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Zirui Wang

Publications and source records attributed to Zirui Wang.

At least 73 records · Page 4Linked to original sources

MorphServe: Efficient and Workload-Aware LLM Serving via Runtime Quantized Layer Swapping and KV Cache Resizing

Efficiently serving large language models (LLMs) under dynamic and bursty workloads remains a key challenge for real-world deployment. Existing serving frameworks and static model compression techniques fail to adapt to workload fluctuations, leading to either service-level objective (SLO) violations under full-precision serving or persistent accuracy degradation with static quantization. We present MorphServe, a dynamic, workload-aware LLM serving framework based on morphological adaptation. MorphServe introduces two asynchronous, token-level runtime mechanisms: quantized layer swapping, which selectively replaces less impactful layers with quantized alternatives during high-load periods, and pressure-aware KV cache resizing, which dynamically adjusts KV cache capacity in response to memory pressure. These mechanisms enable state-preserving transitions with minimum runtime overhead and are fully compatible with modern scheduling and attention techniques. Extensive experiments on Vicuna and Llama family models with real-world workloads demonstrate that MorphServe reduces average SLO violations by 92.45 percent and improves the P95 TTFT latency by 2.2x-3.9x compared to full-precision serving, without compromising generation quality. These results establish MorphServe as a practical and elastic solution for LLM deployment in dynamic environments.

cs.DC↗

Cognitive Alignment in Personality Reasoning: Leveraging Prototype Theory for MBTI Inference

Personality recognition from text is typically cast as hard-label classification, which obscures the graded, prototype-like nature of human personality judgments. We present ProtoMBTI, a cognitively aligned framework for MBTI inference that operationalizes prototype theory within an LLM-based pipeline. First, we construct a balanced, quality-controlled corpus via LLM-guided multi-dimensional augmentation (semantic, linguistic, sentiment). Next, we LoRA-fine-tune a lightweight (<=2B) encoder to learn discriminative embeddings and to standardize a bank of personality prototypes. At inference, we retrieve top-k prototypes for a query post and perform a retrieve--reuse--revise--retain cycle: the model aggregates prototype evidence via prompt-based voting, revises when inconsistencies arise, and, upon correct prediction, retains the sample to continually enrich the prototype library. Across Kaggle and Pandora benchmarks, ProtoMBTI improves over baselines on both the four MBTI dichotomies and the full 16-type task, and exhibits robust cross-dataset generalization. Our results indicate that aligning the inference process with psychological prototype reasoning yields gains in accuracy, interpretability, and transfer for text-based personality modeling.

cs.CL↗

FrontierCS: Evolving Challenges for Evolving Intelligence

We introduce FrontierCS, a benchmark of 156 open-ended problems across diverse areas of computer science, designed and reviewed by experts, including CS PhDs and top-tier competitive programming participants and problem setters. Unlike existing benchmarks that focus on tasks with known optimal solutions, FrontierCS targets problems where the optimal solution is unknown, but the quality of a solution can be objectively evaluated. Models solve these tasks by implementing executable programs rather than outputting a direct answer. FrontierCS includes algorithmic problems, which are often NP-hard variants of competitive programming problems with objective partial scoring, and research problems with the same property. For each problem we provide an expert reference solution and an automatic evaluator. Combining open-ended design, measurable progress, and expert curation, FrontierCS provides a benchmark at the frontier of computer-science difficulty. Empirically, we find that frontier reasoning models still lag far behind human experts on both the algorithmic and research tracks, that increasing reasoning budgets alone does not close this gap, and that models often over-optimize for generating merely workable code instead of discovering high-quality algorithms and system designs.

cs.LG↗

Unveiling the Impact of Data and Model Scaling on High-Level Control for Humanoid Robots

