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Ziheng Jiang

Publications and source records attributed to Ziheng Jiang.

At least 19 recordsLinked to original sources

Mesh-Attention: A New Communication-Efficient Distributed Attention with Improved Data Locality

Distributed attention is essential for scaling large language models (LLMs) to long contexts, yet existing methods either have limited parallelism or incur high communication costs. Ulysses uses efficient all-to-all communication but cannot scale beyond the number of attention heads, whereas Ring-Attention removes this limit at the cost of high per-GPU communication. In our analytical Q-KV interaction matrix model, Ring-Attention assigns each GPU an entire row, preserving Q locality while sacrificing KV locality. Each GPU therefore receives nearly all KV partitions, and its communication grows linearly with sequence length. We present Mesh-Attention, which instead assigns each GPU a 2D tile to balance Q and KV locality, so that it collects only subsets of Q and KV partitions. This gives Mesh-Attention asymptotically lower communication complexity than Ring-Attention without limiting parallelism. Mesh-Attention further uses KV Partition Rotation (KVR), greedy scheduling, and topology-aware GPU mapping to balance traffic, overlap communication with computation, and reduce traffic over low-bandwidth links. Across experiments on up to 256 GPUs and 1M-token sequences, Mesh-Attention achieves average speedups of 17.00x, 2.62x and 2.94x (up to 32.27x, 4.36x and 4.59x) over Ring-Attention, USP (Ulysses degree 8) and StarTrail, respectively. It maintains this performance advantage as GPU count and sequence length increase while substantially reducing communication overhead at scale.

cs.DC

Programmable cavity-enhanced telecom quantum memory in thin-film lithium niobate

Spectrally multiplexed telecom quantum networks require quantum memories combining efficient storage with programmable frequency addressing. An integrated implementation should therefore unite a native telecom transition, efficient storage, and fast on-chip spectral control. Here we demonstrate a cavity-enhanced memory in an isotopically purified $^{167}\mathrm{Er}^{3+}$-doped thin-film lithium niobate microring. Long-lived hyperfine shelving states enable persistent, high-contrast atomic frequency comb preparation with a single-component lifetime of $277.6(52.6)$~s, while cavity impedance matching yields $23.3(5)\%$ on-chip efficiency for 100-ns storage. The intrinsic electro-optic response enables frequency-selective storage and routing at rates up to 20~MHz. We further store and retrieve time-energy-entangled telecom photons, violating an entanglement-witness bound by more than 11 standard deviations. Our results establish erbium-doped thin-film lithium niobate as a programmable light--matter interface for spectrally multiplexed quantum networks.

quant-ph

DisagMoE: Computation-Communication overlapped MoE Training via Disaggregated AF-Pipe Parallelism

Mixture-of-experts (MoE) architectures enable trillion-parameter LLMs with sparsely activated experts. Expert parallelism (EP) is a widely adopted MoE training strategy, but it suffers from severe all-to-all communication bottlenecks, which is exaggerated by the limited inter-node network bandwidth as the growing model size requires distributing experts across GPU nodes. Prior work focused on overlapping these all-to-all communications with feed-forward network (FFN) and self-attention computations, which often leaves residual network-bound stalls due to inherent imbalance in attention and FFN layers' computation-communication ratios. We present DisagMoE, a disaggregated MoE training system that jointly optimizes model placement and scheduling for maximal efficiency. DisagMoE separates attention and FFN layers into disjoint GPU groups, introduces a multi-stage pipeline with uni-directional, many-to-many communications, and employs a computation-communication roofline model to balance GPU and network bandwidth allocation among the attention and FFN groups. DisagMoE is implemented on Megatron-LM, and evaluation shows that DisagMoE improves training efficiency across multiple MoE models with up to 1.8x speedup on 16-node 8xH800 clusters.

cs.LG

SRT: Accelerating Reinforcement Learning via Speculative Rollout with Tree-Structured Cache

