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Zirui Xu

Publications and source records attributed to Zirui Xu.

At least 19 recordsLinked to original sources

HyperCut: Fast Inter-Layer Scheduling via Directed Hypergraph and Early Filtering

As deep neural networks (DNNs) continue to scale, inter-layer scheduling, which orchestrates the spatial allocation of compute resources and the temporal execution order across layers, has become a decisive factor in sustaining high utilization and energy efficiency on tiled accelerators. However, existing inter-layer schedulers defer cost feedback until a complete fine-grained intra-layer scheduling has been resolved. The resulting decoupled flow repeatedly explores sub-optimal or even infeasible inter-layer schedules, and the absence of early pruning during the inter-layer phase remains a critical bottleneck for design-space exploration (DSE) in DNN compilers. Our key observation is that the cost of an intra-layer scheduling can be tightly upper-bounded once the inter-layer cut fixes the sub-mesh shape, which lets us cost every inter-layer candidate without solving the intra-layer problem. Hence, we propose a hierarchical partitioning-and-mapping framework, HyperCut, that enables early filtering of inter-layer schedules based on hypergraph partitioning. Based on the directed hypergraph (DHG) abstraction of DNN, we introduce a unified representation, State, that jointly encodes the DHG partition, tile mesh allocation and tensor batch splitting. Thereby, partitioning and mapping are coupled into a union optimization object. For a DNN with N layers, the resulting theoretical design space is bounded by O(N), compared with O(9.899^N) for the state-of-the-art open-source scheduler SET. Across 10 evaluated cases, HyperCut achieves 2.0x performance improvement and 80.47% exploration time reduction over the SET baseline, measured by geometric mean.

cs.AR

Asynchronous Distributed Bandit Submodular Maximization under Heterogeneous Communication Delays

We study asynchronous distributed decision-making for scalable multi-agent bandit submodular maximization. We are motivated by distributed information-gathering tasks in unknown environments and under heterogeneous inter-agent communication delays. To enable scalability despite limited communication delays, existing approaches restrict each agent to coordinate only with its one-hop neighbors. But these approaches assume homogeneous communication delays among the agents and a synchronous global clock. In practice, however, delays are heterogeneous, and agents operate with mismatched local clocks. That is, each agent does not receive information from all neighbors at the same time, compromising decision-making. In this paper, we provide an asynchronous coordination algorithm to overcome the challenges. We establish a provable approximation guarantee against the optimal synchronized centralized solution, where the suboptimality gap explicitly depends on communication delays and clock mismatches. The bounds also depend on the topology of each neighborhood, capturing the effect of distributed decision-making via one-hop-neighborhood messages only. The clock-mismatch penalty is expressed through a bounded oscillation of the reward in the execution times, which, unlike a Lipschitz condition, is available for discrete-valued rewards such as target monitoring. We validate the approach through numerical simulations on multi-camera target monitoring through the lenses of two different reward structures and simulation setups.

eess.SY

Distributed Online Submodular Maximization under Communication Delays: A Simultaneous Decision-Making Approach

We provide a distributed online algorithm for multi-agent submodular maximization under communication delays. We are motivated by the future distributed information-gathering tasks in unknown and dynamic environments, where utility functions naturally exhibit the diminishing-returns property, i.e., submodularity. Existing approaches for online submodular maximization either rely on sequential multi-hop communication, resulting in prohibitive delays and restrictive connectivity assumptions, or restrict each agent's coordination to its one-hop neighborhood only, thereby limiting the coordination performance. To address the issue, we provide the Distributed Online Greedy (DOG) algorithm, which integrates tools from adversarial bandit learning with delayed feedback to enable simultaneous decision-making across arbitrary network topologies. We provide the approximation performance of DOG against an optimal solution, capturing the suboptimality cost due to decentralization as a function of the network structure. Our analyses further reveal a trade-off between coordination performance and convergence time, determined by the magnitude of communication delays. By this trade-off, DOG spans the spectrum between the state-of-the-art fully centralized online coordination approach [1] and fully decentralized one-hop coordination approach [2].

