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Zining Wang

Publications and source records attributed to Zining Wang.

At least 19 recordsLinked to original sources

Testing Interchangeability in LLM Agent Teams

Production multi-agent systems replace agents constantly, on the assumption that an agent filling a role is interchangeable with any other agent that can do the job. We test that assumption. Eight teams per setting are formed independently from one base model on the same tasks, each agent keeping a private notebook across ten formation episodes; we then trade role-matched agents between teams and measure what changes on held-out tasks. Against a placebo that reproduces the disruption of a roster change without changing who occupies the seat, a swap costs little in task score but raises the communication a team spends per unit of progress by 16 to 63 percent, and in Hanabi a swapped agent is more expensive than an inexperienced one, consistent with interference from conventions learned with its former partner. In Collab-Overcooked, when the agent that sets the agenda is replaced, most of the extra communication comes from the agent that stayed. Three ablations, over base models, decoding temperature and formation length, move the swap penalty alongside one other quantity: how far independently formed teams drift apart. Greedy decoding lowers both; doubling a team's history raises both. In these settings, agents are more fungible in task outcome than in coordination efficiency, with larger swap effects after longer formation histories.

cs.AI

MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft

With the prosperity of the large language models (LLMs), it has become an interesting topic: how do LLM-based agents work in Minecraft? Unfortunately, most existing benchmarks evaluate them under fixed game mechanics. High performance in these settings does not show whether an agent can continue making progress when familiar recipes, drops, and other rules change. In this paper, we introduce MirrorCraft, a paired benchmark for evaluating agents under hidden rule changes in Minecraft. Each Mirror world is a copy of its paired Vanilla world, with selected server-side rules modified by the corresponding datapack. Terrain, spawn, resource placement, objective, interface, and action budget remain matched within every Vanilla-Mirror pair. MirrorCraft includes five controlled biomes, six rule suites, three progression objectives, two model families, and six agent configurations under a shared Mineflayer interface. We evaluate task progress with deterministic advancement milestones and success rate and use the Rule Intervention Effect (RIE) to measure the performance change between matched Vanilla and Mirror worlds. The experiments show that hidden rule changes have strongly different effects across suites. Among the configurations evaluated without rule descriptions, ReAct achieves the highest pooled Mirror score. Providing the exact rules yields modest gains in average progress and completion across all three objectives. MirrorCraft extends Minecraft evaluation beyond fixed mechanics and provides a controlled setting for studying how agents use gameplay outcomes when the rules of the current world differ from familiar ones.

cs.AI

AdaThinking-E: One-Token Entropy Regulation for Adaptive Thinking

Multimodal large language models have demonstrated strong document reasoning capabilities by incorporating explicit thinking processes. While this capability significantly improves performance on challenging tasks, current models apply such deep reasoning uniformly to all questions, resulting in unnecessary computational overhead for simple task. This not only degrades user experience but also negatively impact accuracy on benchmark datasets. We identify the critical need for adaptive thinking mechanisms that can intelligently determine when to engage reasoning based on question complexity. To address this, we propose AdaThinking-E, a novel reinforcement learning framework that learns adaptive thinking through one-token entropy regulation. Our key insight is that model confidence in the decision to engage thinking (or not) can be quantified through entropy analysis of the predicted probability distribution at critical decision tokens. This observation motivates our entropy-governed reward mechanism: the training process naturally transitions from high-entropy exploration, where the model experiments with different thinking strategies, to low-entropy convergence with confident, generalizable decision-making policies. Crucially, this approach enables models to intrinsically discover when to think without requiring manual intervention or external difficulty labels. Extensive experiments demonstrate that our approach enables models to be both accurate on complex problems and efficient on simple ones across diverse document tasks.

cs.CL

ViTexQA: A Multi-Frame Temporal Perception Dataset for Video Text Question Answering