We present Speculative Rollout with Tree-Structured Cache (SRT), a simple, model-free approach to accelerate on-policy reinforcement learning (RL) for language models without sacrificing distributional correctness. SRT exploits the empirical similarity of rollouts for the same prompt across training steps by storing previously generated continuations in a per-prompt tree-structured cache. During generation, the current policy uses this tree as the draft model for performing speculative decoding. To keep the cache fresh and improve draft model quality, SRT updates trees online from ongoing rollouts and proactively performs run-ahead generation during idle GPU bubbles. Integrated into standard RL pipelines (\textit{e.g.}, PPO, GRPO and DAPO) and multi-turn settings, SRT consistently reduces generation and step latency and lowers per-token inference cost, achieving up to 2.08x wall-clock time speedup during rollout.

cs.LG

MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production

We present MegaScale-MoE, a production system tailored for the efficient training of large-scale mixture-of-experts (MoE) models. MoE emerges as a promising architecture to scale large language models (LLMs) to unprecedented sizes, thereby enhancing model performance. However, existing MoE training systems experience a degradation in training efficiency, exacerbated by the escalating scale of MoE models and the continuous evolution of hardware. Recognizing the pivotal role of efficient communication in enhancing MoE training, MegaScale-MoE customizes communication-efficient parallelism strategies for attention and FFNs in each MoE layer and adopts a holistic approach to overlap communication with computation at both inter- and intra-operator levels. Additionally, MegaScale-MoE applies communication compression with adjusted communication patterns to lower precision, further improving training efficiency. When training a 352B MoE model on 1,440 NVIDIA Hopper GPUs, MegaScale-MoE achieves a training throughput of 1.41M tokens/s, improving the efficiency by 1.88$\times$ compared to Megatron-LM. We share our operational experience in accelerating MoE training and hope that by offering our insights in system design, this work will motivate future research in MoE systems.

cs.LG

MegaScale-Infer: Serving Mixture-of-Experts at Scale with Disaggregated Expert Parallelism

Mixture-of-Experts (MoE) showcases tremendous potential to scale large language models (LLMs) with enhanced performance and reduced computational complexity. However, its sparsely activated architecture shifts feed-forward networks (FFNs) from being compute-intensive to memory-intensive during inference, leading to substantially lower GPU utilization and increased operational costs. We present MegaScale-Infer, an efficient and cost-effective system for serving large-scale MoE models. MegaScale-Infer disaggregates attention and FFN modules within each model layer, enabling independent scaling, tailored parallelism strategies, and heterogeneous deployment for both modules. To fully exploit disaggregation in the presence of MoE's sparsity, MegaScale-Infer introduces ping-pong pipeline parallelism, which partitions a request batch into micro-batches and shuttles them between attention and FFNs for inference. Combined with distinct model parallelism for each module, MegaScale-Infer effectively hides communication overhead and maximizes GPU utilization. To adapt to disaggregated attention and FFN modules and minimize data transmission overhead (e.g., token dispatch), MegaScale-Infer provides a high-performance M2N communication library that eliminates unnecessary GPU-to-CPU data copies, group initialization overhead, and GPU synchronization. Experimental results indicate that MegaScale-Infer achieves up to 1.90x higher per-GPU throughput than state-of-the-art solutions.

cs.DC

SwiftSpec: Ultra-Low Latency LLM Decoding by Scaling Asynchronous Speculative Decoding

Low-latency decoding for large language models (LLMs) is crucial for applications like chatbots and code assistants, yet generating long outputs remains slow in single-query settings. Prior work on speculative decoding (which combines a small draft model with a larger target model) and tensor parallelism has each accelerated decoding. However, conventional approaches fail to apply both simultaneously due to imbalanced compute requirements (between draft and target models), KV-cache inconsistencies, and communication overheads under small-batch tensor-parallelism. This paper introduces SwiftSpec, a system that targets ultra-low latency for LLM decoding. SwiftSpec redesigns the speculative decoding pipeline in an asynchronous and disaggregated manner, so that each component can be scaled flexibly and remove draft overhead from the critical path. To realize this design, SwiftSpec proposes parallel tree generation, tree-aware KV cache management, and fused, latency-optimized kernels to overcome the challenges listed above. Across 5 model families and 6 datasets, SwiftSpec achieves an average of 1.75x speedup over state-of-the-art speculative decoding systems and, as a highlight, serves Llama3-70B at 348 tokens/s on 8 Nvidia Hopper GPUs, making it the fastest known system for low-latency LLM serving at this scale.

