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Zihao Xie

Publications and source records attributed to Zihao Xie.

16 recordsLinked to original sources

DaViNCi: A Dataset Towards Outdoor Vision-and-Language Navigation with Continuous Actions and Dynamic Elements

Vision-and-Language Navigation (VLN) has progressively expanded from indoor to outdoor environments. However, existing outdoor VLN datasets still rely on fixed discrete topological graphs for construction. It fails to align with the rapidly changing real-world outdoor environments and impedes the sim-to-real transfer of VLN agents. To address this limitation, we propose DaViNCi (\textbf{D}yn\textbf{a}mic \textbf{Vi}sion-and-Language \textbf{N}avigation in \textbf{C}ont\textbf{i}nuous Environment), the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors. The agent not only moves in the outdoor environment using continuous actions but is also required to handle unpredictable dynamic elements. The dataset encompasses six distinct maps with a total of 6,933 trajectories. Through comprehensive comparative experiments, we find that the success rate on DaViNCi decreased by more than 10\% in discrete environments compared to previous datasets. And there is an even greater decline in continuous settings, demonstrating the challenge of DaViNCi. Furthermore, we clarify the impact of action granularity and dynamic elements. These results demonstrate the practical value of DaViNCi in advancing outdoor VLN toward more realistic environments. The website is https://xzh0312.github.io/DaViNCi/.

cs.RO

MoWorld: A Flash World Model

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.

cs.CV

TraceDev: A Traceability-Driven Multi-agent Framework for Requirement-to-Code Development

In modern software development, the rapid advancement of Large Language Models (LLMs) has made the end-to-end transformation of Natural Language Requirements (NLRs) into executable repository-level code increasingly feasible. However, existing approaches typically rely on simplified instructions (e.g., single-sentence descriptions), failing to reflect complex software development scenarios. Moreover, they lack explicit requirement traceability mechanisms, making it difficult to precisely align and validate generated code against original requirements. To address these limitations, we propose TraceDev, a multi-agent framework for automated software development grounded in use cases that contain multiple functional points and complex semantics. TraceDev employs five role-specific agents, including a Requirement Refiner, Designer, Developer, Tester, and Validator. Notably, the Validator Agent constructs and maintains a heterogeneous traceability graph that links requirements, design models, and code artifacts for interacting with the preceding four agents. The traceability graph maintains consistency across various artifacts and serves as a structured context for efficient memory management, supporting reliable repository-level code generation. We evaluate TraceDev on two widely used datasets (including 125 use cases) compared with two state-of-the-art approaches. On the ETOUR dataset, TraceDev achieves a success rate of 53.63\%, outperforming baseline approaches by up to 186.63\%. A similar trend is observed on the SMOS dataset, where TraceDev attains a success rate of 56.82\%, exceeding baseline approaches by up to 340.80\%. These results demonstrate the effectiveness of TraceDev in repository-level code generation from requirements.

cs.SE

LogiDroid: Individual Functional Test Generation via Business Logic Extraction and Adaptation

Functional testing is essential for verifying that the business logic of mobile applications aligns with user requirements. Despite its importance, functional testing remains heavily dependent on manual effort due to two core challenges. First, acquiring and reusing business logic from unstructured requirements remains difficult, which hinders the understanding of specific functionalities. Second, a significant semantic gap exists when adapting business logic to the diverse GUI environments, which hinders the generation of test cases for specific mobile applications. To address the preceding challenges, we propose LogiDroid, a two-stage approach that generates individual functional test cases by extracting business logic and adapting it to target applications. First, in the Knowledge Retrieval and Fusion stage, two LLM-based agents are employed to construct a functional test dataset, retrieve relevant test cases, and extract structured business logic for the target functionality. Second, in the Context-Aware Test Generation stage, two other LLM-based agents jointly analyze the extracted business logic and the real time GUI environment to incrementally generate context adaptive functional test cases. This design allows LogiDroid to accurately understand application semantics and use domain expertise to generate complete test cases with verification assertions. We assess the effectiveness of LogiDroid using two widely-used datasets that cover 28 real-world applications and 190 functional requirements. Experimental results show that LogiDroid successfully tested 40% of functional requirements on the FrUITeR dataset (an improvement of over 25% compared to the state-of-the-art approaches) and 65% on the Lin dataset (an improvement of over 55% compared to the state-of-the-art approaches). These results demonstrate the significant effectiveness of LogiDroid in functional test generation.

