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Zijie J. Wang

Publications and source records attributed to Zijie J. Wang.

At least 19 recordsLinked to original sources

Transformer Explainer: Learning LLM Transformers with Interactive Visual Explanation and Experimentation

The Transformer architecture underpins modern large language models powering state-of-the-art text generation and AI applications. However, its complexity makes it difficult for non-experts to learn. Existing resources often lack interactivity, rely on static descriptions of simplified architectures, or fail to reflect models' behavior with real data. To address this gap, we introduce Transformer Explainer, an interactive visualization tool for non-experts to learn Transformers. The tool integrates an overview illustrating the Transformer's data flow with on-demand explanations that gradually reveal mathematical details. Smooth transitions across abstraction levels highlight the interplay between high-level structures and low-level operations. Running a live GPT-2 instance directly in the browser, Transformer Explainer empowers learners to experiment with custom input and hyperparameters without setup, observing next-token predictions in real time. A 90-participant user study showed that our tool offered significant advantages in improving user understanding and engagement. Transformer Explainer has attracted over 490,000 users.

cs.LG↗

Diffusion Explainer: Visual Explanation for Text-to-image Stable Diffusion

Diffusion-based generative models' impressive ability to create convincing images has garnered global attention. However, their complex structures and operations often pose challenges for non-experts to grasp. We present Diffusion Explainer, the first interactive visualization tool that explains how Stable Diffusion transforms text prompts into images. Diffusion Explainer tightly integrates a visual overview of Stable Diffusion's complex structure with explanations of the underlying operations. By comparing image generation of prompt variants, users can discover the impact of keyword changes on image generation. A 56-participant user study demonstrates that Diffusion Explainer offers substantial learning benefits to non-experts. Our tool has been used by over 10,300 users from 124 countries at https://poloclub.github.io/diffusion-explainer/.

cs.CL↗

Farsight: Fostering Responsible AI Awareness During AI Application Prototyping

Prompt-based interfaces for Large Language Models (LLMs) have made prototyping and building AI-powered applications easier than ever before. However, identifying potential harms that may arise from AI applications remains a challenge, particularly during prompt-based prototyping. To address this, we present Farsight, a novel in situ interactive tool that helps people identify potential harms from the AI applications they are prototyping. Based on a user's prompt, Farsight highlights news articles about relevant AI incidents and allows users to explore and edit LLM-generated use cases, stakeholders, and harms. We report design insights from a co-design study with 10 AI prototypers and findings from a user study with 42 AI prototypers. After using Farsight, AI prototypers in our user study are better able to independently identify potential harms associated with a prompt and find our tool more useful and usable than existing resources. Their qualitative feedback also highlights that Farsight encourages them to focus on end-users and think beyond immediate harms. We discuss these findings and reflect on their implications for designing AI prototyping experiences that meaningfully engage with AI harms. Farsight is publicly accessible at: https://PAIR-code.github.io/farsight.

cs.HC↗

MeMemo: On-device Retrieval Augmentation for Private and Personalized Text Generation

Retrieval-augmented text generation (RAG) addresses the common limitations of large language models (LLMs), such as hallucination, by retrieving information from an updatable external knowledge base. However, existing approaches often require dedicated backend servers for data storage and retrieval, thereby limiting their applicability in use cases that require strict data privacy, such as personal finance, education, and medicine. To address the pressing need for client-side dense retrieval, we introduce MeMemo, the first open-source JavaScript toolkit that adapts the state-of-the-art approximate nearest neighbor search technique HNSW to browser environments. Developed with modern and native Web technologies, such as IndexedDB and Web Workers, our toolkit leverages client-side hardware capabilities to enable researchers and developers to efficiently search through millions of high-dimensional vectors in the browser. MeMemo enables exciting new design and research opportunities, such as private and personalized content creation and interactive prototyping, as demonstrated in our example application RAG Playground. Reflecting on our work, we discuss the opportunities and challenges for on-device dense retrieval. MeMemo is available at https://github.com/poloclub/mememo.