cs.DC

Triton-distributed: Programming Overlapping Kernels on Distributed AI Systems with the Triton Compiler

In this report, we propose Triton-distributed, an extension of existing Triton compiler, to overcome the programming challenges in distributed AI systems. Triton-distributed is the first compiler that supports native overlapping optimizations for distributed AI workloads, providing a good coverage of existing optimizations from different frameworks. First, we integrate communication primitives compliant with the OpenSHMEM standard into the compiler. This enables programmers to utilize these primitives with a higher-level Python programming model. Second, we illustrate how to achieve complex joint optimization of computation, memory access, and communication with the assistance of the compiler. In particular, we show how to use overlapping techniques to hide latency and present our compiler-based programming methods in both single-node and multi-node scenarios. Finally, we showcase the performance of the code generated by our compiler. In a test environment with up to 64 devices, our compiler can fully utilize heterogeneous communication and computation resources to provide effective overlapping and high performance. In many cases, the performance of the generated code can even outperform hand-optimized code. Moreover, the development difficulty and the time cost for development using our compiler are far less than those of low-level programming such as CUDA/C++, which clearly demonstrates significant productivity advantages.

cs.DC

Understanding Stragglers in Large Model Training Using What-if Analysis

Large language model (LLM) training is one of the most demanding distributed computations today, often requiring thousands of GPUs with frequent synchronization across machines. Such a workload pattern makes it susceptible to stragglers, where the training can be stalled by few slow workers. At ByteDance we find stragglers are not trivially always caused by hardware failures, but can arise from multiple complex factors. This work aims to present a comprehensive study on the straggler issues in LLM training, using a five-month trace collected from our ByteDance LLM training cluster. The core methodology is what-if analysis that simulates the scenario without any stragglers and contrasts with the actual case. We use this method to study the following questions: (1) how often do stragglers affect training jobs, and what effect do they have on job performance; (2) do stragglers exhibit temporal or spatial patterns; and (3) what are the potential root causes for stragglers?

cs.DC

Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement Learning

We introduce Seed1.5-Thinking, capable of reasoning through thinking before responding, resulting in improved performance on a wide range of benchmarks. Seed1.5-Thinking achieves 86.7 on AIME 2024, 55.0 on Codeforces and 77.3 on GPQA, demonstrating excellent reasoning abilities in STEM and coding. Beyond reasoning tasks, the method demonstrates notable generalization across diverse domains. For instance, it surpasses DeepSeek R1 by 8% in win rate on non-reasoning tasks, indicating its broader applicability. Compared to other state-of-the-art reasoning models, Seed1.5-Thinking is a Mixture-of-Experts (MoE) model with a relatively small size, featuring 20B activated and 200B total parameters. As part of our effort to assess generalized reasoning, we develop two internal benchmarks, BeyondAIME and Codeforces, both of which will be publicly released to support future research. Model trial link: https://www.volcengine.com/experience/ark.

cs.CL

TileLink: Generating Efficient Compute-Communication Overlapping Kernels using Tile-Centric Primitives

