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Ziniu Li

Publications and source records attributed to Ziniu Li.

50 records · Page 3Linked to original sources

Adam-mini: Use Fewer Learning Rates To Gain More

We propose Adam-mini, an optimizer that achieves on par or better performance than AdamW with 50% less memory footprint. Adam-mini reduces memory by cutting down the learning rate resources in Adam (i.e., $1/\sqrt{v}$). By investigating the Hessian structure of neural nets, we find Adam's $v$ might not function at its full potential as effectively as we expected. We find that $\geq$ 99.9% of these learning rates in $v$ could be harmlessly removed if we (1) carefully partition the parameters into blocks following our new principle on Hessian structure; (2) assign a single but good learning rate to each parameter block. We then provide one simple way to find good learning rates and propose Adam-mini. Empirically, we verify that Adam-mini performs on par or better than AdamW on various language models sized from 39M to 13B for pre-training, supervised fine-tuning, and RLHF. The reduced memory footprint of Adam-mini also alleviates communication overheads among GPUs, thereby increasing throughput. For instance, Adam-mini achieves 49.6% higher throughput than AdamW when pre-training Llama 2-7B on $2\times$ A800-80GB GPUs, which saves 33% wall-clock time for pre-training.

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RealCritic: Towards Effectiveness-Driven Evaluation of Language Model Critiques

Critiques are important for enhancing the performance of Large Language Models (LLMs), enabling both self-improvement and constructive feedback for others by identifying flaws and suggesting improvements. However, evaluating the critique capabilities of LLMs presents a significant challenge due to the open-ended nature of the task. In this work, we introduce a new benchmark designed to assess the critique capabilities of LLMs. Unlike existing benchmarks, which typically function in an open-loop fashion, our approach employs a closed-loop methodology that evaluates the quality of corrections generated from critiques. Moreover, the benchmark incorporates features such as self-critique, cross-critique, and iterative critique, which are crucial for distinguishing the abilities of advanced reasoning models from more classical ones. We implement this benchmark using eight challenging reasoning tasks. We have several interesting findings. First, despite demonstrating comparable performance in direct chain-of-thought generation, classical LLMs significantly lag behind the advanced reasoning-based model o1-mini across all critique scenarios. Second, in self-critique and iterative critique settings, classical LLMs may even underperform relative to their baseline capabilities. We hope that this benchmark will serve as a valuable resource to guide future advancements. The code and data are available at \url{https://github.com/tangzhy/RealCritic}.

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Why Transformers Need Adam: A Hessian Perspective

SGD performs worse than Adam by a significant margin on Transformers, but the reason remains unclear. In this work, we provide an explanation through the lens of Hessian: (i) Transformers are "heterogeneous": the Hessian spectrum across parameter blocks vary dramatically, a phenomenon we call "block heterogeneity"; (ii) Heterogeneity hampers SGD: SGD performs worse than Adam on problems with block heterogeneity. To validate (i) and (ii), we check various Transformers, CNNs, MLPs, and quadratic problems, and find that SGD can perform on par with Adam on problems without block heterogeneity, but performs worse than Adam when the heterogeneity exists. Our initial theoretical analysis indicates that SGD performs worse because it applies one single learning rate to all blocks, which cannot handle the heterogeneity among blocks. This limitation could be ameliorated if we use coordinate-wise learning rates, as designed in Adam.

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BWArea Model: Learning World Model, Inverse Dynamics, and Policy for Controllable Language Generation

Large language models (LLMs) have catalyzed a paradigm shift in natural language processing, yet their limited controllability poses a significant challenge for downstream applications. We aim to address this by drawing inspiration from the neural mechanisms of the human brain, specifically Broca's and Wernicke's areas, which are crucial for language generation and comprehension, respectively. In particular, Broca's area receives cognitive decision signals from Wernicke's area, treating the language generation as an intricate decision-making process, which differs from the fully auto-regressive language generation of existing LLMs. In a similar vein, our proposed system, the BWArea model, conceptualizes language generation as a decision-making task. This model has three components: a language world model, an inverse dynamics model, and a cognitive policy. Like Wernicke's area, the inverse dynamics model is designed to deduce the underlying cognitive intentions, or latent actions, behind each token. The BWArea model is amenable to both pre-training and fine-tuning like existing LLMs. With 30B clean pre-training tokens, we have trained a BWArea model, which achieves competitive performance with LLMs of equal size (1B parameters). Unlike fully auto-regressive LLMs, its pre-training performance does not degenerate if dirty data unintentionally appears. This shows the advantage of a decomposed structure of BWArea model in reducing efforts in laborious data selection and labeling. Finally, we reveal that the BWArea model offers enhanced controllability via fine-tuning the cognitive policy with downstream reward metrics, thereby facilitating alignment with greater simplicity. On 9 out of 10 tasks from two suites, TextWorld and BigBench Hard, our method shows superior performance to auto-regressive LLMs.