cs.SE

AgentCPM-Explore: Realizing Long-Horizon Deep Exploration for Edge-Scale Agents

While Large Language Model (LLM)-based agents have shown remarkable potential for solving complex tasks, existing systems remain heavily reliant on large-scale models, leaving the capabilities of edge-scale models largely underexplored. In this paper, we present the first systematic study on training agentic models at the 4B-parameter scale. We identify three primary bottlenecks hindering the performance of edge-scale models: catastrophic forgetting during Supervised Fine-Tuning (SFT), sensitivity to reward signal noise during Reinforcement Learning (RL), and reasoning degradation caused by redundant information in long-context scenarios. To address the issues, we propose AgentCPM-Explore, a compact 4B agent model with high knowledge density and strong exploration capability. We introduce a holistic training framework featuring parameter-space model fusion, reward signal denoising, and contextual information refinement. Through deep exploration, AgentCPM-Explore achieves state-of-the-art (SOTA) performance among 4B-class models, matches or surpasses 8B-class SOTA models on four benchmarks, and even outperforms larger-scale models such as Claude-4.5-Sonnet or DeepSeek-v3.2 in five benchmarks. Notably, AgentCPM-Explore achieves 97.09% accuracy on GAIA text-based tasks under pass@64. These results provide compelling evidence that the bottleneck for edge-scale models is not their inherent capability ceiling, but rather their inference stability. Based on our well-established training framework, AgentCPM-Explore effectively unlocks the significant, yet previously underestimated, potential of edge-scale models.

cs.AI

Multi-Agent Collaboration via Evolving Orchestration

Large language models (LLMs) have achieved remarkable results across diverse downstream tasks, but their monolithic nature restricts scalability and efficiency in complex problem-solving. While recent research explores multi-agent collaboration among LLMs, most approaches rely on static organizational structures that struggle to adapt as task complexity and agent numbers grow, resulting in coordination overhead and inefficiencies. To this end, we propose a puppeteer-style paradigm for LLM-based multi-agent collaboration, where a centralized orchestrator ("puppeteer") dynamically directs agents ("puppets") in response to evolving task states. This orchestrator is trained via reinforcement learning to adaptively sequence and prioritize agents, enabling flexible and evolvable collective reasoning. Experiments on closed- and open-domain scenarios show that this method achieves superior performance with reduced computational costs. Analyses further reveal that the key improvements consistently stem from the emergence of more compact, cyclic reasoning structures under the orchestrator's evolution. Our code is available at https://github.com/OpenBMB/ChatDev/tree/puppeteer.

cs.CL

MiniCPM4: Ultra-Efficient LLMs on End Devices

This paper introduces MiniCPM4, a highly efficient large language model (LLM) designed explicitly for end-side devices. We achieve this efficiency through systematic innovation in four key dimensions: model architecture, training data, training algorithms, and inference systems. Specifically, in terms of model architecture, we propose InfLLM v2, a trainable sparse attention mechanism that accelerates both prefilling and decoding phases for long-context processing. Regarding training data, we propose UltraClean, an efficient and accurate pre-training data filtering and generation strategy, and UltraChat v2, a comprehensive supervised fine-tuning dataset. These datasets enable satisfactory model performance to be achieved using just 8 trillion training tokens. Regarding training algorithms, we propose ModelTunnel v2 for efficient pre-training strategy search, and improve existing post-training methods by introducing chunk-wise rollout for load-balanced reinforcement learning and data-efficient tenary LLM, BitCPM. Regarding inference systems, we propose CPM.cu that integrates sparse attention, model quantization, and speculative sampling to achieve efficient prefilling and decoding. To meet diverse on-device requirements, MiniCPM4 is available in two versions, with 0.5B and 8B parameters, respectively. Furthermore, we construct a hybrid reasoning model, MiniCPM4.1, which can be used in both deep reasoning mode and non-reasoning mode. Evaluation results demonstrate that MiniCPM4 and MiniCPM4.1 outperform similar-sized open-source models across benchmarks, with the 8B variants showing significant speed improvements on long sequence understanding and generation.

cs.CL

Multi-Agent Collaboration via Cross-Team Orchestration

Large Language Models (LLMs) have significantly impacted various domains, especially through organized LLM-driven autonomous agents. A representative scenario is in software development, where agents can collaborate in a team like humans, following predefined phases to complete sub-tasks sequentially. However, for an agent team, each phase yields only one possible outcome. This results in the completion of only one development chain, thereby losing the opportunity to explore multiple potential decision paths within the solution space. Consequently leading to suboptimal results or extensive trial and error. To address this, we introduce Cross-Team Orchestration (Croto), a scalable multi-team framework that enables orchestrated teams to jointly propose various task-oriented solutions and interact with their insights in a self-independence while cross-team collaboration environment for superior solutions generation. Experiments reveal a notable increase in software quality compared to state-of-the-art baselines. We further tested our framework on story generation tasks, which demonstrated a promising generalization ability of our framework in other domains. The code and data is available at https://github.com/OpenBMB/ChatDev/tree/macnet

