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Ziniu Li

Publications and source records attributed to Ziniu Li.

At least 19 recordsLinked to original sources

When Do Larger Batches Help Scale LLM Reinforcement Learning?

Larger batches reduce the variance of stochastic gradients per update and are therefore often expected to accelerate training. Yet whether this statistical benefit translates into lower wall-clock time-to-target remains unclear, because each update consumes more samples and may take longer to execute. We study this tradeoff in reinforcement learning for large language models. We separate its algorithmic and systems effects by comparing learning and execution along their natural axes. At the algorithmic level, we compare configurations at equal cumulative sample counts while retuning batch-dependent hyperparameters. Over a bounded range of batch sizes, this procedure yields an approximately batch-size-invariant family whose members follow similar sample-indexed learning trajectories. At the systems level, we exploit the computational asymmetry between rollout generation and training: autoregressive generation is often memory-bandwidth-bound at low concurrency, whereas training work scales approximately with the number of processed tokens. Combining these two views yields a direct decision rule: a larger-batch configuration reduces time-to-target only when its throughput gain exceeds its samples-to-target penalty. Experiments with GRPO and PPO support both sides of this decomposition. At the algorithmic level, square-root learning-rate scaling with Adam produces approximately batch-size-invariant learning curves over a bounded range of batch sizes. At the systems level, larger batches improve generation throughput by up to 2.29x on fixed hardware. In GRPO, combining higher throughput with learning-rate retuning reduces time-to-target by up to 29%, whereas increasing the batch without retuning is slower despite its higher throughput.

cs.LG

GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.

cs.CL

Knowledge Index of Noah's Ark

Knowledge benchmarks for LLMs face three issues: scaling-driven designs that do not operationalize disciplinary representativeness; flat-payment annotation that permits lazy consensus; and unaudited ranking instability under bounded test budgets. We introduce KINA, an 899-item benchmark across 261 fine-grained disciplines, with two formal results. First, we cast representativeness as a coverage-style objective over expert-elicited anchors and operationalize disciplinary representativeness through a proxy, yielding a (1-1/e) greedy approximation (Proposition 1); the guarantee applies to the proxy, not to population representativeness. Second, we prove a bonus-on-bar tournament weakly FOSD-dominates flat payment in released-review quality, with incentive-compatibility threshold B > Delta C / Delta p_min (Theorem 1). Evaluating 42 models from 13 labs, the top model, Gemini-3.1-Pro-Preview, reaches 53.17%, followed by Claude-Opus-4.6 at 49.92% and GPT-5.4 at 48.55%, leaving substantial headroom below saturation. The full leaderboard shows a tiered structure rather than a smooth total order: a small frontier tier lies above 48%, a dense strong-model tier spans roughly 38-45%, and low-performing models remain only modestly above the 10% chance baseline. Tool augmentation adds up to 5.17 points across the five tool-use evaluations, with gains varying substantially across models. We report bootstrap ranking-stability statistics to make bounded-budget variance explicit and to discourage over-interpretation of adjacent ranks.

cs.AI

Schedule-Level Shared-Prefix Reuse for LLM RL Training

GRPO-based LLM post-training commonly samples multiple trajectories from the same prompt and then trains on the resulting group. In long-context GRPO workloads, this shared prompt-side prefix can contain retrieved passages, visual tokens, tool schemas, system instructions, or task context, while the full rollout group is still too large to pack into one training microbatch. Standard dense trainers therefore recompute the same prefix forward and backward for every trajectory. We present a schedule-level reuse mechanism that decouples prefix and suffix computation. The schedule runs prefix forward once, executes suffixes as ordinary microbatches while reading prefix K/V and accumulating prefix-side gK/gV , and then runs prefix backward once on the accumulated gradient cache. This reordered schedule is equivalent to baseline training over real arithmetic and aligns numerically within finite-precision tolerance. Because only K/V and gK/gV are hot during suffix computation, the approach offloads dormant prefix activations, integrates with TP/EP/CP/PP and DP-style placement at the execution level, and preserves aux-loss-based MoE router semantics through logical prefix-token accounting. On dense Llama3-8B, Qwen3-8B, and MoE Qwen3-MoE-30B-A3B configurations, the schedule matches optimizer updates across TP/CP/PP/EP combinations, aligns on a 100-step real GRPO actor-update trace replay, reaches up to 4.395x speedup (2.930x under a conservative compile-on comparison) as prefix ratio and GRPO group size grow, and reduces Phase-B peak HBM by up to 59.1%, extending the Llama3-8B capacity frontier from 17,920 to 29,696 total tokens.

