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Ziji Shi

Publications and source records attributed to Ziji Shi.

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MCP-Universe RL: A Framework for Training MCP Tool-Use Agents via Reinforcement Learning

Reinforcement learning (RL) has become an effective way to improve the tool-use ability of large language models (LLMs), but most existing RL frameworks stop at the policy update. For every new domain, the user is left with two hard systems problems: standing up an isolated environment for each of hundreds of concurrent trajectories and connecting it to training, and scheduling the rollout so that the GPU stays busy across long, multi-turn episodes that spend much of their time stalled on slow tool calls. We present MCP-Universe RL (MCP-U RL), an open-source framework that takes over both. It uses the Model Context Protocol (MCP) as the interface to the environment, so any tool already exposed as an MCP server plugs into training with no RL-specific integration code. It builds the two missing layers once and reuses them across domains: an environment-orchestration layer that provisions, isolates, and recycles the MCP environments over a pluggable container backend, and a rollout-orchestration layer whose staged pipeline overlaps trajectories to keep the GPU busy while episodes wait on tools. A backend-agnostic training layer then applies the update through an existing RL backend, with veRL and slime integrations. With one configuration, changing only the task specification, we train software-engineering, deep-research, and general tool-use agents on gpt-oss-20b and improve task reward in all three.

cs.AI

StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents

Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.

cs.SE

Reaching Agreement Among Reasoning LLM Agents

Multi-agent systems have extended the capability of agentic AI. Instead of single inference passes, multiple agents perform collective reasoning to derive high quality answers. However, existing multi-agent orchestration relies on static heuristic workflows such as fixed loop limits and barrier synchronization. These ad-hoc approaches waste computational resources, incur high latency due to stragglers, and risk finalizing transient agreements. We argue that reliable multi-agent reasoning requires a formal foundation analogous to classical distributed consensus problem. To that end, we propose a formal model of the multi-agent refinement problem. The model includes definitions of the correctness guarantees and formal semantics of agent reasoning. We then introduce Aegean, a consensus protocol designed for stochastic reasoning agents that solves multi-agent refinement. We implement the protocol in Aegean-Serve, a consensus-aware serving engine that performs incremental quorum detection across concurrent agent executions, enabling early termination when sufficient agents converge. Evaluation using four mathematical reasoning benchmarks shows that Aegean provides provable safety and liveness guarantees while reducing latency by 1.2--20$\times$ compared to state-of-the-art baselines, maintaining answer quality within 2.5%. Consistent gains across both local GPU deployments and commercial API providers validate that consensus-based orchestration eliminates straggler delays without sacrificing correctness.

cs.DC

Cortex: Achieving Low-Latency, Cost-Efficient Remote Data Access For LLM via Semantic-Aware Knowledge Caching

Large Language Model (LLM) agents tackle data-intensive tasks such as deep research and code generation. However, their effectiveness depends on frequent interactions with knowledge sources across remote clouds or regions. Such interactions can create non-trivial latency and cost bottlenecks. Existing caching solutions focus on exact-match queries, limiting their effectiveness for semantic knowledge reuse. To address this challenge, we introduce Cortex, a novel cross-region knowledge caching architecture for LLM agents. At its core are two abstractions: Semantic Element (SE) and Semantic Retrieval Index (Seri). A semantic element captures the semantic embedding representation of an LLM query together with performance-aware metadata such as latency, cost, and staticity. Seri then provides two-stage retrieval: a vector similar index with semantic embedding for fast candidate selection and a lightweight LLM-powered semantic judger for precise validation. Atop these primitives, Cortex builds a new cache interface that includes a new semantic-aware cache hit definition, a cost-efficient eviction policy, and proactive prefetching. To reduce overhead, Cortex co-locates the small LLM judger with the main LLM using adaptive scheduling and resource sharing. Our evaluation demonstrates that Cortex delivers substantial performance improvements without compromising correctness. On representative search workloads, Cortex achieves up to a 3.6x increase in throughput by maintaining cache hit rates of over 85%, while preserving accuracy virtually identical to non-cached baselines. Cortex also improves throughput for coding tasks by 20%, showcasing its versatility across diverse agentic workloads.

