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Zirui Ma

Publications and source records attributed to Zirui Ma.

3 recordsLinked to original sources

GSPIM: A Temporal-Locality-Aware 4DGS Accelerator for PIM-Enabled Edge Devices

4D Gaussian Splatting (4DGS) enables high-quality real-time novel-view synthesis for dynamic scenes, supporting free-viewpoint video, mobile XR, and autonomous systems at the edge. Methods using explicit 4D distributions, keyframe interpolation, or anchor binding share two GPU data-movement bottlenecks. Temporal filtering follows model record loading, wasting LPDDR5 bandwidth on inactive data. Frame-isolated execution also overlooks highly overlapping active sets and depth relationships across adjacent frames, reloading shared attributes when working sets exceed on-chip cache capacity. To address these bottlenecks, we present GSPIM, a temporal-locality-aware 4DGS accelerator for PIM-enabled edge devices. Polymorphic PIM adapts a shared near-memory datapath to representation-specific field layouts and selection procedures. It filters and compacts valid data into contiguous inputs before the GPU accesses complete attributes, reducing ineffective transfers. Multi-Frame Rendering Dataflow reuses active attributes and stable depth relationships within a temporal window, reducing repeated work across frames. Hybrid Dataflow Scheduling overlaps near-memory data preparation with GPU rendering to reduce waiting. Evaluation combines a GPU-PIM model calibrated to Jetson AGX Orin 64 GB with a 1z DRAM physical implementation of the added circuits. Across three 4DGS methods and six dynamic scenes, GSPIM achieves a 4.15x geometric-mean speedup and a 4.99x geometric-mean energy-efficiency improvement over a fully optimized frame-by-frame GPU baseline. The maximum scene-level PSNR difference is 0.011 dB, and the added physical footprint is 18.7172 square millimeters across 32 LPDDR5 dies.

cs.AR↗

SCARF: A Scene-Adaptive Depth-Guided G-3DGS Encoder Accelerator with Semantic Reuse and Fused Dataflow

Depth-guided, cost-volume-based Generalizable 3D Gaussian Splatting (G-3DGS) encoders reconstruct scenes as sets of Gaussian primitives directly from multi-view images without requiring per-scene optimization, thereby facilitating feed-forward novel-view synthesis on edge computing platforms. However, their shared encoder architecture presents two primary bottlenecks. First, the per-pixel depth search disregards semantic similarity within the 2D feature space, causing depth search operations to account for over 65% of memory traffic due to redundant exhaustive candidate scans. Second, the sequential pipeline of depth prediction followed by Gaussian generation neglects local 3D geometric continuity, resulting in more than 52% of generated Gaussians being redundant prior to instantiation. In this paper, we introduce SCARF, a dataflow-co-designed accelerator that aligns each bottleneck with a corresponding scene-level regularity. To mitigate the first bottleneck, Feature Similarity Depth Reuse reconceptualizes depth search as a problem of semantic locality: depth consistency is determined by affinity in feature space rather than physical address proximity. It transforms exhaustive per-pixel depth searches into anchor-centered local searches. To overcome the second bottleneck, Scene-Adaptive Early Sparsification disrupts the conventional serial depth-to-materialization boundary by probing each tile to infer local scene regularity. It then selectively activates only the minimally sufficient generation pathway, eliminating redundant Gaussian computations before primitive instantiation. On a 27.8 square millimeter 28 nm post-layout design, SCARF delivers a 2.94x geometric-mean end-to-end speedup with maximum PSNR degradation below 0.072%, 2.23 inferences per joule, and 34.5x GPU energy efficiency.

cs.AR↗

Self-Supervised Texture Image Anomaly Detection By Fusing Normalizing Flow and Dictionary Learning

A common study area in anomaly identification is industrial images anomaly detection based on texture background. The interference of texture images and the minuteness of texture anomalies are the main reasons why many existing models fail to detect anomalies. We propose a strategy for anomaly detection that combines dictionary learning and normalizing flow based on the aforementioned questions. The two-stage anomaly detection approach already in use is enhanced by our method. In order to improve baseline method, this research add normalizing flow in representation learning and combines deep learning and dictionary learning. Improved algorithms have exceeded 95$\%$ detection accuracy on all MVTec AD texture type data after experimental validation. It shows strong robustness. The baseline method's detection accuracy for the Carpet data was 67.9%. The article was upgraded, raising the detection accuracy to 99.7%.

cs.CV↗