Data scaling has long remained a critical bottleneck in robot learning. For humanoid robots, human videos and motion data are abundant and widely available, offering a free and large-scale data source. Besides, the semantics related to the motions enable modality alignment and high-level robot control learning. However, how to effectively mine raw video, extract robot-learnable representations, and leverage them for scalable learning remains an open problem. To address this, we introduce Humanoid-Union, a large-scale dataset generated through an autonomous pipeline, comprising over 260 hours of diverse, high-quality humanoid robot motion data with semantic annotations derived from human motion videos. The dataset can be further expanded via the same pipeline. Building on this data resource, we propose SCHUR, a scalable learning framework designed to explore the impact of large-scale data on high-level control in humanoid robots. Experimental results demonstrate that SCHUR achieves high robot motion generation quality and strong text-motion alignment under data and model scaling, with 37\% reconstruction improvement under MPJPE and 25\% alignment improvement under FID comparing with previous methods. Its effectiveness is further validated through deployment in real-world humanoid robot.

cs.RO↗

DenseScan: Advancing 3D Scene Understanding with 2D Dense Annotation

3D understanding is a key capability for real-world AI assistance. High-quality data plays an important role in driving the development of the 3D understanding community. Current 3D scene understanding datasets often provide geometric and instance-level information, yet they lack the rich semantic annotations necessary for nuanced visual-language tasks.In this work, we introduce DenseScan, a novel dataset with detailed multi-level descriptions generated by an automated pipeline leveraging multi-view 2D images and multimodal large language models (MLLMs). Our approach enables dense captioning of scene elements, ensuring comprehensive object-level descriptions that capture context-sensitive details. Furthermore, we extend these annotations through scenario-based question generation, producing high-level queries that integrate object properties, spatial relationships, and scene context. By coupling geometric detail with semantic richness, DenseScan broadens the range of downstream tasks, from detailed visual-language navigation to interactive question answering. Experimental results demonstrate that our method significantly enhances object-level understanding and question-answering performance in 3D environments compared to traditional annotation pipelines. We release both the annotated dataset and our annotation pipeline to facilitate future research and applications in robotics, augmented reality, and beyond. Through DenseScan, we aim to catalyze new avenues in 3D scene understanding, allowing researchers and practitioners to tackle the complexities of real-world environments with richer, more contextually aware annotations.

cs.CV↗

Cue3D: Quantifying the Role of Image Cues in Single-Image 3D Generation

Humans and traditional computer vision methods rely on a diverse set of monocular cues to infer 3D structure from a single image, such as shading, texture, silhouette, etc. While recent deep generative models have dramatically advanced single-image 3D generation, it remains unclear which image cues these methods actually exploit. We introduce Cue3D, the first comprehensive, model-agnostic framework for quantifying the influence of individual image cues in single-image 3D generation. Our unified benchmark evaluates seven state-of-the-art methods, spanning regression-based, multi-view, and native 3D generative paradigms. By systematically perturbing cues such as shading, texture, silhouette, perspective, edges, and local continuity, we measure their impact on 3D output quality. Our analysis reveals that shape meaningfulness, not texture, dictates generalization. Geometric cues, particularly shading, are crucial for 3D generation. We further identify over-reliance on provided silhouettes and diverse sensitivities to cues such as perspective and local continuity across model families. By dissecting these dependencies, Cue3D advances our understanding of how modern 3D networks leverage classical vision cues, and offers directions for developing more transparent, robust, and controllable single-image 3D generation models.

cs.CV↗

ZipLLM: Efficient LLM Storage via Model-Aware Synergistic Data Deduplication and Compression

Modern model hubs, such as Hugging Face, store tens of petabytes of LLMs, with fine-tuned variants vastly outnumbering base models and dominating storage consumption. Existing storage reduction techniques -- such as deduplication and compression -- are either LLM-oblivious or not compatible with each other, limiting data reduction effectiveness. Our large-scale characterization study across all publicly available Hugging Face LLM repositories reveals several key insights: (1) fine-tuned models within the same family exhibit highly structured, sparse parameter differences suitable for delta compression; (2) bitwise similarity enables LLM family clustering; and (3) tensor-level deduplication is better aligned with model storage workloads, achieving high data reduction with low metadata overhead. Building on these insights, we design BitX, an effective, fast, lossless delta compression algorithm that compresses XORed difference between fine-tuned and base LLMs. We build ZipLLM, a model storage reduction pipeline that unifies tensor-level deduplication and lossless BitX compression. By synergizing deduplication and compression around LLM family clustering, ZipLLM reduces model storage consumption by 54%, over 20% higher than state-of-the-art deduplication and compression approaches.