cs.DC

Balanced Aggregation: Understanding and Fixing Aggregation Bias in GRPO

Reinforcement learning with verifiable rewards (RLVR) has become a central paradigm for improving reasoning and code generation in large language models, and GRPO-style training is widely adopted for its simplicity and effectiveness. However, an important design choice remains underexplored: how token-level policy gradient terms are aggregated within each sampled group. Standard GRPO uses sequence aggregation, while recent work has advocated token aggregation as a better alternative. We show that these two rules induce different optimization biases: token aggregation introduces sign-length coupling, while sequence aggregation implicitly downweights longer responses through sequence-level equal weighting. To address this tension, we propose \textbf{Balanced Aggregation (BA)}, a simple drop-in replacement that computes token-level means separately within the positive and negative subsets and then combines them with sequence-count-based weights. Experiments with Qwen2.5-Math-7B and Qwen3-1.7B on DAPO-17k and Polaris, evaluated on six reasoning and coding benchmarks, show that BA consistently improves training stability and final performance over standard token and sequence aggregation. Our analysis further shows that the relative effectiveness of token and sequence aggregation is largely governed by response-length variation and the positive-negative length gap, highlighting aggregation as a critical design dimension in GRPO-style RLVR.

cs.LG

Do Phone-Use Agents Respect Your Privacy?

We study whether phone-use agents respect privacy while completing benign mobile tasks. This question has remained hard to answer because privacy-compliant behavior is not operationalized for phone-use agents, and ordinary apps do not reveal exactly what data agents type into which form entries during execution. To make this question measurable, we introduce MyPhoneBench, a verifiable evaluation framework for privacy behavior in mobile agents. We operationalize privacy-respecting phone use as permissioned access, minimal disclosure, and user-controlled memory through a minimal privacy contract, iMy, and pair it with instrumented mock apps plus rule-based auditing that make unnecessary permission requests, deceptive re-disclosure, and unnecessary form filling observable and reproducible. Across five frontier models on 10 mobile apps and 300 tasks, we find that task success, privacy-compliant task completion, and later-session use of saved preferences are distinct capabilities, and no single model dominates all three. Evaluating success and privacy jointly reshuffles the model ordering relative to either metric alone. The most persistent failure mode across models is simple data minimization: agents still fill optional personal entries that the task does not require. These results show that privacy failures arise from over-helpful execution of benign tasks, and that success-only evaluation overestimates the deployment readiness of current phone-use agents. All code, mock apps, and agent trajectories are publicly available at~ https://github.com/FreedomIntelligence/MyPhoneBench.

cs.CR

Non-Adversarial Imitation Learning Provably Free of Compounding Errors: The Value Flow Mechanism

Adversarial imitation learning (AIL) achieves high-quality imitation by mitigating compounding errors inherent to behavioral cloning (BC), yet its adversarial optimization frequently leads to training instability. A class of non-adversarial Q-based imitation learning (IL) methods, exemplified by IQ-Learn, has emerged to address this instability and is widely believed to outperform BC by leveraging online environment interactions. In this paper, we revisit IQ-Learn and prove that it in fact reduces to BC: it admits an imitation gap lower bound with quadratic dependence on the horizon and therefore remains susceptible to compounding errors. Our theoretical analysis reveals why online interactions fail to help: IQ-Learn uniformly suppresses Q-values for all actions at states not covered by demonstrations, preventing generalization beyond demonstrations. To address this fundamental limitation, we introduce Dual Q-DM, a new Q-based IL method built on Bellman constraints. Crucially, Bellman constraints drive value flow: Q-values propagate from demonstrated to unvisited states through environment dynamics, enabling generalization beyond demonstrations. We prove that Dual Q-DM is equivalent to AIL and can recover expert actions at unvisited states, thereby mitigating compounding errors. To the best of our knowledge, Dual Q-DM is the first non-adversarial IL method that is theoretically guaranteed to eliminate compounding errors. Experimental results further corroborate our theoretical findings.

