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Zijie Meng

Publications and source records attributed to Zijie Meng.

At least 19 recordsLinked to original sources

CDEG: Learning Decision-Critical Evidence for Long-Horizon Diagnostic Agents

Unlike static medical question answering, long-horizon diagnosis captures the sequential nature of clinical practice: evidence is progressively acquired, integrated, and evaluated over multiple rounds of interaction before reaching a final diagnosis. However, existing doctor agents often fail when critical evidence is either not acquired or not adequately incorporated into diagnostic reasoning. Recent agentic approaches attempt to address these failures by reusing historical trajectories or distilled memories. But their diagnostic gains remain constrained because such experience may contain noisy or incidental information and is typically reused without validating which evidence actually drives diagnostic decisions. To address this limitation, we introduce CDEG, a graph-based framework that learns reusable decision-critical evidence from historical diagnostic trajectories. CDEG contrasts successful and failed trajectories from the same case to identify candidate evidence, validates their diagnostic impact through controlled counterfactual interventions, and organizes the resulting diagnosis--evidence--action relations into a structured graph. During inference, CDEG tracks the evolving patient evidence state to retrieve relevant diagnostic relations and selectively guide missing evidence acquisition or overlooked evidence reappraisal. Across in-domain and out-of-distribution benchmarks with multiple doctor agent backbones, CDEG consistently improves diagnostic performance, achieving up to an 11.5% accuracy gain over vanilla agents. These results demonstrate that reliable long-horizon diagnosis requires moving beyond trajectory-level experience reuse toward evidence-level learning of the factors that truly shape clinical decisions.

cs.AI

DentAgent: Evidence-Centric Multi-Agent Coordination for Multimodal Dental Reasoning

Oral diseases affect billions of people worldwide, underscoring a pressing need for accurate and reliable dental assessment that integrates heterogeneous evidence from domain knowledge, radiographs, intraoral photographs, and 3D dental data. Most existing dental AI systems remain modality- or task-specific. Although recent vision-language models support flexible dental question answering, directly generated response leaves evidence implicit and untraceable. To address these limitations, we introduce DentAgent, an evidence-centric multi-agent framework, in which the Orchestrator coordinate five specialized agents spanning various modalities. Each specialist utilizes domain tools to convert observations into structured evidence records. The Evidence Blackboard manages these records as a shared evidence state, tracking coverage, gaps, and conflicts before response generation. This standardized evidence representation integrates isolated dental capabilities into a unified agentic workflow. Across four benchmarks, DentAgent demonstrates leading performance, even surpassing the senior specialists by 17.3 percentage points on multi-label diagnosis, which supports its value for broadly applicable and traceable multimodal dental reasoning, and highlights its potential as a technical foundation for population oral health assessment and management.

cs.AI

MedUAG: Unified Understanding and Generation for Medical Multimodal Models

Recent Multimodal Large Language Models (MLLMs) are rapidly evolving into unified understanding and generation (UAG) frameworks. However, extending these unified paradigms to the medical domain is hindered by: the absence of comprehensive training and evaluation benchmarks, and the lack of broadly validated unified medical model. To address these gaps, we present a comprehensive foundation for medical UAG. First, we construct MedUAGCorpus, the largest unified medical understanding and generation dataset to date, comprising over 6 million instances across 14 imaging modalities. Second, we introduce MedUAGBench, a systematic benchmark that expands medical generation evaluation to 12 diverse tasks under standardized protocols. Finally, leveraging these resources, we develop MedUAG, an end-to-end trained unified medical model. Extensive experiments demonstrate that MedUAG achieves strong performance across a wide array of understanding and generation tasks, establishing a competitive baseline and paving the way for next-generation medical multimodal systems.