cs.IR↗

Interactive Visual Learning for Stable Diffusion

Diffusion-based generative models' impressive ability to create convincing images has garnered global attention. However, their complex internal structures and operations often pose challenges for non-experts to grasp. We introduce Diffusion Explainer, the first interactive visualization tool designed to elucidate how Stable Diffusion transforms text prompts into images. It tightly integrates a visual overview of Stable Diffusion's complex components with detailed explanations of their underlying operations. This integration enables users to fluidly transition between multiple levels of abstraction through animations and interactive elements. Offering real-time hands-on experience, Diffusion Explainer allows users to adjust Stable Diffusion's hyperparameters and prompts without the need for installation or specialized hardware. Accessible via users' web browsers, Diffusion Explainer is making significant strides in democratizing AI education, fostering broader public access. More than 7,200 users spanning 113 countries have used our open-sourced tool at https://poloclub.github.io/diffusion-explainer/. A video demo is available at https://youtu.be/MbkIADZjPnA.

cs.HC↗

LLM Attributor: Interactive Visual Attribution for LLM Generation

While large language models (LLMs) have shown remarkable capability to generate convincing text across diverse domains, concerns around its potential risks have highlighted the importance of understanding the rationale behind text generation. We present LLM Attributor, a Python library that provides interactive visualizations for training data attribution of an LLM's text generation. Our library offers a new way to quickly attribute an LLM's text generation to training data points to inspect model behaviors, enhance its trustworthiness, and compare model-generated text with user-provided text. We describe the visual and interactive design of our tool and highlight usage scenarios for LLaMA2 models fine-tuned with two different datasets: online articles about recent disasters and finance-related question-answer pairs. Thanks to LLM Attributor's broad support for computational notebooks, users can easily integrate it into their workflow to interactively visualize attributions of their models. For easier access and extensibility, we open-source LLM Attributor at https://github.com/poloclub/ LLM-Attribution. The video demo is available at https://youtu.be/mIG2MDQKQxM.

cs.CL↗

SuperNOVA: Design Strategies and Opportunities for Interactive Visualization in Computational Notebooks

Computational notebooks, such as Jupyter Notebook, have become data scientists' de facto programming environments. Many visualization researchers and practitioners have developed interactive visualization tools that support notebooks, yet little is known about the appropriate design of these tools. To address this critical research gap, we investigate the design strategies in this space by analyzing 163 notebook visualization tools. Our analysis encompasses 64 systems from academic papers and 105 systems sourced from a pool of 55k notebooks containing interactive visualizations that we obtain via scraping 8.6 million notebooks on GitHub. Through this study, we identify key design implications and trade-offs, such as leveraging multimodal data in notebooks as well as balancing the degree of visualization-notebook integration. Furthermore, we provide empirical evidence that tools compatible with more notebook platforms have a greater impact. Finally, we develop SuperNOVA, an open-source interactive browser to help researchers explore existing notebook visualization tools. SuperNOVA is publicly accessible at: https://poloclub.github.io/supernova/.

cs.HC↗

Wordflow: Social Prompt Engineering for Large Language Models

Large language models (LLMs) require well-crafted prompts for effective use. Prompt engineering, the process of designing prompts, is challenging, particularly for non-experts who are less familiar with AI technologies. While researchers have proposed techniques and tools to assist LLM users in prompt design, these works primarily target AI application developers rather than non-experts. To address this research gap, we propose social prompt engineering, a novel paradigm that leverages social computing techniques to facilitate collaborative prompt design. To investigate social prompt engineering, we introduce Wordflow, an open-source and social text editor that enables everyday users to easily create, run, share, and discover LLM prompts. Additionally, by leveraging modern web technologies, Wordflow allows users to run LLMs locally and privately in their browsers. Two usage scenarios highlight how social prompt engineering and our tool can enhance laypeople's interaction with LLMs. Wordflow is publicly accessible at https://poloclub.github.io/wordflow.

cs.HC↗

VisGrader: Automatic Grading of D3 Visualizations

Manually grading D3 data visualizations is a challenging endeavor, and is especially difficult for large classes with hundreds of students. Grading an interactive visualization requires a combination of interactive, quantitative, and qualitative evaluation that are conventionally done manually and are difficult to scale up as the visualization complexity, data size, and number of students increase. We present VisGrader, a first-of-its kind automatic grading method for D3 visualizations that scalably and precisely evaluates the data bindings, visual encodings, interactions, and design specifications used in a visualization. Our method enhances students learning experience, enabling them to submit their code frequently and receive rapid feedback to better inform iteration and improvement to their code and visualization design. We have successfully deployed our method and auto-graded D3 submissions from more than 4000 students in a visualization course at Georgia Tech, and received positive feedback for expanding its adoption.