cs.LG

Off-Policy Value-Based Reinforcement Learning for Large Language Models

Improving data utilization efficiency is critical for scaling reinforcement learning (RL) for long-horizon tasks where generating trajectories is expensive. However, the dominant RL methods for LLMs are largely on-policy: they update each batch of data only once, discard it, and then collect fresh samples, resulting in poor sample efficiency. In this work, we explore an alternative value-based RL framework for LLMs that naturally enables off-policy learning. We propose ReVal, a Bellman-update-based method that combines stepwise signals capturing internal consistency with trajectory-level signals derived from outcome verification. ReVal naturally supports replay-buffer-based training, allowing efficient reuse of past trajectories. Experiments on standard mathematical reasoning benchmarks show that ReVal not only converges faster but also outperforms GRPO in final performance. On DeepSeek-R1-Distill-1.5B, ReVal improves training efficiency and achieves improvement of 2.7% in AIME24 and 4.5% in out-of-domain benchmark GPQA over GRPO. These results suggest that value-based RL is a practical alternative to policy-based methods for LLM training.

cs.LG

The Optimal Token Baseline: Variance Reduction for Long-Horizon LLM-RL

Reinforcement Learning (RL) for Large Language Models (LLMs) often suffers from training collapse in long-horizon tasks due to exploding gradient variance. To mitigate this, a baseline is commonly introduced for advantage computation; however, traditional value models remain difficult to optimize, and standard group-based baselines overlook sequence heterogeneity. Although classic optimal baseline theory can achieve global variance reduction, it neglects token heterogeneity and requires prohibitive gradient-based computation. In this work, we derive the Optimal Token Baseline (OTB) from first principles, proving that gradient updates should be weighted inversely to their cumulative gradient norm. To ensure efficiency, we propose the Logit-Gradient Proxy that approximates the gradient norm using only forward-pass probabilities. Our method achieves training stability and matches the performance of large group sizes ($N=32$) with only $N=4$, reducing token consumption by over 65\% across single-turn and tool-integrated reasoning tasks.

cs.LG

Beyond Precision: Training-Inference Mismatch is an Optimization Problem and Simple LR Scheduling Fixes It

Reinforcement Learning (RL) for training Large Language Models is notoriously unstable. While recent studies attribute this to "training inference mismatch stemming" from inconsistent hybrid engines, standard remedies, such as Importance Sampling, might fail during extended training runs. In this work, we analyze this instability through the lens of optimization, demonstrating that gradient noise and training-inference mismatch escalate in tandem as training progresses. Meanwhile, we find that the mismatch can be effectively suppressed by shrinking the update size. Taken together, we deduce that the mismatch is not merely a static numerical discrepancy, but a dynamic failure coupled with the model's optimization. Based on this insight, we propose a simple yet effective solution: a specialized Learning Rate (LR) scheduler. Instead of pre-defined decay schedule in traditional LR scheduler, our method dynamically triggers LR decay based on response length, which we identify as a reliable early-warning signal for impending instability. Empirical evidence suggests that by reducing the learning rate as gradient noise rises, we can consistently stabilize RL training and keep the training-inference mismatch at a safe level.

cs.LG

The Molecular Structure of Thought: Mapping the Topology of Long Chain-of-Thought Reasoning

Large language models (LLMs) often fail to learn effective long chain-of-thought (Long CoT) reasoning from human or non-Long-CoT LLMs imitation. To understand this, we propose that effective and learnable Long CoT trajectories feature stable molecular-like structures in unified view, which are formed by three interaction types: Deep-Reasoning (covalent-like), Self-Reflection (hydrogen-bond-like), and Self-Exploration (van der Waals-like). Analysis of distilled trajectories reveals these structures emerge from Long CoT fine-tuning, not keyword imitation. We introduce Effective Semantic Isomers and show that only bonds promoting fast entropy convergence support stable Long CoT learning, while structural competition impairs training. Drawing on these findings, we present Mole-Syn, a distribution-transfer-graph method that guides synthesis of effective Long CoT structures, boosting performance and RL stability across benchmarks.

