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Zikang Liu

Publications and source records attributed to Zikang Liu.

At least 19 recordsLinked to original sources

PolicyMediator: Multi-Regional Policy Learning through Mediation Agents with Evolving Skills in OPC Ecosystems

One-person companies (OPCs) are emerging enterprises operated by individual entrepreneurs through digital platforms and LLM-based AI agents. These highly skilled entrepreneurs are characterized by being digital nomads, with limited reliance on local ecosystems. Governments in China use distinct regional support policies to attract mobile OPCs, turning local support into a cross-regional coordination problem. OPCs compare regions to maximize their own utility, but imperfect policy perceptions may cause them to reject otherwise suitable locations. Existing policy-learning methods optimize resources under fixed perceptions, while consensus-formation methods aggregate views without feeding cognitive changes back into policy learning. This disconnect produces mismatched location choices and inefficient regional policy adjustment. We introduce PolicyMediator, a cognition-constrained leader-multi-follower Stackelberg framework with bilateral mediation. The mediator explains verified policies to OPCs to build awareness and trust, and reports their needs and unresolved concerns to governments for policy learning. Its self-evolving skills retain, revise, or prune strategies using verification, allocation, capacity, and objective trajectories rather than mediation success alone. Across six-region simulations in China with five OPC types, five scenarios, and three OPC-simulator backbones, PolicyMediator ranks first in all 15 OPC-backbone--scenario combinations. Over the eight-baseline mean, it improves the aggregate government objective, combining economic performance, employment benefit, and policy-access equality, by 42.4% and average OPC utility by 40.9%.

cs.MA↗

Agentic Image Generation in the Wild

Agentic image generation pairs an image generator with a search agent that retrieves references from the web, extending generation beyond the generator's training data. Real-world requests, however, often concern entities that appeared only days ago. We call this setting Image Generation in the Wild. In this setting, the web offers limited visual evidence, search results are crowded with easily confused entities, and the target is rarely shown on its own. To study this setting, we build an automated pipeline that synthesizes prompts from recent headlines and keeps only those whose real search results are highly confusing, yielding requests that are hard to solve yet natural to ask. With it, we construct Savanna, a benchmark of 500 prompts across 16 subcategories. On Savanna, even harness frameworks built on the frontier models retrieve a correct reference for only about half of the prompts. We then propose Locate-Corroborate-Isolate, a paradigm in which the agent first pins down the target's identity through text search, then verifies candidate images against multiple sources, and finally crops a clean reference for the generator. Trained on 15K trajectories that follow this paradigm, Ranger-8B achieves a search score of 67.2, outperforming harnesses equipped with frontier models. It also achieves the best generation quality with every generator we test, and surpasses prior agentic methods on other image generation benchmarks. We release the pipeline, benchmark, training data and model at https://github.com/RUCAIBox/Agentic-ImageGen-Wild.

cs.CV↗

Benchmarking and Training Reward Models for Cross-Source Evidence Grounding in Search Agents

Existing approaches to training and evaluating search agents focus heavily on final-answer quality, largely neglecting how generated answers map back to retrieved evidence. Recent methods track citations to enforce grounding, but citation support alone does not establish source independence or whether an answer appropriately handles conflicting evidence. We argue that credibility in open-web retrieval depends on principled cross-source evidence grounding that accounts for source independence and systematically attributes and adjudicates conflicting evidence, while hierarchical judgments of these grounding decisions provide a unified signal for training and evaluation. To this end, we propose an evaluation framework, Cross-Source Evidence Grounding (CSEG), that employs a fine-grained, six-layer decision tree over the complete search trajectory. We introduce CSEG-Bench and trainable reward models to provide targeted supervision following this framework. Our approach helps eliminating the severe data skew of natural trajectories by providing targeted coverage over complex, deep-layer decision paths, such as cross-source conflict resolution and nuanced attribution, that standard rollouts fail to capture. Specifically, (1) we define the hierarchy at label, node, and path levels; (2) we construct 1,160 verified trajectories over nine canonical paths by rewriting answers on real retrieved document pools, with independent frontier judges reproducing the entire gold path and human experts deciding inclusion; (3) we train CSEG-RM, which reaches 83.9% exact accuracy on our benchmark while lying on the performance-token efficiency Pareto frontier. Experiments that use this reward alone to supervise a frozen-retrieval answer policy raise the independently judged mean label from 2.83 to 4.19, and show that learning the hierarchy generalizes across layers at a fraction of frontier-judge cost.