cs.LG

Distributed Equilibrium-Seeking in Target Coverage Games via Self-Configurable Networks under Limited Communication

We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum game between the sensing team (known as the defender) and the attacker. However, computing an exact Nash equilibrium (NE) for this game is computationally prohibitive as the action space of the defender grows exponentially with the number of sensors and their possible orientations. Exploiting the submodularity property of the game's utility function, we propose a distributed framework that enables agents to self-configure their communication neighborhoods under bandwidth constraints and collaboratively maximize the target coverage. We establish theoretical guarantees showing that the resulting sensing strategies converge to an approximate NE of the game. To our knowledge, this is the first distributed, communication-aware approach that scales effectively for games with combinatorial action spaces while explicitly incorporating communication constraints. To this end, we leverage the distributed bandit-submodular optimization framework and the notion of Value of Coordination that were introduced in [1]. Through simulations, we show that our approach attains near-optimal game value and higher target coverage compared to baselines.

eess.SY

Self-Configurable Mesh-Networks for Scalable Distributed Submodular Bandit Optimization

We study how to scale distributed bandit submodular coordination under realistic communication constraints in bandwidth, data rate, and connectivity. We are motivated by multi-agent tasks of active situational awareness in unknown, partially-observable, and resource-limited environments, where the agents must coordinate through agent-to-agent communication. Our approach enables scalability by (i) limiting information relays to only one-hop communication and (ii) keeping inter-agent messages small, having each agent transmit only its own action information. Despite these information-access restrictions, our approach enables near-optimal action coordination by optimizing the agents' communication neighborhoods over time, through distributed online bandit optimization, subject to the agents' bandwidth constraints. Particularly, our approach enjoys an anytime suboptimality bound that is also strictly positive for arbitrary network topologies, even disconnected. To prove the bound, we define the Value of Coordination (VoC), an information-theoretic metric that quantifies for each agent the benefit of information access to its neighbors. We validate in simulations the scalability and near-optimality of our approach: it is observed to converge faster, outperform benchmarks for bandit submodular coordination, and can even outperform benchmarks that are privileged with a priori knowledge of the environment.

eess.SY

Unlocking Zero-Shot Geospatial Reasoning via Indirect Rewards

Training robust reasoning vision-language models (VLMs) in rare domains (such as geospatial) is fundamentally constrained by supervision scarcity. While raw geospatial imagery is abundant, the amount of task-direct supervision falls far behind that of common domains. In this work, we validate an important conclusion: indirect verifiable rewards, derived from seemingly unrelated metadata, are sufficient to induce sophisticated and generalizable geospatial reasoning across a wide range of downstream tasks (25+). We present Geo-R1 as one empirical instantiation of this paradigm. Rather than relying on limited task-specific annotations (i.e., direct rewards), Geo-R1 utilizes scalable, verifiable indirect proxy rewards based on cross-view alignment with metadata (geolocation information) to drive reinforcement learning at scale. Such indirect rewards successfully motivate the model to discover and internalize zero-shot geospatial reasoning across diverse tasks, achieving extraordinary zero-shot transfer on out-of-distribution benchmarks and even surpassing fully supervised specialists on certain benchmarks. These findings indicate that optimizing for indirect verifiable rewards may provide a scalable pathway to unlock generalized reasoning capabilities in rare domains with massive unlabeled data archives. Our code is availavle at: https://github.com/miniHuiHui/Geo-R1.

cs.CV

Performance-Aware Self-Configurable Multi-Agent Networks: A Distributed Submodular Approach for Simultaneous Coordination and Network Design