cs.CL

Encyclo-K: Evaluating LLMs with Dynamically Composed Knowledge Statements

Benchmarks play a crucial role in tracking the rapid advancement of large language models (LLMs) and identifying their capability boundaries. However, existing benchmarks predominantly curate questions at the question level, suffering from three fundamental limitations: vulnerability to data contamination, restriction to single-knowledge-point assessment, and reliance on costly domain expert annotation. We propose Encyclo-K, a statement-based benchmark that rethinks benchmark construction from the ground up. Our key insight is that knowledge statements, not questions, can serve as the unit of curation, and questions can then be constructed from them. We extract standalone knowledge statements from authoritative textbooks and dynamically compose them into evaluation questions through random sampling at test time. This design directly addresses all three limitations: the combinatorial space is too vast to memorize, and model rankings remain stable across dynamically generated question sets, enabling reliable periodic dataset refresh; each question aggregates 8-10 statements for comprehensive multi-knowledge assessment; annotators only verify formatting compliance without requiring domain expertise, substantially reducing annotation costs. Experiments on over 50 LLMs demonstrate that Encyclo-K poses substantial challenges with strong discriminative power. Even the top-performing OpenAI-GPT-5.1 achieves only 62.07% accuracy, and model performance displays a clear gradient distribution--reasoning models span from 16.04% to 62.07%, while chat models range from 9.71% to 50.40%. These results validate the challenges introduced by dynamic evaluation and multi-statement comprehensive understanding. These findings establish Encyclo-K as a scalable framework for dynamic evaluation of LLMs' comprehensive understanding over multiple fine-grained disciplinary knowledge statements.

cs.CL

Trust Region Masking for Long-Horizon LLM Reinforcement Learning

Policy gradient methods for Large Language Models optimize a policy $\pi_\theta$ via a surrogate objective computed from samples of a rollout policy $\pi_{\text{roll}}$. However, modern LLM-RL pipelines suffer from unavoidable implementation divergences -- backend discrepancies, Mixture-of-Experts routing discontinuities, and distributed training staleness -- causing off-policy mismatch ($\pi_{\text{roll}} \neq \pi_\theta$) and approximation errors between the surrogate and the true objective. We demonstrate that classical trust region bounds on this error scale as $O(T^2)$ with sequence length $T$, rendering them vacuous for long-horizon tasks. To address this, we derive a family of bounds -- both KL-based and TV-based -- including a Pinsker-Marginal bound ($O(T^{3/2})$), a Mixed bound ($O(T)$), and an Adaptive bound that strictly generalizes the Pinsker-Marginal bound via per-position importance-ratio decomposition. Taking the minimum over all bounds yields the tightest known guarantee across all divergence regimes. Crucially, all bounds depend on the maximum token-level divergence $D_{\mathrm{KL}}^{\mathrm{tok,max}}$ (or $D_{\mathrm{TV}}^{\mathrm{tok,max}}$), a sequence-level quantity that cannot be controlled by token-independent methods like PPO clipping. We propose Trust Region Masking (TRM), which masks entire sequences violating the trust region, enabling the first non-vacuous monotonic improvement guarantees for long-horizon LLM-RL.

cs.LG

Dynamic Vocabulary Pruning: Stable LLM-RL by Taming the Tail

Reinforcement Learning (RL) for Large Language Models (LLMs) faces a fundamental tension: the numerical divergence between high-throughput inference engines and numerically precise training engines. Although these systems share the same parameters, they produce slightly different probability distributions, creating a training-inference mismatch. We prove that the bound on the log-probability divergence arising from this mismatch scales as $(1-p)$, where $p$ is the token probability. This scaling induces a highly asymmetric effect: the bound vanishes for high-probability tokens but remains significant for low-probability tokens in the distribution tail. When sampled, these tail tokens introduce systematically biased errors that accumulate over sequences, thereby destabilizing gradient estimation. Instead of applying post-hoc corrections, we propose Dynamic Vocabulary Pruning (DVP), which constrains the RL objective to a dynamically determined ''safe'' vocabulary that excludes the extreme tail. This strategy trades large, destabilizing numerical errors for a small, bounded optimization bias. We validate DVP empirically by demonstrating stable training, and theoretically by deriving strict bounds on the induced bias.

cs.LG

A Note on Hybrid Online Reinforcement and Imitation Learning for LLMs: Formulations and Algorithms

We present a unified framework for Large Language Model (LLM) fine-tuning that integrates Imitation Learning and Reinforcement Learning. By analyzing the gradient of a composite objective combining trajectory-level KL divergence with task rewards, we derive a natural decomposition into two components: (1) an analytically computable Dense Gradient for token-level imitation, and (2) a Monte Carlo estimated Sparse Gradient for long-horizon reward optimization. The Dense Gradient admits a closed-form logit-level formula, enabling efficient GPU implementation.