cs.CL

Cross-Task Experiential Learning on LLM-based Multi-Agent Collaboration

Large Language Model-based multi-agent systems (MAS) have shown remarkable progress in solving complex tasks through collaborative reasoning and inter-agent critique. However, existing approaches typically treat each task in isolation, resulting in redundant computations and limited generalization across structurally similar tasks. To address this, we introduce multi-agent cross-task experiential learning (MAEL), a novel framework that endows LLM-driven agents with explicit cross-task learning and experience accumulation. We model the task-solving workflow on a graph-structured multi-agent collaboration network, where agents propagate information and coordinate via explicit connectivity. During the experiential learning phase, we quantify the quality for each step in the task-solving workflow and store the resulting rewards along with the corresponding inputs and outputs into each agent's individual experience pool. During inference, agents retrieve high-reward, task-relevant experiences as few-shot examples to enhance the effectiveness of each reasoning step, thereby enabling more accurate and efficient multi-agent collaboration. Experimental results on diverse datasets demonstrate that MAEL empowers agents to learn from prior task experiences effectively-achieving faster convergence and producing higher-quality solutions on current tasks.

cs.CL

Scaling Large Language Model-based Multi-Agent Collaboration

Recent breakthroughs in large language model-driven autonomous agents have revealed that multi-agent collaboration often surpasses each individual through collective reasoning. Inspired by the neural scaling law--increasing neurons enhances performance, this study explores whether the continuous addition of collaborative agents can yield similar benefits. Technically, we utilize directed acyclic graphs to organize agents into a multi-agent collaboration network (MacNet), upon which their interactive reasoning is topologically orchestrated for autonomous task solving. Extensive evaluations reveal that it effectively supports collaboration among over a thousand agents, with irregular topologies outperforming regular ones. We also identify a collaborative scaling law--the overall performance follows a logistic growth pattern as agents scale, with collaborative emergence occurring earlier than traditional neural emergence. We speculate this may be because scaling agents catalyzes their multidimensional considerations during interactive reflection and refinement, thereby producing more comprehensive artifacts. The code is available at https://github.com/OpenBMB/ChatDev/tree/macnet.

cs.AI

Autonomous Agents for Collaborative Task under Information Asymmetry

Large Language Model Multi-Agent Systems (LLM-MAS) have achieved great progress in solving complex tasks. It performs communication among agents within the system to collaboratively solve tasks, under the premise of shared information. However, when agents' collaborations are leveraged to perform multi-person tasks, a new challenge arises due to information asymmetry, since each agent can only access the information of its human user. Previous MAS struggle to complete tasks under this condition. To address this, we propose a new MAS paradigm termed iAgents, which denotes Informative Multi-Agent Systems. In iAgents, the human social network is mirrored in the agent network, where agents proactively exchange human information necessary for task resolution, thereby overcoming information asymmetry. iAgents employs a novel agent reasoning mechanism, InfoNav, to navigate agents' communication toward effective information exchange. Together with InfoNav, iAgents organizes human information in a mixed memory to provide agents with accurate and comprehensive information for exchange. Additionally, we introduce InformativeBench, the first benchmark tailored for evaluating LLM agents' task-solving ability under information asymmetry. Experimental results show that iAgents can collaborate within a social network of 140 individuals and 588 relationships, autonomously communicate over 30 turns, and retrieve information from nearly 70,000 messages to complete tasks within 3 minutes.

cs.AI

Cylindrical Cavity Expansion: A Novel Method for Characterizing the Mechanical Properties of Soft Materials

The low elastic modulus of soft materials, combined with geometric nonlinearity and rate dependence, presents significant challenges in the characterization of their mechanical response. We introduce a novel method for measuring the mechanical properties of soft materials under large deformations via cylindrical cavity expansion. In this method, a cylindrical cavity is fabricated in the material and expanded by volume-controlled injection of an incompressible fluid with simultaneous measurement of the applied pressure at the cavity wall. The relationship between applied pressure and deformation at the cavity wall is then employed to characterize the nonlinear mechanical properties. We demonstrate the feasibility of the proposed method and validate it by measuring the mechanical properties of synthetic polydimethylsiloxane (PDMS) and comparing with reported values in the literature. Results indicate that the cylindrical cavitation method effectively captures the response of PDMS over a wide range of stiffness (shear modulus ranging from 5 kPa to 300 kPa) and exhibit high repeatability. The proposed method overcomes limitations in characterization of ultra-soft materials using traditional testing methods, such as challenges with fabrication and clamping in unaxial tension testing and friction and adhesion effects in compression and indentation testing, thus enabling accurate and precise characterization. It also offers improved accuracy and repeatability over other needle induced cavity expansion methods due to precise control over the initial cavity dimension and shape at the cost of increased invasiveness of testing.