Despite remarkable progress in multimodal understanding, current MLLMs still exhibit limitations in video text understanding, particularly when semantics emerge through the integration of temporally distributed textual cues across multiple frames. This perception challenge fundamentally differs from static image text understanding, yet existing datasets fail to capture: the vast majority of questions remain answerable from single frames, inadequately reflecting real-world video text comprehension demands. To address this, we present ViTexQA, a large-scale video-text QA dataset, and FrameThinker for robust multi-frame temporal reasoning. We build ViTexQA via a quality-controlled Chain-of-Thought (CoT) annotation pipeline boosted with temporal constraints; all its QA pairs demand cross-frame text fusion to solve, enforcing true temporal reliance. FrameThinker adopts two-stage training for explicit temporal modeling: CoT-Guided Supervised Fine-Tuning (SFT) generates frame-aware reasoning chains, followed by Temporally-grounded Reinforcement Learning (RL) optimized with multi-frame coherence rewards. Evaluations show our method outperforms SOTA baselines on ViTexQA, lifting ROUGE-L by 6.3%.

cs.CV

TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation

Contact-rich manipulation requires robots to continuously perceive and regulate evolving physical interactions under dynamic contact transitions or complex surface geometries. Recent imitation learning methods improve contact-aware control by incorporating tactile or force feedback, but they rarely model the asymmetric spatiotemporal roles of global force and local tactile sensing. To address this, we propose TacForeSight, a lightweight force-conditioned tactile foresight framework for real-time manipulation. The core component is TacForceWM, a tactile world model that predicts short-horizon tactile latent dynamics from dual-finger tactile observations conditioned on high-frequency wrist force and torque signals. Another key component, the Predictive Tactile-Conditioned Policy, leverages the predicted latents as anticipatory contact priors, models the current-to-future tactile evolution via cross-attention, and adaptively fuses visuo-tactile features through a tactile-guided gating module. By forecasting purely within a compact latent space, TacForeSight enables proactive contact reasoning with efficient real-time inference suitable for high-frequency manipulation control. Real-robot experiments on five representative tasks and three in-process perturbation settings show that TacForeSight consistently outperforms existing baselines, particularly under dynamic contact disturbances. All models and datasets will be made publicly available on the project website at https://tacforesight.github.io/ProjectPage.

cs.RO

LR-Robot: An Human-in-the-Loop LLM Framework for Systematic Literature Reviews with Applications in Financial Research

The exponential growth of financial research has rendered traditional systematic literature reviews (SLRs) increasingly impractical, as manual screening and narrative synthesis struggle to keep pace with the scale and complexity of modern scholarship. While the existing artificial intelligence (AI) and natural language processing (NLP) approaches often often produce outputs that are efficient but contextually limited, still requiring substantial expert oversight. To address these challenges, we propose LR-Robot, a novel framework in which domain experts define multidimensional classification taxonomies and prompt constraints that encode conceptual boundaries, large language models (LLMs) execute scalable classification across large corpora, and systematic human-in-the-loop evaluation ensures reliability before full-dataset deployment.The framework further leverages retrieval-augmented generation (RAG) to support downstream analyses including temporal evolution tracking and label-enhanced citation networks. We demonstrate the framework on a corpus of 12,666 option pricing articles spanning 50 years, designing a four-dimensional taxonomy and systematically evaluating up to eleven mainstream LLMs across classification tasks of varying complexity. The results reveal the current capabilities of AI in understanding and synthesizing literature, uncover emerging trends, reveal structural research patterns, and highlight core research directions. By accelerating labor-intensive review stages while preserving interpretive accuracy, LR-Robot provides a practical, customizable, and high-quality approach for AI-assisted SLRs.

q-fin.CP

InstructTable: Improving Table Structure Recognition Through Instructions

Table structure recognition (TSR) holds widespread practical importance by parsing tabular images into structured representations, yet encounters significant challenges when processing complex layouts involving merged or empty cells. Traditional visual-centric models rely exclusively on visual information while lacking crucial semantic support, thereby impeding accurate structural recognition in complex scenarios. Vision-language models leverage contextual semantics to enhance comprehension; however, these approaches underemphasize the modeling of visual structural information. To address these limitations, this paper introduces InstructTable, an instruction-guided multi-stage training TSR framework. Meticulously designed table instruction pre-training directs attention toward fine-grained structural patterns, enhancing comprehension of complex tables. Complementary TSR fine-tuning preserves robust visual information modeling, maintaining high-precision table parsing across diverse scenarios. Furthermore, we introduce Table Mix Expand (TME), an innovative template-free method for synthesizing large-scale authentic tabular data. Leveraging TME, we construct the Balanced Complex Dense Synthetic Tables (BCDSTab) benchmark, comprising 900 complex table images synthesized through our method to serve as a rigorous benchmark. Extensive experiments on multiple public datasets (FinTabNet, PubTabNet, MUSTARD) and BCDSTab demonstrate that InstructTable achieves state-of-the-art performance in TSR tasks. Ablation studies further confirm the positive impact of the proposed tabular-data-specific instructions and synthetic data.