cs.LG

Exploration vs Exploitation: Rethinking RLVR through Clipping, Entropy, and Spurious Reward

This paper examines the exploration-exploitation trade-off in reinforcement learning with verifiable rewards (RLVR), a framework for improving the reasoning of Large Language Models (LLMs). Recent studies suggest that RLVR can elicit strong mathematical reasoning in LLMs through two seemingly paradoxical mechanisms: spurious rewards, which suppress exploitation by rewarding outcomes unrelated to the ground truth, and entropy minimization, which suppresses exploration by pushing the model toward more confident and deterministic outputs, highlighting a puzzling dynamic: both discouraging exploitation and discouraging exploration improve reasoning performance, yet the underlying principles that reconcile these effects remain poorly understood. We focus on two fundamental questions: (i) how policy entropy relates to performance, and (ii) whether spurious rewards yield gains, potentially through the interplay of clipping bias and model contamination. Our results show that clipping bias under spurious rewards reduces policy entropy, leading to more confident and deterministic outputs, while entropy minimization alone is insufficient for improvement. We further propose a reward-misalignment model explaining why spurious rewards can enhance performance beyond contaminated settings. Our findings clarify the mechanisms behind spurious-reward benefits and provide principles for more effective RLVR training.

cs.LG

Beyond Token-level Supervision: Unlocking the Potential of Decoding-based Regression via Reinforcement Learning

Decoding-based regression, which reformulates regression as a sequence generation task, has emerged as a promising paradigm of applying large language models for numerical prediction. However, its progress is hindered by the misalignment between discrete token-level objectives (e.g., cross-entropy) and continuous numerical values. Existing approaches relying on token-level constraints often fail to capture the global magnitude of the target value, limiting their precision and generalization. In this paper, we propose to unlock the potential of decoding-based regression via Reinforcement Learning (RL). We formulate the generation process as a Markov Decision Process, utilizing sequence-level rewards to enforce global numerical coherence. Extensive experiments on tabular regression and code metric regression demonstrate that our method (specifically with ReMax and GRPO) consistently outperforms both state-of-the-art token-level baselines and traditional regression heads, showing the superiority of introducing sequence-level signals. Our analysis further reveals that RL significantly enhances sampling efficiency and predictive precision, establishing decoding-based regression as a robust and accurate paradigm for general-purpose numerical prediction.

cs.LG

SpeechJudge: Towards Human-Level Judgment for Speech Naturalness

Aligning large generative models with human feedback is a critical challenge. In speech synthesis, this is particularly pronounced due to the lack of a large-scale human preference dataset, which hinders the development of models that truly align with human perception. To address this, we introduce SpeechJudge, a comprehensive suite comprising a dataset, a benchmark, and a reward model centered on naturalness--one of the most fundamental subjective metrics for speech synthesis. First, we present SpeechJudge-Data, a large-scale human feedback corpus of 99K speech pairs. The dataset is constructed using a diverse set of advanced zero-shot text-to-speech (TTS) models across diverse speech styles and multiple languages, with human annotations for both intelligibility and naturalness preference. From this, we establish SpeechJudge-Eval, a challenging benchmark for speech naturalness judgment. Our evaluation reveals that existing metrics and AudioLLMs struggle with this task; the leading model, Gemini-2.5-Flash, achieves less than 70% agreement with human judgment, highlighting a significant gap for improvement. To bridge this gap, we develop SpeechJudge-GRM, a generative reward model (GRM) based on Qwen2.5-Omni-7B. It is trained on SpeechJudge-Data via a two-stage post-training process: Supervised Fine-Tuning (SFT) with Chain-of-Thought rationales followed by Reinforcement Learning (RL) with GRPO on challenging cases. On the SpeechJudge-Eval benchmark, the proposed SpeechJudge-GRM demonstrates superior performance, achieving 77.2% accuracy (and 79.4% after inference-time scaling @10) compared to a classic Bradley-Terry reward model (72.7%). Furthermore, SpeechJudge-GRM can be also employed as a reward function during the post-training of speech generation models to facilitate their alignment with human preferences.

cs.SD