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Zijian Fu

Publications and source records attributed to Zijian Fu.

4 recordsLinked to original sources

A DVDrive Approach for doScenes Instructed Driving Challenge

Instruction-conditioned trajectory prediction is an emerging problem in autonomous driving, where a model predicts the future ego trajectory not only from visual scene context and historical motion, but also from a natural-language maneuver instruction. This paper presents our submission to the doScenes Instructed Driving Challenge, built upon OmniDrive, a vision-language-action driving agent with 3D perception, reasoning, and planning capabilities. We adapt OmniDrive to the doScenes setting by training it on instruction-annotated nuScenes scenes and generating a 6-second ego trajectory represented by 12 future waypoints. To improve multi-view visual grounding, we further introduce a DVPE-style divided-view perception module into the OmniDrive perception head. Instead of attending globally to all camera features, the proposed module groups query features and image tokens into divided local view spaces and performs visibility-aware cross-attention within each view. This design reduces irrelevant cross-view interference and helps the model better align language instructions with local driving-relevant visual evidence. The code is publicly available at: https://github.com/feel12348/doscenes-omnidrive.

cs.CV

SGFormer++: Semantic Graph Transformer for Incremental 3D Scene Graph Generation

In this paper, we propose SGFormer++, a novel Semantic Graph Transformer for 3D scene graph generation (SGG), which aims to parse point cloud scenes into semantic structural graphs, where nodes denote detected object instances and edges encode their pairwise relationships, with the core challenge lying in modeling complex global scene structure. While existing graph convolutional network (GCN)-based methods suffer from over-smoothing and limited receptive fields, SGFormer++ leverages Transformer layers as its backbone to enable global message passing. Specifically, we introduce two key components tailored for 3D SGG: (1) a Graph Embedding Layer++ that efficiently integrates edge-aware global context with linear computational complexity, and (2) a Semantic Injection Layer++ that enriches visual features with linguistic priors from large language models (LLMs) and vision-language models (VLMs), boosting semantic representation without introducing extra trainable parameters. To further address the practical challenge of incremental SGG (I-SGG), where new relationship categories arrive sequentially, we equip SGFormer++ with a novel Spatial-guided Feature Adapter, which calibrates predicate features using subject-object spatial geometry to counter scale variation, and a Cascaded Binary Prediction Head that mitigates catastrophic forgetting via task-incremental classifier expansion and logit distillation. Extensive experiments on the 3DSSG benchmark demonstrate that SGFormer++ achieves state-of-the-art performance in both standard and incremental settings: it yields a significant 4.49% absolute improvement in Predicate A@1 under the incremental setting. Code and data are available at: https://github.com/Andy20178/SGFormer.

cs.CV

Multi-Modal Scene Graph with Kolmogorov-Arnold Experts for Audio-Visual Question Answering

In this paper, we propose a novel Multi-Modal Scene Graph with Kolmogorov-Arnold Expert Network for Audio-Visual Question Answering (SHRIKE). The task aims to mimic human reasoning by extracting and fusing information from audio-visual scenes, with the main challenge being the identification of question-relevant cues from complex audio-visual content. Existing methods fail to capture the structural information within videos and suffer from insufficient fine-grained modeling of multi-modal features. To address these issues, we are the first to introduce a new multi-modal scene graph that explicitly models objects and their relationships as a visually grounded, structured representation of the audio-visual scene, yielding 461,292 relation triplets over 9,288 musical performance videos. Furthermore, we design a Kolmogorov-Arnold Network (KAN)-based Mixture of Experts (MoE) to enhance the expressive power of the temporal integration stage. This enables more fine-grained modeling of cross-modal interactions within the question-aware fused audio-visual representation, capturing richer and more nuanced patterns and improving temporal reasoning performance. We evaluate the model on the established MUSIC-AVQA and MUSIC-AVQA v2 benchmarks, where it achieves state-of-the-art performance, reaching 78.14% average accuracy on MUSIC-AVQA, surpassing the previous best method QA-TIGER and ranking first under all four configurations of MUSIC-AVQA v2.0. Code and model checkpoints will be publicly released at https://github.com/feel12348/SHRIKE.

cs.AI

Robo-SGG: Exploiting Layout-Oriented Normalization and Restitution Can Improve Robust Scene Graph Generation

In this paper, we propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, the robust scene graph generation aims to perform inference on a diverse range of corrupted images, with the core challenge being the domain shift between the clean and corrupted images. Existing SGG methods suffer from degraded performance due to shifted visual features (e.g., corruption interference or occlusions). To obtain robust visual features, we leverage layout information, representing the global structure of an image, which is robust to domain shift, to enhance the robustness of SGG methods under corruption. Specifically, we employ Instance Normalization (IN) to alleviate the domain-specific variations and recover the robust structural features (i.e., the positional and semantic relationships among objects) by the proposed Layout-Oriented Restitution. Furthermore, under corrupted images, we introduce a Layout-Embedded Encoder (LEE) that adaptively fuses layout and visual features via a gating mechanism, enhancing the robustness of positional and semantic representations for objects and predicates. Note that our proposed Robo-SGG module is designed as a plug-and-play component, which can be easily integrated into any baseline SGG model. Extensive experiments demonstrate that by integrating the state-of-the-art method into our proposed Robo-SGG, we achieve relative improvements of 6.3%, 11.1%, and 8.0% in mR@50 for PredCls, SGCls, and SGDet tasks on the VG-C benchmark, respectively, and achieve new state-of-the-art performance in the corruption scene graph generation benchmark (VG-C and GQA-C). We will release our source code and model.

cs.CV