cs.CL

Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representations

Video motion transfer aims to animate a target object using dynamics from a reference video. Existing formulations largely rely on fixed structural correspondence, which becomes ill-defined when reference and target objects differ substantially in morphology, articulation, or deformation mechanisms. We introduce Motion Beyond Morphology, a perspective that seeks to transfer motion beyond fixed structural correspondence, by preserving dynamics that remain meaningful across different target morphologies. To realize this, we propose a two-stage framework. Stage~I learns complementary multi-granularity abstract motion views and uses them to bootstrap cross-category video pairs that preserve transferable dynamics across diverse morphologies. Stage~II internalizes this supervision into direct reference-video-conditioned generation, removing the need for explicit motion extraction at inference. We further introduce OpenVMT-Dataset and OpenVMT-Bench for training and evaluating image- and text-conditioned motion transfer across Same, Near, and Far category gaps. Extensive experiments demonstrate state-of-the-art motion fidelity and target preservation. Project page: https://miniz233.github.io/MotionBeyondMorphology/

cs.CV

TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/

cs.CV

OrthoMotion:Disentangling Camera and Subject Motion via Geometry Semantics Orthogonal Attention

Controllable video generation demands independent command of the camera and the subject, yet 2D conditioning entangles them: camera- and object-induced optical flow share the same inverse-depth (1/Z) scaling and cannot be separated from image evidence alone. We first prove that this entanglement is representational, not architectural -- the 2D camera/object split is a non-identifiable inverse problem -- and therefore reframe decoupling as a question of operator design. We resolve it at the level of the attention operator. OrthoMotion routes camera motion into a geometric channel, a norm-preserving rotation of the rotary position embedding (RoPE) phase, and subject motion into a semantic channel, a gated value injection in cross-attention. Because these sub-operators are algebraically complementary -- a rotation versus a translation of the affine action on tokens -- a lightweight decoupling regularizer provably drives their response subspaces to orthogonality, so the two controls stop interfering. To our knowledge OrthoMotion is the first method to guarantee disentanglement by construction rather than hope for it to emerge. It attains state-of-the-art camera and subject accuracy at once while minimizing cross-talk, which we quantify with a new Cross-Talk Error (CTE) metric, cutting cross-talk by more than 2.4x with no loss in fidelity and generalizing across backbones.

cs.CV

ParaScale: Scale-Calibrated Camera-Motion Transfer via a Gauge-Invariant Parallax Number

Transferring the camera motion of a reference video to a freshly generated one lets creators reuse cinematic moves. Yet reference and target often live at incompatible scales -- a sweep across a galaxy versus a nudge across a desk -- and naively reusing the recovered trajectory yields either imperceptible or violently exaggerated motion. We trace this to a geometric fact: translation-induced image motion scales as ||T||/Z, so a monocular trajectory is meaningful only up to a depth-scale gauge. We distill this into the Parallax Number Pi = ||Delta T|| / Zbar, a dimensionless, gauge-invariant descriptor of how strongly a camera move is felt, and prove that it -- not the raw trajectory -- is the quantity that scale-faithful transfer must preserve. ParaScale is a plug-and-play module that reads Pi off any reference video and re-realizes it against the target scene's own depth, per frame, leaving rotation untouched. Sitting between pose extraction and pose injection, it requires no retraining and drops into any pose-conditioned generator. We further introduce the Parallax Consistency Error (PCE), a scale-symmetric metric that -- unlike the similarity-aligned TransErr -- exposes scene-scale mismatch. Across scale regimes spanning four orders of magnitude and multiple backbones, ParaScale keeps the realized parallax on the identity line and cuts PCE by more than 3x over uncalibrated transfer with no loss of visual fidelity.

cs.CV

OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation

Generative world models for autonomous driving face two unresolved tensions: heterogeneous control injection, where free-form language, HD-maps, trajectories, and camera poses reside in incompatible representational spaces, and post-hoc cross-view fusion, where per-camera latents fail to encode global 3-D geometry. We trace both to a single root cause: the absence of a shared symbolic interlingua aligning language, geometry, and pixels at the latent-token level. We present DRIVE-CHOREO, an LLM-choreographed multi-agent world model that recasts controllable multi-view video generation as latent choreography. Three Qwen2.5-VL agents - a Director parsing user intent into a structured WorldScript, a Cartographer grounding it into spatially-anchored layout tokens, and an Auditor feeding cross-view critiques back as auxiliary supervision - jointly author a single position-aware token sequence. This sequence is co-compressed with the multi-view video via a view-time permutation that enforces inter-camera geometry within the convolutional receptive field of a 3-D VAE. On nuScenes, DRIVE-CHOREO sets new state-of-the-art multi-view consistency and BEV mAP (21.6) with competitive FVD (45.7); a detector trained purely on our synthetic data gains +2.4 NDS on the real validation split, validating downstream utility.

