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Zitong Shan

Publications and source records attributed to Zitong Shan.

6 recordsLinked to original sources

Cross-Embodiment Motion Planning by Coupling Body-Agnostic World Model with Differentiable Ego-Dynamics

Motion planning in clutter is embodiment-specific: the feasible free space and reachable commands depend on each robot's geometry and dynamics. Existing cross-embodiment policies output normalized commands that disregard these differences, or compensate through per-robot training and distillation. World models can in principle pool cross-embodiment data, yet command-conditioned models bind their latent dynamics to a single action space, while pose-conditioned models omit the mapping from commands to body-specific motion. On flat ground, however, embodiment affects the planner's observations only through the camera ego-motion. This letter proposes Hourglass, an hourglass-shaped architecture that factorizes cross-embodiment motion planning at this interface: a body-agnostic world model and each robot's differentiable ego-dynamics, which map commands to that ego-motion, are coupled only through it. The world model is trained on data pooled across embodiments and camera mounts; each robot's ego-dynamics is a reduced-order template with identified physical parameters. A generalist parameter-conditioned policy is learned once at this junction: each imagined step rolls out the template and then the world model, and imagination training through each robot's template makes the policy body-aware. On seven simulated robots of five locomotion types, the generalist policy outperforms imitation-learning and diffusion-policy baselines on the same world model by 3.8--10.6 percentage points in success rate and matches per-robot specialists without dedicated training, while approaching its parameter-conditioned MPPI teacher within 1.4--2.8 points without an online map. After three minutes of teleoperated driving for identification, the synthetic-data-trained model transfers zero-shot to a real skid-steer robot unseen in training, navigating unseen indoor scenes.

cs.RO↗

Beyond Planning: Differentiable Control-in-the-loop End-to-End Autonomous Driving

End-to-end autonomous driving has achieved remarkable progress by planning trajectories directly from raw sensor data. Yet the step from planning to control still relies on hand-tuned tracking controllers that block the gradient path from vehicle motion back to the network. This gap stems from non-differentiable vehicle dynamics, aliased supervision from coarsely sampled expert labels, rate mismatch between high-rate control and low-rate re-planning, and vehicle model discrepancies between training and deployment. This paper proposes DIVA (Differentiable Identified Vehicle dynamics for end-to-end Autonomous driving) to close this gap. An identified actuator-level vehicle model is embedded in the training loop of the end-to-end driving network, forming a differentiable chain from perception to vehicle states. A learning-based control decoder replaces the external controller and is supervised on the rolled-out vehicle states, bypassing the aliased control-input labels. A rate-consistent control-input parameterization reconciles the heterogeneous sampling rates and enables asynchronous execution with a 3.8 ms control-only cycle. On-policy re-identification and an online disturbance observer address training-time distribution shift and deployment-time model mismatch respectively. On the closed-loop Bench2Drive benchmark, DIVA achieves a driving score of 86.7, surpassing the widely adopted state-of-the-art approach by 3.3 points while nearly halving mean jerk and reducing brake switching by 64%, and maintains superior path tracking accuracy under significant vehicle model mismatch at deployment.

cs.RO↗

Toward the Cognitive--Physical Limits of Embodied Intelligence through a World-Model-Centric Autonomous Racing Agent

Embodied artificial intelligence aims to develop agents that perceive, reason, and act through continuous interaction with the physical world. However, most embodied systems are still evaluated within conservative safety margins or moderate interaction regimes, leaving their capability boundaries under extreme conditions insufficiently understood. Autonomous racing provides a stringent testbed by combining high-frequency localization and perception, adversarial interaction, near-saturated vehicle dynamics, and strict safety constraints. Existing systems push high-speed performance but rarely model and refine cognitive and physical limits jointly. Here we show that a world-model-centric autonomous racing agent provides a concrete step toward exploring these coupled limits. The framework learns predictive world models from near-limit successes and failures to capture interaction evolution, ego dynamics, and feasible-motion boundaries, coupling world-state construction, future-aware reasoning, and near-limit control in a closed-loop refinement process. Training data were collected from real-vehicle autonomous racing, where the onboard system maintained robust localization and perception at speeds up to 256.3 km/h and peak lateral acceleration of 26.8 m/s$^2$. In full-scale simulated racing, the well trained world-model-centric agent achieves an 88.3% interaction success rate across various challenging simulated racing scenarios. Closed-loop refinement of the world model and policy further improved utilization of cognitive-physical limits, recovery from failure modes, and generalization across varying conditions and unseen circuits. These results suggest a boundary-aware methodology in which world models help embodied agents represent, predict, and continually refine their capability boundaries for safer real-world deployment.

cs.RO↗

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.

cs.RO↗

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.

cs.RO↗

VisBrowse-Bench: Benchmarking Visual-Native Search for Multimodal Browsing Agents

The rapid advancement of Multimodal Large Language Models (MLLMs) has enabled browsing agents to acquire and reason over multimodal information in the real world. But existing benchmarks suffer from two limitations: insufficient evaluation of visual reasoning ability and the neglect of native visual information of web pages in the reasoning chains. To address these challenges, we introduce a new benchmark for visual-native search, VisBrowse-Bench. It contains 169 VQA instances covering multiple domains and evaluates the models' visual reasoning capabilities during the search process through multimodal evidence cross-validation via text-image retrieval and joint reasoning. These data were constructed by human experts using a multi-stage pipeline and underwent rigorous manual verification. We additionally propose an agent workflow that can effectively drive the browsing agent to actively collect and reason over visual information during the search process. We comprehensively evaluated both open-source and closed-source models in this workflow. Experimental results show that even the best-performing model, Claude-4.6-Opus only achieves an accuracy of 47.6%, while the proprietary Deep Research model, o3-deep-research only achieves an accuracy of 41.1%. The code and data can be accessed at: https://github.com/ZhengboZhang/VisBrowse-Bench

cs.CV↗