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ReMax: A Simple, Effective, and Efficient Reinforcement Learning Method for Aligning Large Language Models

Reinforcement Learning from Human Feedback (RLHF) is key to aligning Large Language Models (LLMs), typically paired with the Proximal Policy Optimization (PPO) algorithm. While PPO is a powerful method designed for general reinforcement learning tasks, it is overly sophisticated for LLMs, leading to laborious hyper-parameter tuning and significant computation burdens. To make RLHF efficient, we present ReMax, which leverages 3 properties of RLHF: fast simulation, deterministic transitions, and trajectory-level rewards. These properties are not exploited in PPO, making it less suitable for RLHF. Building on the renowned REINFORCE algorithm, ReMax does not require training an additional value model as in PPO and is further enhanced with a new variance reduction technique. ReMax offers several benefits over PPO: it is simpler to implement, eliminates more than 4 hyper-parameters in PPO, reduces GPU memory usage, and shortens training time. ReMax can save about 46% GPU memory than PPO when training a 7B model and enables training on A800-80GB GPUs without the memory-saving offloading technique needed by PPO. Applying ReMax to a Mistral-7B model resulted in a 94.78% win rate on the AlpacaEval leaderboard and a 7.739 score on MT-bench, setting a new SOTA for open-source 7B models. These results show the effectiveness of ReMax while addressing the limitations of PPO in LLMs.

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Policy Optimization in RLHF: The Impact of Out-of-preference Data

Aligning intelligent agents with human preferences and values is important. This paper examines two popular alignment methods: Direct Preference Optimization (DPO) and Reward-Model-Based Policy Optimization (RMB-PO). A variant of RMB-PO, referred to as RMB-PO+ is also considered. These methods, either explicitly or implicitly, learn a reward model from preference data and differ in the data used for policy optimization to unlock the generalization ability of the reward model. In particular, compared with DPO, RMB-PO additionally uses policy-generated data, and RMB-PO+ further leverages new, preference-free data. We examine the impact of such out-of-preference data. Our study, conducted through controlled and synthetic experiments, demonstrates that DPO performs poorly, whereas RMB-PO+ performs the best. In particular, even when providing the policy model with a good feature representation, we find that policy optimization with adequate out-of-preference data significantly improves performance by harnessing the reward model's generalization capabilities.

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Provably Efficient Adversarial Imitation Learning with Unknown Transitions

Imitation learning (IL) has proven to be an effective method for learning good policies from expert demonstrations. Adversarial imitation learning (AIL), a subset of IL methods, is particularly promising, but its theoretical foundation in the presence of unknown transitions has yet to be fully developed. This paper explores the theoretical underpinnings of AIL in this context, where the stochastic and uncertain nature of environment transitions presents a challenge. We examine the expert sample complexity and interaction complexity required to recover good policies. To this end, we establish a framework connecting reward-free exploration and AIL, and propose an algorithm, MB-TAIL, that achieves the minimax optimal expert sample complexity of $\widetilde{O} (H^{3/2} |S|/\varepsilon)$ and interaction complexity of $\widetilde{O} (H^{3} |S|^2 |A|/\varepsilon^2)$. Here, $H$ represents the planning horizon, $|S|$ is the state space size, $|A|$ is the action space size, and $\varepsilon$ is the desired imitation gap. MB-TAIL is the first algorithm to achieve this level of expert sample complexity in the unknown transition setting and improves upon the interaction complexity of the best-known algorithm, OAL, by $O(H)$. Additionally, we demonstrate the generalization ability of MB-TAIL by extending it to the function approximation setting and proving that it can achieve expert sample and interaction complexity independent of $|S|$

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Deploying Offline Reinforcement Learning with Human Feedback

Reinforcement learning (RL) has shown promise for decision-making tasks in real-world applications. One practical framework involves training parameterized policy models from an offline dataset and subsequently deploying them in an online environment. However, this approach can be risky since the offline training may not be perfect, leading to poor performance of the RL models that may take dangerous actions. To address this issue, we propose an alternative framework that involves a human supervising the RL models and providing additional feedback in the online deployment phase. We formalize this online deployment problem and develop two approaches. The first approach uses model selection and the upper confidence bound algorithm to adaptively select a model to deploy from a candidate set of trained offline RL models. The second approach involves fine-tuning the model in the online deployment phase when a supervision signal arrives. We demonstrate the effectiveness of these approaches for robot locomotion control and traffic light control tasks through empirical validation.

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Theoretical Analysis of Offline Imitation With Supplementary Dataset

Behavioral cloning (BC) can recover a good policy from abundant expert data, but may fail when expert data is insufficient. This paper considers a situation where, besides the small amount of expert data, a supplementary dataset is available, which can be collected cheaply from sub-optimal policies. Imitation learning with a supplementary dataset is an emergent practical framework, but its theoretical foundation remains under-developed. To advance understanding, we first investigate a direct extension of BC, called NBCU, that learns from the union of all available data. Our analysis shows that, although NBCU suffers an imitation gap that is larger than BC in the worst case, there exist special cases where NBCU performs better than or equally well as BC. This discovery implies that noisy data can also be helpful if utilized elaborately. Therefore, we further introduce a discriminator-based importance sampling technique to re-weight the supplementary data, proposing the WBCU method. With our newly developed landscape-based analysis, we prove that WBCU can outperform BC in mild conditions. Empirical studies show that WBCU simultaneously achieves the best performance on two challenging tasks where prior state-of-the-art methods fail.