cs.CV

TRIDENT: Breaking the Hybrid-Safety-Physics Coupling for Provably Safe Multi-Agent Reinforcement Learning

Safe coordination in networked cyber-physical systems forces learning algorithms to simultaneously handle hybrid discrete-continuous actions, hard training-time safety constraints, and physics-governed dynamics. We show that these three features form a directed cycle of biases that defeats any naive composition of off-the-shelf modules, and formalize this as a three-way coupling lemma. We then introduce TRIDENT, the first MARL framework whose three components are co-designed to cancel each leak: a Richardson-Romberg gradient correction reducing Gumbel-Softmax bias from O(tau) to O(tau^2), a Lyapunov-constrained sequential trust-region update enforcing per-iterate feasibility, and a physics-informed residual critic that decomposes value rather than reward. We prove an O~(1/sqrt(K)) convergence rate to a constrained Nash equilibrium and an O(sqrt(K)) cumulative-violation bound. On multi-UAV mobile-edge computing, autonomous intersection management, and a hybrid SMAC variant, TRIDENT cuts training-time violations by 95.5% over MADDPG and 76.3% over MACPO, while improving reward by 13.5% over the strongest unconstrained baseline.

cs.LG

Decoupling Semantics from Distortions: Multi-Scale Two-Stream Vision-Language Alignment for AI-Generated Image Quality Assessment

Existing vision-language model (VLM)-based AI-generated image quality assessment (AIGIQA) methods suffer from a fundamental semantic-distortion dimensional conflict: monolithic representations optimized for semantic discrimination inherently entangle compositional understanding with low-level perceptual sensitivity, rendering them blind to fine-grained quality degradations. We introduce MST-CLIPIQA, a multi-scale two-stream framework that achieves hierarchical vision-language alignment through explicit representational decoupling. Our architecture leverages dual CLIP encoders with complementary patch granularities: coarse-grained streams capture global semantic coherence while fine-grained streams preserve textural signatures and artifact patterns. An information bottleneck-inspired gated fusion mechanism performs adaptive cross-scale distillation, with optional cross-attention enabling prompt-anchored correspondence evaluation when generation prompts are available. Extensive experiments across five benchmarks establish new state-of-the-art results, achieving average improvements of 1.11 percent SRCC on quality and 2.35 percent SRCC on text-image correspondence prediction, while maintaining efficiency with only 0.8M trainable parameters. Our project is available at https://github.com/YMlinfeng/MST-CLIPIQA.

cs.CV

OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data

Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control. Existing methods either directly use parametric representations that fail to handle multi-shot generation or synthesize cross-paired data, which suffer from data scarcity, resulting in poor performance in complicated camera motion cloning. To address these issues, we introduce a general camera motion representation that encodes cameras as grid motion videos. This camera grid represents the camera parameters visually and supports the integration of diverse trajectories for multi-shot video generation. Building upon this, we propose OmniDirector, a unified framework trained on a million-scale camera grid-video pairs that coordinates characters, actions, and cameras to provide director-level control for multimodal diffusion transformers. Furthermore, we design a novel hierarchical prompt expansion agent that harmoniously integrates different control signals by systematically describing camera motion and visual content through understanding signal relationships. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework. Project page: https://ymlinfeng.github.io/OmniDirector.github.io/

cs.CV

ARGUS: Stacked Multi-View Identity Mosaic Injection for Subject-Preserving Video Generation

