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Ziqian Zou

Publications and source records attributed to Ziqian Zou.

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Encore: Conditioning Trajectory Forecasting via Biased Ego Rehearsals

Learning and representing the subjectivities of agents has become a challenging but crucial problem in the trajectory prediction task. Such subjectivities not only present specific spatial or temporal structures, but also are anisotropic for all interaction participants. Despite great efforts, it remains difficult to explicitly learn and forecast these subjectivities, let alone further modulate models' predictions through a specific ego's subjectivity. Inspired by prefactual thoughts in psychology and relevant theatrical concepts, we interpret such subjectivities in future trajectories as the continuous process from rehearsal to encore. In the rehearsal phase, the proposed ego predictor focuses on how each ego agent learns to derive and direct a set of explicitly biased rehearsal trajectories for all participants in the scene from the short-term observations. Then, these rehearsal trajectories serve as immediate controls to condition final predictions, providing direct yet distinct ego biases for the prediction network to simulate agents' various subjectivities. Experiments across datasets not only demonstrate a consistent improvement in the performance of the proposed \emph{Encore} trajectory prediction model but also provide clear interpretability regarding subjectivities as biased ego rehearsals.

cs.CV

Reverberation: Learning the Latencies Before Forecasting Trajectories

Bridging the past to the future, connecting agents both spatially and temporally, lies at the core of the trajectory prediction task. Despite great efforts, it remains challenging to explicitly learn and predict latencies, i.e., response intervals or temporal delays with which agents respond to various trajectory-changing events and adjust their future paths, whether on their own or interactively. Different agents may exhibit distinct latency preferences for noticing, processing, and reacting to a specific trajectory-changing event. The lack of consideration of such latencies may undermine the causal continuity of forecasting systems, leading to implausible or unintended trajectories. Inspired by reverberation in acoustics, we propose a new reverberation transform and the corresponding Reverberation (short for Rev) trajectory prediction model, which predicts both individual latency preferences and their stochastic variations accordingly, by using two explicit and learnable reverberation kernels, enabling latency-conditioned and controllable trajectory prediction of both non-interactive and social latencies. Experiments on multiple datasets, whether pedestrians or vehicles, demonstrate that Rev achieves competitive accuracy while revealing interpretable latency dynamics across agents and scenarios. Qualitative analyses further verify the properties of the reverberation transform, highlighting its potential as a general latency modeling approach.

cs.CV

Resonance: Learning to Predict Social-Aware Pedestrian Trajectories as Co-Vibrations

Learning to forecast trajectories of intelligent agents has caught much more attention recently. However, it remains a challenge to accurately account for agents' intentions and social behaviors when forecasting, and in particular, to simulate the unique randomness within each of those components in an explainable and decoupled way. Inspired by vibration systems and their resonance properties, we propose the Resonance (short for Re) model to encode and forecast pedestrian trajectories in the form of ``co-vibrations''. It decomposes trajectory modifications and randomnesses into multiple vibration portions to simulate agents' reactions to each single cause, and forecasts trajectories as the superposition of these independent vibrations separately. Also, benefiting from such vibrations and their spectral properties, representations of social interactions can be learned by emulating the resonance phenomena, further enhancing its explainability. Experiments on multiple datasets have verified its usefulness both quantitatively and qualitatively.

cs.CV

Who Walks With You Matters: Perceiving Social Interactions with Groups for Pedestrian Trajectory Prediction

Understanding and anticipating human movement has become more critical and challenging in diverse applications such as autonomous driving and surveillance. The complex interactions brought by different relations between agents are a crucial reason that poses challenges to this task. Researchers have put much effort into designing a system using rule-based or data-based models to extract and validate the patterns between pedestrian trajectories and these interactions, which has not been adequately addressed yet. Inspired by how humans perceive social interactions with different level of relations to themself, this work proposes the GrouP ConCeption (short for GPCC) model composed of the Group method, which categorizes nearby agents into either group members or non-group members based on a long-term distance kernel function, and the Conception module, which perceives both visual and acoustic information surrounding the target agent. Evaluated across multiple datasets, the GPCC model demonstrates significant improvements in trajectory prediction accuracy, validating its effectiveness in modeling both social and individual dynamics. The qualitative analysis also indicates that the GPCC framework successfully leverages grouping and perception cues human-like intuitively to validate the proposed model's explainability in pedestrian trajectory forecasting.

cs.CV

SocialCircle+: Learning the Angle-based Conditioned Interaction Representation for Pedestrian Trajectory Prediction

Trajectory prediction is a crucial aspect of understanding human behaviors. Researchers have made efforts to represent socially interactive behaviors among pedestrians and utilize various networks to enhance prediction capability. Unfortunately, they still face challenges not only in fully explaining and measuring how these interactive behaviors work to modify trajectories but also in modeling pedestrians' preferences to plan or participate in social interactions in response to the changeable physical environments as extra conditions. This manuscript mainly focuses on the above explainability and conditionality requirements for trajectory prediction networks. Inspired by marine animals perceiving other companions and the environment underwater by echolocation, this work constructs an angle-based conditioned social interaction representation SocialCircle+ to represent the socially interactive context and its corresponding conditions. It employs a social branch and a conditional branch to describe how pedestrians are positioned in prediction scenes socially and physically in angle-based-cyclic-sequence forms. Then, adaptive fusion is applied to fuse the above conditional clues onto the social ones to learn the final interaction representation. Experiments demonstrate the superiority of SocialCircle+ with different trajectory prediction backbones. Moreover, counterfactual interventions have been made to simultaneously verify the modeling capacity of causalities among interactive variables and the conditioning capability.

cs.CV

SocialCircle: Learning the Angle-based Social Interaction Representation for Pedestrian Trajectory Prediction

Analyzing and forecasting trajectories of agents like pedestrians and cars in complex scenes has become more and more significant in many intelligent systems and applications. The diversity and uncertainty in socially interactive behaviors among a rich variety of agents make this task more challenging than other deterministic computer vision tasks. Researchers have made a lot of efforts to quantify the effects of these interactions on future trajectories through different mathematical models and network structures, but this problem has not been well solved. Inspired by marine animals that localize the positions of their companions underwater through echoes, we build a new anglebased trainable social interaction representation, named SocialCircle, for continuously reflecting the context of social interactions at different angular orientations relative to the target agent. We validate the effect of the proposed SocialCircle by training it along with several newly released trajectory prediction models, and experiments show that the SocialCircle not only quantitatively improves the prediction performance, but also qualitatively helps better simulate social interactions when forecasting pedestrian trajectories in a way that is consistent with human intuitions.

cs.CV