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Zining Zhong

Publications and source records attributed to Zining Zhong.

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CraftAlign: Feature-Grounded Evaluation and Revision Guidance for AI Stories

Large language models can now generate fluent and complete stories, yet many outputs still feel formulaic and unnatural because of cliches, over-explanation, linear causal progression, and stereotyped endings, an immediately recognizable AI flavor. Existing detection and evaluation methods often stop at source labels or holistic scores, while revision methods typically target predefined issues through localized edits, limiting their ability to support multiple plausible revision strategies or guide story-wide changes in information release, causal organization, and ending treatment. We introduce CraftAlign, a framework that aligns AI stories with the craft of human storytelling by both assessing Human/AI writing patterns and providing revision guidance. CraftAlign comprises two learned modules and an inference-time guidance pipeline. A feature estimator built on Qwen3.5-9B predicts 304 explicit writing features spanning style and narrative. A class-conditional energy model scores the resulting feature configuration against Human and AI writing patterns, conditioning on the original writing prompt when available. At inference time, CraftAlign applies schema-valid structured perturbations, selects changes that move the feature configuration toward the Human writing pattern, and converts them into natural-language guidance for a separate editor to rewrite the full story. Experiments show that CraftAlign accurately distinguishes Human and AI writing patterns and that its guidance outperforms revision baselines across editors and in a human study.

cs.AI

StorySpark: Module-wise Evolutionary Search for Story Premise Generation

A story premise is the creative spark from which a full narrative can grow. Yet LLM-based story generation has mostly emphasized later-stage planning, controllability, coherence, and prose expansion, while premise-level ideation remains comparatively underexplored. We introduce StorySpark, a module-wise evolutionary search framework for story premise generation. StorySpark operates over interpretable narrative modules such as background, persona, event, ending, and twist, treating each active module not as a static field to fill once, but as a local search space conditioned on the partial premise built so far. For each module, it generates alternatives, evaluates them in context, refines them through feedback-driven mutation and recombination, preserves complementary strengths with Pareto-guided selection, and reallocates frontier capacity to balance branch coverage with promising directions. Multi-view automatic and human evaluations show that StorySpark produces stronger final premises than competitive baselines, with especially consistent gains in originality; when expanded with the same story writer, its premises also lead to higher-quality downstream stories while maintaining completeness, fascination, and diverse usable narrative directions.

cs.CL

HyBIRD: Hyperbolic Bridge Retrieval and Diagnosis for Methodology Inspiration Retrieval

Methodology Inspiration Retrieval (MIR) asks a system to retrieve prior papers whose methods can inspire a new research proposal. Unlike general scientific retrieval, the central challenge is not topical similarity but whether a candidate paper provides concrete mechanisms that can instantiate an abstract methodological need. Existing MIR dense retrievers provide strong paper-level rankings, but the returned lists do not expose how proposal needs are bridged by retrieved methods, where evidence is weak, or which complementary snippets may help. We propose HyBIRD, a frozen-anchor framework that treats MIR as hyperbolic bridge retrieval and post-hoc method diagnosis. HyBIRD keeps a strong MIR dense retriever fixed, learns lightweight point, cone, and factorized hyperbolic bridge variants, and uses LLM-assisted method blocks for post-hoc explanation and evidence selection. On the MIR benchmark, the factorized bridge reaches 59.034 mAP while preserving the dense anchor's strong retrieval behavior. More importantly, HyBIRD converts ranked papers into inspectable query need profiles, factor coverage, maturity views, and complementary evidence bundles. The results suggest that hyperbolic geometry is most useful as calibrated structure over a dense anchor, rather than as a standalone replacement for dense retrieval.

cs.IR

CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.

cs.LG

TurboEvolve: Towards Fast and Robust LLM-Driven Program Evolution

LLM-driven program evolution can discover high-quality programs, but its cost and run-to-run variance hinder reliable progress. We propose TurboEvolve, a multi-island evolutionary framework that improves sample efficiency and robustness under fixed evaluation budgets. Inspired by the multiple-offspring strategy in evolutionary algorithms, TurboEvolve introduces verbalized Sampling, prompting the LLM to emit K diverse candidates with explicit self-assigned sampling weights, and an online scheduler that adapts K to expand exploration under stagnation and reduce overhead during steady progress. To exploit existing solution pools, we further propose "seed-pool injection," which clusters seeds and assigns them across islands with controlled perturbations and elitist preservation to balance diversity and refinement. Across multiple program-optimization benchmarks, TurboEvolve consistently achieves stronger performance at lower budgets and improves best-known solutions on several tasks.

cs.NE