We introduce the first, to our knowledge, rigorous approach that enables multi-agent networks to self-configure their communication topology to balance the trade-off between scalability and optimality during multi-agent planning. We are motivated by the future of ubiquitous collaborative autonomy where numerous distributed agents will be coordinating via agent-to-agent communication to execute complex tasks such as traffic monitoring, event detection, and environmental exploration. But the explosion of information in such large-scale networks currently curtails their deployment due to impractical decision times induced by the computational and communication requirements of the existing near-optimal coordination algorithms. To overcome this challenge, we present the AlterNAting COordination and Network-Design Algorithm (Anaconda), a scalable algorithm that also enjoys near-optimality guarantees. Subject to the agents' bandwidth constraints, Anaconda enables the agents to optimize their local communication neighborhoods such that the action-coordination approximation performance of the network is maximized. Compared to the state of the art, Anaconda is an anytime self-configurable algorithm that quantifies its suboptimality guarantee for any type of network, from fully disconnected to fully centralized, and that, for sparse networks, is one order faster in terms of decision speed. To develop the algorithm, we quantify the suboptimality cost due to decentralization, i.e., due to communication-minimal distributed coordination. We also employ tools inspired by the literature on multi-armed bandits and submodular maximization subject to cardinality constraints. We demonstrate Anaconda in simulated scenarios of area monitoring and compare it with a state-of-the-art algorithm.

eess.SY

Communication- and Computation-Efficient Distributed Submodular Optimization in Robot Mesh Networks

We provide a communication- and computation-efficient method for distributed submodular optimization in robot mesh networks. Submodularity is a property of diminishing returns that arises in active information gathering such as mapping, surveillance, and target tracking. Our method, Resource-Aware distributed Greedy (RAG), introduces a new distributed optimization paradigm that enables scalable and near-optimal action coordination. To this end, RAG requires each robot to make decisions based only on information received from and about their neighbors. In contrast, the current paradigms allow the relay of information about all robots across the network. As a result, RAG's decision-time scales linearly with the network size, while state-of-the-art near-optimal submodular optimization algorithms scale cubically. We also characterize how the designed mesh-network topology affects RAG's approximation performance. Our analysis implies that sparser networks favor scalability without proportionally compromising approximation performance: while RAG's decision time scales linearly with network size, the gain in approximation performance scales sublinearly. We demonstrate RAG's performance in simulated scenarios of area detection with up to 45 robots, simulating realistic robot-to-robot (r2r) communication speeds such as the 0.25 Mbps speed of the Digi XBee 3 Zigbee 3.0. In the simulations, RAG enables real-time planning, up to three orders of magnitude faster than competitive near-optimal algorithms, while also achieving superior mean coverage performance. To enable the simulations, we extend the high-fidelity and photo-realistic simulator AirSim by integrating a scalable collaborative autonomy pipeline to tens of robots and simulating r2r communication delays. Our code is available at https://github.com/UM-iRaL/Resource-Aware-Coordination-AirSim.

cs.RO

Infinite-Dimensional Feature Interaction

The past neural network design has largely focused on feature representation space dimension and its capacity scaling (e.g., width, depth), but overlooked the feature interaction space scaling. Recent advancements have shown shifted focus towards element-wise multiplication to facilitate higher-dimensional feature interaction space for better information transformation. Despite this progress, multiplications predominantly capture low-order interactions, thus remaining confined to a finite-dimensional interaction space. To transcend this limitation, classic kernel methods emerge as a promising solution to engage features in an infinite-dimensional space. We introduce InfiNet, a model architecture that enables feature interaction within an infinite-dimensional space created by RBF kernel. Our experiments reveal that InfiNet achieves new state-of-the-art, owing to its capability to leverage infinite-dimensional interactions, significantly enhancing model performance.