cs.DB↗

Controlling Performance and Budget of a Centralized Multi-agent LLM System with Reinforcement Learning

Large language models (LLMs) exhibit complementary strengths across domains and come with varying inference costs, motivating the design of multi-agent LLM systems where specialized models collaborate efficiently. Existing approaches predominantly rely on decentralized frameworks, which invoke multiple LLMs for every input and thus lead to substantial and uncontrolled inference costs. In this work, we introduce a centralized multi-LLM framework, where a controller LLM selectively coordinates a pool of expert models in a cost-efficient and cost-controllable manner. We formulate this coordination problem as reinforcement learning with dual objectives: maximizing task performance while minimizing the overall inference cost. In addition, we expect the multi-agent system to have adapted behavior with different budget conditions during inference. To this end, we propose CoRL, a reinforcement learning framework that optimizes the performance cost trade-off in a controllable multi-budget setting. Experiments on four diverse benchmarks demonstrate that CoRL enables a single system to surpass the best expert LLM under high-budget settings, while maintaining strong performance in more economical low-budget modes, highlighting the effectiveness of centralized coordination for scalable and cost-efficient multi-agent LLM systems.

cs.CL↗

Towards Adaptable Humanoid Control via Adaptive Motion Tracking

Humanoid robots are envisioned to adapt demonstrated motions to diverse real-world conditions while accurately preserving motion patterns. Existing motion prior approaches enable well adaptability with a few motions but often sacrifice imitation accuracy, whereas motion-tracking methods achieve accurate imitation yet require many training motions and a test-time target motion to adapt. To combine their strengths, we introduce AdaMimic, a novel motion tracking algorithm that enables adaptable humanoid control from a single reference motion. To reduce data dependence while ensuring adaptability, our method first creates an augmented dataset by sparsifying the single reference motion into keyframes and applying light editing with minimal physical assumptions. A policy is then initialized by tracking these sparse keyframes to generate dense intermediate motions, and adapters are subsequently trained to adjust tracking speed and refine low-level actions based on the adjustment, enabling flexible time warping that further improves imitation accuracy and adaptability. We validate these significant improvements in our approach in both simulation and the real-world Unitree G1 humanoid robot in multiple tasks across a wide range of adaptation conditions. Videos and code are available at https://taohuang13.github.io/adamimic.github.io/.

cs.RO↗

PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability individually, combining them in a unified system is still an ongoing challenge. In this work, we present a physical-world humanoid-scene interaction system, PhysHSI, that enables humanoids to autonomously perform diverse interaction tasks while maintaining natural and lifelike behaviors. PhysHSI comprises a simulation training pipeline and a real-world deployment system. In simulation, we adopt adversarial motion prior-based policy learning to imitate natural humanoid-scene interaction data across diverse scenarios, achieving both generalization and lifelike behaviors. For real-world deployment, we introduce a coarse-to-fine object localization module that combines LiDAR and camera inputs to provide continuous and robust scene perception. We validate PhysHSI on four representative interactive tasks--box carrying, sitting, lying, and standing up--in both simulation and real-world settings, demonstrating consistently high success rates, strong generalization across diverse task goals, and natural motion patterns.

cs.RO↗

Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model

Physical environments and circumstances are fundamentally dynamic, yet current 3D datasets and evaluation benchmarks tend to concentrate on either dynamic scenarios or dynamic situations in isolation, resulting in incomplete comprehension. To overcome these constraints, we introduce Situat3DChange, an extensive dataset supporting three situation-aware change understanding tasks following the perception-action model: 121K question-answer pairs, 36K change descriptions for perception tasks, and 17K rearrangement instructions for the action task. To construct this large-scale dataset, Situat3DChange leverages 11K human observations of environmental changes to establish shared mental models and shared situational awareness for human-AI collaboration. These observations, enriched with egocentric and allocentric perspectives as well as categorical and coordinate spatial relations, are integrated using an LLM to support understanding of situated changes. To address the challenge of comparing pairs of point clouds from the same scene with minor changes, we propose SCReasoner, an efficient 3D MLLM approach that enables effective point cloud comparison with minimal parameter overhead and no additional tokens required for the language decoder. Comprehensive evaluation on Situat3DChange tasks highlights both the progress and limitations of MLLMs in dynamic scene and situation understanding. Additional experiments on data scaling and cross-domain transfer demonstrate the task-agnostic effectiveness of using Situat3DChange as a training dataset for MLLMs.

