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Zirou Qiu

Publications and source records attributed to Zirou Qiu.

7 recordsLinked to original sources

On Some Fundamental Problems for Multi-Agent Systems Over Multilayer Networks

Many researchers have considered multi-agent systems over single-layer networks as models for studying diffusion phenomena. Since real-world networks involve connections between agents with different semantics (e.g., family member, friend, colleague), the study of multi-agent systems over multilayer networks has assumed importance. Our focus is on one class of multi-agent system models over multilayer networks, namely multilayer synchronous dynamical systems (MSyDSs). We study several fundamental problems for this model. We establish properties of the phase spaces of MSyDSs and bring out interesting differences between single-layer and multilayer dynamical systems. We show that, in general, the problem of determining whether two given MSyDSs are inequivalent is NP-complete. This hardness result holds even when the only difference between the two systems is the local function at just one node in one layer. We also present efficient algorithms for the equivalence problem for restricted versions of MSyDSs (e.g., systems where each local function is a bounded-threshold function, systems where the number of layers is fixed and each local function is symmetric). In addition, we investigate the expressive power of MSyDSs based on the number of layers. In particular, we examine conditions under which a system with k >= 2 layers has an equivalent system with k-1 or fewer layers.

cs.MA

Efficient PAC Learnability of Dynamical Systems Over Multilayer Networks

Networked dynamical systems are widely used as formal models of real-world cascading phenomena, such as the spread of diseases and information. Prior research has addressed the problem of learning the behavior of an unknown dynamical system when the underlying network has a single layer. In this work, we study the learnability of dynamical systems over multilayer networks, which are more realistic and challenging. First, we present an efficient PAC learning algorithm with provable guarantees to show that the learner only requires a small number of training examples to infer an unknown system. We further provide a tight analysis of the Natarajan dimension which measures the model complexity. Asymptotically, our bound on the Nararajan dimension is tight for almost all multilayer graphs. The techniques and insights from our work provide the theoretical foundations for future investigations of learning problems for multilayer dynamical systems.

cs.LG

Assigning Agents to Increase Network-Based Neighborhood Diversity

Motivated by real-world applications such as the allocation of public housing, we examine the problem of assigning a group of agents to vertices (e.g., spatial locations) of a network so that the diversity level is maximized. Specifically, agents are of two types (characterized by features), and we measure diversity by the number of agents who have at least one neighbor of a different type. This problem is known to be NP-hard, and we focus on developing approximation algorithms with provable performance guarantees. We first present a local-improvement algorithm for general graphs that provides an approximation factor of 1/2. For the special case where the sizes of agent subgroups are similar, we present a randomized approach based on semidefinite programming that yields an approximation factor better than 1/2. Further, we show that the problem can be solved efficiently when the underlying graph is treewidth-bounded and obtain a polynomial time approximation scheme (PTAS) for the problem on planar graphs. Lastly, we conduct experiments to evaluate the per-performance of the proposed algorithms on synthetic and real-world networks.

cs.DS

Networked Anti-Coordination Games Meet Graphical Dynamical Systems: Equilibria and Convergence

Evolutionary anti-coordination games on networks capture real-world strategic situations such as traffic routing and market competition. In such games, agents maximize their utility by choosing actions that differ from their neighbors' actions. Two important problems concerning evolutionary games are the existence of a pure Nash equilibrium (NE) and the convergence time of the dynamics. In this work, we study these two problems for anti-coordination games under sequential and synchronous update schemes. For each update scheme, we examine two decision modes based on whether an agent considers its own previous action (self essential ) or not (self non-essential ) in choosing its next action. Using a relationship between games and dynamical systems, we show that for both update schemes, finding an NE can be done efficiently under the self non-essential mode but is computationally intractable under the self essential mode. To cope with this hardness, we identify special cases for which an NE can be obtained efficiently. For convergence time, we show that the best-response dynamics converges in a polynomial number of steps in the synchronous scheme for both modes; for the sequential scheme, the convergence time is polynomial only under the self non-essential mode. Through experiments, we empirically examine the convergence time and the equilibria for both synthetic and real-world networks.

cs.GT

Finding Nontrivial Minimum Fixed Points in Discrete Dynamical Systems

Networked discrete dynamical systems are often used to model the spread of contagions and decision-making by agents in coordination games. Fixed points of such dynamical systems represent configurations to which the system converges. In the dissemination of undesirable contagions (such as rumors and misinformation), convergence to fixed points with a small number of affected nodes is a desirable goal. Motivated by such considerations, we formulate a novel optimization problem of finding a nontrivial fixed point of the system with the minimum number of affected nodes. We establish that, unless P = NP, there is no polynomial time algorithm for approximating a solution to this problem to within the factor n^1-εfor any constant epsilon > 0. To cope with this computational intractability, we identify several special cases for which the problem can be solved efficiently. Further, we introduce an integer linear program to address the problem for networks of reasonable sizes. For solving the problem on larger networks, we propose a general heuristic framework along with greedy selection methods. Extensive experimental results on real-world networks demonstrate the effectiveness of the proposed heuristics.

cs.SI

Learning the Topology and Behavior of Discrete Dynamical Systems

Discrete dynamical systems are commonly used to model the spread of contagions on real-world networks. Under the PAC framework, existing research has studied the problem of learning the behavior of a system, assuming that the underlying network is known. In this work, we focus on a more challenging setting: to learn both the behavior and the underlying topology of a black-box system. We show that, in general, this learning problem is computationally intractable. On the positive side, we present efficient learning methods under the PAC model when the underlying graph of the dynamical system belongs to some classes. Further, we examine a relaxed setting where the topology of an unknown system is partially observed. For this case, we develop an efficient PAC learner to infer the system and establish the sample complexity. Lastly, we present a formal analysis of the expressive power of the hypothesis class of dynamical systems where both the topology and behavior are unknown, using the well-known formalism of the Natarajan dimension. Our results provide a theoretical foundation for learning both the behavior and topology of discrete dynamical systems.

cs.LG

ELRUNA: Elimination Rule-based Network Alignment

Networks model a variety of complex phenomena across different domains. In many applications, one of the most essential tasks is to align two or more networks to infer the similarities between cross-network vertices and discover potential node-level correspondence. In this paper, we propose ELRUNA (Elimination rule-based network alignment), a novel network alignment algorithm that relies exclusively on the underlying graph structure. Under the guidance of the elimination rules that we defined, ELRUNA computes the similarity between a pair of cross-network vertices iteratively by accumulating the similarities between their selected neighbors. The resulting cross-network similarity matrix is then used to infer a permutation matrix that encodes the final alignment of cross-network vertices. In addition to the novel alignment algorithm, we also improve the performance of local search, a commonly used post-processing step for solving the network alignment problem, by introducing a novel selection method RAWSEM (Randomwalk based selection method) based on the propagation of the levels of mismatching (defined in the paper) of vertices across the networks. The key idea is to pass on the initial levels of mismatching of vertices throughout the entire network in a random-walk fashion. Through extensive numerical experiments on real networks, we demonstrate that ELRUNA significantly outperforms the state-of-the-art alignment methods in terms of alignment accuracy under lower or comparable running time. Moreover, ELRUNA is robust to network perturbations such that it can maintain a close to optimal objective value under a high level of noise added to the original networks. Finally, the proposed RAWSEM can further improve the alignment quality with a less number of iterations compared with the naive local search method.

cs.SI