cs.AI↗

TimeThink: Reasoning with Time for Video LLMs

Video reasoning requires models to identify and verify temporally localized evidence within long video sequences. Recent Video Large Language Models (Video-LLMs) have shown promising reasoning abilities when aligned with reinforcement learning, yet existing approaches typically rely on outcome-based rewards that supervise only the final prediction. Such supervision provides limited guidance on how models should discover the relevant temporal evidence during intermediate reasoning. In this work, we propose TimeThink, a reinforcement learning framework that explicitly guides temporal evidence discovery in Video-LLMs. Our key idea is to treat temporal clue steps as the fundamental optimization primitive of video reasoning, where each reasoning step references a candidate time interval in the video. We introduce a step-wise temporal process reward that provides localized credit assignment for these clues and a joint process--outcome optimization objective that balances reasoning fidelity with task correctness. To enable scalable training, we construct TimeThink-RFT-20K, a dataset with automatically derived temporal evidence segments. Extensive experiments across video reasoning, temporal grounding, and general video understanding benchmarks show that TimeThink consistently improves both temporal localization and reasoning performance, achieving state-of-the-art results among open-source video RL models.

cs.CV↗

A Task-State Representation for Long-Horizon Mobile GUI Agents

While long-horizon mobile GUI agents typically rely on thought-action-observation loops, they struggle to separate persistent task states from transient screen observations. As execution histories grow, this entanglement imposes a severe context burden, causing agents to forget initial requirements, hallucinate progress, or repeatedly interact with stale interfaces. To address this, we introduce Task-State Representation (TSR), a training-free framework that explicitly decouples task state from sensory input. Acting as a lightweight external wrapper, TSR maintains three structured components: a global instruction summary, a dynamic progress tracker for subgoals, and a transition-aware action verifier. By continuously updating through pre- and post-action visual comparisons, TSR effectively guides the agent's reasoning without requiring architectural modifications. Experiments across four mobile GUI benchmarks validate TSR's effectiveness, yielding up to a 12 absolute point increase in success rate on complex cross-application and memory-intensive tasks.

cs.CL↗

Towards Long-horizon Agentic Multimodal Search

Multimodal deep search agents have shown great potential in solving complex tasks by iteratively collecting textual and visual evidence. However, managing the heterogeneous information and high token costs associated with multimodal inputs over long horizons remains a critical challenge, as existing methods often suffer from context explosion or the loss of crucial visual signals. To address this, we propose a novel Long-horizon MultiModal deep search framework, named LMM-Searcher, centered on a file-based visual representation mechanism. By offloading visual assets to an external file system and mapping them to lightweight textual identifiers (UIDs), our approach mitigates context overhead while preserving multimodal information for future access. We equip the agent with a tailored fetch-image tool, enabling a progressive, on-demand visual loading strategy for active perception. Furthermore, we introduce a data synthesis pipeline designed to generate queries requiring complex cross-modal multi-hop reasoning. Using this pipeline, we distill 12K high-quality trajectories to fine-tune Qwen3-VL-Thinking-30A3B into a specialized multimodal deep search agent. Extensive experiments across four benchmarks demonstrate that our method successfully scales to 100-turn search horizons, achieving state-of-the-art performance among open-source models on challenging long-horizon benchmarks like MM-BrowseComp and MMSearch-Plus, while also exhibiting strong generalizability across different base models. Our code will be released in https://github.com/RUCAIBox/LMM-Searcher.

cs.CV↗

Think Before Writing: Feature-Level Multi-Objective Optimization for Generative Citation Visibility

Generative answer engines expose content through selective citation rather than ranked retrieval, fundamentally altering how visibility is determined. This shift calls for new optimization methods beyond traditional search engine optimization. Existing generative engine optimization (GEO) approaches primarily rely on token-level text rewriting, offering limited interpretability and weak control over the trade-off between citation visibility and content quality. We propose FeatGEO, a feature-level, multi-objective optimization framework that abstracts webpages into interpretable structural, content, and linguistic properties. Instead of directly editing text, FeatGEO optimizes over this feature space and uses a language model to realize feature configurations into natural language, decoupling high-level optimization from surface-level generation. Experiments on GEO-Bench across three generative engines demonstrate that FeatGEO consistently improves citation visibility while maintaining or improving content quality, substantially outperforming token-level baselines. Further analyses show that citation behavior is more strongly influenced by document-level content properties than by isolated lexical edits, and that the learned feature configurations generalize across language models of different scales.