cs.LG

Out-of-Distribution Detection via Deep Multi-Comprehension Ensemble

Recent research underscores the pivotal role of the Out-of-Distribution (OOD) feature representation field scale in determining the efficacy of models in OOD detection. Consequently, the adoption of model ensembles has emerged as a prominent strategy to augment this feature representation field, capitalizing on anticipated model diversity. However, our introduction of novel qualitative and quantitative model ensemble evaluation methods, specifically Loss Basin/Barrier Visualization and the Self-Coupling Index, reveals a critical drawback in existing ensemble methods. We find that these methods incorporate weights that are affine-transformable, exhibiting limited variability and thus failing to achieve the desired diversity in feature representation. To address this limitation, we elevate the dimensions of traditional model ensembles, incorporating various factors such as different weight initializations, data holdout, etc., into distinct supervision tasks. This innovative approach, termed Multi-Comprehension (MC) Ensemble, leverages diverse training tasks to generate distinct comprehensions of the data and labels, thereby extending the feature representation field. Our experimental results demonstrate the superior performance of the MC Ensemble strategy in OOD detection compared to both the naive Deep Ensemble method and a standalone model of comparable size. This underscores the effectiveness of our proposed approach in enhancing the model's capability to detect instances outside its training distribution.

cs.LG

Ohta-Kawasaki energy for amphiphiles: asymptotics and phase-field simulations

We study the minimizers of a degenerate case of the Ohta-Kawasaki energy, defined as the sum of the perimeter and a Coulombic nonlocal term. We start by investigating radially symmetric candidates which give us insights into the asymptotic behaviors of energy minimizers in the large mass limit. In order to numerically study the problems that are analytically challenging, we propose a phase-field reformulation which is shown to Gamma-converge to the original sharp interface model. Our phase-field simulations and asymptotic results suggest that the energy minimizers exhibit behaviors similar to the self-assembly of amphiphiles, including the formation of lipid bilayer membranes.

math.OC

QuadraNet: Improving High-Order Neural Interaction Efficiency with Hardware-Aware Quadratic Neural Networks

Recent progress in computer vision-oriented neural network designs is mostly driven by capturing high-order neural interactions among inputs and features. And there emerged a variety of approaches to accomplish this, such as Transformers and its variants. However, these interactions generate a large amount of intermediate state and/or strong data dependency, leading to considerable memory consumption and computing cost, and therefore compromising the overall runtime performance. To address this challenge, we rethink the high-order interactive neural network design with a quadratic computing approach. Specifically, we propose QuadraNet -- a comprehensive model design methodology from neuron reconstruction to structural block and eventually to the overall neural network implementation. Leveraging quadratic neurons' intrinsic high-order advantages and dedicated computation optimization schemes, QuadraNet could effectively achieve optimal cognition and computation performance. Incorporating state-of-the-art hardware-aware neural architecture search and system integration techniques, QuadraNet could also be well generalized in different hardware constraint settings and deployment scenarios. The experiment shows thatQuadraNet achieves up to 1.5$\times$ throughput, 30% less memory footprint, and similar cognition performance, compared with the state-of-the-art high-order approaches.

cs.LG

Leveraging Untrustworthy Commands for Multi-Robot Coordination in Unpredictable Environments: A Bandit Submodular Maximization Approach

We study the problem of multi-agent coordination in unpredictable and partially-observable environments with untrustworthy external commands. The commands are actions suggested to the robots, and are untrustworthy in that their performance guarantees, if any, are unknown. Such commands may be generated by human operators or machine learning algorithms and, although untrustworthy, can often increase the robots' performance in complex multi-robot tasks. We are motivated by complex multi-robot tasks such as target tracking, environmental mapping, and area monitoring. Such tasks are often modeled as submodular maximization problems due to the information overlap among the robots. We provide an algorithm, Meta Bandit Sequential Greedy (MetaBSG), which enjoys performance guarantees even when the external commands are arbitrarily bad. MetaBSG leverages a meta-algorithm to learn whether the robots should follow the commands or a recently developed submodular coordination algorithm, Bandit Sequential Greedy (BSG) [1], which has performance guarantees even in unpredictable and partially-observable environments. Particularly, MetaBSG asymptotically can achieve the better performance out of the commands and the BSG algorithm, quantifying its suboptimality against the optimal time-varying multi-robot actions in hindsight. Thus, MetaBSG can be interpreted as robustifying the untrustworthy commands. We validate our algorithm in simulated scenarios of multi-target tracking.