cs.DC

ParaGAN: A Scalable Distributed Training Framework for Generative Adversarial Networks

Recent advances in Generative Artificial Intelligence have fueled numerous applications, particularly those involving Generative Adversarial Networks (GANs), which are essential for synthesizing realistic photos and videos. However, efficiently training GANs remains a critical challenge due to their computationally intensive and numerically unstable nature. Existing methods often require days or even weeks for training, posing significant resource and time constraints. In this work, we introduce ParaGAN, a scalable distributed GAN training framework that leverages asynchronous training and an asymmetric optimization policy to accelerate GAN training. ParaGAN employs a congestion-aware data pipeline and hardware-aware layout transformation to enhance accelerator utilization, resulting in over 30% improvements in throughput. With ParaGAN, we reduce the training time of BigGAN from 15 days to 14 hours while achieving 91% scaling efficiency. Additionally, ParaGAN enables unprecedented high-resolution image generation using BigGAN.

cs.DC

ROAM: memory-efficient large DNN training via optimized operator ordering and memory layout

As deep learning models continue to increase in size, the memory requirements for training have surged. While high-level techniques like offloading, recomputation, and compression can alleviate memory pressure, they also introduce overheads. However, a memory-efficient execution plan that includes a reasonable operator execution order and tensor memory layout can significantly increase the models' memory efficiency and reduce overheads from high-level techniques. In this paper, we propose ROAM which operates on computation graph level to derive memory-efficient execution plan with optimized operator order and tensor memory layout for models. We first propose sophisticated theories that carefully consider model structure and training memory load to support optimization for large complex graphs that have not been well supported in the past. An efficient tree-based algorithm is further proposed to search task divisions automatically, along with delivering high performance and effectiveness to solve the problem. Experiments show that ROAM achieves a substantial memory reduction of 35.7%, 13.3%, and 27.2% compared to Pytorch and two state-of-the-art methods and offers a remarkable 53.7x speedup. The evaluation conducted on the expansive GPT2-XL further validates ROAM's scalability.

cs.LG

Auto-Parallelizing Large Models with Rhino: A Systematic Approach on Production AI Platform

We present Rhino, a system for accelerating tensor programs with automatic parallelization on AI platform for real production environment. It transforms a tensor program written for a single device into an equivalent distributed program that is capable of scaling up to thousands of devices with no user configuration. Rhino firstly works on a semantically independent intermediate representation of tensor programs, which facilitates its generalization to unprecedented applications. Additionally, it implements a task-oriented controller and a distributed runtime for optimal performance. Rhino explores on a complete and systematic parallelization strategy space that comprises all the paradigms commonly employed in deep learning (DL), in addition to strided partitioning and pipeline parallelism on non-linear models. Aiming to efficiently search for a near-optimal parallel execution plan, our analysis of production clusters reveals general heuristics to speed up the strategy search. On top of it, two optimization levels are designed to offer users flexible trade-offs between the search time and strategy quality. Our experiments demonstrate that Rhino can not only re-discover the expert-crafted strategies of classic, research and production DL models, but also identify novel parallelization strategies which surpass existing systems for novel models.

cs.DC

TAPAS: Fast and Automatic Derivation of Tensor Parallel Strategies for Large Neural Networks

Tensor parallelism is an essential technique for distributed training of large neural networks. However, automatically determining an optimal tensor parallel strategy is challenging due to the gigantic search space, which grows exponentially with model size and tensor dimension. This prohibits the adoption of auto-parallel systems on larger models. We observe that neural networks usually contain repeated substructures, and build an automatic parallelism framework named TAPAS that eliminates redundant search efforts. TAPAS employs a divide-and-conquer approach that efficiently folds the search space by identifying those unique substructures. As a result, it runs at sub-linear complexity concerning the model size, making it a scalable solution for training large-scale networks. Our evaluations demonstrate that TAPAS outperforms the state-of-the-art automatic parallelism frameworks by up to $160\times$ in search speed on a wide range of models, and the performance of derived strategies is competitive or even better compared with the expert-engineered Megatron-LM library.