cs.IR↗

AdaSpark: Adaptive Sparsity for Efficient Long-Video Understanding

Processing long-form videos with Video Large Language Models (Video-LLMs) is computationally prohibitive. Current efficiency methods often compromise fine-grained perception through irreversible information disposal or inhibit long-range temporal modeling via rigid, predefined sparse patterns. This paper introduces AdaSpark, an adaptive sparsity framework designed to address these limitations. AdaSpark first partitions video inputs into 3D spatio-temporal cubes. It then employs two co-designed, context-aware components: (1) Adaptive Cube-Selective Attention (AdaS-Attn), which adaptively selects a subset of relevant video cubes to attend for each query token, and (2) Adaptive Token-Selective FFN (AdaS-FFN), which selectively processes only the most salient tokens within each cube. An entropy-based (Top-p) selection mechanism adaptively allocates computational resources based on input complexity. Experiments demonstrate that AdaSpark significantly reduces computational load by up to 57% FLOPs while maintaining comparable performance to dense models and preserving fine-grained, long-range dependencies, as validated on challenging hour-scale video benchmarks.

cs.CV↗

A Survey of Large Language Models

Language is essentially a complex, intricate system of human expressions governed by grammatical rules. It poses a significant challenge to develop capable AI algorithms for comprehending and grasping a language. As a major approach, language modeling has been widely studied for language understanding and generation in the past two decades, evolving from statistical language models to neural language models. Recently, pre-trained language models (PLMs) have been proposed by pre-training Transformer models over large-scale corpora, showing strong capabilities in solving various NLP tasks. Since researchers have found that model scaling can lead to performance improvement, they further study the scaling effect by increasing the model size to an even larger size. Interestingly, when the parameter scale exceeds a certain level, these enlarged language models not only achieve a significant performance improvement but also show some special abilities that are not present in small-scale language models. To discriminate the difference in parameter scale, the research community has coined the term large language models (LLM) for the PLMs of significant size. Recently, the research on LLMs has been largely advanced by both academia and industry, and a remarkable progress is the launch of ChatGPT, which has attracted widespread attention from society. The technical evolution of LLMs has been making an important impact on the entire AI community, which would revolutionize the way how we develop and use AI algorithms. In this survey, we review the recent advances of LLMs by introducing the background, key findings, and mainstream techniques. In particular, we focus on four major aspects of LLMs, namely pre-training, adaptation tuning, utilization, and capacity evaluation. Besides, we also summarize the available resources for developing LLMs and discuss the remaining issues for future directions.

cs.CL↗

Thinking in Streaming Video

Real-time understanding of continuous video streams is essential for interactive assistants and multimodal agents operating in dynamic environments. However, most existing video reasoning approaches follow a batch paradigm that defers reasoning until the full video context is observed, resulting in high latency and growing computational cost that are incompatible with streaming scenarios. In this paper, we introduce ThinkStream, a framework for streaming video reasoning based on a Watch--Think--Speak paradigm that enables models to incrementally update their understanding as new video observations arrive. At each step, the model performs a short reasoning update and decides whether sufficient evidence has accumulated to produce a response. To support long-horizon streaming, we propose Reasoning-Compressed Streaming Memory (RCSM), which treats intermediate reasoning traces as compact semantic memory that replaces outdated visual tokens while preserving essential context. We further train the model using a Streaming Reinforcement Learning with Verifiable Rewards scheme that aligns incremental reasoning and response timing with the requirements of streaming interaction. Experiments on multiple streaming video benchmarks show that ThinkStream significantly outperforms existing online video models while maintaining low latency and memory usage. Code, models and data will be released at https://github.com/johncaged/ThinkStream

