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Ziheng Zhang

Publications and source records attributed to Ziheng Zhang.

At least 37 records · Page 2Linked to original sources

EyeMVP: OCT-Informed Fundus Representation Learning via Paired CFP--OCT Pretraining

Color fundus photography (CFP) is the mainstay of large-scale retinal screening, but its diagnostic capacity is limited by the lack of depth-resolved structure, which optical coherence tomography (OCT) provides yet is less accessible at population scale. We present EyeMVP, a cross-modal retinal foundation model that uses paired CFP--OCT pretraining to learn OCT-informed CFP representations while requiring only CFP at inference. Pretrained on 674,893 same-eye same-day CFP--OCT triples from 112,642 patients across eight hospitals, EyeMVP uses cross-modal masked reconstruction to enrich CFP features with OCT-associated supervision, and combines source-constrained cross-attention with CFP-derived structural masks to accommodate the non-aligned geometry of en-face CFP and cross-sectional OCT. Across 15 dataset-level settings spanning classification and segmentation, under both full-data and few-shot regimes, EyeMVP performs on par with or better than representative retinal foundation models, with consistent gains on macular and optic-nerve tasks; it attains AUROCs of 0.923 for macular edema and 0.867 for myopic macular schisis, two conditions poorly resolved in CFP. In an exploratory reader study, EyeMVP surpasses junior and intermediate ophthalmologists but not seniors on macular edema, while exceeding all groups on myopic macular schisis. These results indicate that cross-modal reconstruction can enrich CFP representations with OCT-associated supervision, offering a practical route to stronger CFP-based screening.

cs.CV↗

SING: Synthetic Intention Graph for Scalable Active Tool Discovery in LLM Agents

Large language model (LLM) agents increasingly rely on agent harnesses that manage context, tools, and multi-turn execution, making tools a central interface for acting in realistic digital environments. As harness-connected tool ecosystems expand to hundreds or thousands of APIs, services, and task-specific skills, exhaustive tool schema injection becomes costly and imposes a closed-world assumption that limits agents to a predefined static inventory. Retrieval-augmented tool selection offers a natural alternative, but existing one-shot retrieval methods often fail to align isolated tool descriptions with the agent's true task intention, especially in long-horizon tasks where required capabilities emerge through decomposition, observations, and newly induced subgoals. We propose SING, an intention-aware active tool discovery framework that builds an intention-tool graph linking user intentions, tool capabilities, and tool collaboration patterns, and dynamically retrieves tools according to evolving task states. Using a unified corpus of 7,471 tools, we evaluate SING on three real-world tool-use benchmarks. SING improves Global Recall@5 by up to 59.8% and downstream success rate by up to 28.9% over baselines, while reducing full-corpus tool-schema exposure by 99.8%, demonstrating that intention-aware graph structure enables more accurate and context-efficient tool discovery in large-scale agentic ecosystems.

cs.CL↗

QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation

Simulation is central to robot learning, yet the sim-to-real gap remains a major bottleneck. Existing approaches often tackle visual or dynamic gaps separately, overlooking how these individual mismatches accumulate and propagate throughout the robot's state evolution. In this paper, we introduce QuadVerse, an integrated framework that uses reconstructed scenes as a calibration substrate for aligning visual perception, physical interaction, and actuator dynamics. From captured RGB videos, we reconstruct geometry-constrained 3D Gaussian Splatting (3DGS) scenes that support batched photorealistic ego-view rendering and collision-ready semantic mesh extraction. The meshes further enable contact calibration by initializing spatially varying friction priors and refining them through trajectory-based posterior search. To address remaining actuator discrepancies, QuadVerse trains a residual dynamics compensator by replaying real-world trajectories on the contact-calibrated terrain, reducing the entanglement between terrain-induced contact errors and actuator non-idealities. Experiments show that QuadVerse improves reconstruction quality and locomotion tracking over relevant baselines. Leveraging this foundation, we demonstrate robust zero-shot visual-navigation policy deployment without task-specific real-world rollouts.

cs.RO↗

SW-$A^2$-Bench: Benchmarking Autonomous Software Agent Generation for Agentic Web

The Agentic Web is emerging as a paradigm in which autonomous software agents interact with online resources and with each other to accomplish user goals. However, the capacity of Agentic Web is still limited by insufficient autonomous software agent population, which has become a crucial challenge for scaling Agentic Web. In order to alleviate this, we study the task of automatically converting existing code repositories into autonomous software agents via coding agents, decompose the process into critical stages, and identify key technical hurdles. To systematically evaluate this capability, we propose SoftWare Agent generation for Agentic Web Bench (SW-$A^2$-Bench), the first benchmark designed for software agent generation. SW-$A^2$-Bench evaluates not only whether software agents can be generated, but also whether generated software agents are faithful to the source repositories and interoperable with other agents in multi-agent workflows. Our experiments demonstrate that our approach effectively activates the functional capabilities of code repositories and enables interoperable multi-agent collaboration in Agentic Web. We believe that this work will provide a standardized evaluation for software agent generation and will contribute to the future of scaling the capacity of Agentic Web.