Subject-preserving video generation is not solved by frontal-face similarity alone: a generated person must remain recognizable across motion, large viewpoint changes, expression shifts, occlusion, scale variation, and conflicts among text, first-frame, and identity references. We argue that the central bottleneck is the point-reference paradigm, which collapses identity into a single static observation entangled with pose, accessories, lighting, background, and camera statistics. We introduce Argus, a Wan-based framework centered on Stacked Multi-View Identity Mosaic Injection (SMII). SMII converts MLLM-selected image/video identity evidence into a 3*3 stacked mosaic, synchronizes the mosaic with the current diffusion time, and injects it as negative-time read-only memory in Wan's native token space. This turns identity from an external clean adapter or a single reference image into a compact dynamic distribution. Around SMII, an MLLM Identity Director selects informative identity moments and resolves condition conflicts, while no-cross-pair counterfactual training, Temporal Identity Annealing, and Adaptive Self-Likeness Guidance improve robustness without paired subject-video supervision. We further release HardID-Celeb, a public-figure identity-stress benchmark, and introduce YawScore and OccScore to probe large-yaw and first-frame-occlusion robustness. Argus achieves state-of-the-art results on OpenS2V-Eval Human-Domain, reaching 64.38 Total Score, 71.86 FaceSim, 51.62 NexusScore, and 79.14 NaturalScore. On HardID-Celeb, Argus obtains 76.80 FaceSim and improves YawScore and OccScore by 12.60 and 15.10 points over the strongest baselines, demonstrating that dynamic identity memory and large-scale counterfactual self-supervision are highly effective for subject-preserving video generation.

cs.CV

Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models

Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous $2{\times}2$, $3{\times}3$, and $5{\times}5$ payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on $2{\times}2$ and $3{\times}3$ games, supervised fine-tuning raises unseen $5{\times}5$--$7{\times}7$ success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is $2$-Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve $3{\times}3$ games embedded in much larger matrices, while random-padded controls fail and dense $12{\times}12$ games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.

cs.LG

The Coupling Tax: How Shared Token Budgets Undermine Visible Chain-of-Thought Under Fixed Output Limits

Chain-of-thought reasoning is often treated as a monotone way to improve language-model accuracy by letting a model think longer. We identify a countervailing effect, the coupling tax: when reasoning traces and final answers share one output-token budget, long traces can crowd out the answer they are meant to support. Across GSM8K, MATH-500, and five BIG-Bench Hard tasks with Qwen3 models at three scales, non-thinking mode matches or outperforms thinking mode on GSM8K and MATH-500 at every budget up to 2048 tokens, while harder tasks shift the crossover to larger budgets. We derive a truncation-waste decomposition, $\mathrm{Acc}_{\mathrm{think}}(b)=\alpha_c F_L(b)+\alpha_t(1-F_L(b))$, that predicts this crossover from chain-length and accuracy statistics and explains inverse scaling within the Qwen family. A DeepSeek-R1-Distill-Llama-8B replication shows the same pattern under a different thinking interface. As a mitigation, split-budget generation decouples reasoning and answer budgets; on full MATH-500, IRIS reaches 74.0% accuracy, a strengthened extraction variant reaches 78.8%, and a fixed non-oracle SC+IRIS gate reaches 83.6%. The results show that test-time reasoning should be evaluated as a budget-allocation problem, not only as a question of whether longer traces are available.

cs.LG

Future Validity is the Missing Statistic: From Impossibility to $\Phi$-Estimation for Grammar-Faithful Speculative Decoding

Grammar-constrained generation is often combined with local vocabulary masking and speculative decoding, but the resulting sampling law is not the grammar-conditional distribution users usually intend. We show that any speculative decoder with local mask access, Leviathan rejection, and rollback soundness samples from the locally projected distribution $\mu^{\mathrm{proj}}$ rather than the grammar-conditional distribution $\mu^\star$. This extends the GAD impossibility result to speculative decoding; on Dyck grammars with Qwen3-8B, the total-variation gap can reach 0.996. We identify the future-validity function $\Phi_t(y)=\Pr_p[\mathrm{valid\ completion}\mid y]$ as the missing correction statistic. The target distribution is a Doob transform of the base model with $h=\Phi$, while local masking corresponds to setting $h$ to one. With exact $\Phi$, our oracle decoder FVO-Spec samples exactly from $\mu^\star$; with approximate $\Phi$, we bound the resulting total-variation error. Because exact future validity is hard for general context-free grammars, we evaluate estimator hierarchies on tractable Dyck and finite JSON languages. OneStep reduces Dyck TV by 14% with under 1% throughput overhead, exact dynamic programming reduces it by 97%, and finite-language correction closes JSON gaps to numerical precision. All fidelity claims are scoped to enumerable grammars and token tries.