cs.LG

Whale: Efficient Giant Model Training over Heterogeneous GPUs

The scaling up of deep neural networks has been demonstrated to be effective in improving model quality, but also encompasses several training challenges in terms of training efficiency, programmability, and resource adaptability. We present Whale, a general and efficient distributed training framework for giant models. To support various parallel strategies and their hybrids, Whale generalizes the programming interface by defining two new primitives in the form of model annotations, allowing for incorporating user hints. The Whale runtime utilizes those annotations and performs graph optimizations to transform a local deep learning DAG graph for distributed multi-GPU execution. Whale further introduces a novel hardware-aware parallel strategy, which improves the performance of model training on heterogeneous GPUs in a balanced manner. Deployed in a production cluster with 512 GPUs, Whale successfully trains an industry-scale multimodal model with over ten trillion model parameters, named M6, demonstrating great scalability and efficiency.

cs.DC

Go Wider Instead of Deeper

More transformer blocks with residual connections have recently achieved impressive results on various tasks. To achieve better performance with fewer trainable parameters, recent methods are proposed to go shallower by parameter sharing or model compressing along with the depth. However, weak modeling capacity limits their performance. Contrastively, going wider by inducing more trainable matrixes and parameters would produce a huge model requiring advanced parallelism to train and inference. In this paper, we propose a parameter-efficient framework, going wider instead of deeper. Specially, following existing works, we adapt parameter sharing to compress along depth. But, such deployment would limit the performance. To maximize modeling capacity, we scale along model width by replacing feed-forward network (FFN) with mixture-of-experts (MoE). Across transformer blocks, instead of sharing normalization layers, we propose to use individual layernorms to transform various semantic representations in a more parameter-efficient way. To evaluate our plug-and-run framework, we design WideNet and conduct comprehensive experiments on popular computer vision and natural language processing benchmarks. On ImageNet-1K, our best model outperforms Vision Transformer (ViT) by $1.5\%$ with $0.72 \times$ trainable parameters. Using $0.46 \times$ and $0.13 \times$ parameters, our WideNet can still surpass ViT and ViT-MoE by $0.8\%$ and $2.1\%$, respectively. On four natural language processing datasets, WideNet outperforms ALBERT by $1.8\%$ on average and surpass BERT using factorized embedding parameterization by $0.8\%$ with fewer parameters.

cs.LG

A Collision-Free Path Planning Algorithm for Unmanned Aerial Vehicle Delivery

Path planning is important for the autonomy of Unmanned Aerial Vehicle (UAV), especially for scheduling UAV delivery. However, the operating environment of UAVs is usually uncertain and dynamic. Without proper planning, collisions may happen where multiple UAVs are congested. Besides, there may also be temporary no-fly zone setup by authorities that makes airspace unusable. Thus, proper pre-departure planning that avoids such places is needed. In this paper, we formulate this problem into a Constraint Satisfaction Problem to find a collision-free shortest path on a dynamic graph. We propose a collision-free path planning algorithm that is based on A* algorithm. The main novelty is that we invent a heuristic function that also considers waiting time. We later show that, with added waiting penalty, the proposed algorithm is optimal because the heuristic is admissible. Implementation of this algorithm simulates UAV delivery using Singapore's airspace structure. Our simulation exhibits desirable runtime performance. Using the proposed algorithm, the percentage of collision-free routes decreases as number of requests per unit area increases, and this percentage drops significantly at boundary value. Our empirical analysis could aid the decision-making of no-fly zone policy and infrastructure of UAV delivery.

eess.SY