cs.CV↗

Learning to Reason as Action Abstractions with Scalable Mid-Training RL

Large language models excel with reinforcement learning (RL), but fully unlocking this potential requires a mid-training stage. An effective mid-training phase should identify a compact set of useful actions and enable fast selection among them through online RL. We formalize this intuition by presenting the first theoretical result on how mid-training shapes post-training: it characterizes an action subspace that minimizes both the value approximation error from pruning and the RL error during subsequent planning. Our analysis reveals two key determinants of mid-training effectiveness: pruning efficiency, which shapes the prior of the initial RL policy, and its impact on RL convergence, which governs the extent to which that policy can be improved via online interactions. These results suggest that mid-training is most effective when the decision space is compact and the effective horizon is short, highlighting the importance of operating in the space of action abstractions rather than primitive actions. Building on these insights, we propose Reasoning as Action Abstractions (RA3), a scalable mid-training algorithm. Specifically, we derive a sequential variational lower bound and optimize it by iteratively discovering temporally-consistent latent structures via RL, followed by fine-tuning on the bootstrapped data. Experiments on code generation tasks demonstrate the effectiveness of our approach. Across multiple base models, RA3 improves the average performance on HumanEval and MBPP by 8 and 4 points over the base model and the next-token prediction baseline. Furthermore, RA3 achieves faster convergence and higher asymptotic performance in RLVR on HumanEval+, MBPP+, LiveCodeBench, and Codeforces.

cs.LG↗

Small Language Models for Emergency Departments Decision Support: A Benchmark Study

Large language models (LLMs) have become increasingly popular in medical domains to assist physicians with a variety of clinical and operational tasks. Given the fast-paced and high-stakes environment of emergency departments (EDs), small language models (SLMs), characterized by a reduction in parameter count compared to LLMs, offer significant potential due to their inherent reasoning capability and efficient performance. This enables SLMs to support physicians by providing timely and accurate information synthesis, thereby improving clinical decision-making and workflow efficiency. In this paper, we present a comprehensive benchmark designed to identify SLMs suited for ED decision support, taking into account both specialized medical expertise and broad general problem-solving capabilities. In our evaluations, we focus on SLMs that have been trained on a mixture of general-domain and medical corpora. A key motivation for emphasizing SLMs is the practical hardware limitations, operational cost constraints, and privacy concerns in the typical real-world deployments. Our benchmark datasets include MedMCQA, MedQA-4Options, and PubMedQA, with the medical abstracts dataset emulating tasks aligned with real ED physicians' daily tasks. Experimental results reveal that general-domain SLMs surprisingly outperform their medically fine-tuned counterparts across these diverse benchmarks for ED. This indicates that for ED, specialized medical fine-tuning of the model may not be required.

cs.CL↗

MCPMark: A Benchmark for Stress-Testing Realistic and Comprehensive MCP Use

MCP standardizes how LLMs interact with external systems, forming the foundation for general agents. However, existing MCP benchmarks remain narrow in scope: they focus on read-heavy tasks or tasks with limited interaction depth, and fail to capture the complexity and realism of real-world workflows. To address this gap, we propose MCPMark, a benchmark designed to evaluate MCP use in a more realistic and comprehensive manner. It consists of $127$ high-quality tasks collaboratively created by domain experts and AI agents. Each task begins with a curated initial state and includes a programmatic script for automatic verification. These tasks demand richer and more diverse interactions with the environment, involving a broad range of create, read, update, and delete (CRUD) operations. We conduct a comprehensive evaluation of cutting-edge LLMs using a minimal agent framework that operates in a tool-calling loop. Empirical results show that the best-performing model, gpt-5-medium, reaches only $52.56$\% pass@1 and $33.86$\% pass^4, while other widely regarded strong models, including claude-sonnet-4 and o3, fall below $30$\% pass@1 and $15$\% pass^4. On average, LLMs require $16.2$ execution turns and $17.4$ tool calls per task, significantly surpassing those in previous MCP benchmarks and highlighting the stress-testing nature of MCPMark.