cs.CV

LR-Robot: A Unified Supervised Intelligent Framework for Real-Time Systematic Literature Reviews with Large Language Models

Recent advances in artificial intelligence (AI) and natural language processing (NLP) have enabled tools to support systematic literature reviews (SLRs), yet existing frameworks often produce outputs that are efficient but contextually limited, requiring substantial expert oversight.The framework employs a human-in-the-loop process to define sub-SLR tasks, evaluate models, and ensure methodological rigor, while leveraging structured knowledge sources and retrieval-augmented generation (RAG) to enhance factual grounding and transparency. LR-Robot enables multidimensional categorization of research, maps relationships among papers, identifies high-impact works, and supports historical, fine-grained analyses of topic evolution. We demonstrate the framework using an option pricing case study, enabling comprehensive literature analysis. Empirical results reveal the current capabilities of AI in understanding and synthesizing literature, uncover emerging trends, reveal topic connections, and highlight core research directions. By accelerating labor-intensive review stages while preserving interpretive accuracy, LR-Robot provides a practical, customizable, and high-quality approach for AI-assisted SLRs. Key contributions: (1) a novel framework combining AI and expert supervision for contextually informed SLRs, (2) support for multidimensional categorization, relationship mapping, and fine-grained topic evolution analysis, and (3) empirical demonstration of AI-driven literature synthesis in the field of option pricing.

q-fin.GN

Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids

Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.

cs.RO

PositionOCR: Augmenting Positional Awareness in Multi-Modal Models via Hybrid Specialist Integration

In recent years, Multi-modal Large Language Models (MLLMs) have achieved strong performance in OCR-centric Visual Question Answering (VQA) tasks, illustrating their capability to process heterogeneous data and exhibit adaptability across varied contexts. However, these MLLMs rely on a Large Language Model (LLM) as the decoder, which is primarily designed for linguistic processing, and thus inherently lacks the positional reasoning required for precise visual tasks, such as text spotting and text grounding. Additionally, the extensive parameters of MLLMs necessitate substantial computational resources and large-scale data for effective training. Conversely, text spotting specialists achieve state-of-the-art coordinate predictions but lack semantic reasoning capabilities. This dichotomy motivates our key research question: Can we synergize the efficiency of specialists with the contextual power of LLMs to create a positionally-accurate MLLM? To overcome these challenges, we introduce PositionOCR, a parameter-efficient hybrid architecture that seamlessly integrates a text spotting model's positional strengths with an LLM's contextual reasoning. Comprising 131M trainable parameters, this framework demonstrates outstanding multi-modal processing capabilities, particularly excelling in tasks such as text grounding and text spotting, consistently surpassing traditional MLLMs.

cs.CV

Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learning

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held constant. Grounding on identical arguments and factual content across conditions, we present a controlled user study comparing three modes of information delivery: static essays, conversational chatbots, and narrative text-based games. Across subjective measures, the chatbot condition consistently outperformed the other modes and increased perceived importance of the topic. However, perceived learning did not reliably align with objective outcomes: participants in the text-based game condition reported learning less than those reading essays, yet achieved higher scores on a delayed (24-hour) knowledge quiz. Additional exploratory analyses further suggest that common engagement proxies, such as verbosity and interaction length, are more closely related to subjective experience than to actual learning. These findings highlight a dissociation between how persuasive experiences feel and what participants retain, and point to important design trade-offs between interactivity, realism, and learning in persuasive systems and serious games.