cs.HC↗

REVAMP: Automated Simulations of Adversarial Attacks on Arbitrary Objects in Realistic Scenes

Deep Learning models, such as those used in an autonomous vehicle are vulnerable to adversarial attacks where an attacker could place an adversarial object in the environment, leading to mis-classification. Generating these adversarial objects in the digital space has been extensively studied, however successfully transferring these attacks from the digital realm to the physical realm has proven challenging when controlling for real-world environmental factors. In response to these limitations, we introduce REVAMP, an easy-to-use Python library that is the first-of-its-kind tool for creating attack scenarios with arbitrary objects and simulating realistic environmental factors, lighting, reflection, and refraction. REVAMP enables researchers and practitioners to swiftly explore various scenarios within the digital realm by offering a wide range of configurable options for designing experiments and using differentiable rendering to reproduce physically plausible adversarial objects. We will demonstrate and invite the audience to try REVAMP to produce an adversarial texture on a chosen object while having control over various scene parameters. The audience will choose a scene, an object to attack, the desired attack class, and the number of camera positions to use. Then, in real time, we show how this altered texture causes the chosen object to be mis-classified, showcasing the potential of REVAMP in real-world scenarios. REVAMP is open-source and available at https://github.com/poloclub/revamp.

cs.LG↗

DiffusionDB: A Large-scale Prompt Gallery Dataset for Text-to-Image Generative Models

With recent advancements in diffusion models, users can generate high-quality images by writing text prompts in natural language. However, generating images with desired details requires proper prompts, and it is often unclear how a model reacts to different prompts or what the best prompts are. To help researchers tackle these critical challenges, we introduce DiffusionDB, the first large-scale text-to-image prompt dataset totaling 6.5TB, containing 14 million images generated by Stable Diffusion, 1.8 million unique prompts, and hyperparameters specified by real users. We analyze the syntactic and semantic characteristics of prompts. We pinpoint specific hyperparameter values and prompt styles that can lead to model errors and present evidence of potentially harmful model usage, such as the generation of misinformation. The unprecedented scale and diversity of this human-actuated dataset provide exciting research opportunities in understanding the interplay between prompts and generative models, detecting deepfakes, and designing human-AI interaction tools to help users more easily use these models. DiffusionDB is publicly available at: https://poloclub.github.io/diffusiondb.

cs.CV↗

WizMap: Scalable Interactive Visualization for Exploring Large Machine Learning Embeddings

Machine learning models often learn latent embedding representations that capture the domain semantics of their training data. These embedding representations are valuable for interpreting trained models, building new models, and analyzing new datasets. However, interpreting and using embeddings can be challenging due to their opaqueness, high dimensionality, and the large size of modern datasets. To tackle these challenges, we present WizMap, an interactive visualization tool to help researchers and practitioners easily explore large embeddings. With a novel multi-resolution embedding summarization method and a familiar map-like interaction design, WizMap enables users to navigate and interpret embedding spaces with ease. Leveraging modern web technologies such as WebGL and Web Workers, WizMap scales to millions of embedding points directly in users' web browsers and computational notebooks without the need for dedicated backend servers. WizMap is open-source and available at the following public demo link: https://poloclub.github.io/wizmap.

cs.LG↗

Queer In AI: A Case Study in Community-Led Participatory AI

We present Queer in AI as a case study for community-led participatory design in AI. We examine how participatory design and intersectional tenets started and shaped this community's programs over the years. We discuss different challenges that emerged in the process, look at ways this organization has fallen short of operationalizing participatory and intersectional principles, and then assess the organization's impact. Queer in AI provides important lessons and insights for practitioners and theorists of participatory methods broadly through its rejection of hierarchy in favor of decentralization, success at building aid and programs by and for the queer community, and effort to change actors and institutions outside of the queer community. Finally, we theorize how communities like Queer in AI contribute to the participatory design in AI more broadly by fostering cultures of participation in AI, welcoming and empowering marginalized participants, critiquing poor or exploitative participatory practices, and bringing participation to institutions outside of individual research projects. Queer in AI's work serves as a case study of grassroots activism and participatory methods within AI, demonstrating the potential of community-led participatory methods and intersectional praxis, while also providing challenges, case studies, and nuanced insights to researchers developing and using participatory methods.