cs.MA↗

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10$\times$ under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.

cs.RO↗

Auditing Training-Free 3D Shape Retrieval with Diffused Geodesic Moments

Reported retrieval scores for training-free shape descriptors conflate local signal design, normalization, aggregation, codebook fitting, and metric choices, making isolated component evaluation difficult. This paper reframes descriptor evaluation as a {\em protocol audit}. We introduce Diffused Geodesic Moments (DGM), a seed-conditioned descriptor that computes sparse implicit heat responses, converts them to distance-like fields, and summarizes each vertex by low-order moments across seeds and scales. DGM is used both as a practical non-spectral baseline and as an instrument for isolating protocol effects. On the registered FAUST benchmark split (FAUST-Reg) and the TOSCA shape collection, aggregation-matched experiments show that an independent Geometric Moment Shape Descriptor baseline built on Heat Kernel Signature features (GMSD-HKS) obtains the highest scores in this implementation ($0.621/0.820$ and $0.865/0.963$ mean average precision (mAP)/top-1), Wave Kernel Signature (WKS) remains a strong classical signal, and DGM is useful mainly when sparse solves, non-spectral deployment, or symmetry-informative seed frames are priorities. The broader finding is methodological: the input field and aggregation protocol can dominate the moment formula. The paper contributes a reproducible protocol-cascade analysis, a cross-shape alignment diagnostic for functional-map compatibility, and concrete recommendations for designing and reporting training-free shape descriptors.

cs.CV↗

WARDEN: Endangered Indigenous Language Transcription and Translation with 6 Hours of Training Data

This paper introduces WARDEN, an early language model system capable of transcribing and translating Wardaman, an endangered Australian indigenous language into English. The significant challenge we face is the lack of large-scale training data: in fact, we only have 6 hours of annotated audio. Therefore, while it is common practice to train a single model for transcription and translation using large datasets (like English to French), this practice is no longer viable in the Wardaman to English context. To tackle the low-resource challenge, we design WARDEN to have separate transcription and translation models: WARDEN first turns a Wardaman audio input into phonemic transcription, and then the transcription into English translation. Further, we propose two useful techniques to enhance performance. For transcription, we initialize the Wardaman token from Sundanese, a language that shares similar phonemes with Wardaman, to accelerate fine-tuning of the transcription model. For translation, we compile a Wardaman-English dictionary from expert annotations, and provide this domain-specific knowledge to a large language model (LLM) to reason and decide the final output. We empirically demonstrate that this two-stage design works better than data-hungry unified approaches in extremely low data settings. Using a mere 6 hours of annotated data, WARDEN outperforms larger open-source and proprietary models and establishes a strong baseline. Data and code are available.

cs.CL↗

BeetleFlow: An Integrative Deep Learning Pipeline for Beetle Image Processing

In entomology and ecology research, biologists often need to collect a large number of insects, among which beetles are the most common species. A common practice for biologists to organize beetles is to place them on trays and take a picture of each tray. Given the images of thousands of such trays, it is important to have an automated pipeline to process the large-scale data for further research. Therefore, we develop a 3-stage pipeline to detect all the beetles on each tray, sort and crop the image of each beetle, and do morphological segmentation on the cropped beetles. For detection, we design an iterative process utilizing a transformer-based open-vocabulary object detector and a vision-language model. For segmentation, we manually labeled 670 beetle images and fine-tuned two variants of a transformer-based segmentation model to achieve fine-grained segmentation of beetles with relatively high accuracy. The pipeline integrates multiple deep learning methods and is specialized for beetle image processing, which can greatly improve the efficiency to process large-scale beetle data and accelerate biological research.

cs.CV↗

MMSpec: Benchmarking Speculative Decoding for Vision-Language Models

Vision-language models (VLMs) achieve strong performance on multimodal tasks but suffer from high inference latency due to large model sizes and long multimodal contexts. Speculative decoding has recently emerged as an effective acceleration technique, yet its behavior in VLMs remains insufficiently understood. We introduce MMSpec, the first benchmark for evaluating speculative decoding in vision-language models. MMSpec contains 600 multimodal samples across six task categories and integrates ten representative speculative decoding algorithms under a unified evaluation framework. Our study reveals three key findings: (1) methods designed for text-only LLMs degrade in multimodal scenarios, (2) vision awareness becomes increasingly important at larger batch sizes, and (3) throughput speedup alone does not reliably reflect latency performance. Motivated by these findings, we propose ViSkip, a plug-and-play speculative decoding method that dynamically adapts speculation to vision tokens and achieves state-of-the-art performance.

