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Zihao Su

Publications and source records attributed to Zihao Su.

5 recordsLinked to original sources

MEMOBench: A Process Level Memory Benchmark for Robotic Manipulation

Robotic manipulation often requires acting on information that is no longer visible, yet Vision-Language-Action policies are usually evaluated when the current observation largely determines the next action. Existing robotic memory benchmarks expose this gap, but they still rely mainly on final task success and therefore conflate forgetting with manipulation failure. We present \textbf{MEMOBench}, a benchmark for process level memory evaluation in robotic manipulation. MEMOBench includes 30 history dependent tasks, 1{,}500 expert demonstrations, and 4{,}200 executable checkpoint instances from 84 templates. Each checkpoint pairs coarse to fine language with a simulator predicate and labels one memory operation: Storage, Update, or Compression. These annotations define Memory Storage Rate, Memory Update Rate, and Memory Compression Rate, which measure memory fidelity alongside task success. Across standard and memory augmented VLA policies, the strongest memory module baseline reaches only 31.9\% average success rate, and high storage often coexists with weak update and compression. Checkpoint language also supervises semantic, contrastive, and framewise memory alignment objectives, yielding modest gains across different memory operations. MEMOBench provides a diagnostic evaluation suite and training supervision for memory grounded robotic policies. The project page is available at https://github.com/Collab-Gen/MEMOBench.

cs.RO

Mind the Gap: Learning Implicit Impedance in Visuomotor Policies via Intent-Execution Mismatch

Teleoperation inherently relies on the human operator acting as a closed-loop controller to actively compensate for hardware imperfections, including latency, mechanical friction, and lack of explicit force feedback. Standard Behavior Cloning (BC), by mimicking the robot's executed trajectory, fundamentally ignores this compensatory mechanism. In this work, we propose a Dual-State Conditioning framework that shifts the learning objective to "Intent Cloning" (master command). We posit that the Intent-Execution Mismatch, the discrepancy between master command and slave response, is not noise, but a critical signal that physically encodes implicit interaction forces and algorithmically reveals the operator's strategy for overcoming system dynamics. By predicting the master intent, our policy learns to generate a "virtual equilibrium point", effectively realizing implicit impedance control. Furthermore, by explicitly conditioning on the history of this mismatch, the model performs implicit system identification, perceiving tracking errors as external forces to close the control loop. To bridge the temporal gap caused by inference latency, we further formulate the policy as a trajectory inpainter to ensure continuous control. We validate our approach on a sensorless, low-cost bi-manual setup. Empirical results across tasks requiring contact-rich manipulation and dynamic tracking reveal a decisive gap: while standard execution-cloning fails due to the inability to overcome contact stiffness and tracking lag, our mismatch-aware approach achieves robust success. This presents a minimalist behavior cloning framework for low-cost hardware, enabling force perception and dynamic compensation without relying on explicit force sensing. Videos are available on the \href{https://xucj98.github.io/mind-the-gap-page/}{project page}.

cs.RO

Multimodal Spiking Neural Network for Space Robotic Manipulation

This paper presents a multimodal control framework based on spiking neural networks (SNNs) for robotic arms aboard space stations. It is designed to cope with the constraints of limited onboard resources while enabling autonomous manipulation and material transfer in space operations. By combining geometric states with tactile and semantic information, the framework strengthens environmental awareness and contributes to more robust control strategies. To guide the learning process progressively, a dual-channel, three-stage curriculum reinforcement learning (CRL) scheme is further integrated into the system. The framework was tested across a range of tasks including target approach, object grasping, and stable lifting with wall-mounted robotic arms, demonstrating reliable performance throughout. Experimental evaluations demonstrate that the proposed method consistently outperforms baseline approaches in both task success rate and energy efficiency. These findings highlight its suitability for real-world aerospace applications.

cs.RO

Remote Keylogging Attacks in Multi-user VR Applications

As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the motion data used to create immersive experiences. In this study, we highlight a significant security threat in multi-user VR applications, which are applications that allow multiple users to interact with each other in the same virtual space. Specifically, we propose a remote attack that utilizes the avatar rendering information collected from an adversary's game clients to extract user-typed secrets like credit card information, passwords, or private conversations. We do this by (1) extracting motion data from network packets, and (2) mapping motion data to keystroke entries. We conducted a user study to verify the attack's effectiveness, in which our attack successfully inferred 97.62% of the keystrokes. Besides, we performed an additional experiment to underline that our attack is practical, confirming its effectiveness even when (1) there are multiple users in a room, and (2) the attacker cannot see the victims. Moreover, we replicated our proposed attack on four applications to demonstrate the generalizability of the attack. Lastly, we proposed a defense against the attack, which has been implemented by major players in the VR industry. These results underscore the severity of the vulnerability and its potential impact on millions of VR social platform users.

cs.CR

Invisible Image Watermarks Are Provably Removable Using Generative AI

Invisible watermarks safeguard images' copyrights by embedding hidden messages only detectable by owners. They also prevent people from misusing images, especially those generated by AI models. We propose a family of regeneration attacks to remove these invisible watermarks. The proposed attack method first adds random noise to an image to destroy the watermark and then reconstructs the image. This approach is flexible and can be instantiated with many existing image-denoising algorithms and pre-trained generative models such as diffusion models. Through formal proofs and extensive empirical evaluations, we demonstrate that pixel-level invisible watermarks are vulnerable to this regeneration attack. Our results reveal that, across four different pixel-level watermarking schemes, the proposed method consistently achieves superior performance compared to existing attack techniques, with lower detection rates and higher image quality. However, watermarks that keep the image semantically similar can be an alternative defense against our attacks. Our finding underscores the need for a shift in research/industry emphasis from invisible watermarks to semantic-preserving watermarks. Code is available at https://github.com/XuandongZhao/WatermarkAttacker

cs.CR