cs.HC

Systemic Risk in DeFi: A Network-Based Fragility Analysis of TVL Dynamics

Systemic risk refers to the overall vulnerability arising from the high degree of interconnectedness and interdependence within the financial system. In the rapidly developing decentralized finance (DeFi) ecosystem, numerous studies have analyzed systemic risk through specific channels such as liquidity pressures, leverage mechanisms, smart contract risks, and historical risk events. However, these studies are mostly event-driven or focused on isolated risk channels, paying limited attention to the structural dimension of systemic risk. Overall, this study provides a unified quantitative framework for ecosystem-level analysis and continuous monitoring of systemic risk in DeFi. From a network-based perspective, this paper proposes the DeFi Correlation Fragility Indicator (CFI), constructed from time-varying correlation networks at the protocol category level. The CFI captures ecosystem-wide structural fragility associated with correlation concentration and increasing synchronicity. Furthermore, we define a Risk Contribution Score (RCS) to quantify the marginal contribution of different protocol types to overall systemic risk. By combining the CFI and RCS, the framework enables both the tracking of time-varying systemic risk and identification of structurally important functional modules in risk accumulation and amplification.

q-fin.RM

AnalogSAGE: Self-evolving Analog Design Multi-Agents with Stratified Memory and Grounded Experience

Analog circuit design remains a knowledge- and experience-intensive process that relies heavily on human intuition for topology generation and device parameter tuning. Existing LLM-based approaches typically depend on prompt-driven netlist generation or predefined topology templates, limiting their ability to satisfy complex specification requirements. We propose AnalogSAGE, an open-source self-evolving multi-agent framework that coordinates three-stage agent explorations through four stratified memory layers, enabling iterative refinement with simulation-grounded feedback. To support reproducibility and generality, we release the source code. Our benchmark spans ten specification-driven operational amplifier design problems of varying difficulty, enabling quantitative and cross-task comparison under identical conditions. Evaluated under the open-source SKY130 PDK with ngspice, AnalogSAGE achieves a 10$\times$ overall pass rate, a 48$\times$ Pass@1, and a 4$\times$ reduction in parameter search space compared with existing frameworks, demonstrating that stratified memory and grounded reasoning substantially enhance the reliability and autonomy of analog design automation in practice.

cs.AR

DrivePI: Spatial-aware 4D MLLM for Unified Autonomous Driving Understanding, Perception, Prediction and Planning

Although multi-modal large language models (MLLMs) have shown strong capabilities across diverse domains, their application in generating fine-grained 3D perception and prediction outputs in autonomous driving remains underexplored. In this paper, we propose DrivePI, a novel spatial-aware 4D MLLM that serves as a unified Vision-Language-Action (VLA) framework that is also compatible with vision-action (VA) models. Our method jointly performs spatial understanding, 3D perception (i.e., 3D occupancy), prediction (i.e., occupancy flow), and planning (i.e., action outputs) in parallel through end-to-end optimization. To obtain both precise geometric information and rich visual appearance, our approach integrates point clouds, multi-view images, and language instructions within a unified MLLM architecture. We further develop a data engine to generate text-occupancy and text-flow QA pairs for 4D spatial understanding. Remarkably, with only a 0.5B Qwen2.5 model as MLLM backbone, DrivePI as a single unified model matches or exceeds both existing VLA models and specialized VA models. Specifically, compared to VLA models, DrivePI outperforms OpenDriveVLA-7B by 2.5% mean accuracy on nuScenes-QA and reduces collision rate by 70% over ORION (from 0.37% to 0.11%) on nuScenes. Against specialized VA models, DrivePI surpasses FB-OCC by 10.3 RayIoU for 3D occupancy on OpenOcc, reduces the mAVE from 0.591 to 0.509 for occupancy flow on OpenOcc, and achieves 32% lower L2 error than VAD (from 0.72m to 0.49m) for planning on nuScenes. Code will be available at https://github.com/happinesslz/DrivePI

cs.CV

MoDES: Accelerating Mixture-of-Experts Multimodal Large Language Models via Dynamic Expert Skipping