cs.CL↗

Efficient Rectified Flow for Image Fusion

Image fusion is a fundamental and important task in computer vision, aiming to combine complementary information from different modalities to fuse images. In recent years, diffusion models have made significant developments in the field of image fusion. However, diffusion models often require complex computations and redundant inference time, which reduces the applicability of these methods. To address this issue, we propose RFfusion, an efficient one-step diffusion model for image fusion based on Rectified Flow. We incorporate Rectified Flow into the image fusion task to straighten the sampling path in the diffusion model, achieving one-step sampling without the need for additional training, while still maintaining high-quality fusion results. Furthermore, we propose a task-specific variational autoencoder (VAE) architecture tailored for image fusion, where the fusion operation is embedded within the latent space to further reduce computational complexity. To address the inherent discrepancy between conventional reconstruction-oriented VAE objectives and the requirements of image fusion, we introduce a two-stage training strategy. This approach facilitates the effective learning and integration of complementary information from multi-modal source images, thereby enabling the model to retain fine-grained structural details while significantly enhancing inference efficiency. Extensive experiments demonstrate that our method outperforms other state-of-the-art methods in terms of both inference speed and fusion quality. Code is available at https://github.com/zirui0625/RFfusion.

cs.CV↗

MANZANO: A Simple and Scalable Unified Multimodal Model with a Hybrid Vision Tokenizer

Unified multimodal Large Language Models (LLMs) that can both understand and generate visual content hold immense potential. However, existing open-source models often suffer from a performance trade-off between these capabilities. We present Manzano, a simple and scalable unified framework that substantially reduces this tension by coupling a hybrid image tokenizer with a well-curated training recipe. A single shared vision encoder feeds two lightweight adapters that produce continuous embeddings for image-to-text understanding and discrete tokens for text-to-image generation within a common semantic space. A unified autoregressive LLM predicts high-level semantics in the form of text and image tokens, with an auxiliary diffusion decoder subsequently translating the image tokens into pixels. The architecture, together with a unified training recipe over understanding and generation data, enables scalable joint learning of both capabilities. Manzano achieves state-of-the-art results among unified models, and is competitive with specialist models, particularly on text-rich evaluation. Our studies show minimal task conflicts and consistent gains from scaling model size, validating our design choice of a hybrid tokenizer.

cs.CV↗

UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robots

Achieving expressive and generalizable whole-body motion control is essential for deploying humanoid robots in real-world environments. In this work, we propose UniTracker, a three-stage training framework that enables robust and scalable motion tracking across a wide range of human behaviors. In the first stage, we train a teacher policy with privileged observations to generate high-quality actions. In the second stage, we introduce a Conditional Variational Autoencoder (CVAE) to model a universal student policy that can be deployed directly on real hardware. The CVAE structure allows the policy to learn a global latent representation of motion, enhancing generalization to unseen behaviors and addressing the limitations of standard MLP-based policies under partial observations. Unlike pure MLPs that suffer from drift in global attributes like orientation, our CVAE-student policy incorporates global intent during training by aligning a partial-observation prior to the full-observation encoder. In the third stage, we introduce a fast adaptation module that fine-tunes the universal policy on harder motion sequences that are difficult to track directly. This adaptation can be performed both for single sequences and in batch mode, further showcasing the flexibility and scalability of our approach. We evaluate UniTracker in both simulation and real-world settings using a Unitree G1 humanoid, demonstrating strong performance in motion diversity, tracking accuracy, and deployment robustness.

cs.RO↗

t-channel dark matter at the LHC -- a whitepaper

This report, summarising work achieved in the context of the LHC Dark Matter Working Group, investigates the phenomenology of $t$-channel dark matter models, spanning minimal setups with a single dark matter candidate and mediator to more complex constructions closer to UV-complete models. For each considered class of models, we examine collider, cosmological and astrophysical implications. In addition, we explore scenarios with either promptly decaying or long-lived particles, as well as featuring diverse dark matter production mechanisms in the early universe. By providing a unified analysis framework, numerical tools and guidelines, this work aims to support future experimental and theoretical efforts in exploring $t$-channel dark matter models at colliders and in cosmology.

hep-ph↗