planning of the robotic arm is then accomplished through forward and reverse kinematics. Finally, the results are presented in Unity3D.

cs.RO↗

Enhancing Vectorized Map Perception with Historical Rasterized Maps

In autonomous driving, there is growing interest in end-to-end online vectorized map perception in bird's-eye-view (BEV) space, with an expectation that it could replace traditional high-cost offline high-definition (HD) maps. However, the accuracy and robustness of these methods can be easily compromised in challenging conditions, such as occlusion or adverse weather, when relying only on onboard sensors. In this paper, we propose HRMapNet, leveraging a low-cost Historical Rasterized Map to enhance online vectorized map perception. The historical rasterized map can be easily constructed from past predicted vectorized results and provides valuable complementary information. To fully exploit a historical map, we propose two novel modules to enhance BEV features and map element queries. For BEV features, we employ a feature aggregation module to encode features from both onboard images and the historical map. For map element queries, we design a query initialization module to endow queries with priors from the historical map. The two modules contribute to leveraging map information in online perception. Our HRMapNet can be integrated with most online vectorized map perception methods. We integrate it in two state-of-the-art methods, significantly improving their performance on both the nuScenes and Argoverse 2 datasets. The source code is released at https://github.com/HXMap/HRMapNet.

cs.CV↗

Leveraging Enhanced Queries of Point Sets for Vectorized Map Construction

In autonomous driving, the high-definition (HD) map plays a crucial role in localization and planning. Recently, several methods have facilitated end-to-end online map construction in DETR-like frameworks. However, little attention has been paid to the potential capabilities of exploring the query mechanism for map elements. This paper introduces MapQR, an end-to-end method with an emphasis on enhancing query capabilities for constructing online vectorized maps. To probe desirable information efficiently, MapQR utilizes a novel query design, called scatter-and-gather query, which is modelled by separate content and position parts explicitly. The base map instance queries are scattered to different reference points and added with positional embeddings to probe information from BEV features. Then these scatted queries are gathered back to enhance information within each map instance. Together with a simple and effective improvement of a BEV encoder, the proposed MapQR achieves the best mean average precision (mAP) and maintains good efficiency on both nuScenes and Argoverse 2. In addition, integrating our query design into other models can boost their performance significantly. The source code is available at https://github.com/HXMap/MapQR.

cs.CV↗

GAD-Generative Learning for HD Map-Free Autonomous Driving

Deep-learning-based techniques have been widely adopted for autonomous driving software stacks for mass production in recent years, focusing primarily on perception modules, with some work extending this method to prediction modules. However, the downstream planning and control modules are still designed with hefty handcrafted rules, dominated by optimization-based methods such as quadratic programming or model predictive control. This results in a performance bottleneck for autonomous driving systems in that corner cases simply cannot be solved by enumerating hand-crafted rules. We present a deep-learning-based approach that brings prediction, decision, and planning modules together with the attempt to overcome the rule-based methods' deficiency in real-world applications of autonomous driving, especially for urban scenes. The DNN model we proposed is solely trained with 10 hours of human driver data, and it supports all mass-production ADAS features available on the market to date. This method is deployed onto a Jiyue test car with no modification to its factory-ready sensor set and compute platform. the feasibility, usability, and commercial potential are demonstrated in this article.

cs.RO↗