cs.CV↗

BioCAP: Exploiting Synthetic Captions Beyond Labels in Biological Foundation Models

This work investigates descriptive captions as an additional source of supervision for biological multimodal foundation models. Images and captions can be viewed as complementary samples from the latent morphospace of a species, each capturing certain biological traits. Incorporating captions during training encourages alignment with this shared latent structure, emphasizing potentially diagnostic characters while suppressing spurious correlations. The main challenge, however, lies in obtaining faithful, instance-specific captions at scale. This requirement has limited the utilization of natural language supervision in organismal biology compared with many other scientific domains. We complement this gap by generating synthetic captions with multimodal large language models (MLLMs), guided by Wikipedia-derived visual information and taxon-tailored format examples. These domain-specific contexts help reduce hallucination and yield accurate, instance-based descriptive captions. Using these captions, we train BioCAP (i.e., BioCLIP with Captions), a biological foundation model that captures rich semantics and achieves strong performance in species classification and text-image retrieval. These results demonstrate the value of descriptive captions beyond labels in bridging biological images with multimodal foundation models.

cs.CV↗

DM0: An Embodied-Native Vision-Language-Action Model towards Physical AI

Moving beyond the traditional paradigm of adapting internet-pretrained models to physical tasks, we present DM0, an Embodied-Native Vision-Language-Action (VLA) framework designed for Physical AI. Unlike approaches that treat physical grounding as a fine-tuning afterthought, DM0 unifies embodied manipulation and navigation by learning from heterogeneous data sources from the onset. Our methodology follows a comprehensive three-stage pipeline: Pretraining, Mid-Training, and Post-Training. First, we conduct large-scale unified pretraining on the Vision-Language Model (VLM) using diverse corpora--seamlessly integrating web text, autonomous driving scenarios, and embodied interaction logs-to jointly acquire semantic knowledge and physical priors. Subsequently, we build a flow-matching action expert atop the VLM. To reconcile high-level reasoning with low-level control, DM0 employs a hybrid training strategy: for embodied data, gradients from the action expert are not backpropagated to the VLM to preserve generalized representations, while the VLM remains trainable on non-embodied data. Furthermore, we introduce an Embodied Spatial Scaffolding strategy to construct spatial Chain-of-Thought (CoT) reasoning, effectively constraining the action solution space. Experiments on the RoboChallenge benchmark demonstrate that DM0 achieves state-of-the-art performance in both Specialist and Generalist settings on Table30.

cs.RO↗

Holmes: An Evidence-Grounded LLM Agent for Auditable DDoS Investigation in Cloud Networks

Cloud environments face frequent DDoS threats due to centralized resources and broad attack surfaces. Modern cloud-native DDoS attacks further evolve rapidly and often blend multi-vector strategies, creating an operational dilemma: defenders need wire-speed monitoring while also requiring explainable, auditable attribution for response. Existing rule-based and supervised-learning approaches typically output black-box scores or labels, provide limited evidence chains, and generalize poorly to unseen attack variants; meanwhile, high-quality labeled data is often difficult to obtain in cloud settings. We present Holmes (DDoS Detective), an LLM-based DDoS detection agent that reframes the model as a virtual SRE investigator rather than an end-to-end classifier. Holmes couples a funnel-like hierarchical workflow (counters/sFlow for continuous sensing and triage; PCAP evidence collection triggered only on anomaly windows) with an Evidence Pack abstraction that converts binary packets into compact, reproducible, high-signal structured evidence. On top of this evidence interface, Holmes enforces a structure-first investigation protocol and strict JSON/quotation constraints to produce machine-consumable reports with auditable evidence anchors. We evaluate Holmes on CICDDoS2019 reflection/amplification attacks and script-triggered flooding scenarios. Results show that Holmes produces attribution decisions grounded in salient evidence anchors across diverse attack families, and when errors occur, its audit logs make the failure source easy to localize, demonstrating the practicality of an LLM agent for cost-controlled and traceable DDoS investigation in cloud operations.

cs.CR↗

Why Do Open-Source LLMs Struggle with Data Analysis? A Systematic Empirical Study

Large Language Models (LLMs) hold promise in automating data analysis tasks, yet open-source models face significant limitations in these kinds of reasoning-intensive scenarios. In this work, we investigate strategies to enhance the data analysis capabilities of open-source LLMs. By curating a seed dataset of diverse, realistic scenarios, we evaluate model behavior across three core dimensions: data understanding, code generation, and strategic planning. Our analysis reveals three key findings: (1) Strategic planning quality serves as the primary determinant of model performance; (2) Interaction design and task complexity significantly influence reasoning capabilities; (3) Data quality demonstrates a greater impact than diversity in achieving optimal performance. We leverage these insights to develop a data synthesis methodology, demonstrating significant improvements in open-source LLMs' analytical reasoning capabilities. Code is available at https://github.com/zjunlp/DataMind.