cs.CV↗

Beyond the Last Frame: Process-aware Evaluation for Generative Video Reasoning

Recent breakthroughs in video generation have demonstrated an emerging capability termed Chain-of-Frames (CoF) reasoning, where models resolve complex tasks through the generation of continuous frames. While these models show promise for Generative Video Reasoning (GVR), existing evaluation frameworks often rely on single-frame assessments, which can lead to outcome-hacking, where a model reaches a correct conclusion through an erroneous process. To address this, we propose a process-aware evaluation paradigm. We introduce VIPER, a comprehensive benchmark spanning 16 tasks across temporal, structural, symbolic, spatial, physics, and planning reasoning. Furthermore, we propose Process-outcome Consistency (POC@r), a new metric that utilizes VLM-as-Judge with a hierarchical rubric to evaluate both the validity of the intermediate steps and the final result. Our experiments reveal that state-of-the-art video models achieve POC@1.0 only about 20% and exhibit a significant outcome-hacking. We further explore the impact of test-time scaling and sampling robustness, highlighting a substantial gap between current video generation and true generalized visual reasoning. Our benchmark are released at https://github.com/RUCAIBox/VIPER.

cs.CV↗

VRoPE: Rotary Position Embedding for Video Large Language Models

Rotary Position Embedding (RoPE) has shown strong performance in text-based Large Language Models (LLMs), but extending it to video remains a challenge due to the intricate spatiotemporal structure of video frames. Existing adaptations, such as RoPE-3D, attempt to encode spatial and temporal dimensions separately but suffer from two major limitations: positional bias in attention distribution and disruptions in video-text transitions. To overcome these issues, we propose Video Rotary Position Embedding (VRoPE), a novel positional encoding method tailored for Video-LLMs. Specifically, we introduce a more balanced encoding strategy that mitigates attention biases, ensuring a more uniform distribution of spatial focus. Additionally, our approach restructures positional indices to ensure a smooth transition between video and text tokens. Extensive experiments on different models demonstrate that VRoPE consistently outperforms previous RoPE variants, achieving significant improvements in video understanding, temporal reasoning, and retrieval tasks. Code is available at https://github.com/johncaged/VRoPE.

cs.AI↗

PAL-UI: Planning with Active Look-back for Vision-Based GUI Agents

Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) promise human-like interaction with software applications, yet long-horizon tasks remain challenging due to memory limitations. Existing approaches either truncate history or rely on simple textual summaries, which risk losing critical information when past visual details become necessary for future decisions. In this paper, we propose \textbf{PAL-UI} (\textbf{P}lanning with \textbf{A}ctive \textbf{L}ook-back), a novel framework that enables GUI agents to adaptively retrieve past observations when required. PAL-UI combines a dual-level summarization agent, capturing both observation-level cues and action-level outcomes, with a dedicated retrieval tool that allows the agent to recall specific historical screenshots during planning. We curate a step-level instruction dataset of 8.6K samples from mobile GUI navigation trajectories and train \textbf{PAL-UI-3B} and \textbf{PAL-UI-7B} models based on Qwen2.5-VL. Extensive experiments demonstrate that PAL-UI significantly outperforms baseline models and prior methods in mobile GUI navigation tasks, even under data-efficient settings. Moreover, PAL-UI exhibits strong cross-domain generalization, achieving notable improvements in web navigation without additional training. Our work highlights the potential of active memory retrieval for long-horizon planning capabilities of vision-based GUI agents.

cs.CV↗

Prefix Grouper: Efficient GRPO Training through Shared-Prefix Forward

Group Relative Policy Optimization (GRPO) enhances policy learning by computing gradients from relative comparisons among candidate outputs that share a common input prefix. Despite its effectiveness, GRPO introduces substantial computational overhead when processing long shared prefixes, which must be redundantly encoded for each group member. This inefficiency becomes a major scalability bottleneck in long-context learning scenarios. We propose Prefix Grouper, an efficient GRPO training algorithm that eliminates redundant prefix computation via a Shared-Prefix Forward strategy. In particular, by restructuring self-attention into two parts, our method enables the shared prefix to be encoded only once, while preserving full differentiability and compatibility with end-to-end training. We provide both theoretical and empirical evidence that Prefix Grouper is training-equivalent to standard GRPO: it yields identical forward outputs and backward gradients, ensuring that the optimization dynamics and final policy performance remain unchanged. Empirically, our experiments confirm that Prefix Grouper achieves consistent results while significantly reducing the computational cost of training, particularly in long-prefix scenarios. The proposed method is fully plug-and-play: it is compatible with existing GRPO-based architectures and can be seamlessly integrated into current training pipelines as a drop-in replacement, requiring no structural modifications and only minimal changes to input construction and attention computation. Prefix Grouper enables the use of larger group sizes under the same computational budget, thereby improving the scalability of GRPO to more complex tasks and larger models. Code is now available at https://github.com/johncaged/PrefixGrouper