eess.SY

Bifurcation and fission in the liquid drop model: a phase-field approach

The liquid drop model, originally used to model atomic nuclei, describes the competition between surface tension and Coulomb force. To help understand how a ball loses stability and becomes prone to fission, we calculate the minimum energy path of the fission process, and study the bifurcation branch conjectured by Bohr and Wheeler. We then present the two-dimensional analogue for comparison. Our study is conducted with the help of numerical simulations via a phase-field approach.

physics.class-ph

Bandit Submodular Maximization for Multi-Robot Coordination in Unpredictable and Partially Observable Environments

We study the problem of multi-agent coordination in unpredictable and partially observable environments, that is, environments whose future evolution is unknown a priori and that can only be partially observed. We are motivated by the future of autonomy that involves multiple robots coordinating actions in dynamic, unstructured, and partially observable environments to complete complex tasks such as target tracking, environmental mapping, and area monitoring. Such tasks are often modeled as submodular maximization coordination problems due to the information overlap among the robots. We introduce the first submodular coordination algorithm with bandit feedback and bounded tracking regret -- bandit feedback is the robots' ability to compute in hindsight only the effect of their chosen actions, instead of all the alternative actions that they could have chosen instead, due to the partial observability; and tracking regret is the algorithm's suboptimality with respect to the optimal time-varying actions that fully know the future a priori. The bound gracefully degrades with the environments' capacity to change adversarially, quantifying how often the robots should re-select actions to learn to coordinate as if they fully knew the future a priori. The algorithm generalizes the seminal Sequential Greedy algorithm by Fisher et al. to the bandit setting, by leveraging submodularity and algorithms for the problem of tracking the best action. We validate our algorithm in simulated scenarios of multi-target tracking.

eess.SY

Efficient Online Learning with Memory via Frank-Wolfe Optimization: Algorithms with Bounded Dynamic Regret and Applications to Control

Projection operations are a typical computation bottleneck in online learning. In this paper, we enable projection-free online learning within the framework of Online Convex Optimization with Memory (OCO-M) -- OCO-M captures how the history of decisions affects the current outcome by allowing the online learning loss functions to depend on both current and past decisions. Particularly, we introduce the first projection-free meta-base learning algorithm with memory that minimizes dynamic regret, i.e., that minimizes the suboptimality against any sequence of time-varying decisions. We are motivated by artificial intelligence applications where autonomous agents need to adapt to time-varying environments in real-time, accounting for how past decisions affect the present. Examples of such applications are: online control of dynamical systems; statistical arbitrage; and time series prediction. The algorithm builds on the Online Frank-Wolfe (OFW) and Hedge algorithms. We demonstrate how our algorithm can be applied to the online control of linear time-varying systems in the presence of unpredictable process noise. To this end, we develop a controller with memory and bounded dynamic regret against any optimal time-varying linear feedback control policy. We validate our algorithm in simulated scenarios of online control of linear time-invariant systems.

cs.LG

Online Submodular Coordination with Bounded Tracking Regret: Theory, Algorithm, and Applications to Multi-Robot Coordination

We enable efficient and effective coordination in unpredictable environments, i.e., in environments whose future evolution is unknown a priori and even adversarial. We are motivated by the future of autonomy that involves multiple robots coordinating in dynamic, unstructured, and adversarial environments to complete complex tasks such as target tracking, environmental mapping, and area monitoring. Such tasks are often modeled as submodular maximization coordination problems. We introduce the first submodular coordination algorithm with bounded tracking regret, i.e., with bounded suboptimality with respect to optimal time-varying actions that know the future a priori. The bound gracefully degrades with the environments' capacity to change adversarially. It also quantifies how often the robots must re-select actions to "learn" to coordinate as if they knew the future a priori. The algorithm requires the robots to select actions sequentially based on the actions selected by the previous robots in the sequence. Particularly, the algorithm generalizes the seminal Sequential Greedy algorithm by Fisher et al. to unpredictable environments, leveraging submodularity and algorithms for the problem of tracking the best expert. We validate our algorithm in simulated scenarios of target tracking.

eess.SY