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Zirui Wu

Publications and source records attributed to Zirui Wu.

25 records · Page 2Linked to original sources

Are LLMs Capable of Data-based Statistical and Causal Reasoning? Benchmarking Advanced Quantitative Reasoning with Data

Quantitative reasoning is a critical skill to analyze data, yet the assessment of such ability remains limited. To address this gap, we introduce the Quantitative Reasoning with Data (QRData) benchmark, aiming to evaluate Large Language Models' capability in statistical and causal reasoning with real-world data. The benchmark comprises a carefully constructed dataset of 411 questions accompanied by data sheets from textbooks, online learning materials, and academic papers. To compare models' quantitative reasoning abilities on data and text, we enrich the benchmark with an auxiliary set of 290 text-only questions, namely QRText. We evaluate natural language reasoning, program-based reasoning, and agent reasoning methods including Chain-of-Thought, Program-of-Thoughts, ReAct, and code interpreter assistants on diverse models. The strongest model GPT-4 achieves an accuracy of 58%, which has much room for improvement. Among open-source models, Deepseek-coder-instruct, a code LLM pretrained on 2T tokens, gets the highest accuracy of 37%. Analysis reveals that models encounter difficulties in data analysis and causal reasoning, and struggle in using causal knowledge and provided data simultaneously. Code and data are in https://github.com/xxxiaol/QRData.

cs.CL↗

Self-Aligning Depth-regularized Radiance Fields for Asynchronous RGB-D Sequences

It has been shown that learning radiance fields with depth rendering and depth supervision can effectively promote the quality and convergence of view synthesis. However, this paradigm requires input RGB-D sequences to be synchronized, hindering its usage in the UAV city modeling scenario. As there exists asynchrony between RGB images and depth images due to high-speed flight, we propose a novel time-pose function, which is an implicit network that maps timestamps to $\rm SE(3)$ elements. To simplify the training process, we also design a joint optimization scheme to jointly learn the large-scale depth-regularized radiance fields and the time-pose function. Our algorithm consists of three steps: (1) time-pose function fitting, (2) radiance field bootstrapping, (3) joint pose error compensation and radiance field refinement. In addition, we propose a large synthetic dataset with diverse controlled mismatches and ground truth to evaluate this new problem setting systematically. Through extensive experiments, we demonstrate that our method outperforms baselines without regularization. We also show qualitatively improved results on a real-world asynchronous RGB-D sequence captured by drone. Codes, data, and models will be made publicly available.

cs.CV↗

Lawyer LLaMA Technical Report

Large Language Models (LLMs), like LLaMA, have exhibited remarkable performance across various tasks. Nevertheless, when deployed to specific domains such as law or medicine, the models still confront the challenge of a deficiency in domain-specific knowledge and an inadequate capability to leverage that knowledge to resolve domain-related problems. In this paper, we propose a new framework to adapt LLMs to specific domains and build Lawyer LLaMA, a legal domain LLM, based on this framework. Specifically, we inject domain knowledge during the continual training stage and teach the model to learn professional skills using properly designed supervised fine-tuning tasks. Moreover, to alleviate the hallucination problem during the model's generation, we add a retrieval module and extract relevant legal articles before the model answers any queries. When learning domain-specific skills, we find that experts' experience is much more useful than experiences distilled from ChatGPT, where hundreds of expert-written data outperform tens of thousands of ChatGPT-generated ones. We will release our model and data.

cs.CL↗

MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving

Nowadays, autonomous cars can drive smoothly in ordinary cases, and it is widely recognized that realistic sensor simulation will play a critical role in solving remaining corner cases by simulating them. To this end, we propose an autonomous driving simulator based upon neural radiance fields (NeRFs). Compared with existing works, ours has three notable features: (1) Instance-aware. Our simulator models the foreground instances and background environments separately with independent networks so that the static (e.g., size and appearance) and dynamic (e.g., trajectory) properties of instances can be controlled separately. (2) Modular. Our simulator allows flexible switching between different modern NeRF-related backbones, sampling strategies, input modalities, etc. We expect this modular design to boost academic progress and industrial deployment of NeRF-based autonomous driving simulation. (3) Realistic. Our simulator set new state-of-the-art photo-realism results given the best module selection. Our simulator will be open-sourced while most of our counterparts are not. Project page: https://open-air-sun.github.io/mars/.

cs.CV↗

City-scale Incremental Neural Mapping with Three-layer Sampling and Panoptic Representation

Neural implicit representations are drawing a lot of attention from the robotics community recently, as they are expressive, continuous and compact. However, city-scale continual implicit dense mapping based on sparse LiDAR input is still an under-explored challenge. To this end, we successfully build a city-scale continual neural mapping system with a panoptic representation that consists of environment-level and instance-level modelling. Given a stream of sparse LiDAR point cloud, it maintains a dynamic generative model that maps 3D coordinates to signed distance field (SDF) values. To address the difficulty of representing geometric information at different levels in city-scale space, we propose a tailored three-layer sampling strategy to dynamically sample the global, local and near-surface domains. Meanwhile, to realize high fidelity mapping of instance under incomplete observation, category-specific prior is introduced to better model the geometric details. We evaluate on the public SemanticKITTI dataset and demonstrate the significance of the newly proposed three-layer sampling strategy and panoptic representation, using both quantitative and qualitative results. Codes and model will be publicly available.

cs.CV↗

LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRF

Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-resolution details and efficient memory. Nevertheless, current NeRF-based pose estimators have no initial pose prediction and are prone to local optima during optimization. In this paper, we present LATITUDE: Global Localization with Truncated Dynamic Low-pass Filter, which introduces a two-stage localization mechanism in city-scale NeRF. In place recognition stage, we train a regressor through images generated from trained NeRFs, which provides an initial value for global localization. In pose optimization stage, we minimize the residual between the observed image and rendered image by directly optimizing the pose on tangent plane. To avoid convergence to local optimum, we introduce a Truncated Dynamic Low-pass Filter (TDLF) for coarse-to-fine pose registration. We evaluate our method on both synthetic and real-world data and show its potential applications for high-precision navigation in large-scale city scenes. Codes and data will be publicly available at https://github.com/jike5/LATITUDE.

cs.CV↗

OmniNeRF: Hybriding Omnidirectional Distance and Radiance fields for Neural Surface Reconstruction

3D reconstruction from images has wide applications in Virtual Reality and Automatic Driving, where the precision requirement is very high. Ground-breaking research in the neural radiance field (NeRF) by utilizing Multi-Layer Perceptions has dramatically improved the representation quality of 3D objects. Some later studies improved NeRF by building truncated signed distance fields (TSDFs) but still suffer from the problem of blurred surfaces in 3D reconstruction. In this work, this surface ambiguity is addressed by proposing a novel way of 3D shape representation, OmniNeRF. It is based on training a hybrid implicit field of Omni-directional Distance Field (ODF) and neural radiance field, replacing the apparent density in NeRF with omnidirectional information. Moreover, we introduce additional supervision on the depth map to further improve reconstruction quality. The proposed method has been proven to effectively deal with NeRF defects at the edges of the surface reconstruction, providing higher quality 3D scene reconstruction results.

cs.CV↗