Large deep learning models have achieved state-of-the-art performance in a wide range of tasks. These models often necessitate distributed systems for efficient training and inference. The fundamental building blocks for distributed model execution are intra-layer parallel operators. The most effective approach to enhancing the performance of intra-layer parallel operators involves overlapping computation with communication. The overlapping can be achieved through either operator decomposition or kernel fusion. While decomposing operators is straightforward to implement, it often results in suboptimal performance. On the other hand, fusing communication kernels with compute kernels demands significant expertise and is error-prone. In this paper, we propose TileLink to enable efficient compilation and generation of overlapped compute-communication kernels. TileLink is composed of frontend and backend. In the frontend, TileLink decouples the design space of communication and computation, linking these two parts via tile-centric primitives. In the backend, TileLink translates these primitives into low-level communication instructions, integrating the communication and computation components to achieve overlapped execution. In experiments, TileLink achieves from $1.17\times$ to $20.76\times$ speedup to non-overlapping baseline and achieves performance comparable to state-of-the-art overlapping libraries on GPUs.

cs.DC

Comet: Fine-grained Computation-communication Overlapping for Mixture-of-Experts

Mixture-of-experts (MoE) has been extensively employed to scale large language models to trillion-plus parameters while maintaining a fixed computational cost. The development of large MoE models in the distributed scenario encounters the problem of large communication overhead. The inter-device communication of a MoE layer can occupy 47% time of the entire model execution with popular models and frameworks. Therefore, existing methods suggest the communication in a MoE layer to be pipelined with the computation for overlapping. However, these coarse grained overlapping schemes introduce a notable impairment of computational efficiency and the latency concealing is sub-optimal. To this end, we present COMET, an optimized MoE system with fine-grained communication-computation overlapping. Leveraging data dependency analysis and task rescheduling, COMET achieves precise fine-grained overlapping of communication and computation. Through adaptive workload assignment, COMET effectively eliminates fine-grained communication bottlenecks and enhances its adaptability across various scenarios. Our evaluation shows that COMET accelerates the execution of a single MoE layer by $1.96\times$ and for end-to-end execution, COMET delivers a $1.71\times$ speedup on average. COMET has been adopted in the production environment of clusters with ten-thousand-scale of GPUs, achieving savings of millions of GPU hours.

cs.DC

Relax: Composable Abstractions for End-to-End Dynamic Machine Learning

Dynamic shape computations have become critical in modern machine learning workloads, especially in emerging large language models. The success of these models has driven the demand for their universal deployment across a diverse set of backend environments. In this paper, we present Relax, a compiler abstraction for optimizing end-to-end dynamic machine learning workloads. Relax introduces a cross-level abstraction that encapsulates computational graphs, loop-level tensor programs, and external library calls in a single representation. Relax also introduces first-class symbolic shape annotations to track dynamic shape computations globally across the program, enabling dynamic shape-aware cross-level optimizations. We build an end-to-end compilation framework using the proposed approach to optimize dynamic shape models. Experimental results on LLMs show that Relax delivers performance competitive with state-of-the-art systems across various GPUs and enables deployment of emerging models to a broader set of emerging environments, including mobile phones, embedded devices, and web browsers.

cs.LG

FLUX: Fast Software-based Communication Overlap On GPUs Through Kernel Fusion

Large deep learning models have demonstrated strong ability to solve many tasks across a wide range of applications. Those large models typically require training and inference to be distributed. Tensor parallelism is a common technique partitioning computation of an operation or layer across devices to overcome the memory capacity limitation of a single processor, and/or to accelerate computation to meet a certain latency requirement. However, this kind of parallelism introduces additional communication that might contribute a significant portion of overall runtime. Thus limits scalability of this technique within a group of devices with high speed interconnects, such as GPUs with NVLinks in a node. This paper proposes a novel method, Flux, to significantly hide communication latencies with dependent computations for GPUs. Flux over-decomposes communication and computation operations into much finer-grained operations and further fuses them into a larger kernel to effectively hide communication without compromising kernel efficiency. Flux can potentially overlap up to 96% of communication given a fused kernel. Overall, it can achieve up to 1.24x speedups for training over Megatron-LM on a cluster of 128 GPUs with various GPU generations and interconnects, and up to 1.66x and 1.30x speedups for prefill and decoding inference over vLLM on a cluster with 8 GPUs with various GPU generations and interconnects.