cs.LG

IOSVLM: A 3D Vision-Language Model for Unified Dental Diagnosis from Intraoral Scans

3D intraoral scans (IOS) are increasingly adopted in routine dentistry due to abundant geometric evidence, and unified multi-disease diagnosis is desirable for clinical documentation and communication. While recent works introduce dental vision-language models (VLMs) to enable unified diagnosis and report generation on 2D images or multi-view images rendered from IOS, they do not fully leverage native 3D geometry. Such work is necessary and also challenging, due to: (i) heterogeneous scan forms and the complex IOS topology, (ii) multi-disease co-occurrence with class imbalance and fine-grained morphological ambiguity, (iii) limited paired 3D IOS-text data. Thus, we present IOSVLM, an end-to-end 3D VLM that represents scans as point clouds and follows a 3D encoder-projector-LLM design for unified diagnosis and generative visual question-answering (VQA), together with IOSVQA, a large-scale multi-source IOS diagnosis VQA dataset comprising 19,002 cases and 249,055 VQA pairs over 23 oral diseases and heterogeneous scan types. To address the distribution gap between color-free IOS data and color-dependent 3D pre-training, we propose a geometry-to-chromatic proxy that stabilizes fine-grained geometric perception and cross-modal alignment. A two-stage curriculum training strategy further enhances robustness. IOSVLM consistently outperforms strong baselines, achieving gains of at least +9.58% macro accuracy and +1.46% macro F1, indicating the effectiveness of direct 3D geometry modeling for IOS-based diagnosis.

cs.CV

When to Lock Attention: Training-Free KV Control in Video Diffusion

Maintaining background consistency while enhancing foreground quality remains a core challenge in video editing. Injecting full-image information often leads to background artifacts, whereas rigid background locking severely constrains the model's capacity for foreground generation. To address this issue, we propose KV-Lock, a training-free framework tailored for DiT-based video diffusion models. Our core insight is that the hallucination metric (variance of denoising prediction) directly quantifies generation diversity, which is inherently linked to the classifier-free guidance (CFG) scale. Building upon this, KV-Lock leverages diffusion hallucination detection to dynamically schedule two key components: the fusion ratio between cached background key-values (KVs) and newly generated KVs, and the CFG scale. When hallucination risk is detected, KV-Lock strengthens background KV locking and simultaneously amplifies conditional guidance for foreground generation, thereby mitigating artifacts and improving generation fidelity. As a training-free, plug-and-play module, KV-Lock can be easily integrated into any pre-trained DiT-based models. Extensive experiments validate that our method outperforms existing approaches in improved foreground quality with high background fidelity across various video editing tasks.

cs.CV

GCAgent: Enhancing Group Chat Communication through Dialogue Agents System

As a key form in online social platforms, group chat is a popular space for interest exchange or problem-solving, but its effectiveness is often hindered by inactivity and management challenges. While recent large language models (LLMs) have powered impressive one-to-one conversational agents, their seamlessly integration into multi-participant conversations remains unexplored. To address this gap, we introduce GCAgent, an LLM-driven system for enhancing group chats communication with both entertainment- and utility-oriented dialogue agents. The system comprises three tightly integrated modules: Agent Builder, which customizes agents to align with users' interests; Dialogue Manager, which coordinates dialogue states and manage agent invocations; and Interface Plugins, which reduce interaction barriers by three distinct tools. Through extensive experiment, GCAgent achieved an average score of 4.68 across various criteria and was preferred in 51.04\% of cases compared to its base model. Additionally, in real-world deployments over 350 days, it increased message volume by 28.80\%, significantly improving group activity and engagement. Overall, this work presents a practical blueprint for extending LLM-based dialogue agent from one-party chats to multi-party group scenarios.

cs.AI