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Zihong Li

Publications and source records attributed to Zihong Li.

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MOC-3D: Manifold-Order Consistency for Text-to-3D Generation

With the burgeoning development of fields such as the Metaverse, Virtual Reality (VR), and Digital Twins, text-to-3D generation has emerged as a research hotspot in both academia and industry. Currently, optimization methods based on Score Distillation Sampling (SDS) utilizing 2D diffusion priors have become the mainstream technological paradigm in this field. However, due to the view bias of 2D priors and the mode-seeking ambiguity combined with gradient noise induced by high Classifier-Free Guidance (CFG), these methods still suffer from macro-topological inconsistency (e.g., the Janus problem) and micro-geometric discontinuity. To address these challenges, we propose MOC-3D, a text-to-3D generation method based on geometric manifold and semantic view-order consistency. Built upon the ScaleDreamer framework, our method incorporates a Semantic View-Order Constraint Module and a Manifold-based Feature Continuity Module. The former aims to rectify macro-topological inconsistency, while the latter focuses on eliminating micro-geometric discontinuity. Specifically, the Semantic View-Order Constraint Module leverages the prior knowledge of CLIP to impose a Monotonicity Rank Constraint on semantic score representations across different views, thereby providing effective guidance for the global topological structure of 3D objects. Meanwhile, the Manifold-based Feature Continuity Module employs the Riemannian Metric on the Symmetric Positive Definite (SPD) manifold. By measuring the distance of feature statistical distributions in the Riemannian space, it promotes the smooth evolution and continuity of micro-textures across multi-views in a statistical sense. Under the macro-micro synergistic optimization of these two modules, our model can simultaneously improve macro-structural consistency and micro-detail continuity.

cs.CV

Optimal Packetization Towards Low Latency in Random Access Networks (extended version)

As the demand for low-latency services grows, ensuring the delay performance of random access (RA) networks has become a priority. Existing studies on the queueing delay of the Aloha model universally treat packets as atomic transmission units, focusing on delay measured in time slots. However, the impact of packetization on queueing delay has been overlooked, particularly for the mean queueing delay measured in seconds. Here, packetization refers to the process of determining the number of bits assembled into a packet. This paper establishes the mathematical relationship between packetization and mean queueing delay in seconds for connection-free and connection-based Aloha schemes, and explores the optimal packetization to minimize the queueing delay. We identify the optimal packetization and its corresponding minimum mean queueing delay via numerical methods, and analyze the influence of various network parameters. We further use simulations to investigate the impact of packetization on jitter of queueing delay. We then apply our analysis to re-evaluate the trade-off between the connection-free and connection-based schemes through the perspective of packetization. Furthermore, we apply the analysis to Random Access-Based Small Data Transmission (RA-SDT) in Non-Terrestrial Network (NTN) scenarios as a case study.

cs.NI