cs.LG

MegaScale: Scaling Large Language Model Training to More Than 10,000 GPUs

We present the design, implementation and engineering experience in building and deploying MegaScale, a production system for training large language models (LLMs) at the scale of more than 10,000 GPUs. Training LLMs at this scale brings unprecedented challenges to training efficiency and stability. We take a full-stack approach that co-designs the algorithmic and system components across model block and optimizer design, computation and communication overlapping, operator optimization, data pipeline, and network performance tuning. Maintaining high efficiency throughout the training process (i.e., stability) is an important consideration in production given the long extent of LLM training jobs. Many hard stability issues only emerge at large scale, and in-depth observability is the key to address them. We develop a set of diagnosis tools to monitor system components and events deep in the stack, identify root causes, and derive effective techniques to achieve fault tolerance and mitigate stragglers. MegaScale achieves 55.2% Model FLOPs Utilization (MFU) when training a 175B LLM model on 12,288 GPUs, improving the MFU by 1.34x compared to Megatron-LM. We share our operational experience in identifying and fixing failures and stragglers. We hope by articulating the problems and sharing our experience from a systems perspective, this work can inspire future LLM systems research.

cs.LG

EfficientPhys: Enabling Simple, Fast and Accurate Camera-Based Vitals Measurement

Camera-based physiological measurement is a growing field with neural models providing state-the-art-performance. Prior research have explored various "end-to-end" models; however these methods still require several preprocessing steps. These additional operations are often non-trivial to implement making replication and deployment difficult and can even have a higher computational budget than the "core" network itself. In this paper, we propose two novel and efficient neural models for camera-based physiological measurement called EfficientPhys that remove the need for face detection, segmentation, normalization, color space transformation or any other preprocessing steps. Using an input of raw video frames, our models achieve strong performance on three public datasets. We show that this is the case whether using a transformer or convolutional backbone. We further evaluate the latency of the proposed networks and show that our most light weight network also achieves a 33% improvement in efficiency.

cs.CV

Federated Remote Physiological Measurement with Imperfect Data

The growing need for technology that supports remote healthcare is being acutely highlighted by an aging population and the COVID-19 pandemic. In health-related machine learning applications the ability to learn predictive models without data leaving a private device is attractive, especially when these data might contain features (e.g., photographs or videos of the body) that make identifying a subject trivial and/or the training data volume is large (e.g., uncompressed video). Camera-based remote physiological sensing facilitates scalable and low-cost measurement, but is a prime example of a task that involves analysing high bit-rate videos containing identifiable images and sensitive health information. Federated learning enables privacy-preserving decentralized training which has several properties beneficial for camera-based sensing. We develop the first mobile federated learning camera-based sensing system and show that it can perform competitively with traditional state-of-the-art supervised approaches. However, in the presence of corrupted data (e.g., video or label noise) from a few devices the performance of weight averaging quickly degrades. To address this, we leverage knowledge about the expected noise profile within the video to intelligently adjust how the model weights are averaged on the server. Our results show that this significantly improves upon the robustness of models even when the signal-to-noise ratio is low

cs.CV

Characterizing Structural Regularities of Labeled Data in Overparameterized Models

Humans are accustomed to environments that contain both regularities and exceptions. For example, at most gas stations, one pays prior to pumping, but the occasional rural station does not accept payment in advance. Likewise, deep neural networks can generalize across instances that share common patterns or structures, yet have the capacity to memorize rare or irregular forms. We analyze how individual instances are treated by a model via a consistency score. The score characterizes the expected accuracy for a held-out instance given training sets of varying size sampled from the data distribution. We obtain empirical estimates of this score for individual instances in multiple data sets, and we show that the score identifies out-of-distribution and mislabeled examples at one end of the continuum and strongly regular examples at the other end. We identify computationally inexpensive proxies to the consistency score using statistics collected during training. We show examples of potential applications to the analysis of deep-learning systems.

cs.LG