cs.CL↗

Reconfigurable Airspace: Synergizing Movable Antenna and Intelligent Surface for Low-Altitude ISAC Networks

Low-altitude unmanned aerial vehicle (UAV) networks are integral to future 6G integrated sensing and communication (ISAC) systems. However, their deployment is hindered by challenges stemming from high mobility of UAVs, complex propagation environments, and the inherent trade-offs between coexisting sensing and communication functions. This article proposes a novel framework that leverages movable antennas (MAs) and intelligent reflecting surfaces (IRSs) as dual enablers to overcome these limitations. MAs, through active transceiver reconfiguration, and IRSs, via passive channel reconstruction, can work in synergy to significantly enhance system performance. Our analysis first elaborates on the fundamental gains offered by MAs and IRSs, and provides simulation results that validate the immense potential of the MA-IRS-enabled ISAC architecture. Two core UAV deployment scenarios are then investigated: (i) UAVs as ISAC users, where we focus on achieving high-precision tracking and aerial safety, and (ii) UAVs as aerial network nodes, where we address robust design and complex coupled resource optimization. Finally, key technical challenges and research opportunities are identified and analyzed for each scenario, charting a clear course for the future design of advanced low-altitude ISAC networks.

cs.IT↗

Analysis and Algorithm for Multi IRS Collaborative Localization via Hybrid Time Angle Estimation

This paper proposes a novel multiple intelligent reflecting surfaces (IRSs) collaborative hybrid localization system, which involves deploying multiple IRSs near the target area and achieving target localization through joint time delay and angle estimation. Specifically, echo signals from all reflective elements are received by each sensor and jointly processed to estimate the time delay and angle parameters. Based on the above model, we derive the Fisher Information Matrix (FIM) for cascaded delay, Angle of Arrival (AOA), and Angle of Departure (AOD) estimation in semi passive passive models, along with the corresponding Cramer Rao Bound (CRB). To achieve precise estimation close to the CRB, we design efficient algorithms for angle and location estimation. For angle estimation, reflective signals are categorized into three cases based on their rank, with different signal preprocessing. By constructing an atomic norm set and minimizing the atomic norm, the joint angle estimation problem is transformed into a convex optimization problem, and low-complexity estimation of multiple AOA and AOD pairs is achieved using the Alternating Direction Method of Multipliers (ADMM). For location estimation, we propose a three-stage localization algorithm that combines weighted least squares, total least squares, and quadratic correction to handle errors in the coefficient matrix and observation vector, thus improving accuracy. Numerical simulations validate the superiority of the proposed system, demonstrating that the system's collaboration, hybrid localization, and distributed deployment provide substantial benefits, as well as the accuracy of the proposed estimation algorithms, particularly in low signal to noise ratio (SNR) condition.

eess.SP↗

Dexbotic: Open-Source Vision-Language-Action Toolbox

In this paper, we present Dexbotic, an open-source Vision-Language-Action (VLA) model toolbox based on PyTorch. It aims to provide a one-stop VLA research service for professionals in the field of embodied intelligence. It offers a codebase that supports multiple mainstream VLA policies simultaneously, allowing users to reproduce various VLA methods with just a single environment setup. The toolbox is experiment-centric, where the users can quickly develop new VLA experiments by simply modifying the Exp script. Moreover, we provide much stronger pretrained models to achieve great performance improvements for state-of-the-art VLA policies. Dexbotic will continuously update to include more of the latest pre-trained foundation models and cutting-edge VLA models in the industry.

cs.RO↗

RoboChallenge: Large-scale Real-robot Evaluation of Embodied Policies

Testing on real machines is indispensable for robotic control algorithms. In the context of learning-based algorithms, especially VLA models, demand for large-scale evaluation, i.e. testing a large number of models on a large number of tasks, is becoming increasingly urgent. However, doing this right is highly non-trivial, especially when scalability and reproducibility is taken into account. In this report, we describe our methodology for constructing RoboChallenge, an online evaluation system to test robotic control algorithms, and our survey of recent state-of-the-art VLA models using our initial benchmark Table30.

cs.RO↗

RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator

Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics. To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine. It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. We compared the test results of RoboGSim data and real robot data on both RoboGSim and real robot platforms. The experimental results show that the RoboGSim data model can achieve zero-shot performance on the real robot, with results comparable to real robot data. Additionally, in experiments with novel perspectives and novel scenes, the RoboGSim data model performed even better on the real robot than the real robot data model. This not only helps reduce the sim2real gap but also addresses the limitations of real robot data collection, such as its single-source and high cost. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning. More information can be found on our project page https://robogsim.github.io/.

cs.RO↗