cond-mat.mtrl-sci

Experiential Co-Learning of Software-Developing Agents

Recent advancements in large language models (LLMs) have brought significant changes to various domains, especially through LLM-driven autonomous agents. A representative scenario is in software development, where LLM agents demonstrate efficient collaboration, task division, and assurance of software quality, markedly reducing the need for manual involvement. However, these agents frequently perform a variety of tasks independently, without benefiting from past experiences, which leads to repeated mistakes and inefficient attempts in multi-step task execution. To this end, we introduce Experiential Co-Learning, a novel LLM-agent learning framework in which instructor and assistant agents gather shortcut-oriented experiences from their historical trajectories and use these past experiences for future task execution. The extensive experiments demonstrate that the framework enables agents to tackle unseen software-developing tasks more effectively. We anticipate that our insights will guide LLM agents towards enhanced autonomy and contribute to their evolutionary growth in cooperative learning. The code and data are available at https://github.com/OpenBMB/ChatDev.

cs.CL

Iterative Experience Refinement of Software-Developing Agents

Autonomous agents powered by large language models (LLMs) show significant potential for achieving high autonomy in various scenarios such as software development. Recent research has shown that LLM agents can leverage past experiences to reduce errors and enhance efficiency. However, the static experience paradigm, reliant on a fixed collection of past experiences acquired heuristically, lacks iterative refinement and thus hampers agents' adaptability. In this paper, we introduce the Iterative Experience Refinement framework, enabling LLM agents to refine experiences iteratively during task execution. We propose two fundamental patterns: the successive pattern, refining based on nearest experiences within a task batch, and the cumulative pattern, acquiring experiences across all previous task batches. Augmented with our heuristic experience elimination, the method prioritizes high-quality and frequently-used experiences, effectively managing the experience space and enhancing efficiency. Extensive experiments show that while the successive pattern may yield superior results, the cumulative pattern provides more stable performance. Moreover, experience elimination facilitates achieving better performance using just 11.54% of a high-quality subset.

cs.CL

Localization-aware Channel Pruning for Object Detection

Channel pruning is one of the important methods for deep model compression. Most of existing pruning methods mainly focus on classification. Few of them conduct systematic research on object detection. However, object detection is different from classification, which requires not only semantic information but also localization information. In this paper, based on discrimination-aware channel pruning (DCP) which is state-of-the-art pruning method for classification, we propose a localization-aware auxiliary network to find out the channels with key information for classification and regression so that we can conduct channel pruning directly for object detection, which saves lots of time and computing resources. In order to capture the localization information, we first design the auxiliary network with a contextual ROIAlign layer which can obtain precise localization information of the default boxes by pixel alignment and enlarges the receptive fields of the default boxes when pruning shallow layers. Then, we construct a loss function for object detection task which tends to keep the channels that contain the key information for classification and regression. Extensive experiments demonstrate the effectiveness of our method. On MS COCO, we prune 70\% parameters of the SSD based on ResNet-50 with modest accuracy drop, which outperforms the-state-of-art method.

cs.CV

IoU-uniform R-CNN: Breaking Through the Limitations of RPN

Region Proposal Network (RPN) is the cornerstone of two-stage object detectors, it generates a sparse set of object proposals and alleviates the extrem foregroundbackground class imbalance problem during training. However, we find that the potential of the detector has not been fully exploited due to the IoU distribution imbalance and inadequate quantity of the training samples generated by RPN. With the increasing intersection over union (IoU), the exponentially smaller numbers of positive samples would lead to the distribution skewed towards lower IoUs, which hinders the optimization of detector at high IoU levels. In this paper, to break through the limitations of RPN, we propose IoU-Uniform R-CNN, a simple but effective method that directly generates training samples with uniform IoU distribution for the regression branch as well as the IoU prediction branch. Besides, we improve the performance of IoU prediction branch by eliminating the feature offsets of RoIs at inference, which helps the NMS procedure by preserving accurately localized bounding box. Extensive experiments on the PASCAL VOC and MS COCO dataset show the effectiveness of our method, as well as its compatibility and adaptivity to many object detection architectures. The code is made publicly available at https://github.com/zl1994/IoU-Uniform-R-CNN,

cs.CV