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Rethinking ValueDice: Does It Really Improve Performance?

Since the introduction of GAIL, adversarial imitation learning (AIL) methods attract lots of research interests. Among these methods, ValueDice has achieved significant improvements: it beats the classical approach Behavioral Cloning (BC) under the offline setting, and it requires fewer interactions than GAIL under the online setting. Are these improvements benefited from more advanced algorithm designs? We answer this question by the following conclusions. First, we show that ValueDice could reduce to BC under the offline setting. Second, we verify that overfitting exists and regularization matters in the low-data regime. Specifically, we demonstrate that with weight decay, BC also nearly matches the expert performance as ValueDice does. The first two claims explain the superior offline performance of ValueDice. Third, we establish that ValueDice does not work when the expert trajectory is subsampled. Instead, the mentioned success of ValueDice holds when the expert trajectory is complete, in which ValueDice is closely related to BC that performs well as mentioned. Finally, we discuss the implications of our research for imitation learning studies beyond ValueDice.

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A Note on Target Q-learning For Solving Finite MDPs with A Generative Oracle

Q-learning with function approximation could diverge in the off-policy setting and the target network is a powerful technique to address this issue. In this manuscript, we examine the sample complexity of the associated target Q-learning algorithm in the tabular case with a generative oracle. We point out a misleading claim in [Lee and He, 2020] and establish a tight analysis. In particular, we demonstrate that the sample complexity of the target Q-learning algorithm in [Lee and He, 2020] is $\widetilde{\mathcal O}(|\mathcal S|^2|\mathcal A|^2 (1-γ)^{-5}\varepsilon^{-2})$. Furthermore, we show that this sample complexity is improved to $\widetilde{\mathcal O}(|\mathcal S||\mathcal A| (1-γ)^{-5}\varepsilon^{-2})$ if we can sequentially update all state-action pairs and $\widetilde{\mathcal O}(|\mathcal S||\mathcal A| (1-γ)^{-4}\varepsilon^{-2})$ if $γ$ is further in $(1/2, 1)$. Compared with the vanilla Q-learning, our results conclude that the introduction of a periodically-frozen target Q-function does not sacrifice the sample complexity.

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On Generalization of Adversarial Imitation Learning and Beyond

Despite massive empirical evaluations, one of the fundamental questions in imitation learning is still not fully settled: does AIL (adversarial imitation learning) provably generalize better than BC (behavioral cloning)? We study this open problem with tabular and episodic MDPs. For vanilla AIL that uses the direct maximum likelihood estimation, we provide both negative and positive answers under the known transition setting. For some MDPs, we show that vanilla AIL has a worse sample complexity than BC. The key insight is that the state-action distribution matching principle is weak so that AIL may generalize poorly even on visited states from the expert demonstrations. For another class of MDPs, vanilla AIL is proved to generalize well even on non-visited states. Interestingly, its sample complexity is horizon-free, which provably beats BC by a wide margin. Finally, we establish a framework in the unknown transition scenario, which allows AIL to explore via reward-free exploration strategies. Compared with the best-known online apprenticeship learning algorithm, the resulting algorithm improves the sample complexity and interaction complexity.

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Error Bounds of Imitating Policies and Environments

Imitation learning trains a policy by mimicking expert demonstrations. Various imitation methods were proposed and empirically evaluated, meanwhile, their theoretical understanding needs further studies. In this paper, we firstly analyze the value gap between the expert policy and imitated policies by two imitation methods, behavioral cloning and generative adversarial imitation. The results support that generative adversarial imitation can reduce the compounding errors compared to behavioral cloning, and thus has a better sample complexity. Noticed that by considering the environment transition model as a dual agent, imitation learning can also be used to learn the environment model. Therefore, based on the bounds of imitating policies, we further analyze the performance of imitating environments. The results show that environment models can be more effectively imitated by generative adversarial imitation than behavioral cloning, suggesting a novel application of adversarial imitation for model-based reinforcement learning. We hope these results could inspire future advances in imitation learning and model-based reinforcement learning.

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On Value Discrepancy of Imitation Learning

Imitation learning trains a policy from expert demonstrations. Imitation learning approaches have been designed from various principles, such as behavioral cloning via supervised learning, apprenticeship learning via inverse reinforcement learning, and GAIL via generative adversarial learning. In this paper, we propose a framework to analyze the theoretical property of imitation learning approaches based on discrepancy propagation analysis. Under the infinite-horizon setting, the framework leads to the value discrepancy of behavioral cloning in an order of O((1-γ)^{-2}). We also show that the framework leads to the value discrepancy of GAIL in an order of O((1-γ)^{-1}). It implies that GAIL has less compounding errors than behavioral cloning, which is also verified empirically in this paper. To the best of our knowledge, we are the first one to analyze GAIL's performance theoretically. The above results indicate that the proposed framework is a general tool to analyze imitation learning approaches. We hope our theoretical results can provide insights for future improvements in imitation learning algorithms.

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