Mixture-of-Experts (MoE) Multimodal large language models (MLLMs) excel at vision-language tasks, but they suffer from high computational inefficiency. To reduce inference overhead, expert skipping methods have been proposed to deactivate redundant experts based on the current input tokens. However, we find that applying these methods-originally designed for unimodal large language models (LLMs)-to MLLMs results in considerable performance degradation. This is primarily because such methods fail to account for the heterogeneous contributions of experts across MoE layers and modality-specific behaviors of tokens within these layers. Motivated by these findings, we propose MoDES, the first training-free framework that adaptively skips experts to enable efficient and accurate MoE MLLM inference. It incorporates a globally-modulated local gating (GMLG) mechanism that integrates global layer-wise importance into local routing probabilities to accurately estimate per-token expert importance. A dual-modality thresholding (DMT) method is then applied, which processes tokens from each modality separately, to derive the skipping schedule. To set the optimal thresholds, we introduce a frontier search algorithm that exploits monotonicity properties, cutting convergence time from several days to a few hours. Extensive experiments for 3 model series across 13 benchmarks demonstrate that MoDES far outperforms previous approaches. For instance, when skipping 88% experts for Qwen3-VL-MoE-30B-A3B-Instruct, the performance boost is up to 10.67% (97.33% vs. 86.66%). Furthermore, MoDES significantly enhances inference speed, improving the prefilling time by 2.16$\times$ and the decoding time by 1.26$\times$. Our code is available at https://github.com/ModelTC/MoDES.

cs.CV

SentiMM: A Multimodal Multi-Agent Framework for Sentiment Analysis in Social Media

With the increasing prevalence of multimodal content on social media, sentiment analysis faces significant challenges in effectively processing heterogeneous data and recognizing multi-label emotions. Existing methods often lack effective cross-modal fusion and external knowledge integration. We propose SentiMM, a novel multi-agent framework designed to systematically address these challenges. SentiMM processes text and visual inputs through specialized agents, fuses multimodal features, enriches context via knowledge retrieval, and aggregates results for final sentiment classification. We also introduce SentiMMD, a large-scale multimodal dataset with seven fine-grained sentiment categories. Extensive experiments demonstrate that SentiMM achieves superior performance compared to state-of-the-art baselines, validating the effectiveness of our structured approach.

cs.CL

WikiGap: Promoting Epistemic Equity by Surfacing Knowledge Gaps Between English Wikipedia and other Language Editions

With more than 11 times as many pageviews as the next largest edition, English Wikipedia dominates global knowledge access relative to other language editions. Readers are prone to assuming English Wikipedia as a superset of all language editions, leading many to prefer it even when their primary language is not English. Other language editions, however, comprise complementary facts rooted in their respective cultures and media environments, which are marginalized in English Wikipedia. While Wikipedia's user interface enables switching between language editions through its Interlanguage Link (ILL) system, it does not reveal to readers that other language editions contain valuable, complementary information. We present WikiGap, a system that surfaces complementary facts sourced from other Wikipedias within the English Wikipedia interface. Specifically, by combining a recent multilingual information-gap discovery method with a user-centered design, WikiGap enables access to complementary information from French, Russian, and Chinese Wikipedia. In a mixed-methods study (n=21), WikiGap significantly improved fact-finding accuracy, reduced task time, and received a 32-point higher usability score relative to Wikipedia's current ILL-based navigation system. Participants reported increased awareness of the availability of complementary information in non-English editions and reconsidered the completeness of English Wikipedia. WikiGap thus paves the way for improved epistemic equity across language editions.

cs.HC

Fine-Grained Evaluation of Large Vision-Language Models in Autonomous Driving

Existing benchmarks for Vision-Language Model (VLM) on autonomous driving (AD) primarily assess interpretability through open-form visual question answering (QA) within coarse-grained tasks, which remain insufficient to assess capabilities in complex driving scenarios. To this end, we introduce $\textbf{VLADBench}$, a challenging and fine-grained dataset featuring close-form QAs that progress from static foundational knowledge and elements to advanced reasoning for dynamic on-road situations. The elaborate $\textbf{VLADBench}$ spans 5 key domains: Traffic Knowledge Understanding, General Element Recognition, Traffic Graph Generation, Target Attribute Comprehension, and Ego Decision-Making and Planning. These domains are further broken down into 11 secondary aspects and 29 tertiary tasks for a granular evaluation. A thorough assessment of general and domain-specific (DS) VLMs on this benchmark reveals both their strengths and critical limitations in AD contexts. To further exploit the cognitive and reasoning interactions among the 5 domains for AD understanding, we start from a small-scale VLM and train the DS models on individual domain datasets (collected from 1.4M DS QAs across public sources). The experimental results demonstrate that the proposed benchmark provides a crucial step toward a more comprehensive assessment of VLMs in AD, paving the way for the development of more cognitively sophisticated and reasoning-capable AD systems.

cs.CL