cs.CY↗

NOVA: A Practical Method for Creating Notebook-Ready Visual Analytics

How can we develop visual analytics (VA) tools that can be easily adopted? Visualization researchers have developed a large number of web-based VA tools to help data scientists in a wide range of tasks. However, adopting these standalone systems can be challenging, as they require data scientists to create new workflows to streamline the VA processes. Recent surveys suggest computational notebooks have been dominating data scientists' analytical workflows, as these notebooks seamlessly combine text, code, and visualization, allowing users to rapidly iterate code experiments. To help visualization researchers develop VA tools that can be easily integrated into existing data science workflows, we present NOVA, a simple and flexible method to adapt web-based VA systems for notebooks. We provide detailed examples of using this method with diverse web development technologies and different types of computational notebooks. Deployed application examples highlight that NOVA is easy to adopt, and data scientists appreciate in-notebook VA. NOVA is available at https://github.com/poloclub/nova.

cs.HC↗

Angler: Helping Machine Translation Practitioners Prioritize Model Improvements

Machine learning (ML) models can fail in unexpected ways in the real world, but not all model failures are equal. With finite time and resources, ML practitioners are forced to prioritize their model debugging and improvement efforts. Through interviews with 13 ML practitioners at Apple, we found that practitioners construct small targeted test sets to estimate an error's nature, scope, and impact on users. We built on this insight in a case study with machine translation models, and developed Angler, an interactive visual analytics tool to help practitioners prioritize model improvements. In a user study with 7 machine translation experts, we used Angler to understand prioritization practices when the input space is infinite, and obtaining reliable signals of model quality is expensive. Our study revealed that participants could form more interesting and user-focused hypotheses for prioritization by analyzing quantitative summary statistics and qualitatively assessing data by reading sentences.

cs.HC↗

WebSHAP: Towards Explaining Any Machine Learning Models Anywhere

As machine learning (ML) is increasingly integrated into our everyday Web experience, there is a call for transparent and explainable web-based ML. However, existing explainability techniques often require dedicated backend servers, which limit their usefulness as the Web community moves toward in-browser ML for lower latency and greater privacy. To address the pressing need for a client-side explainability solution, we present WebSHAP, the first in-browser tool that adapts the state-of-the-art model-agnostic explainability technique SHAP to the Web environment. Our open-source tool is developed with modern Web technologies such as WebGL that leverage client-side hardware capabilities and make it easy to integrate into existing Web ML applications. We demonstrate WebSHAP in a usage scenario of explaining ML-based loan approval decisions to loan applicants. Reflecting on our work, we discuss the opportunities and challenges for future research on transparent Web ML. WebSHAP is available at https://github.com/poloclub/webshap.

cs.LG↗

GAM Coach: Towards Interactive and User-centered Algorithmic Recourse

Machine learning (ML) recourse techniques are increasingly used in high-stakes domains, providing end users with actions to alter ML predictions, but they assume ML developers understand what input variables can be changed. However, a recourse plan's actionability is subjective and unlikely to match developers' expectations completely. We present GAM Coach, a novel open-source system that adapts integer linear programming to generate customizable counterfactual explanations for Generalized Additive Models (GAMs), and leverages interactive visualizations to enable end users to iteratively generate recourse plans meeting their needs. A quantitative user study with 41 participants shows our tool is usable and useful, and users prefer personalized recourse plans over generic plans. Through a log analysis, we explore how users discover satisfactory recourse plans, and provide empirical evidence that transparency can lead to more opportunities for everyday users to discover counterintuitive patterns in ML models. GAM Coach is available at: https://poloclub.github.io/gam-coach/.

cs.LG↗

Explaining Website Reliability by Visualizing Hyperlink Connectivity

As the information on the Internet continues growing exponentially, understanding and assessing the reliability of a website is becoming increasingly important. Misinformation has far-ranging repercussions, from sowing mistrust in media to undermining democratic elections. While some research investigates how to alert people to misinformation on the web, much less research has been conducted on explaining how websites engage in spreading false information. To fill the research gap, we present MisVis, a web-based interactive visualization tool that helps users assess a website's reliability by understanding how it engages in spreading false information on the World Wide Web. MisVis visualizes the hyperlink connectivity of the website and summarizes key characteristics of the Twitter accounts that mention the site. A large-scale user study with 139 participants demonstrates that MisVis facilitates users to assess and understand false information on the web and node-link diagrams can be used to communicate with non-experts. MisVis is available at the public demo link: https://poloclub.github.io/MisVis.

cs.SI↗