cs.LG↗

Improving Phishing Email Detection Performance of Small Large Language Models

Large language models(LLMs) have demonstrated remarkable performance on many natural language processing(NLP) tasks and have been employed in phishing email detection research. However, in current studies, well-performing LLMs typically contain billions or even tens of billions of parameters, requiring enormous computational resources. To reduce computational costs, we investigated the effectiveness of small-parameter LLMs for phishing email detection. These LLMs have around 3 billion parameters and can run on consumer-grade GPUs. However, small LLMs often perform poorly in phishing email detection task. To address these issues, we designed a set of methods including Prompt Engineering, Explanation Augmented Fine-tuning, and Model Ensemble to improve phishing email detection capabilities of small LLMs. We validated the effectiveness of our approach through experiments, significantly improving both accuracy and F1 score on the SpamAssassin and CEAS\_08 datasets. Furthermore, the fine-tuned models demonstrated strong transferability, achieving robust performance across multiple unseen phishing datasets, outperforming traditional baselines and approaching standard-sized LLMs.

cs.CL↗

Do we Really Need Visual Instructions? Towards Visual Instruction-Free Fine-tuning for Large Vision-Language Models

Visual instruction tuning has become the predominant technology in eliciting the multimodal task-solving capabilities of large vision-language models (LVLMs). Despite the success, as visual instructions require images as the input, it would leave the gap in inheriting the task-solving capabilities from the backbone LLMs, and make it costly to collect a large-scale dataset. To address it, we propose ViFT, a visual instruction-free fine-tuning framework for LVLMs. In ViFT, we only require the text-only instructions and image caption data during training, to separately learn the task-solving and visual perception abilities. During inference, we extract and combine the representations of the text and image inputs, for fusing the two abilities to fulfill multimodal tasks. Experimental results demonstrate that ViFT can achieve state-of-the-art performance on several visual reasoning and visual instruction following benchmarks, with rather less training data. Our code and data will be publicly released.

cs.CL↗

Virgo: A Preliminary Exploration on Reproducing o1-like MLLM

Recently, slow-thinking reasoning systems, built upon large language models (LLMs), have garnered widespread attention by scaling the thinking time during inference. There is also growing interest in adapting this capability to multimodal large language models (MLLMs). Given that MLLMs handle more complex data semantics across different modalities, it is intuitively more challenging to implement multimodal slow-thinking systems. To address this issue, in this paper, we explore a straightforward approach by fine-tuning a capable MLLM with a small amount of textual long-form thought data, resulting in a multimodal slow-thinking system, Virgo (Visual reasoning with long thought). We find that these long-form reasoning processes, expressed in natural language, can be effectively transferred to MLLMs. Moreover, it seems that such textual reasoning data can be even more effective than visual reasoning data in eliciting the slow-thinking capacities of MLLMs. While this work is preliminary, it demonstrates that slow-thinking capacities are fundamentally associated with the language model component, which can be transferred across modalities or domains. This finding can be leveraged to guide the development of more powerful slow-thinking reasoning systems. We release our resources at https://github.com/RUCAIBox/Virgo.

cs.CV↗

Less is More: High-value Data Selection for Visual Instruction Tuning

Visual instruction tuning is the key to building large vision language models~(LVLMs), which can greatly improve the task generalization and solving capabilities by learning a mixture of instruction data from diverse visual tasks. Previous work mostly collects multiple existing visual instruction datasets via heuristic ways for training (even more than a million instructions), which may introduce data redundancy and enlarge the training cost. To investigate this issue, we conduct a series of empirical studies, which reveal a significant redundancy within the visual instruction datasets, and show that greatly reducing the amount of instructions from several tasks even do not affect the performance. Based on the findings, we propose a high-value data selection approach TIVE, to eliminate redundancy within the visual instruction data and reduce the training cost. In TIVE, we first estimate the instance influence score on its corresponding task, and the task difficulty score, based on the gradient-based influence functions. Then, we leverage the two kinds of scores to determine the task proportion within the selected visual instruction subset, and select high-value instances for each task, respectively. Experiments on various LVLMs show that our approach using only about 15% data can achieve comparable average performance to the full-data fine-tuned model across eight benchmarks, even surpassing it on four of the benchmarks. Our code and data will be publicly released.

cs.CL↗